- renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
All this comes from a time when I didn't use version.h so it's better to do it the same way as GZDoom to allow easy renaming of the engine.
|
@ -28,6 +28,7 @@
|
|||
#include "imgui.h"
|
||||
#include "stats.h"
|
||||
#include "menu.h"
|
||||
#include "version.h"
|
||||
|
||||
#ifdef USE_OPENGL
|
||||
# include "glsurface.h"
|
||||
|
@ -1454,8 +1455,8 @@ static int32_t bakrendmode;
|
|||
#endif
|
||||
static int32_t baktile;
|
||||
|
||||
#ifdef APPNAME
|
||||
char apptitle[256] = APPNAME;
|
||||
#ifdef GAMENAME
|
||||
char apptitle[256] = GAMENAME;
|
||||
#else
|
||||
char apptitle[256] = "Build Engine";
|
||||
#endif
|
||||
|
|
|
@ -682,7 +682,7 @@ void ReadBindings(int lump, bool override)
|
|||
|
||||
void CONFIG_SetDefaultKeys(const char* baseconfig)
|
||||
{
|
||||
auto lump = fileSystem.GetFile("demolition/commonbinds.txt", ELookupMode::FullName, 0);
|
||||
auto lump = fileSystem.GetFile("engine/commonbinds.txt", ELookupMode::FullName, 0);
|
||||
if (lump >= 0) ReadBindings(lump, true);
|
||||
int lastlump = 0;
|
||||
|
||||
|
@ -700,7 +700,7 @@ void CONFIG_SetDefaultKeys(const char* baseconfig)
|
|||
|
||||
void C_BindDefaults()
|
||||
{
|
||||
CONFIG_SetDefaultKeys(cl_defaultconfiguration == 1 ? "demolition/origbinds.txt" : cl_defaultconfiguration == 2 ? "demolition/leftbinds.txt" : "demolition/defbinds.txt");
|
||||
CONFIG_SetDefaultKeys(cl_defaultconfiguration == 1 ? "engine/origbinds.txt" : cl_defaultconfiguration == 2 ? "engine/leftbinds.txt" : "engine/defbinds.txt");
|
||||
}
|
||||
|
||||
#if 0
|
||||
|
|
|
@ -404,7 +404,7 @@ void V_InitFontColors ()
|
|||
TranslationLookup.Clear();
|
||||
TranslationColors.Clear();
|
||||
|
||||
while ((lump = fileSystem.Iterate("demolition/textcolors.txt", &lastlump)) != -1)
|
||||
while ((lump = fileSystem.Iterate("engine/textcolors.txt", &lastlump)) != -1)
|
||||
{
|
||||
FScanner sc(lump);
|
||||
while (sc.GetString())
|
||||
|
@ -714,13 +714,13 @@ void V_InitFonts()
|
|||
FFont *CreateHexLumpFont(const char *fontname, const char* lump);
|
||||
FFont *CreateHexLumpFont2(const char *fontname, const char * lump);
|
||||
|
||||
if (fileSystem.FindFile("demolition/newconsolefont.hex") < 0)
|
||||
if (fileSystem.FindFile("engine/newconsolefont.hex") < 0)
|
||||
I_Error("newconsolefont.hex not found"); // This font is needed - do not start up without it.
|
||||
NewConsoleFont = CreateHexLumpFont("NewConsoleFont", "demolition/newconsolefont.hex");
|
||||
NewSmallFont = CreateHexLumpFont2("NewSmallFont", "demolition/newconsolefont.hex");
|
||||
NewConsoleFont = CreateHexLumpFont("NewConsoleFont", "engine/newconsolefont.hex");
|
||||
NewSmallFont = CreateHexLumpFont2("NewSmallFont", "engine/newconsolefont.hex");
|
||||
CurrentConsoleFont = NewConsoleFont;
|
||||
|
||||
ConFont = V_GetFont("ConsoleFont", "demolition/confont.lmp"); // The con font is needed for the slider graphics
|
||||
ConFont = V_GetFont("ConsoleFont", "engine/confont.lmp"); // The con font is needed for the slider graphics
|
||||
SmallFont = ConFont; // This is so that it doesn't crash and that it immediately gets seen as a proble. The SmallFont should later be mapped to the small game font.
