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- default gl_control_tear to false.
This doesn't work that well with animated cutscenes.
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@ -109,7 +109,7 @@ SystemGLFrameBuffer::SystemGLFrameBuffer(void *hMonitor, bool fullscreen) : Syst
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//
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//==========================================================================
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EXTERN_CVAR(Bool, vid_vsync);
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CUSTOM_CVAR(Bool, gl_control_tear, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CUSTOM_CVAR(Bool, gl_control_tear, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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{
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vid_vsync.Callback();
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}
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