raze/source/rr/src
Christoph Oelckers ad24a1ce31 - place weapon sprites in a separate render list.
They need to be drawn in a different pass than the 2D overlay HUD so the backend must have them separately.
2019-12-30 20:16:51 +01:00
..
actors.cpp - update of the sound engine for unlimited channels per source. 2019-12-17 00:29:38 +01:00
actors.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
anim.cpp - more cleanup. 2019-12-29 17:04:38 +01:00
anim.h - replaced the leaky hash table that was used to handle the animations. 2019-12-25 09:51:44 +01:00
cheats.cpp - refactored the coordinate printout to a stat and removed printext256 and the associated font. 2019-12-23 20:55:12 +01:00
cheats.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
cmdline.cpp - more cleanup. 2019-12-29 17:04:38 +01:00
cmdline.h - startup cleanup. 2019-11-01 00:32:56 +01:00
common.cpp - moved kopenfilereader into the FileSystem class. 2019-12-07 10:14:51 +01:00
common_game.h - another unused one. 2019-12-29 17:13:12 +01:00
config.cpp - more cleanup. 2019-12-29 17:04:38 +01:00
config.h Merge branch 'master' into powerslave 2019-12-26 00:21:04 +01:00
d_menu.cpp - disabled the message entering code. 2019-12-24 13:21:36 +01:00
demo.cpp - disabled the message entering code. 2019-12-24 13:21:36 +01:00
demo.h - same change for RedNukem front end. 2019-11-08 01:04:27 +01:00
duke3d.h - renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h 2019-12-26 14:04:53 +01:00
game.cpp Fix redneck compiling 2019-12-29 22:34:16 +01:00
game.h Fix redneck compiling 2019-12-29 22:34:16 +01:00
gamedef.cpp - replaced all uses of Bfree with Xfree so they are subjected to debug instrumentation, uses FStrings in a few cases where it made sense. 2019-12-26 14:43:44 +01:00
gamedef.h - everything compiles again (not tested yet.) 2019-10-26 00:32:49 +02:00
gamedefs.h - moved the command line parser out of the game frontends. 2019-10-28 22:19:50 +01:00
gameexec.cpp - route all 2D drawing through the 2D drawer unconditionally. 2019-12-28 19:10:23 +01:00
gameexec.h - Printf related cleanup. 2019-11-05 20:07:16 +01:00
gamevars.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
global.cpp - consolidation of texts for episode and skill menus 2019-11-25 00:02:00 +01:00
global.h - added refactored sound code to RR frontend. 2019-12-16 16:18:47 +01:00
inv.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
keys.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
m32def.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
macros.h - hooked up the input system and did a major cleanup. 2019-12-24 12:59:26 +01:00
mdump.cpp - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
mdump.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
menus.cpp - disabled the message entering code. 2019-12-24 13:21:36 +01:00
menus.h - text update. 2019-12-04 17:30:41 +01:00
names.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
namesdyn.cpp - Menu WIP 2019-11-28 01:02:45 +01:00
namesdyn.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
net.cpp - replaced all uses of Bfree with Xfree so they are subjected to debug instrumentation, uses FStrings in a few cases where it made sense. 2019-12-26 14:43:44 +01:00
net.h - moved the net init code out of the game frontends to avoid having to call atexit for their deinit function. 2019-11-01 07:26:49 +01:00
osdcmds.cpp - got it to the point where it can render to the GL surface from the native backend. 2019-12-23 19:37:40 +01:00
osdcmds.h - a few more CVARs 2019-10-23 01:30:43 +02:00
player.cpp - hooked up the input system and did a major cleanup. 2019-12-24 12:59:26 +01:00
player.h - in_mouseflip and in_mousesmoothing 2019-10-23 00:59:01 +02:00
premap.cpp - replaced all uses of Bfree with Xfree so they are subjected to debug instrumentation, uses FStrings in a few cases where it made sense. 2019-12-26 14:43:44 +01:00
premap.h - refactored the HUD scaling into something manageable. 2019-10-22 23:31:46 +02:00
quotes.h - refactor of the quote storage. 2019-12-04 00:28:28 +01:00
savegame.cpp - fixed handling of music in Redneck Rampage and Shadow Warrior. 2019-12-26 13:04:29 +01:00
savegame.h - fixed compile errors. 2019-12-11 18:40:42 +01:00
sbar.cpp - exported all game relevant texts from Duke Nukem and Redneck Rampage. 2019-12-07 14:53:13 +01:00
sbar.h - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
screens.cpp - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
screens.h - use the currentLevel record for the status screens. What was there could be broken by scripts thanks to the non-existent access control to critical variables. 2019-12-10 23:04:06 +01:00
screentext.cpp - replaced all uses of Bfree with Xfree so they are subjected to debug instrumentation, uses FStrings in a few cases where it made sense. 2019-12-26 14:43:44 +01:00
screentext.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
sector.cpp - disabled the message entering code. 2019-12-24 13:21:36 +01:00
sector.h - transitioned RR to the new mapinfo 2019-12-10 00:31:55 +01:00
soundefs.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
sounds.cpp - fixed ambient sounds not restarting in DN3D and RR. 2019-12-28 12:59:19 +01:00
sounds.h - update of the sound engine for unlimited channels per source. 2019-12-17 00:29:38 +01:00
sounds_common.h - added RedNukem project. 2019-09-19 00:27:46 +02:00
soundsdyn.cpp - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
soundsdyn.h - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00