mirror of
https://github.com/DrBeef/Raze.git
synced 2024-11-27 14:32:42 +00:00
ca423e15f0
Fixes count issues with respawning enemies copied from NBlood commit a6bbac4a213f6fb76a7c20b80da6b30c9ffc3064
50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
//-------------------------------------------------------------------------
|
|
/*
|
|
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
|
Copyright (C) 2019 Nuke.YKT
|
|
|
|
This file is part of NBlood.
|
|
|
|
NBlood is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License version 2
|
|
as published by the Free Software Foundation.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*/
|
|
//-------------------------------------------------------------------------
|
|
#pragma once
|
|
#include "build.h"
|
|
#include "common_game.h"
|
|
|
|
BEGIN_BLD_NS
|
|
|
|
class CKillMgr {
|
|
public:
|
|
int TotalKills, Kills;
|
|
void SetCount(int);
|
|
void AddKill(DBloodActor* actor);
|
|
void CountTotalKills(void);
|
|
void Clear(void);
|
|
};
|
|
|
|
class CSecretMgr {
|
|
public:
|
|
int Total, Founds, Super;
|
|
void SetCount(int);
|
|
void Found(int);
|
|
void Clear(void);
|
|
};
|
|
|
|
extern CSecretMgr gSecretMgr;
|
|
extern CKillMgr gKillMgr;
|
|
|
|
|
|
END_BLD_NS
|