..
enet
Wii: Fix most warnings. Three remain: two are labeled with FIXMEs; the third consists of signed/unsigned comparisons involving LSWAPIB() in kplib.c.
2013-02-18 08:50:08 +00:00
eobj
Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
2013-03-04 04:14:19 +00:00
eobj_win
Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
2013-03-04 04:14:19 +00:00
jaudiolib
Fix playing ambient sounds at max volume for split sec on entering their range.
2013-03-31 18:58:17 +00:00
jmact
Add rudimentary sanity checks when playing ANM files.
2013-03-31 18:57:59 +00:00
lunatic
LunaCON: fix Lua->CON line translation by recreating the line info, too.
2013-05-19 19:29:21 +00:00
misc
Win64 support! (Meaning it works, not that we recommend it for everyday use.)
2012-12-13 02:37:20 +00:00
obj
Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
2013-03-04 04:14:19 +00:00
obj_win
Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
2013-03-04 04:14:19 +00:00
util
Tools updates:
2012-11-15 06:42:37 +00:00
_functio.h
Lunatic translator: update default defines.
2012-11-25 13:18:41 +00:00
_midi.h
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
_rts.h
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
2010-05-25 10:56:00 +00:00
actors.c
Tweak r3681 to obtain the same behavior in the pre-r3681 undefined behavior case.
2013-05-10 12:31:33 +00:00
actors.h
Tweak r3681 to obtain the same behavior in the pre-r3681 undefined behavior case.
2013-05-10 12:31:33 +00:00
actors_inline.c
Clean up of mostly actors.c, but some other files along the way too.
2013-04-15 10:48:09 +00:00
actors_inline.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
anim.c
Add rudimentary sanity checks when playing ANM files.
2013-03-31 18:57:59 +00:00
anim.h
Possibility of specifying sounds for a VPX anim-replacement via DEF.
2012-01-10 23:43:54 +00:00
animvpx.c
Take over and use static assertion macro found in LuaJIT sources.
2013-04-05 17:53:14 +00:00
animvpx.h
Make ivfrate build standalone, Makefile tweaks.
2012-11-08 21:54:17 +00:00
astub.c
Sanitize hard coded render mode numbers... replace all references to rendmode 0, 3, 4, etc with proper REND_CLASSIC, REND_POLYMOST, REND_POLYMER labels.
2013-05-17 03:44:09 +00:00
common.c
Sanitize hard coded render mode numbers... replace all references to rendmode 0, 3, 4, etc with proper REND_CLASSIC, REND_POLYMOST, REND_POLYMER labels.
2013-05-17 03:44:09 +00:00
common_game.h
Add support for the versions of Duke it out in D.C., Duke Caribbean: Life's a Beach, and Duke: Nuclear Winter packaged with Duke Nukem 3D: Megaton Edition on Steam. This allows them to be launched directly from the startup window and also adds an "-addon" command line parameter that should allow the duke3d.exe included with Megaton Edition to be replaced with a copy of EDuke32.
2013-04-08 18:30:39 +00:00
config.c
Sanitize hard coded render mode numbers... replace all references to rendmode 0, 3, 4, etc with proper REND_CLASSIC, REND_POLYMOST, REND_POLYMER labels.
2013-05-17 03:44:09 +00:00
config.h
Fix warning from r3128
2012-11-08 22:09:00 +00:00
demo.c
Lunatic: cmdline switch to run test script, compile out more code, 2 more GVs.
2013-01-20 21:17:06 +00:00
demo.h
In -d command line arg, allow specifying demo number in addition to file name.
2012-10-01 17:52:40 +00:00
duke3d.h
Define a macro LUNATIC_EXTERN that expands to 'static' in non-Lunatic builds.
2013-04-05 17:53:18 +00:00
function.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
game.c
Remove redundant checks for some map state function uses.
2013-05-19 19:29:23 +00:00
game.h
Lunatic: back up generated LunaCON code, recreate Lua state on map entering.
2013-05-19 19:29:13 +00:00
game_inline.c
Simplify HUD scale and viewport size logic and clean up related code.
