raze/source/rr/src/game.cpp
nukeykt cdb08f22dd Fix redneck compiling
# Conflicts:
#	platform/Windows/eduke32.sln
#	platform/Windows/rednukem.vcxproj
#	platform/Windows/rednukem.vcxproj.filters
#	source/rr/src/config.cpp
#	source/rr/src/game.cpp
#	source/rr/src/game.h
#	source/rr/src/osdcmds.cpp
#	source/rr/src/sounds.cpp
2019-12-29 22:34:16 +01:00

7896 lines
266 KiB
C++

//-------------------------------------------------------------------------
/*
Copyright (C) 2016 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#include "ns.h" // Must come before everything else!
#define game_c_
#include "duke3d.h"
#include "compat.h"
#include "baselayer.h"
#include "osdcmds.h"
#include "net.h"
#include "menus.h"
#include "savegame.h"
#include "anim.h"
#include "demo.h"
#include "colmatch.h"
#include "cheats.h"
#include "sbar.h"
#include "screens.h"
#include "cmdline.h"
#include "palette.h"
#include "gamecvars.h"
#include "gameconfigfile.h"
#include "printf.h"
#include "m_argv.h"
#include "filesystem/filesystem.h"
#include "statistics.h"
#include "c_dispatch.h"
#include "mapinfo.h"
#include "rendering/v_video.h"
// Uncomment to prevent anything except mirrors from drawing. It is sensible to
// also uncomment ENGINE_CLEAR_SCREEN in build/src/engine_priv.h.
//#define DEBUG_MIRRORS_ONLY
#if KRANDDEBUG
# define GAME_INLINE
# define GAME_STATIC
#else
# define GAME_INLINE inline
# define GAME_STATIC static
#endif
#ifdef _WIN32
# include <shellapi.h>
# define UPDATEINTERVAL 604800 // 1w
#else
# ifndef GEKKO
# include <sys/ioctl.h>
# endif
#endif /* _WIN32 */
BEGIN_RR_NS
int32_t g_quitDeadline = 0;
int32_t g_cameraDistance = 0, g_cameraClock = 0;
static int32_t g_quickExit;
char boardfilename[BMAX_PATH] = {0};
int32_t voting = -1;
int32_t vote_map = -1, vote_episode = -1;
int32_t g_Debug = 0;
const char *defaultrtsfilename[GAMECOUNT] = { "DUKE.RTS", "REDNECK.RTS", "REDNECK.RTS", "NAM.RTS", "NAPALM.RTS" };
int32_t g_Shareware = 0;
int32_t tempwallptr;
static int32_t nonsharedtimer;
int32_t ticrandomseed;
GAME_STATIC GAME_INLINE int32_t G_MoveLoop(void);
int32_t g_levelTextTime = 0;
#if defined(RENDERTYPEWIN) && defined(USE_OPENGL)
extern char forcegl;
#endif
const char *G_DefaultRtsFile(void)
{
if (DUKE)
return defaultrtsfilename[GAME_DUKE];
else if (NAPALM)
{
if (!fileSystem.FileExists(defaultrtsfilename[GAME_NAPALM]) && fileSystem.FileExists(defaultrtsfilename[GAME_NAM]))
return defaultrtsfilename[GAME_NAM]; // NAM/NAPALM Sharing
else
return defaultrtsfilename[GAME_NAPALM];
}
else if (NAM)
{
if (!fileSystem.FileExists(defaultrtsfilename[GAME_NAM]) && fileSystem.FileExists(defaultrtsfilename[GAME_NAPALM]))
return defaultrtsfilename[GAME_NAPALM]; // NAM/NAPALM Sharing
else
return defaultrtsfilename[GAME_NAM];
}
else if (RR)
return defaultrtsfilename[GAME_RR];
return defaultrtsfilename[0];
}
enum gametokens
{
T_INCLUDE = 0,
T_INTERFACE = 0,
T_LOADGRP = 1,
T_MODE = 1,
T_CACHESIZE = 2,
T_ALLOW = 2,
T_NOAUTOLOAD,
T_INCLUDEDEFAULT,
T_MUSIC,
T_SOUND,
T_FILE,
T_CUTSCENE,
T_ANIMSOUNDS,
T_NOFLOORPALRANGE,
T_ID,
T_MINPITCH,
T_MAXPITCH,
T_PRIORITY,
T_TYPE,
T_DISTANCE,
T_VOLUME,
T_DELAY,
T_RENAMEFILE,
T_GLOBALGAMEFLAGS,
T_ASPECT,
T_FORCEFILTER,
T_FORCENOFILTER,
T_TEXTUREFILTER,
};
static void gameTimerHandler(void)
{
S_Update();
G_HandleSpecialKeys();
}
void G_HandleSpecialKeys(void)
{
// we need CONTROL_GetInput in order to pick up joystick button presses
if (!(g_player[myconnectindex].ps->gm & MODE_GAME))
{
ControlInfo noshareinfo;
CONTROL_GetInput(&noshareinfo);
}
// only dispatch commands here when not in a game
if (!(g_player[myconnectindex].ps->gm & MODE_GAME))
OSD_DispatchQueued();
if (g_quickExit == 0 && inputState.GetKeyStatus(sc_LeftControl) && inputState.GetKeyStatus(sc_LeftAlt) && (inputState.GetKeyStatus(sc_Delete)||inputState.GetKeyStatus(sc_End)))
{
g_quickExit = 1;
G_GameExit("Quick Exit.");
}
}
void G_GameQuit(void)
{
if (numplayers < 2)
G_GameExit(" ");
if (g_gameQuit == 0)
{
g_gameQuit = 1;
g_quitDeadline = (int32_t) totalclock+120;
//g_netDisconnect = 1;
}
if ((totalclock > g_quitDeadline) && (g_gameQuit == 1))
g_netDisconnect = 1;
//G_GameExit("Timed out.");
}
int32_t A_CheckInventorySprite(spritetype *s)
{
switch (DYNAMICTILEMAP(s->picnum))
{
case FIRSTAID__STATIC:
case STEROIDS__STATIC:
case HEATSENSOR__STATIC:
case BOOTS__STATIC:
case JETPACK__STATIC:
case HOLODUKE__STATIC:
case AIRTANK__STATIC:
return 1;
default:
return 0;
}
}
void G_OnMotorcycle(DukePlayer_t *pPlayer, int spriteNum)
{
if (!pPlayer->on_motorcycle && !(sector[pPlayer->cursectnum].lotag == 2))
{
if (spriteNum)
{
pPlayer->pos.x = sprite[spriteNum].x;
pPlayer->pos.y = sprite[spriteNum].y;
pPlayer->q16ang = F16(sprite[spriteNum].ang);
pPlayer->ammo_amount[MOTORCYCLE_WEAPON] = sprite[spriteNum].owner;
A_DeleteSprite(spriteNum);
}
pPlayer->over_shoulder_on = 0;
pPlayer->on_motorcycle = 1;
pPlayer->last_full_weapon = pPlayer->curr_weapon;
pPlayer->curr_weapon = MOTORCYCLE_WEAPON;
pPlayer->gotweapon |= (1 << MOTORCYCLE_WEAPON);
pPlayer->vel.x = 0;
pPlayer->vel.y = 0;
pPlayer->q16horiz = F16(100);
}
if (!A_CheckSoundPlaying(pPlayer->i,186))
A_PlaySound(186, pPlayer->i);
}
void G_OffMotorcycle(DukePlayer_t *pPlayer)
{
int j;
if (pPlayer->on_motorcycle)
{
if (A_CheckSoundPlaying(pPlayer->i,188))
S_StopEnvSound(188,pPlayer->i);
if (A_CheckSoundPlaying(pPlayer->i,187))
S_StopEnvSound(187,pPlayer->i);
if (A_CheckSoundPlaying(pPlayer->i,186))
S_StopEnvSound(186,pPlayer->i);
if (A_CheckSoundPlaying(pPlayer->i,214))
S_StopEnvSound(214,pPlayer->i);
if (!A_CheckSoundPlaying(pPlayer->i,42))
A_PlaySound(42, pPlayer->i);
pPlayer->on_motorcycle = 0;
pPlayer->gotweapon &= ~(1<<MOTORCYCLE_WEAPON);
pPlayer->curr_weapon = pPlayer->last_full_weapon;
P_CheckWeapon(pPlayer);
pPlayer->q16horiz = F16(100);
pPlayer->moto_do_bump = 0;
pPlayer->moto_speed = 0;
pPlayer->tilt_status = 0;
pPlayer->moto_drink = 0;
pPlayer->moto_bump_target = 0;
pPlayer->moto_bump = 0;
pPlayer->moto_turb = 0;
pPlayer->vel.x = 0;
pPlayer->vel.y = 0;
pPlayer->vel.x -= sintable[(fix16_to_int(pPlayer->q16ang)+512)&2047]<<7;
pPlayer->vel.y -= sintable[fix16_to_int(pPlayer->q16ang)&2047]<<7;
pPlayer->moto_underwater = 0;
j = A_Spawn(pPlayer->i, EMPTYBIKE);
sprite[j].ang = fix16_to_int(pPlayer->q16ang);
sprite[j].xvel += sintable[(fix16_to_int(pPlayer->q16ang)+512)&2047]<<7;
sprite[j].yvel += sintable[fix16_to_int(pPlayer->q16ang)&2047]<<7;
sprite[j].owner = pPlayer->ammo_amount[MOTORCYCLE_WEAPON];
}
}
void G_OnBoat(DukePlayer_t *pPlayer, int spriteNum)
{
if (!pPlayer->on_boat)
{
if (spriteNum)
{
pPlayer->pos.x = sprite[spriteNum].x;
pPlayer->pos.y = sprite[spriteNum].y;
pPlayer->q16ang = F16(sprite[spriteNum].ang);
pPlayer->ammo_amount[BOAT_WEAPON] = sprite[spriteNum].owner;
deletesprite(spriteNum);
}
pPlayer->over_shoulder_on = 0;
pPlayer->on_boat = 1;
pPlayer->last_full_weapon = pPlayer->curr_weapon;
pPlayer->curr_weapon = BOAT_WEAPON;
pPlayer->gotweapon |= (1<<BOAT_WEAPON);
pPlayer->vel.x = 0;
pPlayer->vel.y = 0;
pPlayer->q16horiz = F16(100);
}
}
void G_OffBoat(DukePlayer_t *pPlayer)
{
int j;
if (pPlayer->on_boat)
{
pPlayer->on_boat = 0;
pPlayer->gotweapon &= ~(1<<BOAT_WEAPON);
pPlayer->curr_weapon = pPlayer->last_full_weapon;
P_CheckWeapon(pPlayer);
pPlayer->q16horiz = F16(100);
pPlayer->moto_do_bump = 0;
pPlayer->moto_speed = 0;
pPlayer->tilt_status = 0;
pPlayer->moto_drink = 0;
pPlayer->moto_bump_target = 0;
pPlayer->moto_bump = 0;
pPlayer->moto_turb = 0;
pPlayer->vel.x = 0;
pPlayer->vel.y = 0;
pPlayer->vel.x -= sintable[(fix16_to_int(pPlayer->q16ang)+512)&2047]<<7;
pPlayer->vel.y -= sintable[fix16_to_int(pPlayer->q16ang)&2047]<<7;
pPlayer->moto_underwater = 0;
j = A_Spawn(pPlayer->i, EMPTYBOAT);
sprite[j].ang = fix16_to_int(pPlayer->q16ang);
sprite[j].xvel += sintable[(fix16_to_int(pPlayer->q16ang)+512)&2047]<<7;
sprite[j].yvel += sintable[fix16_to_int(pPlayer->q16ang)&2047]<<7;
sprite[j].owner = pPlayer->ammo_amount[BOAT_WEAPON];
}
}
void G_GameExit(const char *msg)
{
if (*msg != 0) g_player[myconnectindex].ps->palette = BASEPAL;
if (ud.recstat == 1)
G_CloseDemoWrite();
else if (ud.recstat == 2)
{
delete g_demo_filePtr;
g_demo_filePtr = nullptr;
}
// JBF: fixes crash on demo playback
// PK: modified from original
if (!g_quickExit)
{
if (g_mostConcurrentPlayers > 1 && g_player[myconnectindex].ps->gm&MODE_GAME && GTFLAGS(GAMETYPE_SCORESHEET) && *msg == ' ')
{
G_BonusScreen(1);
}
// shareware and TEN screens
if (*msg != 0 && *(msg+1) != 'V' && *(msg+1) != 'Y')
G_DisplayExtraScreens();
}
if (*msg != 0)
{
if (!(msg[0] == ' ' && msg[1] == 0))
{
I_Error(msg);
}
}
throw ExitEvent(0);
}
static int32_t G_DoThirdPerson(const DukePlayer_t *pp, vec3_t *vect, int16_t *vsectnum, int16_t ang, int16_t horiz)
{
spritetype *sp = &sprite[pp->i];
int32_t i, hx, hy;
int32_t bakcstat = sp->cstat;
hitdata_t hit;
vec3_t n = {
sintable[(ang+1536)&2047]>>4,
sintable[(ang+1024)&2047]>>4,
(horiz-100) * 128
};
updatesectorz(vect->x,vect->y,vect->z,vsectnum);
sp->cstat &= ~0x101;
hitscan(vect, *vsectnum, n.x,n.y,n.z, &hit, CLIPMASK1);
sp->cstat = bakcstat;
if (*vsectnum < 0)
return -1;
hx = hit.pos.x-(vect->x);
hy = hit.pos.y-(vect->y);
if (klabs(n.x)+klabs(n.y) > klabs(hx)+klabs(hy))
{
*vsectnum = hit.sect;
if (hit.wall >= 0)
{
int32_t daang = getangle(wall[wall[hit.wall].point2].x-wall[hit.wall].x,
wall[wall[hit.wall].point2].y-wall[hit.wall].y);
i = n.x*sintable[daang] + n.y*sintable[(daang+1536)&2047];
if (klabs(n.x) > klabs(n.y))
hx -= mulscale28(n.x,i);
else hy -= mulscale28(n.y,i);
}
else if (hit.sprite < 0)
{
if (klabs(n.x) > klabs(n.y))
hx -= (n.x>>5);
else hy -= (n.y>>5);
}
if (klabs(n.x) > klabs(n.y))
i = divscale16(hx,n.x);
else i = divscale16(hy,n.y);
if (i < CAMERADIST)
CAMERADIST = i;
}
vect->x += mulscale16(n.x,CAMERADIST);
vect->y += mulscale16(n.y,CAMERADIST);
vect->z += mulscale16(n.z,CAMERADIST);
CAMERADIST = min(CAMERADIST+(((int32_t) totalclock-CAMERACLOCK)<<10),65536);
CAMERACLOCK = (int32_t) totalclock;
updatesectorz(vect->x,vect->y,vect->z,vsectnum);
return 0;
}
int32_t SE150_TempSectorZ[MAXSECTORS];
int32_t SE150_TempSectorPicnum[MAXSECTORS];
static void G_SE150_Draw(int32_t spnum, int32_t x, int32_t y, int32_t z, int32_t a, int32_t h, int32_t smoothratio)
{
int32_t i = 13, j, k = 0;
int32_t floor1 = spnum, floor2 = 0, ok = 0, fofmode;
int32_t offx, offy;
if (sprite[spnum].ang != 512) return;
tileDelete(13);
if (!(gotpic[i >> 3] & (1 << (i & 7)))) return;
gotpic[i >> 3] &= ~(1 << (i & 7));
floor1 = spnum;
if (sprite[spnum].lotag == 152) fofmode = 150;
if (sprite[spnum].lotag == 153) fofmode = 151;
if (sprite[spnum].lotag == 154) fofmode = 150;
if (sprite[spnum].lotag == 155) fofmode = 151;
// fofmode=sprite[spnum].lotag-2;
// sectnum=sprite[j].sectnum;
// sectnum=cursectnum;
ok++;
/* recursive?