|
||||
}
|
||||
|
||||
|
|
|
@ -521,7 +521,7 @@ int RunGame()
|
|||
FString logfile = Args->TakeValue("+logfile");
|
||||
|
||||
// As long as this engine is still in prerelease mode let's always write a log file.
|
||||
if (logfile.IsEmpty()) logfile.Format("%sdemolition.log", M_GetDocumentsPath().GetChars());
|
||||
if (logfile.IsEmpty()) logfile.Format("%s" GAMENAMELOWERCASE ".log", M_GetDocumentsPath().GetChars());
|
||||
|
||||
if (logfile.IsNotEmpty())
|
||||
{
|
||||
|
@ -576,7 +576,7 @@ int RunGame()
|
|||
TileFiles.AddArt(addArt);
|
||||
|
||||
inputState.ClearAllInput();
|
||||
CONFIG_SetDefaultKeys(cl_defaultconfiguration == 1 ? "demolition/origbinds.txt" : cl_defaultconfiguration == 2 ? "demolition/leftbinds.txt" : "demolition/defbinds.txt");
|
||||
CONFIG_SetDefaultKeys(cl_defaultconfiguration == 1 ? "engine/origbinds.txt" : cl_defaultconfiguration == 2 ? "engine/leftbinds.txt" : "engine/defbinds.txt");
|
||||
|
||||
if (!GameConfig->IsInitialized())
|
||||
{
|
||||
|
@ -589,7 +589,7 @@ int RunGame()
|
|||
}
|
||||
V_InitFonts();
|
||||
C_CON_SetAliases();
|
||||
sfx_empty = fileSystem.FindFile("demolition/dsempty.lmp"); // this must be done outside the sound code because it's initialized late.
|
||||
sfx_empty = fileSystem.FindFile("engine/dsempty.lmp"); // this must be done outside the sound code because it's initialized late.
|
||||
Mus_Init();
|
||||
InitStatistics();
|
||||
M_Init();
|
||||
|
@ -639,7 +639,7 @@ FStringCVar* const CombatMacros[] = { &combatmacro0, &combatmacro1, &combatmacro
|
|||
void CONFIG_ReadCombatMacros()
|
||||
{
|
||||
FScanner sc;
|
||||
sc.Open("demolition/combatmacros.txt");
|
||||
sc.Open("engine/combatmacros.txt");
|
||||
for (auto s : CombatMacros)
|
||||
{
|
||||
sc.MustGetToken(TK_StringConst);
|
||||
|
|
|
@ -41,6 +41,7 @@
|
|||
#include "gameconfigfile.h"
|
||||
#include "printf.h"
|
||||
#include "m_argv.h"
|
||||
#include "version.h"
|
||||
#include "../platform/win32/i_findfile.h" // This is a temporary direct path. Needs to be fixed when stuff gets cleaned up.
|
||||
|
||||
#ifndef PATH_MAX
|
||||
|
@ -296,7 +297,7 @@ void InitFileSystem(TArray<GrpEntry>& groups)
|
|||
TArray<FString> Files;
|
||||
|
||||
// First comes the engine's own stuff.
|
||||
FString baseres = progdir + "demolition.pk3";
|
||||
FString baseres = progdir + ENGINERES_FILE;
|
||||
D_AddFile(Files, baseres);
|
||||
|
||||
bool insertdirectoriesafter = Args->CheckParm("-insertdirafter");
|
||||
|
|
|
@ -265,7 +265,7 @@ bool DMenu::MouseEventBack(int type, int x, int y)
|
|||
{
|
||||
if (m_show_backbutton >= 0)
|
||||
{
|
||||
FTexture* tex = TileFiles.GetTexture("demolition/graphics/m_back.png");
|
||||
FTexture* tex = TileFiles.GetTexture("engine/graphics/m_back.png");
|
||||
if (tex != NULL)
|
||||
{
|
||||
if (m_show_backbutton&1) x -= screen->GetWidth() - tex->GetWidth() * CleanXfac;
|
||||
|
@ -321,7 +321,7 @@ void DMenu::Drawer ()
|
|||
{
|
||||
if (this == DMenu::CurrentMenu && BackbuttonAlpha > 0 && m_show_backbutton >= 0 && m_use_mouse)
|
||||
{
|
||||
FTexture* tex = TileFiles.GetTexture("demolition/graphics/m_back.png");
|
||||
FTexture* tex = TileFiles.GetTexture("engine/graphics/m_back.png");
|
||||
int w = tex->GetWidth() * CleanXfac;
|
||||
int h = tex->GetHeight() * CleanYfac;
|
||||
int x = (!(m_show_backbutton&1))? 0:screen->GetWidth() - w;
|
||||
|
|
|
@ -1145,7 +1145,7 @@ void M_ParseMenuDefs()
|
|||
DefaultOptionMenuSettings.Reset();
|
||||
|
||||
M_DeinitMenus();
|
||||
while ((lump = fileSystem.Iterate("demolition/menudef.txt", &lastlump)) != -1)
|
||||
while ((lump = fileSystem.Iterate("engine/menudef.txt", &lastlump)) != -1)
|
||||
{
|
||||
FScanner sc(lump);
|
||||
|
||||
|
|
|
@ -226,7 +226,7 @@ static void SetupGenMidi()
|
|||
{
|
||||
// The OPL renderer should not care about where this comes from.