2013-01-17 21:59:11 +00:00
game_inline.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
gamedef.c
Define a macro LUNATIC_EXTERN that expands to 'static' in non-Lunatic builds.
2013-04-05 17:53:18 +00:00
gamedef.h
Add "rotatespritea" to CON and M32script.
2013-03-25 04:33:03 +00:00
gamedefs.h
Remove some duplicate or unused control layer defines.
2013-02-25 15:31:22 +00:00
gameexec.c
Make G_{Save,Restore}MapState() take no input arguments.
2013-05-19 19:29:26 +00:00
gameexec.h
Make G_{Save,Restore}MapState() take no input arguments.
2013-05-19 19:29:26 +00:00
GameListSource.game.h
Clean up some file and directory structure.
2012-12-29 10:54:35 +00:00
GameListSource.game.m
Clean up some file and directory structure.
2012-12-29 10:54:35 +00:00
gamestructures.c
CON parser: don't accept read-only gamevars for 1st arg of *sprite{sect,stat}.
2013-01-24 20:02:52 +00:00
gamevars.c
Remove redundant checks for some map state function uses.
2013-05-19 19:29:23 +00:00
gamevars.h
Remove redundant checks for some map state function uses.
2013-05-19 19:29:23 +00:00
global.c
Replace initialize_globals() with global initialization.
2012-12-29 10:58:38 +00:00
global.h
osd.c: Fix OSD_StripColors() with empty input string.
2013-05-04 16:36:13 +00:00
GNU.TXT
Importing source for great justice
2006-04-13 20:47:06 +00:00
GrpFile.game.h
Clean up some file and directory structure.
2012-12-29 10:54:35 +00:00
GrpFile.game.m
Clean up some file and directory structure.
2012-12-29 10:54:35 +00:00
grpscan.c
I am not a smart man. Fix startup window hangs with grpinfo files.
2013-05-01 18:49:03 +00:00
grpscan.h
Support adding custom grps to the selector in the startup window. To use this feature, create a file with a ".grpinfo" extension in your EDuke32 directory, following this template:
2013-04-25 17:49:10 +00:00
input.c
Relax CAPITALIZATION restrictions.
2013-03-25 04:31:09 +00:00
input.h
Massive menu input control revamp/cleanup/factor. (added: input.[ch])
2012-06-03 16:11:22 +00:00
keys.h
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
2010-05-25 10:56:00 +00:00
m32def.c
a.m32: Implement a Polymer "head light" emanating from your position in 3D mode.
2013-04-05 17:53:31 +00:00
m32def.h
Add "rotatespritea" to CON and M32script.
2013-03-25 04:33:03 +00:00
m32exec.c
m32script: sync rotatesprite* with CON.
2013-05-12 18:51:28 +00:00
m32structures.c
Sanitize hard coded render mode numbers... replace all references to rendmode 0, 3, 4, etc with proper REND_CLASSIC, REND_POLYMOST, REND_POLYMER labels.
2013-05-17 03:44:09 +00:00
m32vars.c
Mapster32: add "movement by one" debugging functionality via a.m32.
2013-02-19 20:35:14 +00:00
macros.h
Fix two bugs found by Clang's undefined behavior sanitizer.
2013-04-29 19:24:19 +00:00
mapster32.h
Split r3159..r3161, part 14: The rest.
2012-11-15 14:28:47 +00:00
mdump.cpp
Superficial text changes:
2012-03-26 05:05:57 +00:00
mdump.h
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
2008-07-12 14:09:52 +00:00
menus.c
WIP texture cache refactoring
2013-05-15 02:17:17 +00:00
menus.h
Minor menu cleanups, only half-finished (if that).
2012-10-14 22:16:07 +00:00
midi.c
Split r3159..r3161, part 10: add explicit casts to *alloc return values.
2012-11-15 14:28:29 +00:00
midi.h
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
mpu401.c
Win64 support! (Meaning it works, not that we recommend it for everyday use.)
2012-12-13 02:37:20 +00:00
mpu401.h
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
music.c
This should fix the "assignment discards 'const' qualifier" warning in music.c.