for(j=0;j<MAXSPRITES;j++)
{
if(
sprite[j].sectnum==sectnum &&
sprite[j].picnum==1 &&
sprite[j].lotag==110
) { DrawFloorOverFloor(j); break;}
}
*/
// if(ok==0) { Message("no fof",RED); return; }
for (j = 0; j < MAXSPRITES; j++)
{
if (
sprite[j].picnum == 1 &&
sprite[j].lotag == fofmode &&
sprite[j].hitag == sprite[floor1].hitag
) {
floor1 = j; fofmode = sprite[j].lotag; ok++; break;
}
}
// if(ok==1) { Message("no floor1",RED); return; }
if (fofmode == 150) k = 151; else k = 150;
for (j = 0; j < MAXSPRITES; j++)
{
if (
sprite[j].picnum == 1 &&
sprite[j].lotag == k &&
sprite[j].hitag == sprite[floor1].hitag
) {
floor2 = j; ok++; break;
}
}
// if(ok==2) { Message("no floor2",RED); return; }
for (j = 0; j < MAXSPRITES; j++) // raise ceiling or floor
{
if (sprite[j].picnum == 1 &&
sprite[j].lotag == k + 2 &&
sprite[j].hitag == sprite[floor1].hitag
)
{
if (k == 150)
{
SE150_TempSectorZ[sprite[j].sectnum] = sector[sprite[j].sectnum].floorz;
sector[sprite[j].sectnum].floorz += (((z - sector[sprite[j].sectnum].floorz) / 32768) + 1) * 32768;
SE150_TempSectorPicnum[sprite[j].sectnum] = sector[sprite[j].sectnum].floorpicnum;
sector[sprite[j].sectnum].floorpicnum = 13;
}
else if (k == 151)
{
SE150_TempSectorZ[sprite[j].sectnum] = sector[sprite[j].sectnum].ceilingz;
sector[sprite[j].sectnum].ceilingz += (((z - sector[sprite[j].sectnum].ceilingz) / 32768) - 1) * 32768;
SE150_TempSectorPicnum[sprite[j].sectnum] = sector[sprite[j].sectnum].ceilingpicnum;
sector[sprite[j].sectnum].ceilingpicnum = 13;
}
}
}
i = floor1;
offx = x - sprite[i].x;
offy = y - sprite[i].y;
i = floor2;
#ifdef POLYMER
if (videoGetRenderMode() == REND_POLYMER)
polymer_setanimatesprites(G_DoSpriteAnimations, offx + sprite[i].x, offy + sprite[i].y, z, fix16_to_int(a), smoothratio);
#endif
renderDrawRoomsQ16(offx + sprite[i].x, offy + sprite[i].y, z, a, h, sprite[i].sectnum);
G_DoSpriteAnimations(offx + sprite[i].x, offy + sprite[i].y, z, fix16_to_int(a), smoothratio);
renderDrawMasks();
for (j = 0; j < MAXSPRITES; j++) // restore ceiling or floor
{
if (sprite[j].picnum == 1 &&
sprite[j].lotag == k + 2 &&
sprite[j].hitag == sprite[floor1].hitag
)
{
if (k == 150)
{
sector[sprite[j].sectnum].floorz = SE150_TempSectorZ[sprite[j].sectnum];
sector[sprite[j].sectnum].floorpicnum = SE150_TempSectorPicnum[sprite[j].sectnum];
}
else if (k == 151)
{
sector[sprite[j].sectnum].ceilingz = SE150_TempSectorZ[sprite[j].sectnum];
sector[sprite[j].sectnum].ceilingpicnum = SE150_TempSectorPicnum[sprite[j].sectnum];
}
}
}
}
void G_SE150(int32_t x, int32_t y, int32_t z, int32_t a, int32_t h, int32_t smoothratio)
{
for (int i = headspritestat[STAT_RAROR]; i >= 0; i = nextspritestat[i])
{
switch(sprite[i].lotag)
{
// case 40:
// case 41:
// SE40_Draw(i,x,y,a,smoothratio);
// break;
case 152:
case 153:
case 154:
case 155:
if(g_player[screenpeek].ps->cursectnum == sprite[i].sectnum)
G_SE150_Draw(i,x,y,z,a,h,smoothratio);
break;
}
}
}
#ifdef LEGACY_ROR
char ror_protectedsectors[MAXSECTORS];
static int32_t drawing_ror = 0;
static int32_t ror_sprite = -1;
static void G_OROR_DupeSprites(const spritetype *sp)
{
// dupe the sprites touching the portal to the other sector
int32_t k;
const spritetype *refsp;
if ((unsigned)sp->yvel >= (unsigned)g_mostConcurrentPlayers)
return;
refsp = &sprite[sp->yvel];
for (SPRITES_OF_SECT(sp->sectnum, k))
{
if (spritesortcnt >= maxspritesonscreen)
break;
if (sprite[k].picnum != SECTOREFFECTOR && sprite[k].z >= sp->z)
{
Bmemcpy(&tsprite[spritesortcnt], &sprite[k], sizeof(spritetype));
tsprite[spritesortcnt].x += (refsp->x - sp->x);
tsprite[spritesortcnt].y += (refsp->y - sp->y);
tsprite[spritesortcnt].z = tsprite[spritesortcnt].z - sp->z + actor[sp->yvel].ceilingz;
tsprite[spritesortcnt].sectnum = refsp->sectnum;
tsprite[spritesortcnt].owner = k;
tsprite[spritesortcnt].extra = 0;
// OSD_Printf("duped sprite of pic %d at %d %d %d\n",tsprite[spritesortcnt].picnum,tsprite[spritesortcnt].x,tsprite[spritesortcnt].y,tsprite[spritesortcnt].z);
spritesortcnt++;
}
}
}
static int16_t SE40backupStat[MAXSECTORS];
static int32_t SE40backupZ[MAXSECTORS];
static void G_SE40(int32_t smoothratio)
{
if ((unsigned)ror_sprite < MAXSPRITES)
{
int32_t x, y, z;
int16_t sect;
int32_t level = 0;
const spritetype *const sp = &sprite[ror_sprite];
const int32_t sprite2 = sp->yvel;
if ((unsigned)sprite2 >= MAXSPRITES)
return;
if (klabs(sector[sp->sectnum].floorz - sp->z) < klabs(sector[sprite[sprite2].sectnum].floorz - sprite[sprite2].z))
level = 1;
x = CAMERA(pos.x) - sp->x;
y = CAMERA(pos.y) - sp->y;
z = CAMERA(pos.z) - (level ? sector[sp->sectnum].floorz : sector[sp->sectnum].ceilingz);
sect = sprite[sprite2].sectnum;
updatesector(sprite[sprite2].x + x, sprite[sprite2].y + y, &sect);
if (sect != -1)
{
int32_t renderz, picnum;
// XXX: PK: too large stack allocation for my taste
int32_t i;
int32_t pix_diff, newz;
// initprintf("drawing ror\n");
if (level)
{
// renderz = sector[sprite[sprite2].sectnum].ceilingz;
renderz = sprite[sprite2].z - (sprite[sprite2].yrepeat * tilesiz[sprite[sprite2].picnum].y<<1);
picnum = sector[sprite[sprite2].sectnum].ceilingpicnum;
sector[sprite[sprite2].sectnum].ceilingpicnum = 562;
tileDelete(562);
pix_diff = klabs(z) >> 8;
newz = - ((pix_diff / 128) + 1) * (128<<8);
for (i = 0; i < numsectors; i++)
{
SE40backupStat[i] = sector[i].ceilingstat;
SE40backupZ[i] = sector[i].ceilingz;
if (!ror_protectedsectors[i] || sp->lotag == 41)
{
sector[i].ceilingstat = 1;
sector[i].ceilingz += newz;
}
}
}
else
{
// renderz = sector[sprite[sprite2].sectnum].floorz;
renderz = sprite[sprite2].z;
picnum = sector[sprite[sprite2].sectnum].floorpicnum;
sector[sprite[sprite2].sectnum].floorpicnum = 562;
tileDelete(562);
pix_diff = klabs(z) >> 8;
newz = ((pix_diff / 128) + 1) * (128<<8);
for (i = 0; i < numsectors; i++)
{
SE40backupStat[i] = sector[i].floorstat;
SE40backupZ[i] = sector[i].floorz;
if (!ror_protectedsectors[i] || sp->lotag == 41)
{
sector[i].floorstat = 1;
sector[i].floorz = +newz;
}
}
}
#ifdef POLYMER
if (videoGetRenderMode() == REND_POLYMER)
polymer_setanimatesprites(G_DoSpriteAnimations, CAMERA(pos.x), CAMERA(pos.y), CAMERA(pos.z), fix16_to_int(CAMERA(q16ang)), smoothratio);
#endif
renderDrawRoomsQ16(sprite[sprite2].x + x, sprite[sprite2].y + y,
z + renderz, CAMERA(q16ang), CAMERA(q16horiz), sect);
drawing_ror = 1 + level;
if (drawing_ror == 2) // viewing from top
G_OROR_DupeSprites(sp);
G_DoSpriteAnimations(CAMERA(pos.x),CAMERA(pos.y),CAMERA(pos.z),fix16_to_int(CAMERA(q16ang)),smoothratio);
renderDrawMasks();
if (level)
{
sector[sprite[sprite2].sectnum].ceilingpicnum = picnum;
for (i = 0; i < numsectors; i++)
{
sector[i].ceilingstat = SE40backupStat[i];
sector[i].ceilingz = SE40backupZ[i];
}
}
else
{
sector[sprite[sprite2].sectnum].floorpicnum = picnum;
for (i = 0; i < numsectors; i++)
{
sector[i].floorstat = SE40backupStat[i];
sector[i].floorz = SE40backupZ[i];
}
}
}
}
}
#endif
void G_HandleMirror(int32_t x, int32_t y, int32_t z, fix16_t a, fix16_t q16horiz, int32_t smoothratio)
{
if ((gotpic[MIRROR>>3]&(1<<(MIRROR&7)))
#ifdef POLYMER
&& (videoGetRenderMode() != REND_POLYMER)
#endif
)
{
if (g_mirrorCount == 0)
{
// NOTE: We can have g_mirrorCount==0 but gotpic'd MIRROR,
// for example in LNGA2.
