Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed.
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Mitchell Richters e133985fa0 - Blood: Adjust sine wave in GetWaveValue for 4th type to use full curve of the wave.
* Initial setup would cause a very abrupt stop when coming to the top of an elevator, such as the one in E1M5.
* This would continue for an abrupt fall, causing the floor to essentially give out underneath the player or a dude actor.
* Lengthened wave allows the wave to start off softly and finish softly, with the elevator fastest in the middle of motion.
* Fixes #778.
2023-01-02 23:42:37 +11:00
.github - fixed continuous integration of Windows targets 2022-11-26 09:48:33 +02:00
bin/windows - add libvpx (arm64) from gzdoom 2022-07-26 23:08:39 -04:00
build-doc - moved documentation out of the Source folder and added surface shader sources. 2019-10-05 13:17:26 +02:00
cmake - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
libraries - removed clangformat from discord-rpc 2022-12-15 10:25:48 +02:00
package/common - normalize line endings. 2022-01-22 14:37:17 +01:00
soundfont - added default soundfont 2020-02-07 22:36:37 +02:00
source - Blood: Adjust sine wave in GetWaveValue for 4th type to use full curve of the wave. 2023-01-02 23:42:37 +11:00
tools - project contortions to make MSVC print our own deprecations but silence the ones from the compiler. 2021-11-06 16:48:31 +01:00
wadsrc - got rid of most remaining references to wallpicnum and overpicnum. 2022-12-29 14:14:53 +01:00
.gitattributes - add .gitattributes to describe proper line-endings 2022-01-21 01:17:47 +01:00
.gitignore - fixed compile errors 2020-10-21 16:31:17 +02:00
AUTHORS.md - Minor formatting fix for AUTHORS.md. 2021-12-30 20:30:29 +11:00
CMakeLists.txt - updated Vulkan backend to use ZVulkan. 2022-12-11 18:30:01 +01:00
README.md update badge, again, one last time 2022-07-24 16:26:05 -04:00

Welcome to Raze!

Continuous Integration

Raze is a fork of Build engine games backed by GZDoom tech and combines Duke Nukem 3D, Blood, Redneck Rampage, Shadow Warrior and Exhumed/Powerslave in a single package. It is also capable of playing Nam and WW2 GI.

The game modules are based on the following sources:

  • Duke Nukem: JFDuke, EDuke 2.0, World Tour extensions from DukeGDX and some minor fixes from EDuke32.
  • Redneck Rampage: Nuke.YKT's reconstructed source available in the Rednukem Git repo.
  • Blood: NBlood.
  • Shadow Warrior: SWP and VoidSW.
  • Exhumed/Powerslave: PCExhumed, with some enhancements inspired by PowerslaveGDX.

ZDoom, GZDoom Copyright (c) 1998-2022 ZDoom + GZDoom teams, and contributors

Doom Source (c) 1997 id Software, Raven Software, and contributors

EDuke32 and VoidSW Source (c) 2005-2020 EDuke32 teams, and contributors

NBlood source (c) 2019-2020 Nuke.YKT

PCExhumed source (c) 2019-2020 sirlemonhead, Nuke.YKT

BuildGDX (c) 2020

Duke Nukem 3D Source (c) 1996-2003 3D Realms

Shadow Warrior Source (c) 1997-2005 3D Realms

"Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman Ken Silverman's official web site: http://www.advsys.net/ken See the included license file "BUILDLIC.TXT" for license info.

Please see license files for individual contributor licenses

Special thanks to Coraline of the 3DGE team for allowing us to use her README.md as a template for this one.

Non-Build code is licensed under the GPL v2

https://www.gnu.org/licenses/old-licenses/gpl-2.0.html

How to build Raze

To build Raze, please see the wiki and see the "Programmer's Corner" on the bottom-right corner of the page to build for your platform - use this repository instead of GZDoom's.