|
||||
// Note: No I_Error here - this needs to be consistent with the rest of the music code.
|
||||
auto lump = fileSystem.FindFile("demolition/genmidi.op2");
|
||||
auto lump = fileSystem.FindFile("engine/genmidi.op2");
|
||||
if (lump < 0)
|
||||
{
|
||||
Printf("No GENMIDI lump found. OPL playback not available.");
|
||||
|
|
|
@ -40,6 +40,7 @@
|
|||
#include "filereadermusicinterface.h"
|
||||
#include "zmusic/zmusic.h"
|
||||
#include "resourcefile.h"
|
||||
#include "version.h"
|
||||
#include "../platform/win32/i_findfile.h" // This is a temporary direct path. Needs to be fixed when stuff gets cleaned up.
|
||||
|
||||
//==========================================================================
|
||||
|
@ -436,7 +437,7 @@ void FSoundFontManager::CollectSoundfonts()
|
|||
|
||||
if (soundfonts.Size() == 0)
|
||||
{
|
||||
ProcessOneFile(NicePath("$PROGDIR/soundfonts/demolition.sf2"));
|
||||
ProcessOneFile(NicePath("$PROGDIR/soundfonts/" GAMENAMELOWERCASE ".sf2"));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -38,6 +38,7 @@
|
|||
#include <string>
|
||||
#include "c_cvars.h"
|
||||
#include "s_music.h"
|
||||
#include "version.h"
|
||||
#include "zmusic/zmusic.h"
|
||||
|
||||
//==========================================================================
|
||||
|
@ -74,7 +75,7 @@ CUSTOM_CVAR(String, fluid_lib, "", CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTU
|
|||
FORWARD_STRING_CVAR(fluid_lib);
|
||||
}
|
||||
|
||||
CUSTOM_CVAR(String, fluid_patchset, "demolition", CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
|
||||
CUSTOM_CVAR(String, fluid_patchset, GAMENAMELOWERCASE, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
|
||||
{
|
||||
FORWARD_STRING_CVAR(fluid_patchset);
|
||||
}
|
||||
|
@ -273,7 +274,7 @@ CUSTOM_CVAR(Float, min_sustain_time, 5000, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CV
|
|||
FORWARD_CVAR(min_sustain_time);
|
||||
}
|
||||
|
||||
CUSTOM_CVAR(String, timidity_config, "demolition", CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
|
||||
CUSTOM_CVAR(String, timidity_config, GAMENAMELOWERCASE, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_VIRTUAL)
|
||||
{
|
||||
FORWARD_STRING_CVAR(timidity_config);
|
||||
}
|
||||
|
|
|
@ -97,7 +97,7 @@ void S_ParseSndInfo ()
|
|||
{
|
||||
int lump, lastlump = 0;
|
||||
|
||||
while ((lump = fileSystem.Iterate("demolition/mussetting.txt", &lastlump)) >= 0)
|
||||
while ((lump = fileSystem.Iterate("engine/mussetting.txt", &lastlump)) >= 0)
|
||||
{
|
||||
S_AddSNDINFO (lump);
|
||||
}
|
||||
|
|
|
@ -30,10 +30,3 @@
|
|||
|
||||
#endif
|
||||
|
||||
#ifndef APPNAME
|
||||
#define APPNAME "Demolition"
|
||||
#endif
|
||||
|
||||
#ifndef APPBASENAME
|
||||
#define APPBASENAME "demolition"
|
||||
#endif
|
||||
|
|
|
@ -373,7 +373,7 @@ FString V_GetColorStringByName (const char *name, FScriptPosition *sc)
|
|||
|
||||
if (fileSystem.GetNumEntries()==0) return FString();
|
||||
|
||||
rgblump = fileSystem.FindFile ("demolition/X11R6RGB.txt");
|
||||
rgblump = fileSystem.FindFile ("engine/X11R6RGB.txt");
|
||||
if (rgblump == -1)
|
||||
{
|
||||
if (!sc) Printf ("X11R6RGB lump not found\n");
|
||||
|
|
|
@ -76,7 +76,7 @@ CVAR(String, screenshot_dir, "", CVAR_ARCHIVE) // same here.