gotpic[MIRROR>>3] &= ~(1<<(MIRROR&7));
return;
}
int32_t i = 0, dst = INT32_MAX;
for (bssize_t k=g_mirrorCount-1; k>=0; k--)
{
if (!wallvisible(x, y, g_mirrorWall[k]))
continue;
const int32_t j =
klabs(wall[g_mirrorWall[k]].x - x) +
klabs(wall[g_mirrorWall[k]].y - y);
if (j < dst)
dst = j, i = k;
}
if (wall[g_mirrorWall[i]].overpicnum != MIRROR)
{
// Try to find a new mirror wall in case the original one was broken.
int32_t startwall = sector[g_mirrorSector[i]].wallptr;
int32_t endwall = startwall + sector[g_mirrorSector[i]].wallnum;
for (bssize_t k=startwall; k<endwall; k++)
{
int32_t j = wall[k].nextwall;
if (j >= 0 && (wall[j].cstat&32) && wall[j].overpicnum==MIRROR) // cmp. premap.c
{
g_mirrorWall[i] = j;
break;
}
}
}
if (wall[g_mirrorWall[i]].overpicnum == MIRROR)
{
int32_t tposx, tposy;
fix16_t tang;
renderPrepareMirror(x, y, z, a, q16horiz, g_mirrorWall[i], &tposx, &tposy, &tang);
int32_t j = g_visibility;
g_visibility = (j>>1) + (j>>2);
if (videoGetRenderMode() == REND_CLASSIC)
{
int32_t didmirror;
yax_preparedrawrooms();
didmirror = renderDrawRoomsQ16(tposx,tposy,z,tang,q16horiz,g_mirrorSector[i]+MAXSECTORS);
yax_drawrooms(G_DoSpriteAnimations, g_mirrorSector[i], didmirror, smoothratio);
}
#ifdef USE_OPENGL
else
renderDrawRoomsQ16(tposx,tposy,z,tang,q16horiz,g_mirrorSector[i]+MAXSECTORS);
// XXX: Sprites don't get drawn with TROR/Polymost
#endif
display_mirror = 1;
G_DoSpriteAnimations(tposx,tposy,z,fix16_to_int(tang),smoothratio);
display_mirror = 0;
renderDrawMasks();
renderCompleteMirror(); //Reverse screen x-wise in this function
g_visibility = j;
}
#ifdef SPLITSCREEN_MOD_HACKS
if (!g_fakeMultiMode)
#endif
{
// HACK for splitscreen mod: this is so that mirrors will be drawn
// from showview commands. Ugly, because we'll attempt do draw mirrors
// each frame then. But it's better than not drawing them, I guess.
// XXX: fix the sequence of setting/clearing this bit. Right now,
// we always draw one frame without drawing the mirror, after which
// the bit gets set and drawn subsequently.
gotpic[MIRROR>>3] &= ~(1<<(MIRROR&7));
}
}
}
#ifdef USE_OPENGL
static void G_ReadGLFrame(void)
{
// Save OpenGL screenshot with Duke3D palette
palette_t *const frame = (palette_t *)Xcalloc(xdim * ydim, sizeof(palette_t));
int32_t x, y;
const int32_t xf = divscale16(ydim*4/3, 320);
const int32_t yf = divscale16(ydim, 200); // (ydim<<16)/200
auto pic = TileFiles.tileCreate(TILE_SAVESHOT, 200, 320);
if (!frame)
{
Bmemset(pic, 0, 320 * 200);
return;
}
videoBeginDrawing();
getScreen((uint8_t*)frame);
videoEndDrawing();
for (y = 0; y < 200; y++)
{
const int32_t base = mulscale16(200 - y - 1, yf)*xdim;
for (x = 0; x < 320; x++)
{
const palette_t *pix = &frame[base + mulscale16(x, xf) + (xdim-(ydim*4/3))/2];
pic[320 * y + x] = paletteGetClosestColor(pix->r, pix->g, pix->b);
}
}
Xfree(frame);
}
#endif
void G_DrawRooms(int32_t playerNum, int32_t smoothRatio)
{
DukePlayer_t *const pPlayer = g_player[playerNum].ps;
int yxAspect = yxaspect;
int viewingRange = viewingrange;
//if (g_networkMode == NET_DEDICATED_SERVER) return;
totalclocklock = totalclock;
if (pub > 0 || videoGetRenderMode() >= REND_POLYMOST) // JBF 20040101: redraw background always
{
#ifndef EDUKE32_TOUCH_DEVICES
if (ud.screen_size >= 8)
#endif
G_DrawBackground();
pub = 0;
}
if (ud.overhead_on == 2 || (pPlayer->cursectnum == -1 && videoGetRenderMode() != REND_CLASSIC))
return;
if (r_usenewaspect)
{
newaspect_enable = 1;
videoSetCorrectedAspect();
}
if (ud.pause_on || pPlayer->on_crane > -1)
smoothRatio = 65536;
else
smoothRatio = calc_smoothratio(totalclock, ototalclock);
if (RRRA && g_fogType)
pPlayer->visibility = ud.const_visibility;
int const playerVis = pPlayer->visibility;
g_visibility = (playerVis <= 0) ? 0 : (int32_t)(playerVis * (numplayers > 1 ? 1.f : r_ambientlightrecip));
CAMERA(sect) = pPlayer->cursectnum;
G_DoInterpolations(smoothRatio);
G_AnimateCamSprite(smoothRatio);
if (ud.camerasprite >= 0)
{
spritetype *const pSprite = &sprite[ud.camerasprite];
// XXX: what?
if (pSprite->yvel < 0) pSprite->yvel = -100;
else if (pSprite->yvel > 199) pSprite->yvel = 300;
CAMERA(q16ang) = fix16_from_int(actor[ud.camerasprite].tempang
+ mulscale16(((pSprite->ang + 1024 - actor[ud.camerasprite].tempang) & 2047) - 1024, smoothRatio));
#ifdef LEGACY_ROR
if (!RR)
G_SE40(smoothRatio);
#endif
#ifdef POLYMER
if (videoGetRenderMode() == REND_POLYMER)
polymer_setanimatesprites(G_DoSpriteAnimations, pSprite->x, pSprite->y, pSprite->z, fix16_to_int(CAMERA(q16ang)), smoothRatio);
#endif
yax_preparedrawrooms();
renderDrawRoomsQ16(pSprite->x, pSprite->y, pSprite->z - ZOFFSET6, CAMERA(q16ang), fix16_from_int(pSprite->yvel), pSprite->sectnum);
yax_drawrooms(G_DoSpriteAnimations, pSprite->sectnum, 0, smoothRatio);
G_DoSpriteAnimations(pSprite->x, pSprite->y, pSprite->z, fix16_to_int(CAMERA(q16ang)), smoothRatio);
renderDrawMasks();
}
else
{
int32_t floorZ, ceilZ;
int32_t tiltcx, tiltcy, tiltcs=0; // JBF 20030807
int const vr = divscale22(1, RR ? 64 : (sprite[pPlayer->i].yrepeat + 28));
int screenTilting = (videoGetRenderMode() == REND_CLASSIC && (((ud.screen_tilting && pPlayer->rotscrnang) || (RR && pPlayer->drink_amt > 89)
#ifdef SPLITSCREEN_MOD_HACKS
&& !g_fakeMultiMode
#endif
)));
viewingRange = Blrintf(float(vr) * tanf(r_fov * (PI/360.f)));
if (!RRRA || !pPlayer->drug_mode)
{
if (!r_usenewaspect)
renderSetAspect(viewingRange, yxaspect);
else
{
yxAspect = tabledivide32_noinline(65536 * ydim * 8, xdim * 5);
renderSetAspect(mulscale16(viewingRange,viewingrange), yxaspect);
}
}
if (g_screenCapture)
{
TileFiles.tileCreate(TILE_SAVESHOT, 200, 320);
//if (videoGetRenderMode() == REND_CLASSIC)
renderSetTarget(TILE_SAVESHOT, 200, 320);
}
else if (screenTilting)
{
int32_t oviewingrange = viewingrange; // save it from setaspect()
const int16_t tang = (ud.screen_tilting) ? pPlayer->rotscrnang : 0;
if (tang == 1024)
screenTilting = 2;
else
{
// Maximum possible allocation size passed to allocache() below
// since there is no equivalent of free() for allocache().
#if MAXYDIM >= 640
int const maxTiltSize = 640*640;
#else
int const maxTiltSize = 320*320;
#endif
// To render a tilted screen in high quality, we need at least
// 640 pixels of *Y* dimension.
#if MAXYDIM >= 640
// We also need
// * xdim >= 640 since tiltcx will be passed as setview()'s x2
// which must be less than xdim.
// * ydim >= 640 (sic!) since the tile-to-draw-to will be set
// up with dimension 400x640, but the engine's arrays like
// lastx[] are alloc'd with *xdim* elements! (This point is
// the dynamic counterpart of the #if above since we now
// allocate these engine arrays tightly.)
// XXX: The engine should be in charge of setting up everything
// so that no oob access occur.
if (xdim >= 640 && ydim >= 640 && (!RRRA || pPlayer->drink_amt <= 89))
{
tiltcs = 2;
tiltcx = 640;
tiltcy = 400;
}
else
#endif
{
// JBF 20030807: Increased tilted-screen quality
tiltcs = 1;
// NOTE: The same reflections as above apply here, too.
// TILT_SETVIEWTOTILE_320.
tiltcx = 320;
tiltcy = 200;
}
// If the view is rotated (not 0 or 180 degrees modulo 360 degrees),
// we render onto a square tile and display a portion of that
// rotated on-screen later on.
