raze/source
Mitchell Richters e133985fa0 - Blood: Adjust sine wave in GetWaveValue for 4th type to use full curve of the wave.
* Initial setup would cause a very abrupt stop when coming to the top of an elevator, such as the one in E1M5.
* This would continue for an abrupt fall, causing the floor to essentially give out underneath the player or a dude actor.
* Lengthened wave allows the wave to start off softly and finish softly, with the elevator fastest in the middle of motion.
* Fixes #778.
2023-01-02 23:42:37 +11:00
..
build - big texture system refactor. 2022-12-18 13:05:58 +01:00
common - Fixed custom height and width not saving. 2023-01-02 19:30:46 +11:00
core - fixed sprite rendering being aborted if a sprite with invalid texture was encountered. 2022-12-29 14:53:21 +01:00
games - Blood: Adjust sine wave in GetWaveValue for 4th type to use full curve of the wave. 2023-01-02 23:42:37 +11:00
platform - updated minimum macOS version in bundle .plist file 2022-12-15 10:26:51 +02:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - delete entry for Vulkan's natvis file from project 2022-12-18 19:40:27 +01:00
g_pch.h - backend cleanup from GZDoom. 2022-12-18 16:31:50 +01:00