|
|||
static void WritePNGfile(FileWriter* file, const uint8_t* buffer, const PalEntry* palette,
|
||||
ESSType color_type, int width, int height, int pitch, float gamma)
|
||||
{
|
||||
FStringf software("Demolition %s", GetVersionString());
|
||||
FStringf software(GAMENAME " %s", GetVersionString());
|
||||
if (!M_CreatePNG(file, buffer, palette, color_type, width, height, pitch, gamma) ||
|
||||
!M_AppendPNGText(file, "Software", software) ||
|
||||
!M_FinishPNG(file))
|
||||
|
|
|
@ -35,6 +35,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "resourcefile.h"
|
||||
#include "printf.h"
|
||||
#include "common.h"
|
||||
#include "version.h"
|
||||
#include "gamecontrol.h"
|
||||
#include "filesystem/filesystem.h"
|
||||
|
||||
|
@ -843,17 +844,17 @@ TArray<GrpInfo> ParseAllGrpInfos(TArray<FileEntry>& filelist)
|
|||
extern FString progdir;
|
||||
// This opens the base resource only for reading the grpinfo from it which we need before setting up the game state.
|
||||
std::unique_ptr<FResourceFile> engine_res;
|
||||
FString baseres = progdir + "demolition.pk3";
|
||||
FString baseres = progdir + ENGINERES_FILE;
|
||||
engine_res.reset(FResourceFile::OpenResourceFile(baseres, true, true));
|
||||
if (engine_res)
|
||||
{
|
||||
auto basegrp = engine_res->FindLump("demolition/grpinfo.txt");
|
||||
auto basegrp = engine_res->FindLump("engine/grpinfo.txt");
|
||||
if (basegrp)
|
||||
{
|
||||
auto fr = basegrp->NewReader();
|
||||
if (fr.isOpen())
|
||||
{
|
||||
groups = ParseGrpInfo("demolition/grpinfo.txt", fr, CRCMap);
|
||||
groups = ParseGrpInfo("engine/grpinfo.txt", fr, CRCMap);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -48,9 +48,10 @@
|
|||
#include "savegamehelp.h"
|
||||
#include "sjson.h"
|
||||
#include "gstrings.h"
|
||||
#include "version.h"
|
||||
|
||||
CVAR(Int, savestatistics, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
||||
CVAR(String, statfile, "demolitionstat.txt", CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
||||
CVAR(String, statfile, GAMENAMELOWERCASE "stat.txt", CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
|
|
|
@ -61,13 +61,13 @@ void FStringTable::LoadStrings ()
|
|||
int lastlump, lump;
|
||||
|
||||
lastlump = 0;
|
||||
while ((lump = fileSystem.Iterate("demolition/lmacros", &lastlump, ELookupMode::NoExtension)) != -1)
|
||||
while ((lump = fileSystem.Iterate("engine/lmacros", &lastlump, ELookupMode::NoExtension)) != -1)
|
||||
{
|
||||
readMacros(lump);
|
||||
}
|
||||
|
||||
lastlump = 0;
|
||||
while ((lump = fileSystem.Iterate ("demolition/language", &lastlump, ELookupMode::NoExtension)) != -1)
|
||||
while ((lump = fileSystem.Iterate ("engine/language", &lastlump, ELookupMode::NoExtension)) != -1)
|
||||
{
|
||||
auto lumpdata = fileSystem.GetFileData(lump);
|
||||
|
||||
|
|
|
@ -58,11 +58,12 @@ const char *GetVersionString();
|
|||
#define GAMENAMELOWERCASE "demolition"
|
||||
#define FORUM_URL "http://forum.zdoom.org/"
|
||||
#define BUGS_FORUM_URL "http://forum.zdoom.org/viewforum.php?f=2" // fixme before release!!!