const int32_t viewtilexsiz = (tang&1023) ? tiltcx : tiltcy;
const int32_t viewtileysiz = tiltcx;
TileFiles.tileCreate(TILE_TILT, tiltcx, tiltcx);
renderSetTarget(TILE_TILT, viewtilexsiz, viewtileysiz);
if ((tang&1023) == 512)
{
//Block off unscreen section of 90ø tilted screen
int const j = tiltcx-(60*tiltcs);
for (bssize_t i=(60*tiltcs)-1; i>=0; i--)
{
startumost[i] = 1;
startumost[i+j] = 1;
startdmost[i] = 0;
startdmost[i+j] = 0;
}
}
int vRange = (tang & 511);
if (vRange > 256)
vRange = 512 - vRange;
vRange = sintable[vRange + 512] * 8 + sintable[vRange] * 5;
// setaspect(i>>1, yxaspect);
renderSetAspect(mulscale16(oviewingrange, vRange >> 1), yxaspect);
viewingRange = vRange >> 1;
yxAspect = tabledivide32_noinline(65536 * ydim * 8, xdim * 5);
}
}
else if (videoGetRenderMode() >= REND_POLYMOST && (ud.screen_tilting
#ifdef SPLITSCREEN_MOD_HACKS
&& !g_fakeMultiMode
#endif
))
{
#ifdef USE_OPENGL
renderSetRollAngle(pPlayer->orotscrnang + mulscale16(((pPlayer->rotscrnang - pPlayer->orotscrnang + 1024)&2047)-1024, smoothRatio));
#endif
pPlayer->orotscrnang = pPlayer->rotscrnang;
}
if (RRRA && pPlayer->drug_mode > 0)
{
while (pPlayer->drug_timer < totalclock && !(pPlayer->gm & MODE_MENU) && !ud.pause_on)
{
int aspect;
if (pPlayer->drug_stat[0] == 0)
{
pPlayer->drug_stat[1]++;
aspect = viewingRange + pPlayer->drug_stat[1] * 5000;
if (viewingRange * 3 < aspect)
{
pPlayer->drug_aspect = viewingRange * 3;
pPlayer->drug_stat[0] = 2;
}
else
{
pPlayer->drug_aspect = aspect;
}
P_UpdateScreenPal(pPlayer);
}
else if (pPlayer->drug_stat[0] == 3)
{
pPlayer->drug_stat[1]--;
aspect = viewingRange + pPlayer->drug_stat[1] * 5000;
if (aspect < viewingRange)
{
pPlayer->drug_mode = 0;
pPlayer->drug_stat[0] = 0;
pPlayer->drug_stat[2] = 0;
pPlayer->drug_stat[1] = 0;
pPlayer->drug_aspect = viewingRange;
}
else
{
pPlayer->drug_aspect = aspect;
}
P_UpdateScreenPal(pPlayer);
}
else if (pPlayer->drug_stat[0] == 2)
{
if (pPlayer->drug_stat[2] > 30)
{
pPlayer->drug_stat[0] = 1;
}
else
{
pPlayer->drug_stat[2]++;
aspect = pPlayer->drug_stat[2] * 500 + viewingRange * 3;
pPlayer->drug_aspect = aspect;
P_UpdateScreenPal(pPlayer);
}
}
else
{
if (pPlayer->drug_stat[2] < 1)
{
pPlayer->drug_stat[0] = 2;
pPlayer->drug_mode--;
if (pPlayer->drug_mode == 1)
pPlayer->drug_stat[0] = 3;
}
else
{
pPlayer->drug_stat[2]--;
aspect = pPlayer->drug_stat[2] * 500 + viewingRange * 3;
pPlayer->drug_aspect = aspect;
P_UpdateScreenPal(pPlayer);
}
}
pPlayer->drug_timer += TICSPERFRAME / 2;
}
if (!r_usenewaspect)
renderSetAspect(pPlayer->drug_aspect, yxaspect);
else
{
viewingRange = pPlayer->drug_aspect;
yxAspect = tabledivide32_noinline(65536 * ydim * 8, xdim * 5);
renderSetAspect(mulscale16(viewingRange, viewingrange), yxaspect);
}
P_UpdateScreenPal(pPlayer);
}
if (pPlayer->newowner < 0)
{
if (playerNum == myconnectindex && numplayers > 1)
{
vec3_t const camVect = { omypos.x + mulscale16(mypos.x - omypos.x, smoothRatio),
omypos.y + mulscale16(mypos.y - omypos.y, smoothRatio),
omypos.z + mulscale16(mypos.z - omypos.z, smoothRatio) };
CAMERA(pos) = camVect;
CAMERA(q16ang) = omyang
+ mulscale16(((myang + F16(1024) - omyang) & 0x7FFFFFF) - F16(1024), smoothRatio)
+ fix16_from_int(pPlayer->look_ang);
CAMERA(q16horiz) = omyhoriz + omyhorizoff
+ mulscale16((myhoriz + myhorizoff - omyhoriz - omyhorizoff), smoothRatio);
CAMERA(sect) = mycursectnum;
}
else
{
vec3_t const camVect = { pPlayer->opos.x + mulscale16(pPlayer->pos.x - pPlayer->opos.x, smoothRatio),
pPlayer->opos.y + mulscale16(pPlayer->pos.y - pPlayer->opos.y, smoothRatio),
pPlayer->opos.z + mulscale16(pPlayer->pos.z - pPlayer->opos.z, smoothRatio) };
CAMERA(pos) = camVect;
CAMERA(q16ang) = pPlayer->oq16ang
+ mulscale16(((pPlayer->q16ang + F16(1024) - pPlayer->oq16ang) & 0x7FFFFFF) - F16(1024), smoothRatio)
+ fix16_from_int(pPlayer->look_ang);
CAMERA(q16horiz) = pPlayer->oq16horiz + pPlayer->oq16horizoff
+ mulscale16((pPlayer->q16horiz + pPlayer->q16horizoff - pPlayer->oq16horiz - pPlayer->oq16horizoff), smoothRatio);
}
if (cl_viewbob)
{
int zAdd = (pPlayer->opyoff + mulscale16(pPlayer->pyoff-pPlayer->opyoff, smoothRatio));
if (pPlayer->over_shoulder_on)
zAdd >>= 3;
CAMERA(pos.z) += zAdd;
}
if (pPlayer->over_shoulder_on)
{
CAMERA(pos.z) -= 3072;
if (G_DoThirdPerson(pPlayer, &CAMERA(pos), &CAMERA(sect), fix16_to_int(CAMERA(q16ang)), fix16_to_int(CAMERA(q16horiz))) < 0)
{
CAMERA(pos.z) += 3072;
G_DoThirdPerson(pPlayer, &CAMERA(pos), &CAMERA(sect), fix16_to_int(CAMERA(q16ang)), fix16_to_int(CAMERA(q16horiz)));
}
}
}
else
{
vec3_t const camVect = G_GetCameraPosition(pPlayer->newowner, smoothRatio);
// looking through viewscreen
CAMERA(pos) = camVect;
CAMERA(q16ang) = pPlayer->q16ang + fix16_from_int(pPlayer->look_ang);
CAMERA(q16horiz) = fix16_from_int(100 + sprite[pPlayer->newowner].shade);
CAMERA(sect) = sprite[pPlayer->newowner].sectnum;
}
ceilZ = actor[pPlayer->i].ceilingz;
floorZ = actor[pPlayer->i].floorz;
if (g_earthquakeTime > 0 && pPlayer->on_ground == 1)
{
CAMERA(pos.z) += 256 - (((g_earthquakeTime)&1) << 9);
CAMERA(q16ang) += fix16_from_int((2 - ((g_earthquakeTime)&2)) << 2);
}
if (sprite[pPlayer->i].pal == 1)
CAMERA(pos.z) -= (18<<8);
if (pPlayer->newowner < 0 && pPlayer->spritebridge == 0)
{
// NOTE: when shrunk, p->pos.z can be below the floor. This puts the
// camera into the sector again then.
if (CAMERA(pos.z) < (pPlayer->truecz + ZOFFSET6))
CAMERA(pos.z) = ceilZ + ZOFFSET6;
else if (CAMERA(pos.z) > (pPlayer->truefz - ZOFFSET6))
CAMERA(pos.z) = floorZ - ZOFFSET6;
}
while (CAMERA(sect) >= 0) // if, really
{
getzsofslope(CAMERA(sect),CAMERA(pos.x),CAMERA(pos.y),&ceilZ,&floorZ);
#ifdef YAX_ENABLE
if (yax_getbunch(CAMERA(sect), YAX_CEILING) >= 0)
{
if (CAMERA(pos.z) < ceilZ)
{
updatesectorz(CAMERA(pos.x), CAMERA(pos.y), CAMERA(pos.z), &CAMERA(sect));
break; // since CAMERA(sect) might have been updated to -1
// NOTE: fist discovered in WGR2 SVN r134, til' death level 1
// (Lochwood Hollow). A problem REMAINS with Polymost, maybe classic!
}
}
else
#endif
if (CAMERA(pos.z) < ceilZ+ZOFFSET6)
CAMERA(pos.z) = ceilZ+ZOFFSET6;
#ifdef YAX_ENABLE
if (yax_getbunch(CAMERA(sect), YAX_FLOOR) >= 0)
{
if (CAMERA(pos.z) > floorZ)
updatesectorz(CAMERA(pos.x), CAMERA(pos.y), CAMERA(pos.z), &CAMERA(sect));
}
else
#endif
if (CAMERA(pos.z) > floorZ-ZOFFSET6)
CAMERA(pos.z) = floorZ-ZOFFSET6;
break;
}
CAMERA(q16horiz) = fix16_clamp(CAMERA(q16horiz), F16(HORIZ_MIN), F16(HORIZ_MAX));
G_HandleMirror(CAMERA(pos.x), CAMERA(pos.y), CAMERA(pos.z), CAMERA(q16ang), CAMERA(q16horiz), smoothRatio);
#ifdef LEGACY_ROR
if (!RR)
G_SE40(smoothRatio);
#endif
if (RRRA)
G_SE150(CAMERA(pos.x), CAMERA(pos.y), CAMERA(pos.z), CAMERA(q16ang), CAMERA(q16horiz), smoothRatio);
#ifdef POLYMER
if (videoGetRenderMode() == REND_POLYMER)
polymer_setanimatesprites(G_DoSpriteAnimations, CAMERA(pos.x),CAMERA(pos.y),CAMERA(pos.z),fix16_to_int(CAMERA(q16ang)),smoothRatio);
#endif
// for G_PrintCoords
dr_viewingrange = viewingrange;
dr_yxaspect = yxaspect;
#ifdef DEBUG_MIRRORS_ONLY
gotpic[MIRROR>>3] |= (1<<(MIRROR&7));
#else
if (RR && sector[CAMERA(sect)].lotag == 848)
{
yax_preparedrawrooms();
renderDrawRoomsQ16(CAMERA(pos.x),CAMERA(pos.y),CAMERA(pos.z),CAMERA(q16ang),CAMERA(q16horiz),CAMERA(sect));
yax_drawrooms(G_DoSpriteAnimations, CAMERA(sect), 0, smoothRatio);
G_DoSpriteAnimations(CAMERA(pos.x),CAMERA(pos.y),CAMERA(pos.z),fix16_to_int(CAMERA(q16ang)),smoothRatio);
renderDrawMasks();
int geoSector = 0;
for (bsize_t gs = 0; gs < g_geoSectorCnt; gs++)
{
int spriteNum = headspritesect[g_geoSector[gs]];
while (spriteNum != -1)
{
int spriteNext = nextspritesect[spriteNum];
changespritesect(spriteNum, g_geoSectorWarp[gs]);
sprite[spriteNum].x -= g_geoSectorX[gs];
sprite[spriteNum].y -= g_geoSectorY[gs];
setsprite(spriteNum, (vec3_t*)&sprite[spriteNum]);
spriteNum = spriteNext;
}
if (CAMERA(sect) == g_geoSector[gs])
geoSector = gs;
}
CAMERA(pos.x) -= g_geoSectorX[geoSector];
CAMERA(pos.y) -= g_geoSectorY[geoSector];
yax_preparedrawrooms();
renderDrawRoomsQ16(CAMERA(pos.x),CAMERA(pos.y),CAMERA(pos.z),CAMERA(q16ang),CAMERA(q16horiz),g_geoSectorWarp[geoSector]);
yax_drawrooms(G_DoSpriteAnimations, g_geoSectorWarp[geoSector], 0, smoothRatio);
CAMERA(pos.x) += g_geoSectorX[geoSector];
CAMERA(pos.y) += g_geoSectorY[geoSector];
for (bsize_t gs = 0; gs < g_geoSectorCnt; gs++)
{
int spriteNum = headspritesect[g_geoSectorWarp[gs]];
while (spriteNum != -1)
{
int spriteNext = nextspritesect[spriteNum];
changespritesect(spriteNum, g_geoSector[gs]);
sprite[spriteNum].x += g_geoSectorX[gs];
sprite[spriteNum].y += g_geoSectorY[gs];
setsprite(spriteNum, (vec3_t*)&sprite[spriteNum]);
spriteNum = spriteNext;
}
}
G_DoSpriteAnimations(CAMERA(pos.x),CAMERA(pos.y),CAMERA(pos.z),fix16_to_int(CAMERA(q16ang)),smoothRatio);
renderDrawMasks();
for (bsize_t gs = 0; gs < g_geoSectorCnt; gs++)
{
int spriteNum = headspritesect[g_geoSector[gs]];
while (spriteNum != -1)
{
int spriteNext = nextspritesect[spriteNum];
changespritesect(spriteNum, g_geoSectorWarp2[gs]);
sprite[spriteNum].x -= g_geoSectorX2[gs];
sprite[spriteNum].y -= g_geoSectorY2[gs];
setsprite(spriteNum, (vec3_t*)&sprite[spriteNum]);
spriteNum = spriteNext;
}
if (CAMERA(sect) == g_geoSector[gs])
geoSector = gs;
}
CAMERA(pos.x) -= g_geoSectorX2[geoSector];
CAMERA(pos.y) -= g_geoSectorY2[geoSector];
yax_preparedrawrooms();
renderDrawRoomsQ16(CAMERA(pos.x),CAMERA(pos.y),CAMERA(pos.z),CAMERA(q16ang),CAMERA(q16horiz),g_geoSectorWarp2[geoSector]);
yax_drawrooms(G_DoSpriteAnimations, g_geoSectorWarp2[geoSector], 0, smoothRatio);
CAMERA(pos.x) += g_geoSectorX2[geoSector];
CAMERA(pos.y) += g_geoSectorY2[geoSector];
for (bsize_t gs = 0; gs < g_geoSectorCnt; gs++)
{
int spriteNum = headspritesect[g_geoSectorWarp2[gs]];
while (spriteNum != -1)
{
int spriteNext = nextspritesect[spriteNum];
changespritesect(spriteNum, g_geoSector[gs]);
sprite[spriteNum].x += g_geoSectorX2[gs];
sprite[spriteNum].y += g_geoSectorY2[gs];
setsprite(spriteNum, (vec3_t*)&sprite[spriteNum]);
spriteNum = spriteNext;
}
}
G_DoSpriteAnimations(CAMERA(pos.x),CAMERA(pos.y),CAMERA(pos.z),fix16_to_int(CAMERA(q16ang)),smoothRatio);
renderDrawMasks();
}
else
{
yax_preparedrawrooms();
renderDrawRoomsQ16(CAMERA(pos.x),CAMERA(pos.y),CAMERA(pos.z),CAMERA(q16ang),CAMERA(q16horiz),CAMERA(sect));
yax_drawrooms(G_DoSpriteAnimations, CAMERA(sect), 0, smoothRatio);
#ifdef LEGACY_ROR
if (!RR && (unsigned)ror_sprite < MAXSPRITES && drawing_ror == 1) // viewing from bottom
G_OROR_DupeSprites(&sprite[ror_sprite]);
#endif
G_DoSpriteAnimations(CAMERA(pos.x),CAMERA(pos.y),CAMERA(pos.z),fix16_to_int(CAMERA(q16ang)),smoothRatio);
}
#ifdef LEGACY_ROR
drawing_ror = 0;
#endif
renderDrawMasks();
#endif
if (g_screenCapture)
{
g_screenCapture = 0;
tileInvalidate(TILE_SAVESHOT, 0, 255);
//if (videoGetRenderMode() == REND_CLASSIC)
{
renderRestoreTarget();
}
#ifdef USE_OPENGL
//else
// G_ReadGLFrame();
#endif
}
else if (screenTilting)
{
const int16_t tang = (ud.screen_tilting) ? pPlayer->rotscrnang : 0;
if (screenTilting == 2) // tang == 1024
{
videoBeginDrawing();
{
const int32_t height = windowxy2.y-windowxy1.y+1;
const int32_t width = windowxy2.x-windowxy1.x+1;
uint8_t *f = (uint8_t *)(frameplace + ylookup[windowxy1.y]);
int32_t x, y;
for (y=0; y < (height>>1); y++)
swapbufreverse(f + y*bytesperline + windowxy2.x,
f + (height-1-y)*bytesperline + windowxy1.x,
width);
f += (height>>1)*bytesperline + windowxy1.x;
if (height&1)
for (x=0; x<(width>>1); x++)
swapchar(&f[x], &f[width-1-x]);
}
videoEndDrawing();
}
else
{
renderRestoreTarget();
picanm[TILE_TILT].xofs = picanm[TILE_TILT].yofs = 0;
int tiltZoom = (tang&511);
if (tiltZoom > 256)
tiltZoom = 512 - tiltZoom;
tiltZoom = sintable[tiltZoom + 512] * 8 + sintable[tiltZoom] * 5;
tiltZoom >>= tiltcs; // JBF 20030807
rotatesprite_win(160 << 16, 100 << 16, tiltZoom, tang + 512, TILE_TILT, 0, 0, 4 + 2 + 64 + 1024);
}
}
}
G_RestoreInterpolations();
if (!RRRA || !g_fogType)
{
// Totalclock count of last step of p->visibility converging towards
// ud.const_visibility.
