raze/source/games/blood/src
2022-10-16 10:59:05 +02:00
..
actor.cpp - Blood: Fix lost accounting of target sprite angle in actCheckFlares(). 2022-10-15 13:32:00 +02:00
actor.h - consolidation of Blood rotation code. 2022-10-15 11:35:37 +02:00
ai.cpp - the angle in aiChooseDirection must be precisely what it was in Build. 2022-10-15 13:32:00 +02:00
ai.h - floatified USER::goalAng 2022-10-15 13:32:00 +02:00
aibat.cpp - floatified USER::goalAng 2022-10-15 13:32:00 +02:00
aibeast.cpp - floatified USER::goalAng 2022-10-15 13:32:00 +02:00
aiboneel.cpp - floatified USER::goalAng 2022-10-15 13:32:00 +02:00
aiburn.cpp - floatified USER::goalAng 2022-10-15 13:32:00 +02:00
aicaleb.cpp - floatified USER::goalAng 2022-10-15 13:32:00 +02:00
aicerber.cpp - floatified USER::goalAng 2022-10-15 13:32:00 +02:00
aicult.cpp - floatified USER::goalAng 2022-10-15 13:32:00 +02:00
aigarg.cpp - floatified USER::goalAng 2022-10-15 13:32:00 +02:00
aighost.cpp - floatified USER::goalAng 2022-10-15 13:32:00 +02:00
aigilbst.cpp - floatified USER::goalAng 2022-10-15 13:32:00 +02:00
aihand.cpp - floatified USER::goalAng 2022-10-15 13:32:00 +02:00
aihound.cpp - floatified USER::goalAng 2022-10-15 13:32:00 +02:00
aiinnoc.cpp - floatified USER::goalAng 2022-10-15 13:32:00 +02:00
aipod.cpp - floatified USER::goalAng 2022-10-15 13:32:00 +02:00
airat.cpp - floatified USER::goalAng 2022-10-15 13:32:00 +02:00
aispid.cpp - floatified USER::goalAng 2022-10-15 13:32:00 +02:00
aistate.h Renamed untitled spider functions 2021-08-21 19:52:24 +10:00
aitchern.cpp - floatified USER::goalAng 2022-10-15 13:32:00 +02:00
aiunicult.cpp - floatified USER::goalAng 2022-10-15 13:32:00 +02:00
aiunicult.h - floatified USER::goalAng 2022-10-15 13:32:00 +02:00
aizomba.cpp - floatified USER::goalAng 2022-10-15 13:32:00 +02:00
aizombf.cpp - floatified USER::goalAng 2022-10-15 13:32:00 +02:00
animatesprite.cpp - Floatify smoothratio for GameInterface::processSprites(). 2022-10-15 13:32:03 +02:00
asound.cpp - floatified Blood's asound.cpp 2022-10-15 12:42:30 +02:00
barf.cpp - made the code mostly signed-char safe. 2022-10-12 22:12:30 +02:00
blood.cpp - pass map start as DVector3 2022-10-13 00:59:01 +02:00
blood.h - handle the portals in Duke and Blood. 2022-10-16 09:40:29 +02:00
bloodactor.h - consolidation of Blood rotation code. 2022-10-15 11:35:37 +02:00
callback.cpp - floatified Blood's velFloor and velCeil 2022-10-15 13:31:59 +02:00
callback.h - tabified several Blood source files. 2021-12-30 09:58:47 +01:00
choke.cpp - Blood: Get rid of gInterpolate global, make it local to viewDrawScreen(). 2022-10-16 10:59:05 +02:00
choke.h - Blood: Get rid of gInterpolate global, make it local to viewDrawScreen(). 2022-10-16 10:59:05 +02:00
common_game.h - mainly handling angle literals. 2022-10-15 12:42:30 +02:00
controls.cpp - tabified several Blood source files. 2021-12-30 09:58:47 +01:00
d_menu.cpp - Eliminate __interpvaluef() and clean up Q16.16 smoothratio values where it made sense to do so. 2022-10-15 13:32:01 +02:00
db.cpp - floatified USER::goalAng 2022-10-15 13:32:00 +02:00
db.h - pass map start as DVector3 2022-10-13 00:59:01 +02:00
dude.cpp - tabified more Blood files. 2021-12-30 09:58:48 +01:00
dude.h - tabified more Blood files. 2021-12-30 09:58:48 +01:00
endgame.cpp - Check enemy type when adding to enemy level count 2022-05-06 01:08:09 +02:00
endgame.h - Check enemy type when adding to enemy level count 2022-05-06 01:08:09 +02:00
eventq.cpp ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood 2022-08-17 20:45:51 +02:00
eventq.h ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood 2022-08-17 20:45:51 +02:00
fire.cpp - tabified more Blood files. 2021-12-30 09:58:48 +01:00
fx.cpp - comparison with zero replacements 2022-10-15 11:35:37 +02:00
fx.h - added vector variant of gFX.fxSpawnActor 2022-10-10 17:37:19 +02:00
gameutil.cpp - refactored actWallBounceVector as well 2022-10-15 10:15:20 +02:00
gameutil.h - refactored actWallBounceVector as well 2022-10-15 10:15:20 +02:00
gib.cpp - cleaned up assignments of random values to vel 2022-10-15 10:33:03 +02:00
gib.h - got rid of CGibPosition 2022-10-13 00:59:00 +02:00
globals.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
globals.h - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
hudsprites.cpp - Blood: Get rid of gInterpolate global, make it local to viewDrawScreen(). 2022-10-16 10:59:05 +02:00
inifile.cpp - made the code mostly signed-char safe. 2022-10-12 22:12:30 +02:00
inifile.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
levels.cpp - made the code mostly signed-char safe. 2022-10-12 22:12:30 +02:00
levels.h - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
loadsave.cpp - floatified USER::goalAng 2022-10-15 13:32:00 +02:00
mapstructs.h - floatified USER::goalAng 2022-10-15 13:32:00 +02:00
messages.cpp - Blood: Tidy up some missed kWeap constants. 2022-01-12 22:22:54 +11:00
messages.h - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
mirrors.cpp - handle the portals in Duke and Blood. 2022-10-16 09:40:29 +02:00
misc.cpp - floatified Blood’s kViewEffectAtom 2022-10-13 20:58:11 +02:00
misc.h - move stuff around 2022-10-14 23:55:31 +02:00
namelist.h - Blood: handle title screens so that mods changing the original one still display it. 2021-05-19 00:07:50 +02:00
nnexts.cpp - Eliminate __interpvaluef() and clean up Q16.16 smoothratio values where it made sense to do so. 2022-10-15 13:32:01 +02:00
nnexts.h ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood 2022-08-17 20:45:51 +02:00
nnsprinsect.cpp - handle a few leftovers in Blood. 2022-08-26 19:53:07 +02:00
osdcmd.cpp - Ensure all games consistently scale out for chase cam mode. 2022-10-15 13:32:04 +02:00
player.cpp - a handful more calls cleaned up 2022-10-15 18:22:09 +02:00
player.h - Blood: Tidy up some missed kWeap constants. 2022-01-12 22:22:54 +11:00
prediction.cpp - Eliminate __interpvalue() and clean up Q16.16 smoothratio values where it made sense to do so. 2022-10-15 13:32:02 +02:00
preload.cpp - animation precaching cleanup. 2022-08-05 23:48:43 +02:00
qav.cpp - Eliminate most uses of DAngle::Buildfang(). 2022-10-15 13:32:03 +02:00
qav.h - Eliminate most uses of DAngle::Buildfang(). 2022-10-15 13:32:03 +02:00
sbar.cpp - cleanup of 3D viewport code. 2022-08-05 17:04:45 +02:00
sectorfx.cpp Fix ceiling panning angle 2022-02-15 16:02:00 +01:00
sectorfx.h - cleanup of shadeList, panList and wallPanList. 2021-12-25 21:28:41 +01:00
seq.cpp - comparison with zero replacements 2022-10-15 11:35:37 +02:00
seq.h - use EventObject in SEQINST 2021-12-25 21:29:10 +01:00
seqcb.h - actCheckExplosion, removed array access from SEQ callbacks in actor.cpp and renamed the two which still had assembly names. 2021-09-17 20:49:25 +02:00
sfx.cpp - got a few more 2022-10-15 11:35:37 +02:00
sound.cpp -Blood: fix crashes when trying to exit from a fatal error during startup. 2022-02-21 00:26:51 +01:00
sound.h - Blood: sfxPlay3DSound 2022-10-08 16:11:23 +02:00
tile.cpp - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
trig.cpp - move stuff around 2022-10-14 23:55:31 +02:00
triggers.cpp - Eliminate __interpvalue() and clean up Q16.16 smoothratio values where it made sense to do so. 2022-10-15 13:32:02 +02:00
triggers.h ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood 2022-08-17 20:45:51 +02:00
view.cpp - Blood: Get rid of gInterpolate global, make it local to viewDrawScreen(). 2022-10-16 10:59:05 +02:00
view.h - Blood: Get rid of gInterpolate global, make it local to viewDrawScreen(). 2022-10-16 10:59:05 +02:00
warp.cpp slope functions with position vectors 2022-10-12 22:10:37 +02:00
weapon.cpp - Eliminate __interpvalue() and clean up Q16.16 smoothratio values where it made sense to do so. 2022-10-15 13:32:02 +02:00