2012-07-09 19:00:23 +00:00
names.h
add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h
2011-08-20 23:27:46 +00:00
namesdyn.c
Define a macro LUNATIC_EXTERN that expands to 'static' in non-Lunatic builds.
2013-04-05 17:53:18 +00:00
namesdyn.h
Lunatic translator: dynamic tile remapping.
2013-03-17 18:11:38 +00:00
net.c
Fix playing ambient sounds at max volume for split sec on entering their range.
2013-03-31 18:58:17 +00:00
net.h
Fix NETCODE=0 build.
2013-01-06 18:56:38 +00:00
old.diff
Tweakery in various places.
2011-03-17 23:37:38 +00:00
osdcmds.c
Make G_{Save,Restore}MapState() take no input arguments.
2013-05-19 19:29:26 +00:00
osdcmds.h
Fix bound keys' commands being truncated in settings.cfg, control* cleanup.
2012-11-18 15:44:18 +00:00
osdfuncs.c
Cleanup of console/on-screen-display (OSD) functionality.
2012-12-25 16:13:50 +00:00
osdfuncs.h
Cleanup of console/on-screen-display (OSD) functionality.
2012-12-25 16:13:50 +00:00
player.c
Fix one more 1<<31 calculation, remove one unneeded cast.
2013-05-04 16:36:08 +00:00
player.h
Lunatic: replace DukePlayer_t set-member methods with metatable magic.
2013-04-07 15:20:41 +00:00
premap.c
Remove redundant checks for some map state function uses.
2013-05-19 19:29:23 +00:00
premap.h
Reimplement pixel doubling by drawing scene at 1/(2*2) resolution and expanding.
2013-01-20 21:17:31 +00:00
quotes.h
Addition of 3 events:
2012-05-14 18:12:27 +00:00
rev.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
rts.c
Add newlines to some diagostic log messages that lack them and need them.
2013-04-13 03:49:35 +00:00
rts.h
Possibly fix another weird crash
2010-08-07 23:14:23 +00:00
savegame.c
Lunatic: conditionally compile out more code in savegame/gamevars.[ch].
2013-05-19 19:29:18 +00:00
savegame.h
Lunatic: conditionally compile out more code in savegame/gamevars.[ch].
2013-05-19 19:29:18 +00:00
sdlmusic.c
For novelty, add support for RENDERTYPE=SDL under Windows.
2012-11-24 09:13:29 +00:00
sector.c
Sanitize hard coded render mode numbers... replace all references to rendmode 0, 3, 4, etc with proper REND_CLASSIC, REND_POLYMOST, REND_POLYMER labels.
2013-05-17 03:44:09 +00:00
sector.h
Make G_{Save,Restore}MapState() take no input arguments.
2013-05-19 19:29:26 +00:00
sector_inline.c
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
sector_inline.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
soundefs.h
update soundefs.h to match the final v1.5 DEFS.CON
2011-08-20 23:27:58 +00:00
sounds.c
Fix a couple of issues identified in the preceding commit.
2013-04-15 10:48:13 +00:00
sounds.h
Fix playing ambient sounds at max volume for split sec on entering their range.
2013-03-31 18:58:17 +00:00
sounds_mapster32.c
Add newlines to some diagostic log messages that lack them and need them.
2013-04-13 03:49:35 +00:00
sounds_mapster32.h
Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping.
2012-03-10 21:22:44 +00:00
standard.h
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
startgtk.game.c
Sanitize hard coded render mode numbers... replace all references to rendmode 0, 3, 4, etc with proper REND_CLASSIC, REND_POLYMOST, REND_POLYMER labels.
2013-05-17 03:44:09 +00:00
startosx.game.m
Clean up some file and directory structure.
2012-12-29 10:54:35 +00:00
startwin.game.c
Sanitize hard coded render mode numbers... replace all references to rendmode 0, 3, 4, etc with proper REND_CLASSIC, REND_POLYMOST, REND_POLYMER labels.
2013-05-17 03:44:09 +00:00
startwin.game.h
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
2010-05-25 10:56:00 +00:00
winbits.c
Windows: Fix potential crash in version checker.
2012-11-29 12:49:41 +00:00