static int32_t lastvist;
const int32_t visdif = ud.const_visibility-pPlayer->visibility;
// Check if totalclock was cleared (e.g. restarted game).
if (totalclock < lastvist)
lastvist = 0;
// Every 2nd totalclock increment (each 1/60th second), ...
while (totalclock >= lastvist+2)
{
// ... approximately three-quarter the difference between
// p->visibility and ud.const_visibility.
const int32_t visinc = visdif>>2;
if (klabs(visinc) == 0)
{
pPlayer->visibility = ud.const_visibility;
break;
}
pPlayer->visibility += visinc;
lastvist = (int32_t) totalclock;
}
}
if (r_usenewaspect)
{
newaspect_enable = 0;
renderSetAspect(viewingRange, yxAspect);
}
}
void G_DumpDebugInfo(void)
{
int32_t j,x;
// FILE * fp=fopen("condebug.log","w");
VM_ScriptInfo(insptr, 64);
for (x=0; x<MAXSTATUS; x++)
{
j = headspritestat[x];
while (j >= 0)
{
buildprint("Sprite ", j, " (", TrackerCast(sprite[j].x), ",", TrackerCast(sprite[j].y), ",", TrackerCast(sprite[j].z),
") (picnum: ", TrackerCast(sprite[j].picnum), ")\n");
buildprint("\n");
j = nextspritestat[j];
}
}
}
// if <set_movflag_uncond> is true, set the moveflag unconditionally,
// else only if it equals 0.
static int32_t G_InitActor(int32_t i, int32_t tilenum, int32_t set_movflag_uncond)
{
if (g_tile[tilenum].execPtr)
{
SH(i) = *(g_tile[tilenum].execPtr);
AC_ACTION_ID(actor[i].t_data) = *(g_tile[tilenum].execPtr+1);
AC_MOVE_ID(actor[i].t_data) = *(g_tile[tilenum].execPtr+2);
if (set_movflag_uncond || (*(g_tile[tilenum].execPtr + 3) && SHT(i) == 0)) // AC_MOVFLAGS
SHT(i) = *(g_tile[tilenum].execPtr+3);
return 1;
}
return 0;
}
static actor_t NullActor;
static spriteext_t NullSprExt;
static spritesmooth_t NullSprSmooth;
int32_t A_InsertSprite(int16_t whatsect,int32_t s_x,int32_t s_y,int32_t s_z,int16_t s_pn,int8_t s_s,
uint8_t s_xr,uint8_t s_yr,int16_t s_a,int16_t s_ve,int16_t s_zv,int16_t s_ow,int16_t s_ss)
{
if (RR && s_ow < 0)
return 0;
int32_t i = /*Net_IsRelevantStat(s_ss) ? Net_InsertSprite(whatsect, s_ss) : */insertsprite(whatsect, s_ss);
if (EDUKE32_PREDICT_FALSE((unsigned)i >= MAXSPRITES))
{
G_DumpDebugInfo();
OSD_Printf("Failed spawning pic %d spr from pic %d spr %d at x:%d,y:%d,z:%d,sect:%d\n",
s_pn,s_ow < 0 ? -1 : TrackerCast(sprite[s_ow].picnum),s_ow,s_x,s_y,s_z,whatsect);
G_GameExit("Too many sprites spawned.");
}
uspritetype spr_temp = { s_x, s_y, s_z, 0, s_pn, s_s, 0, 0, 0, s_xr, s_yr, 0,
0, whatsect, s_ss, s_a, s_ow, s_ve, 0, s_zv, 0, 0, 0 };
#ifdef DEBUGGINGAIDS
g_spriteStat.numins++;
#endif
spritetype *s = &sprite[i];
*s = *(spritetype *)&spr_temp;
actor[i] = NullActor;
actor[i].bpos = *(vec3_t *)s;
if ((unsigned)s_ow < MAXSPRITES)
{
actor[i].picnum = sprite[s_ow].picnum;
actor[i].floorz = actor[s_ow].floorz;
actor[i].ceilingz = actor[s_ow].ceilingz;
}
actor[i].actorstayput = actor[i].extra = -1;
#ifdef POLYMER
actor[i].lightId = -1;
#endif
actor[i].owner = s_ow;
G_InitActor(i, s_pn, 1);
spriteext[i] = NullSprExt;
spritesmooth[i] = NullSprSmooth;
return i;
}
#ifdef YAX_ENABLE
void Yax_SetBunchZs(int32_t sectnum, int32_t cf, int32_t daz)
{
int32_t i, bunchnum = yax_getbunch(sectnum, cf);
if (bunchnum < 0 || bunchnum >= numyaxbunches)
return;
for (SECTORS_OF_BUNCH(bunchnum, YAX_CEILING, i))
SECTORFLD(i,z, YAX_CEILING) = daz;
for (SECTORS_OF_BUNCH(bunchnum, YAX_FLOOR, i))
SECTORFLD(i,z, YAX_FLOOR) = daz;
}
static void Yax_SetBunchInterpolation(int32_t sectnum, int32_t cf)
{
int32_t i, bunchnum = yax_getbunch(sectnum, cf);
if (bunchnum < 0 || bunchnum >= numyaxbunches)
return;
for (SECTORS_OF_BUNCH(bunchnum, YAX_CEILING, i))
G_SetInterpolation(&sector[i].ceilingz);
for (SECTORS_OF_BUNCH(bunchnum, YAX_FLOOR, i))
G_SetInterpolation(&sector[i].floorz);
}
#else
# define Yax_SetBunchInterpolation(sectnum, cf)
#endif
// A_Spawn has two forms with arguments having different meaning:
//
// 1. spriteNum>=0: Spawn from parent sprite <spriteNum> with picnum <tileNum>
// 2. spriteNum<0: Spawn from already *existing* sprite <tileNum>
int A_Spawn(int spriteNum, int tileNum)
{
int newSprite;
spritetype *pSprite;
actor_t * pActor;
int sectNum;
if (spriteNum >= 0)
{
// spawn from parent sprite <j>
newSprite = A_InsertSprite(sprite[spriteNum].sectnum,sprite[spriteNum].x,sprite[spriteNum].y,sprite[spriteNum].z,
tileNum,0,0,0,0,0,0,spriteNum,0);
actor[newSprite].picnum = sprite[spriteNum].picnum;
}
else
{
// spawn from already existing sprite <pn>
newSprite = tileNum;
spritetype *const pSprite = &sprite[newSprite];
actor_t *const pActor = &actor[newSprite];
Bmemset(&actor[newSprite], 0, sizeof(actor_t));
Bmemcpy(&pActor->bpos, &sprite[newSprite], sizeof(vec3_t));
pActor->picnum = pSprite->picnum;
if (pSprite->picnum == SECTOREFFECTOR && pSprite->lotag == 50)
pActor->picnum = pSprite->owner;
pSprite->owner = pActor->owner = newSprite;
pActor->floorz = sector[pSprite->sectnum].floorz;
pActor->ceilingz = sector[pSprite->sectnum].ceilingz;
pActor->actorstayput = pActor->extra = -1;
#ifdef POLYMER
pActor->lightId = -1;
#endif
if ((pSprite->cstat & 48)
&& (RR || (pSprite->picnum != SPEAKER
&& pSprite->picnum != LETTER
&& pSprite->picnum != DUCK
&& pSprite->picnum != TARGET
&& pSprite->picnum != TRIPBOMB
&& pSprite->picnum != VIEWSCREEN
&& pSprite->picnum != VIEWSCREEN2))
&& (!(pSprite->picnum >= CRACK1 && pSprite->picnum <= CRACK4)))
{
if (pSprite->shade == 127)
goto SPAWN_END;
if (A_CheckSwitchTile(newSprite) && (pSprite->cstat & 16))
{
if (pSprite->pal && pSprite->picnum != ACCESSSWITCH && pSprite->picnum != ACCESSSWITCH2)
{
if (((!g_netServer && ud.multimode < 2)) || ((g_netServer || ud.multimode > 1) && !GTFLAGS(GAMETYPE_DMSWITCHES)))
{
pSprite->xrepeat = pSprite->yrepeat = 0;
pSprite->lotag = pSprite->hitag = 0;
pSprite->cstat = 32768;
goto SPAWN_END;
}
}
pSprite->cstat |= 257;
if (pSprite->pal && pSprite->picnum != ACCESSSWITCH && pSprite->picnum != ACCESSSWITCH2)
pSprite->pal = 0;
goto SPAWN_END;
}
if (pSprite->hitag)
{
changespritestat(newSprite, STAT_FALLER);
pSprite->cstat |= 257;
pSprite->extra = g_impactDamage;
goto SPAWN_END;
}
}
if (pSprite->cstat & 1)
pSprite->cstat |= 256;
if (!G_InitActor(newSprite, pSprite->picnum, 0))
T2(newSprite) = T5(newSprite) = 0; // AC_MOVE_ID, AC_ACTION_ID
}
pSprite = &sprite[newSprite];
pActor = &actor[newSprite];
sectNum = pSprite->sectnum;
//some special cases that can't be handled through the dynamictostatic system.