|
||||
#define ENGINERES_FILE GAMENAMELOWERCASE ".pk3"
|
||||
|
||||
#define SAVESIG_DN3D "Demolition.Duke"
|
||||
#define SAVESIG_BLD "Demolition.Blood"
|
||||
#define SAVESIG_RR "Demolition.Redneck"
|
||||
#define SAVESIG_SW "Demolition.SW"
|
||||
#define SAVESIG_DN3D GAMENAME ".Duke"
|
||||
#define SAVESIG_BLD GAMENAME "Blood"
|
||||
#define SAVESIG_RR GAMENAME "Redneck"
|
||||
#define SAVESIG_SW GAMENAME "SW"
|
||||
|
||||
#define MINSAVEVER_DN3D 1
|
||||
#define MINSAVEVER_BLD 1
|
||||
|
|
|
@ -36,8 +36,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "menu/menu.h"
|
||||
#include "memarena.h"
|
||||
|
||||
#define HEAD2 APPNAME
|
||||
|
||||
#ifdef EDUKE32_STANDALONE
|
||||
#define VOLUMEALL (1)
|
||||
#define PLUTOPAK (1)
|
||||
|
|
|
@ -263,7 +263,7 @@ void G_GameExit(const char *msg)
|
|||
{
|
||||
if (!(msg[0] == ' ' && msg[1] == 0))
|
||||
{
|
||||
I_Error("%s", msg);
|
||||
I_FatalError("%s", msg);
|
||||
}
|
||||
}
|
||||
throw ExitEvent(0);
|
||||
|
|
|
@ -41,6 +41,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "c_dispatch.h"
|
||||
#include "quotemgr.h"
|
||||
#include "mapinfo.h"
|
||||
#include "version.h"
|
||||
|
||||
#include "debugbreak.h"
|
||||
extern bool rotatesprite_2doverride;
|
||||
|
@ -3776,7 +3777,7 @@ badindex:
|
|||
quoteMgr.InitializeQuote(q, g_player[vm.playerNum].user_name);
|
||||
break;
|
||||
case STR_VERSION:
|
||||
Bsprintf(tempbuf, HEAD2 " %s", GetGitDescription());
|
||||
Bsprintf(tempbuf, GAMENAME " %s", GetGitDescription());
|
||||
quoteMgr.InitializeQuote(q, tempbuf);
|
||||
break;
|
||||
case STR_GAMETYPE: quoteMgr.InitializeQuote(q, g_gametypeNames[ud.coop]); break;
|
||||
|
@ -6222,12 +6223,14 @@ badindex:
|
|||
vmErrorCase: // you're not supposed to be here
|
||||
VM_ScriptInfo(insptr, 64);
|
||||
debug_break();
|
||||
G_GameExit("An error has occurred in the " APPNAME " virtual machine.\n\n"
|
||||
"If you are an end user, please e-mail the file " APPBASENAME ".log\n"
|
||||
G_GameExit("An error has occurred in the " GAMENAME " virtual machine.\n\n");
|
||||
#if 0
|
||||
"If you are an end user, please e-mail the file " GAMENAMELOWERCASE ".log\n"
|
||||
"along with links to any mods you're using to development@voidpoint.com.\n\n"
|
||||
"If you are a developer, please attach all of your script files\n"
|
||||
"along with instructions on how to reproduce this error.\n\n"
|
||||
"Thank you!");
|
||||
#endif
|
||||
}
|
||||
#ifndef CON_USE_COMPUTED_GOTO
|
||||
}
|
||||
|
|
|
@ -98,8 +98,8 @@ void GLInstance::Init(int ydim)
|
|||
ImGui_ImplOpenGL3_Init();
|
||||
if (!ttf.Size())
|
||||
{
|
||||
//ttf = fileSystem.LoadFile("demolition/Capsmall_clean.ttf", 0);
|
||||
ttf = fileSystem.LoadFile("demolition/Roboto-Regular.ttf", 0);
|
||||
//ttf = fileSystem.LoadFile("engine/Capsmall_clean.ttf", 0);
|
||||
ttf = fileSystem.LoadFile("engine/Roboto-Regular.ttf", 0);
|
||||
}
|
||||
if (ttf.Size()) io.Fonts->AddFontFromMemoryTTF(ttf.Data(), ttf.Size(), std::clamp(ydim / 40, 10, 30));
|
||||
#endif
|
||||
|
@ -107,9 +107,9 @@ void GLInstance::Init(int ydim)
|
|||
|
||||
void GLInstance::LoadPolymostShader()
|
||||
{
|
||||
auto fr1 = GetResource("demolition/shaders/glsl/polymost.vp");
|
||||
auto fr1 = GetResource("engine/shaders/glsl/polymost.vp");
|
||||
TArray<uint8_t> Vert = fr1.Read();
|
||||
fr1 = GetResource("demolition/shaders/glsl/polymost.fp");
|
||||
fr1 = GetResource("engine/shaders/glsl/polymost.fp");
|
||||
TArray<uint8_t> Frag = fr1.Read();
|
||||
// Zero-terminate both strings.
