raze/wadsrc/static
Christoph Oelckers 27799def63 - rewrote movie player so that the decoder backends only perform the decoding but do not draw the frames themselves.
This caused twq problems:

1. It made it impossible to let the client apply effects to the video.
2. The client had no control when rendering stopped.

Now the backends only provide a texture handle that the client must draw. One immediate benefit is that Blood's fixed viewport scaling is now available to all video formats.
2021-05-01 18:59:16 +02:00
..
credits - aded widescreen assets for all games except Exhumed where usage rights have not been fully cleared yet. 2020-09-16 19:13:05 +02:00
engine - added game flags for all supported add-ons. 2021-04-30 20:08:31 +02:00
filter - scriptified Exhumed's 2D content (minus the programmatic textures.) 2021-04-30 20:08:36 +02:00
fonts/consolefont - added ZDoom's menu system as a base to build a new menu on. 2019-11-21 18:03:09 +01:00
graphics - consolidated crosshair drawing and added ZDoom's crosshair code. 2020-09-05 13:57:26 +02:00
shaders - added missing shader #define. 2021-02-12 14:55:42 +01:00
zscript - rewrote movie player so that the decoder backends only perform the decoding but do not draw the frames themselves. 2021-05-01 18:59:16 +02:00
language.0 - language update. 2021-04-17 17:06:57 +02:00
language.csv - language update. 2021-04-17 17:06:57 +02:00
menudef.txt - enable cl_slopetilting for Exhumed as well, now that it has a function there 2021-04-16 17:24:37 +02:00
newconsolefont.hex - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
textcolors.txt - ported the level stats display to be game independent. 2020-07-02 23:56:22 +02:00
x11r6rgb.txt - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
xhairs.txt - consolidated crosshair drawing and added ZDoom's crosshair code. 2020-09-05 13:57:26 +02:00
zscript.txt - scriptified Exhumed's 2D content (minus the programmatic textures.) 2021-04-30 20:08:36 +02:00