if (pSprite->picnum >= CAMERA1 && pSprite->picnum <= CAMERA1 + 4)
pSprite->picnum = CAMERA1;
else if (pSprite->picnum >= BOLT1 && pSprite->picnum <= BOLT1 + 3)
pSprite->picnum = BOLT1;
else if (!RR && pSprite->picnum >= SIDEBOLT1 && pSprite->picnum <= SIDEBOLT1 + 3)
pSprite->picnum = SIDEBOLT1;
if (RRRA && pSprite->picnum == PIG+11)
{
pSprite->xrepeat = 16;
pSprite->yrepeat = 16;
pSprite->clipdist = 0;
pSprite->extra = 0;
pSprite->cstat = 0;
changespritestat(newSprite, 121);
}
else
switch (DYNAMICTILEMAP(pSprite->picnum))
{
default:
default_case:
if (G_HaveActor(pSprite->picnum))
{
if (spriteNum == -1 && pSprite->lotag > ud.player_skill)
{
pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
break;
}
// Init the size
if (pSprite->xrepeat == 0 || pSprite->yrepeat == 0)
pSprite->xrepeat = pSprite->yrepeat = 1;
if (A_CheckSpriteFlags(newSprite, SFLAG_BADGUY))
{
if (ud.monsters_off == 1)
{
pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
break;
}
A_Fall(newSprite);
if (A_CheckSpriteFlags(newSprite, SFLAG_BADGUYSTAYPUT))
pActor->actorstayput = pSprite->sectnum;
if (!RR || A_CheckSpriteFlags(newSprite, SFLAG_KILLCOUNT))
g_player[myconnectindex].ps->max_actors_killed++;
pSprite->clipdist = 80;
if (spriteNum >= 0)
{
if (sprite[spriteNum].picnum == RESPAWN)
pActor->tempang = sprite[newSprite].pal = sprite[spriteNum].pal;
A_PlayAlertSound(newSprite);
changespritestat(newSprite, STAT_ACTOR);
}
else
changespritestat(newSprite, STAT_ZOMBIEACTOR);
}
else
{
pSprite->clipdist = 40;
pSprite->owner = newSprite;
changespritestat(newSprite, STAT_ACTOR);
}
pActor->timetosleep = 0;
if (spriteNum >= 0)
pSprite->ang = sprite[spriteNum].ang;
}
break;
case FOF__STATIC:
if (RR) goto default_case;
pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
break;
case RRTILE280__STATICRR:
case RRTILE281__STATICRR:
case RRTILE282__STATICRR:
case RRTILE283__STATICRR:
case RRTILE2025__STATICRR:
case RRTILE2026__STATICRR:
case RRTILE2027__STATICRR:
case RRTILE2028__STATICRR:
pSprite->cstat = 0;
pSprite->cstat |= 32768;
pSprite->xrepeat = 0;
pSprite->yrepeat = 0;
pSprite->clipdist = 0;
pSprite->extra = 0;
changespritestat(newSprite, 105);
break;
case RRTILE3410__STATICRR:
pSprite->extra = 0;
changespritestat(newSprite, 107);
break;
case RRTILE8450__STATICRR:
if (!RRRA) goto default_case;
pSprite->xrepeat = 64;
pSprite->yrepeat = 64;
pSprite->extra = pSprite->lotag;
pSprite->cstat |= 257;
changespritestat(newSprite, 116);
break;
case RRTILE8487__STATICRR:
case RRTILE8489__STATICRR:
if (!RRRA) goto default_case;
pSprite->xrepeat = 32;
pSprite->yrepeat = 32;
pSprite->extra = 0;
pSprite->cstat |= 257;
pSprite->hitag = 0;
changespritestat(newSprite, 117);
break;
case RRTILE7424__STATICRR:
if (!RRRA) goto default_case;
pSprite->extra = 0;
pSprite->xrepeat = 0;
pSprite->yrepeat = 0;
changespritestat(newSprite, 11);
break;
case RRTILE7936__STATICRR:
if (!RRRA) goto default_case;
pSprite->xrepeat = 0;
pSprite->yrepeat = 0;
G_SetFog(2);
g_fogType = 1;
break;
case RRTILE6144__STATICRR:
if (!RRRA) goto default_case;
pSprite->xrepeat = 0;
pSprite->yrepeat = 0;
for (bssize_t TRAVERSE_CONNECT(playerNum))
g_player[playerNum].ps->sea_sick_stat = 1;
break;
case RRTILE8448__STATICRR:
if (!RRRA) goto default_case;
pSprite->lotag = 1;
pSprite->clipdist = 0;
break;
case RRTILE8099__STATICRR:
if (!RRRA) goto default_case;
pSprite->lotag = 5;
pSprite->clipdist = 0;
changespritestat(newSprite, 123);
break;
case RRTILE8704__STATICRR:
if (!RRRA) goto default_case;
pSprite->lotag = 1;
pSprite->clipdist = 0;
break;
case RRTILE8192__STATICRR:
if (!RRRA) goto default_case;
pSprite->xrepeat = 0;
pSprite->yrepeat = 0;
g_ufoSpawnMinion = 1;
break;
case RRTILE8193__STATICRR:
if (!RRRA) goto default_case;
pSprite->xrepeat = 0;
pSprite->yrepeat = 0;
g_pistonSound = 1;
break;
case RRTILE8165__STATICRR:
if (!RRRA) goto default_case;
pSprite->lotag = 1;
pSprite->clipdist = 0;
pSprite->owner = newSprite;
pSprite->extra = 0;
changespritestat(newSprite, 115);
break;
case RRTILE8593__STATICRR:
if (!RRRA) goto default_case;
pSprite->lotag = 1;
pSprite->clipdist = 0;
pSprite->owner = newSprite;
pSprite->extra = 0;
changespritestat(newSprite, 122);
break;
//#endif
case RRTILE285__STATICRR:
case RRTILE286__STATICRR:
case RRTILE287__STATICRR:
case RRTILE288__STATICRR:
case RRTILE289__STATICRR:
case RRTILE290__STATICRR:
case RRTILE291__STATICRR:
case RRTILE292__STATICRR:
case RRTILE293__STATICRR:
pSprite->cstat = 0;
pSprite->cstat |= 32768;
pSprite->xrepeat = 0;
pSprite->yrepeat = 0;
pSprite->clipdist = 0;
pSprite->lotag = 0;
changespritestat(newSprite, 106);
break;
case WATERSPLASH2__STATIC:
case MUD__STATICRR:
if (spriteNum >= 0)
{
setsprite(newSprite, (vec3_t *)&sprite[spriteNum]);
pSprite->xrepeat = pSprite->yrepeat = 8+(krand2()&7);
}
else pSprite->xrepeat = pSprite->yrepeat = 16+(krand2()&15);
pSprite->shade = -16;
pSprite->cstat |= 128;
if (spriteNum >= 0)
{
if (sector[sprite[spriteNum].sectnum].lotag == ST_2_UNDERWATER)
{
pSprite->z = getceilzofslope(pSprite->sectnum, pSprite->x, pSprite->y) + (16 << 8);
pSprite->cstat |= 8;
}
else if (sector[sprite[spriteNum].sectnum].lotag == ST_1_ABOVE_WATER)
pSprite->z = getflorzofslope(pSprite->sectnum, pSprite->x, pSprite->y);
}
if (sector[sectNum].floorpicnum == FLOORSLIME || sector[sectNum].ceilingpicnum == FLOORSLIME)
pSprite->pal = 7;
fallthrough__;
case NEON1__STATIC:
case NEON2__STATIC:
case NEON3__STATIC:
case NEON4__STATIC:
case NEON5__STATIC:
case NEON6__STATIC:
case DOMELITE__STATIC:
if (pSprite->picnum != WATERSPLASH2)
pSprite->cstat |= 257;
fallthrough__;
case NUKEBUTTON__STATIC:
if (RR && pSprite->picnum == NUKEBUTTON)
goto default_case;
if (pSprite->picnum == DOMELITE)
pSprite->cstat |= 257;
fallthrough__;
case JIBS1__STATIC:
case JIBS2__STATIC:
case JIBS3__STATIC:
case JIBS4__STATIC:
case JIBS5__STATIC:
case JIBS6__STATIC:
case DUKETORSO__STATIC:
case DUKEGUN__STATIC:
case DUKELEG__STATIC:
if (RR && pSprite->picnum == JIBS6)
{
pSprite->xrepeat >>= 1;
pSprite->yrepeat >>= 1;
}
changespritestat(newSprite, STAT_MISC);
break;
case HEADJIB1__STATIC:
case ARMJIB1__STATIC:
case LEGJIB1__STATIC:
case LIZMANHEAD1__STATIC:
case LIZMANARM1__STATIC:
case LIZMANLEG1__STATIC:
if (RR) goto default_case;
changespritestat(newSprite, STAT_MISC);
break;
case RRTILE2460__STATICRR:
case RRTILE2465__STATICRR:
case BIKEJIBA__STATICRR:
case BIKEJIBB__STATICRR:
case BIKEJIBC__STATICRR:
case BIKERJIBA__STATICRR:
case BIKERJIBB__STATICRR:
case BIKERJIBC__STATICRR:
case BIKERJIBD__STATICRR:
case CHEERJIBA__STATICRR:
case CHEERJIBB__STATICRR:
case CHEERJIBC__STATICRR:
case CHEERJIBD__STATICRR:
case FBOATJIBA__STATICRR:
case FBOATJIBB__STATICRR:
case RABBITJIBA__STATICRR:
case RABBITJIBB__STATICRR:
case RABBITJIBC__STATICRR:
case MAMAJIBA__STATICRR:
case MAMAJIBB__STATICRR:
if (!RRRA) goto default_case;
if (pSprite->picnum == RABBITJIBA)
{
pSprite->xrepeat = 18;
pSprite->yrepeat = 18;
}
else if (pSprite->picnum == RABBITJIBB)
{
pSprite->xrepeat = 36;
pSprite->yrepeat = 36;
}
else if (pSprite->picnum == RABBITJIBC)
{
pSprite->xrepeat = 54;
pSprite->yrepeat = 54;
}
fallthrough__;
case BILLYJIBA__STATICRR:
case BILLYJIBB__STATICRR:
case HULKJIBA__STATICRR:
case HULKJIBB__STATICRR:
case HULKJIBC__STATICRR:
case MINJIBA__STATICRR:
case MINJIBB__STATICRR:
case MINJIBC__STATICRR:
case COOTJIBA__STATICRR:
case COOTJIBB__STATICRR:
case COOTJIBC__STATICRR:
changespritestat(newSprite, STAT_MISC);
break;
case TONGUE__STATIC:
if (spriteNum >= 0)
pSprite->ang = sprite[spriteNum].ang;
pSprite->z -= 38<<8;
pSprite->zvel = 256-(krand2()&511);
pSprite->xvel = 64-(krand2()&127);
changespritestat(newSprite, STAT_PROJECTILE);
break;
case NATURALLIGHTNING__STATIC:
if (RR) goto default_case;
pSprite->cstat &= ~257;
pSprite->cstat |= 32768;
break;
case TRANSPORTERSTAR__STATIC:
case TRANSPORTERBEAM__STATIC:
if (spriteNum == -1) break;
if (pSprite->picnum == TRANSPORTERBEAM)
{
pSprite->xrepeat = 31;
pSprite->yrepeat = 1;
pSprite->z = sector[sprite[spriteNum].sectnum].floorz-PHEIGHT;
}
else
{
if (sprite[spriteNum].statnum == STAT_PROJECTILE)
pSprite->xrepeat = pSprite->yrepeat = 8;
else
{
pSprite->xrepeat = 48;
pSprite->yrepeat = 64;
if (sprite[spriteNum].statnum == STAT_PLAYER || A_CheckEnemySprite(&sprite[spriteNum]))
pSprite->z -= ZOFFSET5;
}
}
pSprite->shade = -127;
pSprite->cstat = 128|2;
pSprite->ang = sprite[spriteNum].ang;
pSprite->xvel = 128;
changespritestat(newSprite, STAT_MISC);
A_SetSprite(newSprite,CLIPMASK0);
setsprite(newSprite,(vec3_t *)pSprite);
break;
case FRAMEEFFECT1__STATIC:
if (spriteNum >= 0)
{
pSprite->xrepeat = sprite[spriteNum].xrepeat;
pSprite->yrepeat = sprite[spriteNum].yrepeat;
if (RR && sprite[spriteNum].picnum == APLAYER)
T2(newSprite) = SMALLSMOKE;
else
T2(newSprite) = sprite[spriteNum].picnum;
}
else pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
break;
case LASERLINE__STATIC:
if (RR) goto default_case;
pSprite->yrepeat = 6;
pSprite->xrepeat = 32;
if (g_tripbombLaserMode == 1)
pSprite->cstat = 16 + 2;