|
||||
Vert.Push(0);
|
||||
|
@ -121,9 +121,9 @@ void GLInstance::LoadPolymostShader()
|
|||
|
||||
void GLInstance::LoadVPXShader()
|
||||
{
|
||||
auto fr1 = GetResource("demolition/shaders/glsl/animvpx.vp");
|
||||
auto fr1 = GetResource("engine/shaders/glsl/animvpx.vp");
|
||||
TArray<uint8_t> Vert = fr1.Read();
|
||||
fr1 = GetResource("demolition/shaders/glsl/animvpx.fp");
|
||||
fr1 = GetResource("engine/shaders/glsl/animvpx.fp");
|
||||
TArray<uint8_t> Frag = fr1.Read();
|
||||
// Zero-terminate both strings.
|
||||
Vert.Push(0);
|
||||
|
@ -134,9 +134,9 @@ void GLInstance::LoadVPXShader()
|
|||
|
||||
void GLInstance::LoadSurfaceShader()
|
||||
{
|
||||
auto fr1 = GetResource("demolition/shaders/glsl/glsurface.vp");
|
||||
auto fr1 = GetResource("engine/shaders/glsl/glsurface.vp");
|
||||
TArray<uint8_t> Vert = fr1.Read();
|
||||
fr1 = GetResource("demolition/shaders/glsl/glsurface.fp");
|
||||
fr1 = GetResource("engine/shaders/glsl/glsurface.fp");
|
||||
TArray<uint8_t> Frag = fr1.Read();
|
||||
// Zero-terminate both strings.
|
||||
Vert.Push(0);
|
||||
|
|
|
@ -44,14 +44,11 @@
|
|||
#include "i_findfile.h"
|
||||
#include "gamecontrol.h"
|
||||
#include "m_argv.h"
|
||||
//#include "version.h" // for GAMENAME
|
||||
#include "version.h" // for GAMENAME
|
||||
|
||||
// Stuff that needs to be set up later.
|
||||
FString progdir;
|
||||
static bool batchrun;
|
||||
#define GAMENAMELOWERCASE "demolition"
|
||||
#define GAMENAME "Demolition"
|
||||
#define GAME_DIR "demolition"
|
||||
|
||||
// Vanilla MinGW does not have folder ids
|
||||
#if defined(__MINGW32__) && !defined(__MINGW64_VERSION_MAJOR)
|
||||
|
@ -136,8 +133,6 @@ FString M_GetAppDataPath(bool create)
|
|||
{ // Failed (e.g. On Win9x): use program directory
|
||||
path = progdir;
|
||||
}
|
||||
// Don't use GAME_DIR and such so that demolition and its child ports can
|
||||
// share the node cache.
|
||||
path += "/" GAMENAMELOWERCASE;
|
||||
path.Substitute("//", "/"); // needed because progdir ends with a slash.
|
||||
if (create)
|
||||
|
@ -165,8 +160,8 @@ FString M_GetAutoexecPath()
|
|||
// M_GetConfigPath Windows
|
||||
//
|
||||
// Returns the path to the config file. On Windows, this can vary for reading
|
||||
// vs writing. i.e. If $PROGDIR/demolition-<user>.ini does not exist, it will try
|
||||
// to read from $PROGDIR/demolition.ini, but it will never write to demolition.ini.
|
||||
// vs writing. i.e. If the user specific ini does not exist, it will try
|
||||
// to read from a neutral version, but never write to it.
