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This caused twq problems: 1. It made it impossible to let the client apply effects to the video. 2. The client had no control when rendering stopped. Now the backends only provide a texture handle that the client must draw. One immediate benefit is that Blood's fixed viewport scaling is now available to all video formats. |
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.. | ||
credits | ||
engine | ||
filter | ||
fonts/consolefont | ||
graphics | ||
shaders | ||
zscript | ||
language.0 | ||
language.csv | ||
menudef.txt | ||
newconsolefont.hex | ||
textcolors.txt | ||
x11r6rgb.txt | ||
xhairs.txt | ||
zscript.txt |