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This caused twq problems: 1. It made it impossible to let the client apply effects to the video. 2. The client had no control when rendering stopped. Now the backends only provide a texture handle that the client must draw. One immediate benefit is that Blood's fixed viewport scaling is now available to all video formats. |
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.. | ||
engine | ||
games | ||
constants.zs | ||
gamescreen.zs | ||
razebase.zs | ||
screenjob.zs |