raze/source/common/engine
2020-05-24 16:42:42 +02:00
..
gstrings.h - added 3 missing files. 2020-04-12 08:30:43 +02:00
i_interface.cpp - moved renderstyle to 'common' and use GZDoom's color table code unaltered. 2020-05-23 22:43:05 +02:00
i_interface.h - moved renderstyle to 'common' and use GZDoom's color table code unaltered. 2020-05-23 22:43:05 +02:00
m_random.cpp - 'common' update. 2020-05-23 22:43:03 +02:00
m_random.h - 'common' update. 2020-05-23 22:43:03 +02:00
namedef.h - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
palettecontainer.cpp - moved renderstyle to 'common' and use GZDoom's color table code unaltered. 2020-05-23 22:43:05 +02:00
palettecontainer.h - moved renderstyle to 'common' and use GZDoom's color table code unaltered. 2020-05-23 22:43:05 +02:00
printf.h - match with GZDoom's console code, move to 'common'. 2020-04-12 08:30:42 +02:00
renderstyle.cpp - moved renderstyle to 'common' and use GZDoom's color table code unaltered. 2020-05-23 22:43:05 +02:00
renderstyle.h - moved renderstyle to 'common' and use GZDoom's color table code unaltered. 2020-05-23 22:43:05 +02:00
sc_man.cpp - fix loading of CRC cache if file does not exist. 2020-04-16 00:01:13 +02:00
sc_man.h - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
sc_man_scanner.re - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
sc_man_tokens.h - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
serialize_obj.h - update "common" subfolder. 2020-05-23 22:43:02 +02:00
serializer.cpp - fixed compilation. 2020-05-23 22:43:04 +02:00
serializer.h - moved renderstyle to 'common' and use GZDoom's color table code unaltered. 2020-05-23 22:43:05 +02:00
serializer_internal.h - update "common" subfolder. 2020-05-23 22:43:02 +02:00
stats.cpp - make stats.cpp compile. 2020-05-24 16:42:42 +02:00
stats.h - cleanup 2020-05-24 16:42:36 +02:00
stringtable.cpp - added 3 missing files. 2020-04-12 08:30:43 +02:00
stringtable.h - added 3 missing files. 2020-04-12 08:30:43 +02:00
v_colortables.cpp - moved renderstyle to 'common' and use GZDoom's color table code unaltered. 2020-05-23 22:43:05 +02:00
v_colortables.h - moved renderstyle to 'common' and use GZDoom's color table code unaltered. 2020-05-23 22:43:05 +02:00