raze/source/common/platform/win32
Christoph Oelckers b57e13ff62 - mouse code update.
May still need some tweaking of the factors.
2020-09-28 22:36:43 +02:00
..
afxres.h
base_sysfb.cpp - remove all code used to get current display's refresh rate. 2020-08-02 20:57:09 +02:00
base_sysfb.h
gl_sysfb.cpp - default gl_control_tear to false. 2020-08-10 22:02:37 +02:00
gl_sysfb.h
hardware.cpp
hardware.h
i_crash.cpp
i_dijoy.cpp - another backend update from merging several GZDoom PRs. 2020-09-27 16:16:53 +02:00
i_input.cpp - remove all code used to get current display's refresh rate. 2020-08-02 20:57:09 +02:00
i_input.h - mouse code update. 2020-09-28 22:36:43 +02:00
i_keyboard.cpp - transitioned the local input handler. 2020-07-15 19:48:04 +02:00
i_main.cpp - updated startup dialog and fixed multisampling not active in the 3D scene. 2020-06-14 20:59:26 +02:00
i_mouse.cpp - mouse code update. 2020-09-28 22:36:43 +02:00
i_rawps2.cpp - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
i_specialpaths.cpp
i_system.cpp
i_system.h
i_xinput.cpp - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
manifest.xml
resource.h
st_start.cpp - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
st_start_util.cpp
wglext.h
win32basevideo.cpp - backend sync 2020-06-02 11:48:48 +02:00
win32basevideo.h
win32glvideo.cpp - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
win32glvideo.h
win32polyvideo.cpp
win32polyvideo.h - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
win32vulkanvideo.cpp
win32vulkanvideo.h - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
winres.h
zutil.natvis