raze/source/common/rendering/gl
2022-10-02 20:33:18 +02:00
..
gl_buffers.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
gl_buffers.h
gl_debug.cpp
gl_debug.h
gl_framebuffer.cpp - refined wall sprite check so that orthogonally aligned sprites are only aligned to orthogonal walls. 2022-08-03 14:13:42 +02:00
gl_framebuffer.h - backend update from GZDoom. 2022-06-26 09:35:21 +02:00
gl_hwtexture.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
gl_hwtexture.h
gl_postprocess.cpp
gl_postprocessstate.cpp
gl_postprocessstate.h
gl_renderbuffers.cpp - Backend update from GZDoom. 2022-07-23 12:05:27 +02:00
gl_renderbuffers.h - Backend update from GZDoom. 2022-07-23 12:05:27 +02:00
gl_renderer.cpp
gl_renderer.h - Backend update from GZDoom 2022-04-25 11:13:55 +02:00
gl_renderstate.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
gl_renderstate.h
gl_samplers.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
gl_samplers.h
gl_shader.cpp - backend update from GZDoom. 2022-06-06 11:45:34 +02:00
gl_shader.h - backend update from GZDoom. 2022-06-06 11:45:34 +02:00
gl_shaderprogram.cpp
gl_shaderprogram.h
gl_stereo3d.cpp - backend update from GZDoom. 2022-10-02 20:33:18 +02:00