raze/polymer/eduke32
helixhorned d1b1fe52d8 Make G_{Save,Restore}MapState() take no input arguments.
Instead, MapInfo[ud.volume_number*MAXLEVELS+ud.level_number] is accessed
inside these functions.

git-svn-id: https://svn.eduke32.com/eduke32@3792 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-19 19:29:26 +00:00
..
build Lunatic: back up generated LunaCON code, recreate Lua state on map entering. 2013-05-19 19:29:13 +00:00
package engine.c: add tile offset debugging code guarded by DEBUG_TILEOFFSETS. 2013-05-16 21:54:55 +00:00
platform osxbuild.sh: Add 'clean' preset, deleting files missed by 'make veryclean'. 2013-04-17 20:34:54 +00:00
rsrc Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir. 2013-03-04 04:14:19 +00:00
source Make G_{Save,Restore}MapState() take no input arguments. 2013-05-19 19:29:26 +00:00
eduke32.sln
eduke32.vcxproj Remove deleted md4 library related files from the Visual Studio project 2013-05-15 02:18:41 +00:00
eduke32.vcxproj.filters Remove deleted md4 library related files from the Visual Studio project 2013-05-15 02:18:41 +00:00
Makefile Lunatic: first prototype of map-text saving. 2013-05-06 19:43:34 +00:00
Makefile.common Lunatic: fix randgen module after md4 removal, run DEFS_BC_SIZE cmd only once. 2013-05-17 10:41:57 +00:00
Makefile.deps WIP texture cache refactoring 2013-05-15 02:17:17 +00:00
Makefile.msvc Read GOG.com and Steam Duke3D install paths from the registry instead of hard-coding the default paths. 2013-03-27 01:39:18 +00:00