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
|
@ -190,7 +185,7 @@ FString M_GetConfigPath(bool for_reading)
|
|||
path += "/" GAMENAMELOWERCASE ".ini";
|
||||
}
|
||||
else
|
||||
{ // construct "$PROGDIR/demolition-$USER.ini"
|
||||
{ // construct "$PROGDIR/-$USER.ini"
|
||||
WCHAR uname[UNLEN+1];
|
||||
DWORD unamelen = UNLEN;
|
||||
|
||||
|
@ -210,13 +205,13 @@ FString M_GetConfigPath(bool for_reading)
|
|||
path << GAMENAMELOWERCASE "-" << FString(uname) << ".ini";
|
||||
}
|
||||
else
|
||||
{ // Couldn't get user name, so just use demolition.ini
|
||||
{ // Couldn't get user name, so just use base version.
|
||||
path += GAMENAMELOWERCASE ".ini";
|
||||
}
|
||||
}
|
||||
|
||||
// If we are reading the config file, check if it exists. If not, fallback
|
||||
// to $PROGDIR/demolition.ini
|
||||
// to base version.
|
||||
if (for_reading)
|
||||
{
|
||||
if (!FileExists(path))
|
||||
|
|
|
@ -38,8 +38,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
|
||||
BEGIN_RR_NS
|
||||
|
||||
#define HEAD2 APPNAME
|
||||
|
||||
#define VOLUMEALL (g_Shareware == 0)
|
||||
#define PLUTOPAK (g_scriptVersion >= 14)
|
||||
#define VOLUMEONE (g_Shareware == 1)
|
||||
|
|
|
@ -371,7 +371,7 @@ void G_GameExit(const char *msg)
|
|||
{
|
||||
if (!(msg[0] == ' ' && msg[1] == 0))
|
||||
{
|
||||
I_Error(msg);
|
||||
I_FatalError(msg);
|
||||
}
|
||||
}
|
||||
throw ExitEvent(0);
|
||||
|
|
|
@ -33,6 +33,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "osdcmds.h"
|
||||
#include "savegame.h"
|
||||
#include "gamecvars.h"
|
||||
#include "version.h"
|
||||
|
||||
#include "debugbreak.h"
|
||||
extern bool rotatesprite_2doverride;
|
||||
|
@ -2528,12 +2529,14 @@ GAMEEXEC_STATIC void VM_Execute(native_t loop)
|
|||
}
|
||||
debug_break();
|
||||
VM_ScriptInfo(insptr, 64);
|
||||
G_GameExit("An error has occurred in the " APPNAME " virtual machine.\n\n"
|
||||
"If you are an end user, please e-mail the file " APPBASENAME ".log\n"
|
||||
G_GameExit("An error has occurred in the " GAMENAME " virtual machine.\n\n");
|
||||
#if 0
|
||||
"If you are an end user, please e-mail the file " GAMENAMELOWERCASE ".log\n"
|
||||
"along with links to any mods you're using to development@voidpoint.com.\n\n"
|
||||
"If you are a developer, please attach all of your script files\n"
|
||||
"along with instructions on how to reproduce this error.\n\n"
|
||||
"Thank you!");
|
||||
#endif
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -852,7 +852,7 @@ bool InitGame()
|
|||
LoadKVXFromScript("swvoxfil.txt"); // Load voxels from script file
|
||||
LoadPLockFromScript("swplock.txt"); // Get Parental Lock setup info
|
||||
|
||||
LoadCustomInfoFromScript("demolition/swcustom.txt"); // load the internal definitions. These also apply to the shareware version.
|
||||
LoadCustomInfoFromScript("engine/swcustom.txt"); // load the internal definitions. These also apply to the shareware version.
|
||||
if (!SW_SHAREWARE)
|
||||
{
|
||||
LoadCustomInfoFromScript("swcustom.txt"); // Load user customisation information
|
||||
|
|
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |