Commit graph

12 commits

Author SHA1 Message Date
Christoph Oelckers
b57e13ff62 - mouse code update.
May still need some tweaking of the factors.
2020-09-28 22:36:43 +02:00
Christoph Oelckers
02afa90202 - another backend update from merging several GZDoom PRs. 2020-09-27 16:16:53 +02:00
Christoph Oelckers
f8ae35f8a5 - macOS backend update, plus moving base64.cpp around. 2020-09-27 16:12:50 +02:00
Christoph Oelckers
cf5be7fbfa - default gl_control_tear to false.
This doesn't work that well with animated cutscenes.
2020-08-10 22:02:37 +02:00
Mitchell Richters
4830989d32 - remove all code used to get current display's refresh rate.
* Serves no purpose in Raze or GZDoom and appears to only have been added to the backend to facilitate the older interpolation code that was excised in 893686709b.
2020-08-02 20:57:09 +02:00
Christoph Oelckers
ea6c74d0e6 - transitioned the local input handler.
There wasn't anything EDuke32-specific in there - nearly everything mapped perfectly to JFDuke.
2020-07-15 19:48:04 +02:00
Christoph Oelckers
5effc95ae1 - updated startup dialog and fixed multisampling not active in the 3D scene. 2020-06-14 20:59:26 +02:00
Christoph Oelckers
d4cdb31464 - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
Christoph Oelckers
ee98db589f - fixed the Exhumed startup to do proper fading of the publisher logos, which PCExhumed only implemented for the software renderer.
Made it faster than PCExhumed, though
2020-06-12 23:06:11 +02:00
Christoph Oelckers
1b12c08c66 - backend sync 2020-06-02 11:48:48 +02:00
Christoph Oelckers
d52600663d - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
Christoph Oelckers
ebe936f03f - moved platform backend code to 'common'. 2020-05-26 00:09:27 +02:00