else if (g_tripbombLaserMode == 0 || g_tripbombLaserMode == 2)
pSprite->cstat = 16;
else
{
pSprite->xrepeat = 0;
pSprite->yrepeat = 0;
}
if (spriteNum >= 0) pSprite->ang = actor[spriteNum].t_data[5]+512;
changespritestat(newSprite, STAT_MISC);
break;
case FORCESPHERE__STATIC:
if (spriteNum == -1)
{
pSprite->cstat = 32768;
changespritestat(newSprite, STAT_ZOMBIEACTOR);
}
else
{
pSprite->xrepeat = pSprite->yrepeat = 1;
changespritestat(newSprite, STAT_MISC);
}
break;
case BLOOD__STATIC:
pSprite->xrepeat = pSprite->yrepeat = RR ? 4 : 16;
pSprite->z -= (26<<8);
if (!RR && spriteNum >= 0 && sprite[spriteNum].pal == 6)
pSprite->pal = 6;
changespritestat(newSprite, STAT_MISC);
break;
case BLOODPOOL__STATIC:
case PUKE__STATIC:
{
if (RR && pSprite->picnum == PUKE) goto default_case;
int16_t pukeSect = pSprite->sectnum;
updatesector(pSprite->x + 108, pSprite->y + 108, &pukeSect);
if (pukeSect >= 0 && sector[pukeSect].floorz == sector[pSprite->sectnum].floorz)
{
updatesector(pSprite->x - 108, pSprite->y - 108, &pukeSect);
if (pukeSect >= 0 && sector[pukeSect].floorz == sector[pSprite->sectnum].floorz)
{
updatesector(pSprite->x + 108, pSprite->y - 108, &pukeSect);
if (pukeSect >= 0 && sector[pukeSect].floorz == sector[pSprite->sectnum].floorz)
{
updatesector(pSprite->x - 108, pSprite->y + 108, &pukeSect);
if (pukeSect >= 0 && sector[pukeSect].floorz != sector[pSprite->sectnum].floorz)
goto zero_puke;
}
else goto zero_puke;
}
else goto zero_puke;
}
else
{
zero_puke:
pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
break;
}
if (sector[sectNum].lotag == ST_1_ABOVE_WATER)
{
changespritestat(newSprite, STAT_MISC);
break;
}
if (spriteNum >= 0 && (RR || pSprite->picnum != PUKE))
{
if (sprite[spriteNum].pal == 1)
pSprite->pal = 1;
else if (sprite[spriteNum].pal != 6 && sprite[spriteNum].picnum != NUKEBARREL && sprite[spriteNum].picnum != TIRE)
pSprite->pal = (!RR && sprite[spriteNum].picnum == FECES) ? 7 : 2; // Brown or red
else
pSprite->pal = 0; // green
if (sprite[spriteNum].picnum == TIRE)
pSprite->shade = 127;
}
pSprite->cstat |= 32;
if (RR) goto rrbloodpool_fallthrough;
fallthrough__;
}
case FECES__STATIC:
if (RR) goto default_case;
if (spriteNum >= 0)
pSprite->xrepeat = pSprite->yrepeat = 1;
changespritestat(newSprite, STAT_MISC);
break;
case BLOODSPLAT1__STATIC:
case BLOODSPLAT2__STATIC:
case BLOODSPLAT3__STATIC:
case BLOODSPLAT4__STATIC:
rrbloodpool_fallthrough:
pSprite->cstat |= 16;
pSprite->xrepeat = 7 + (krand2() & 7);
pSprite->yrepeat = 7 + (krand2() & 7);
pSprite->z -= ZOFFSET2;
if (pSprite->picnum == BLOODPOOL)
pSprite->cstat |= 32768;
if (spriteNum >= 0 && sprite[spriteNum].pal == 6)
pSprite->pal = 6;
A_AddToDeleteQueue(newSprite);
changespritestat(newSprite, STAT_MISC);
break;
case TRIPBOMB__STATIC:
if (RR) goto default_case;
if (pSprite->lotag > ud.player_skill)
{
pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
break;
}
pSprite->xrepeat = 4;
pSprite->yrepeat = 5;
pSprite->hitag = newSprite;
pSprite->owner = pSprite->hitag;
pSprite->xvel = 16;
A_SetSprite(newSprite, CLIPMASK0);
pActor->t_data[0] = 17;
pActor->t_data[2] = 0;
pActor->t_data[5] = pSprite->ang;
changespritestat(newSprite, STAT_ZOMBIEACTOR);
break;
case SPACEMARINE__STATIC:
if (RR) goto default_case;
pSprite->extra = 20;
pSprite->cstat |= 257;
changespritestat(newSprite, STAT_ZOMBIEACTOR);
break;
case PANNEL1__STATIC:
case PANNEL2__STATIC:
case OCEANSPRITE1__STATIC:
case OCEANSPRITE2__STATIC:
case OCEANSPRITE3__STATIC:
case OCEANSPRITE5__STATIC:
case MONK__STATIC:
case INDY__STATIC:
case LUKE__STATIC:
case JURYGUY__STATIC:
case HANGLIGHT__STATIC:
case FETUS__STATIC:
case FETUSBROKE__STATIC:
case TRIPODCAMERA__STATIC:
if (RR) goto default_case;
fallthrough__;
case HYDRENT__STATIC:
case SATELITE__STATIC:
case FUELPOD__STATIC:
case SOLARPANNEL__STATIC:
case ANTENNA__STATIC:
case CHAIR1__STATIC:
case CHAIR2__STATIC:
case CHAIR3__STATIC:
case BOTTLE1__STATIC:
case BOTTLE2__STATIC:
case BOTTLE3__STATIC:
case BOTTLE4__STATIC:
case BOTTLE5__STATIC:
case BOTTLE6__STATIC:
case BOTTLE7__STATIC:
case BOTTLE8__STATIC:
case BOTTLE10__STATIC:
case BOTTLE11__STATIC:
case BOTTLE12__STATIC:
case BOTTLE13__STATIC:
case BOTTLE14__STATIC:
case BOTTLE15__STATIC:
case BOTTLE16__STATIC:
case BOTTLE17__STATIC:
case BOTTLE18__STATIC:
case BOTTLE19__STATIC:
case SCALE__STATIC:
case VACUUM__STATIC:
case CACTUS__STATIC:
case CACTUSBROKE__STATIC:
case CAMERALIGHT__STATIC:
case MOVIECAMERA__STATIC:
case IVUNIT__STATIC:
case POT1__STATIC:
case POT2__STATIC:
case POT3__STATIC:
case SUSHIPLATE1__STATIC:
case SUSHIPLATE2__STATIC:
case SUSHIPLATE3__STATIC:
case SUSHIPLATE4__STATIC:
case SUSHIPLATE5__STATIC:
case WAITTOBESEATED__STATIC:
case VASE__STATIC:
case PIPE1__STATIC:
case PIPE2__STATIC:
case PIPE3__STATIC:
case PIPE4__STATIC:
case PIPE5__STATIC:
case PIPE6__STATIC:
case GRATE1__STATIC:
case FANSPRITE__STATIC:
pSprite->clipdist = 32;
pSprite->cstat |= 257;
fallthrough__;
case OCEANSPRITE4__STATIC:
if (RR && pSprite->picnum == OCEANSPRITE4) goto default_case;
changespritestat(newSprite, STAT_DEFAULT);
break;
case FEMMAG1__STATIC:
case FEMMAG2__STATIC:
pSprite->cstat &= ~257;
changespritestat(newSprite, STAT_DEFAULT);
break;
case DUKETAG__STATIC:
case SIGN1__STATIC:
case SIGN2__STATIC:
if (RR) goto default_case;
if ((!g_netServer && ud.multimode < 2) && pSprite->pal)
{
pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
}
else pSprite->pal = 0;
break;
case MASKWALL1__STATIC:
case MASKWALL2__STATIC:
case MASKWALL3__STATIC:
case MASKWALL4__STATIC:
case MASKWALL5__STATIC:
case MASKWALL6__STATIC:
case MASKWALL8__STATIC:
case MASKWALL9__STATIC:
case MASKWALL10__STATIC:
case MASKWALL11__STATIC:
case MASKWALL12__STATIC:
case MASKWALL13__STATIC:
case MASKWALL14__STATIC:
case MASKWALL15__STATIC:
if (RR) goto default_case;
fallthrough__;
case MASKWALL7__STATIC:
{
int const j = pSprite->cstat & SPAWN_PROTECT_CSTAT_MASK;
pSprite->cstat = j | CSTAT_SPRITE_BLOCK;
changespritestat(newSprite, STAT_DEFAULT);
break;
}
case FOOTPRINTS__STATIC:
case FOOTPRINTS2__STATIC:
case FOOTPRINTS3__STATIC:
case FOOTPRINTS4__STATIC:
if (spriteNum >= 0)
{
int16_t footSect = pSprite->sectnum;
updatesector(pSprite->x + 84, pSprite->y + 84, &footSect);
if (footSect >= 0 && sector[footSect].floorz == sector[pSprite->sectnum].floorz)
{
updatesector(pSprite->x - 84, pSprite->y - 84, &footSect);
if (footSect >= 0 && sector[footSect].floorz == sector[pSprite->sectnum].floorz)
{
updatesector(pSprite->x + 84, pSprite->y - 84, &footSect);
if (footSect >= 0 && sector[footSect].floorz == sector[pSprite->sectnum].floorz)
{
updatesector(pSprite->x - 84, pSprite->y + 84, &footSect);
if (footSect >= 0 && sector[footSect].floorz != sector[pSprite->sectnum].floorz)
{
pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
break;
}
}
else goto zero_footprint;
}
else goto zero_footprint;
}
else
{
zero_footprint:
pSprite->xrepeat = pSprite->yrepeat = 0;
break;
}
pSprite->cstat = 32 + ((g_player[P_Get(spriteNum)].ps->footprintcount & 1) << 2);
pSprite->ang = sprite[spriteNum].ang;
}
pSprite->z = sector[sectNum].floorz;
if (sector[sectNum].lotag != ST_1_ABOVE_WATER && sector[sectNum].lotag != ST_2_UNDERWATER)
pSprite->xrepeat = pSprite->yrepeat = 32;
A_AddToDeleteQueue(newSprite);
changespritestat(newSprite, STAT_MISC);
break;
case PODFEM1__STATIC:
if (RR) goto default_case;
pSprite->extra <<= 1;
fallthrough__;
case FEM1__STATIC:
case FEM2__STATIC:
case FEM3__STATIC:
case FEM4__STATIC:
case FEM5__STATIC:
case FEM6__STATIC:
case FEM7__STATIC:
case FEM8__STATIC:
case FEM9__STATIC:
if (RR) goto default_case;
fallthrough__;
case FEM10__STATIC:
case NAKED1__STATIC:
case STATUE__STATIC:
case TOUGHGAL__STATIC:
pSprite->yvel = pSprite->hitag;
pSprite->hitag = -1;
fallthrough__;
case BLOODYPOLE__STATIC:
if (RR && pSprite->picnum == BLOODYPOLE) goto default_case;
pSprite->cstat |= 257;
pSprite->clipdist = 32;
changespritestat(newSprite, STAT_ZOMBIEACTOR);
break;
case QUEBALL__STATIC:
case STRIPEBALL__STATIC:
pSprite->cstat = 256;
pSprite->clipdist = 8;
changespritestat(newSprite, STAT_ZOMBIEACTOR);
break;
case BOWLINGBALL__STATICRR:
pSprite->cstat = 256;
pSprite->clipdist = 64;
pSprite->xrepeat = 11;
pSprite->yrepeat = 9;
changespritestat(newSprite, 2);
break;
case HENSTAND__STATICRR:
pSprite->cstat = 257;
pSprite->clipdist = 48;
pSprite->xrepeat = 21;
pSprite->yrepeat = 15;
changespritestat(newSprite, 2);
break;
case RRTILE295__STATICRR:
pSprite->cstat |= 32768;
changespritestat(newSprite, 107);
break;
case RRTILE296__STATICRR:
case RRTILE297__STATICRR:
pSprite->xrepeat = 64;
pSprite->yrepeat = 64;
pSprite->clipdist = 64;
changespritestat(newSprite, 108);
break;
case RRTILE3190__STATICRR:
case RRTILE3191__STATICRR:
case RRTILE3192__STATICRR:
pSprite->cstat = 257;
pSprite->clipdist = 8;
pSprite->xrepeat = 32;
pSprite->yrepeat = 26;
pSprite->xvel = 32;
changespritestat(newSprite, 1);
break;
case RRTILE3120__STATICRR:
pSprite->cstat = 257;
pSprite->clipdist = 8;
pSprite->xrepeat = 12;
pSprite->yrepeat = 10;
pSprite->xvel = 32;
changespritestat(newSprite, 1);
break;
case RRTILE3122__STATICRR:
pSprite->cstat = 257;
pSprite->clipdist = 2;
pSprite->xrepeat = 8;
pSprite->yrepeat = 6;
pSprite->xvel = 16;
changespritestat(newSprite, 1);
break;
case RRTILE3123__STATICRR:
pSprite->cstat = 257;
pSprite->clipdist = 8;
pSprite->xrepeat = 13;
pSprite->yrepeat = 13;
pSprite->xvel = 16;
changespritestat(newSprite, 1);
break;
case RRTILE3124__STATICRR:
pSprite->cstat = 257;
pSprite->clipdist = 8;
pSprite->xrepeat = 17;
pSprite->yrepeat = 12;
pSprite->xvel = 32;
changespritestat(newSprite, 1);
break;
case RRTILE3132__STATICRR:
pSprite->cstat = 257;
pSprite->clipdist = 8;
pSprite->xrepeat = 13;
pSprite->yrepeat = 10;
pSprite->xvel = 0;
changespritestat(newSprite, 1);
break;
case RRTILE3440__STATICRR:
pSprite->cstat = 257;
pSprite->clipdist = 48;
pSprite->xrepeat = 23;
pSprite->yrepeat = 23;
changespritestat(newSprite, 2);
break;
case DUKELYINGDEAD__STATIC:
if (spriteNum >= 0 && sprite[spriteNum].picnum == APLAYER)
{
pSprite->xrepeat = sprite[spriteNum].xrepeat;
pSprite->yrepeat = sprite[spriteNum].yrepeat;
pSprite->shade = sprite[spriteNum].shade;
pSprite->pal = g_player[P_Get(spriteNum)].ps->palookup;
}
fallthrough__;
case DUKECAR__STATIC:
case HELECOPT__STATIC:
// if(sp->picnum == HELECOPT || sp->picnum == DUKECAR) sp->xvel = 1024;
if (RR && (pSprite->picnum == DUKECAR || pSprite->picnum == HELECOPT)) goto default_case;
pSprite->cstat = 0;
pSprite->extra = 1;
pSprite->xvel = 292;
pSprite->zvel = 360;
fallthrough__;
case BLIMP__STATIC:
if (RR && pSprite->picnum == BLIMP) goto default_case;
pSprite->cstat |= 257;
pSprite->clipdist = 128;
changespritestat(newSprite, STAT_ACTOR);
break;
case RESPAWNMARKERRED__STATIC:
pSprite->xrepeat = pSprite->yrepeat = RR ? 8 : 24;
if (spriteNum >= 0)
pSprite->z = actor[spriteNum].floorz; // -(1<<4);
changespritestat(newSprite, STAT_ACTOR);
break;
case MIKE__STATIC:
pSprite->yvel = pSprite->hitag;
pSprite->hitag = 0;
changespritestat(newSprite, STAT_ACTOR);
break;
case WEATHERWARN__STATIC:
if (RR) goto default_case;
changespritestat(newSprite, STAT_ACTOR);
break;
case SPOTLITE__STATIC:
T1(newSprite) = pSprite->x;
T2(newSprite) = pSprite->y;
break;
case BULLETHOLE__STATIC:
pSprite->xrepeat = 3;
pSprite->yrepeat = 3;
pSprite->cstat = 16 + (krand2() & 12);
A_AddToDeleteQueue(newSprite);
changespritestat(newSprite, STAT_MISC);
break;
case MONEY__STATIC:
case MAIL__STATIC:
case PAPER__STATIC:
if (RR && (pSprite->picnum == MAIL || pSprite->picnum == PAPER)) goto default_case;
pActor->t_data[0] = krand2() & 2047;
pSprite->cstat = krand2() & 12;
pSprite->xrepeat = 8;
pSprite->yrepeat = 8;
pSprite->ang = krand2() & 2047;
changespritestat(newSprite, STAT_MISC);
break;
case VIEWSCREEN__STATIC:
case VIEWSCREEN2__STATIC:
if (RR) goto default_case;
pSprite->owner = newSprite;
pSprite->lotag = pSprite->extra = 1;
changespritestat(newSprite, STAT_STANDABLE);
break;
case SHELL__STATIC: //From the player
case SHOTGUNSHELL__STATIC:
if (spriteNum >= 0)
{
int shellAng;
if (sprite[spriteNum].picnum == APLAYER)
{
int const playerNum = P_Get(spriteNum);
const DukePlayer_t *const pPlayer = g_player[playerNum].ps;
shellAng = fix16_to_int(pPlayer->q16ang) - (krand2() & 63) + 8; // Fine tune
T1(newSprite) = krand2() & 1;
pSprite->z = (3 << 8) + pPlayer->pyoff + pPlayer->pos.z - (fix16_to_int((pPlayer->q16horizoff + pPlayer->q16horiz - F16(100))) << 4);
if (pSprite->picnum == SHOTGUNSHELL)
pSprite->z += (3 << 8);
pSprite->zvel = -(krand2() & 255);
}
else
{
shellAng = pSprite->ang;
pSprite->z = sprite[spriteNum].z - PHEIGHT + (RR ? (7 << 8) : (3 << 8));
}
pSprite->x = sprite[spriteNum].x + (sintable[(shellAng + 512) & 2047] >> 7);
pSprite->y = sprite[spriteNum].y + (sintable[shellAng & 2047] >> 7);
pSprite->shade = -8;
if (NAM)
{
pSprite->ang = shellAng + 512;
pSprite->xvel = 30;
}
else
{
pSprite->ang = shellAng - 512;
pSprite->xvel = 20;
}
if (RR && pSprite->picnum == SHELL)
pSprite->xrepeat = pSprite->yrepeat = 2;
else
pSprite->xrepeat = pSprite->yrepeat = 4;
changespritestat(newSprite, STAT_MISC);
}
break;
case RESPAWN__STATIC:
pSprite->extra = 66-13;
fallthrough__;
case MUSICANDSFX__STATIC:
if ((!g_netServer && ud.multimode < 2) && pSprite->pal == 1)
{
pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
break;
}
pSprite->cstat = 32768;
changespritestat(newSprite, STAT_FX);
break;
case SOUNDFX__STATICRR:
pSprite->cstat |= 32768;
changespritestat(newSprite, STAT_ZOMBIEACTOR);
break;
case EXPLOSION2__STATIC:
case EXPLOSION3__STATICRR:
#ifdef POLYMER
if (pSprite->yrepeat > 32)
{
G_AddGameLight(0, newSprite, ((pSprite->yrepeat*tilesiz[pSprite->picnum].y)<<1), 32768, 255+(95<<8),PR_LIGHT_PRIO_MAX_GAME);
pActor->lightcount = 2;
}
fallthrough__;
#endif
case EXPLOSION2BOT__STATIC:
case BURNING__STATIC:
case BURNING2__STATIC:
case SMALLSMOKE__STATIC:
case SHRINKEREXPLOSION__STATIC:
case COOLEXPLOSION1__STATIC:
if (RR && (pSprite->picnum == EXPLOSION2BOT || pSprite->picnum == BURNING2
|| pSprite->picnum == SHRINKEREXPLOSION || pSprite->picnum == COOLEXPLOSION1)) goto default_case;
if (spriteNum >= 0)
{
pSprite->ang = sprite[spriteNum].ang;
pSprite->shade = -64;
pSprite->cstat = 128|(krand2()&4);
}
if (pSprite->picnum == EXPLOSION2 || (!RR && pSprite->picnum == EXPLOSION2BOT))
{
pSprite->xrepeat = pSprite->yrepeat = 48;
pSprite->shade = -127;
pSprite->cstat |= 128;
}
else if (RR && pSprite->picnum == EXPLOSION3)
{
pSprite->xrepeat = pSprite->yrepeat = 128;
pSprite->shade = -127;
pSprite->cstat |= 128;
}
else if (!RR && pSprite->picnum == SHRINKEREXPLOSION)
pSprite->xrepeat = pSprite->yrepeat = 32;
else if (pSprite->picnum == SMALLSMOKE)
{
// 64 "money"
pSprite->xrepeat = pSprite->yrepeat = RR ? 12 : 24;
}
else if (pSprite->picnum == BURNING || (!RR && pSprite->picnum == BURNING2))
pSprite->xrepeat = pSprite->yrepeat = 4;
pSprite->cstat |= 8192;
if (spriteNum >= 0)
{
int const floorZ = getflorzofslope(pSprite->sectnum, pSprite->x, pSprite->y);
if (pSprite->z > floorZ-ZOFFSET4)
pSprite->z = floorZ-ZOFFSET4;
}
changespritestat(newSprite, STAT_MISC);
break;
case PLAYERONWATER__STATIC:
if (spriteNum >= 0)
{
pSprite->xrepeat = sprite[spriteNum].xrepeat;
pSprite->yrepeat = sprite[spriteNum].yrepeat;
pSprite->zvel = 128;
if (sector[pSprite->sectnum].lotag != ST_2_UNDERWATER)
pSprite->cstat |= 32768;
}
changespritestat(newSprite, STAT_DUMMYPLAYER);
break;
case APLAYER__STATIC:
pSprite->xrepeat = 0;
pSprite->yrepeat = 0;
pSprite->cstat = 32768;
changespritestat(newSprite, ((!g_netServer && ud.multimode < 2)
|| ((g_gametypeFlags[ud.coop] & GAMETYPE_COOPSPAWN) / GAMETYPE_COOPSPAWN) != pSprite->lotag)
? STAT_MISC
: STAT_PLAYER);
break;
case WATERBUBBLE__STATIC:
if (spriteNum >= 0)
{
if (sprite[spriteNum].picnum == APLAYER)
pSprite->z -= (16 << 8);
pSprite->ang = sprite[spriteNum].ang;
}
pSprite->xrepeat = pSprite->yrepeat = RR ? (1+(krand2()&7)) : 4;
changespritestat(newSprite, STAT_MISC);
break;
case CRANE__STATIC:
pSprite->cstat |= 64|257;
pSprite->picnum += 2;
pSprite->z = sector[sectNum].ceilingz+(48<<8);
T5(newSprite) = tempwallptr;
g_origins[tempwallptr] = *(vec2_t *) pSprite;
g_origins[tempwallptr+2].x = pSprite->z;
if (headspritestat[STAT_DEFAULT] != -1)
{
int findSprite = headspritestat[STAT_DEFAULT];
do
{
if (sprite[findSprite].picnum == CRANEPOLE && pSprite->hitag == (sprite[findSprite].hitag))
{
g_origins[tempwallptr + 2].y = findSprite;
T2(newSprite) = sprite[findSprite].sectnum;
sprite[findSprite].xrepeat = 48;
sprite[findSprite].yrepeat = 128;
g_origins[tempwallptr + 1] = *(vec2_t *) &sprite[findSprite];
*(vec3_t *) &sprite[findSprite] = *(vec3_t *) pSprite;
sprite[findSprite].shade = pSprite->shade;
setsprite(findSprite, (vec3_t *) &sprite[findSprite]);
break;
}
findSprite = nextspritestat[findSprite];
} while (findSprite >= 0);
}
tempwallptr += 3;
pSprite->owner = -1;
pSprite->extra = 8;
changespritestat(newSprite, STAT_STANDABLE);
break;
case TRASH__STATIC:
pSprite->ang = krand2()&2047;
pSprite->xrepeat = pSprite->yrepeat = 24;
changespritestat(newSprite, STAT_STANDABLE);
break;
case WATERDRIP__STATIC:
if (spriteNum >= 0 && (sprite[spriteNum].statnum == STAT_PLAYER || sprite[spriteNum].statnum == STAT_ACTOR))
{
if (sprite[spriteNum].pal != 1)
{
pSprite->pal = 2;
pSprite->z -= (18<<8);
}
else pSprite->z -= (13<<8);
pSprite->shade = 32;
pSprite->ang = getangle(g_player[0].ps->pos.x - pSprite->x, g_player[0].ps->pos.y - pSprite->y);
pSprite->xvel = 48 - (krand2() & 31);
A_SetSprite(newSprite, CLIPMASK0);
}
else if (spriteNum == -1)
{
pSprite->z += ZOFFSET6;
T1(newSprite) = pSprite->z;
if (!RR)
T2(newSprite) = krand2()&127;
}
fallthrough__;
case WATERDRIPSPLASH__STATIC:
if (RR && pSprite->picnum == WATERDRIPSPLASH) goto default_case;
pSprite->xrepeat = pSprite->yrepeat = 24;
changespritestat(newSprite, STAT_STANDABLE);
break;
case PLUG__STATIC:
pSprite->lotag = 9999;
changespritestat(newSprite, STAT_STANDABLE);
break;
case TOUCHPLATE__STATIC:
T3(newSprite) = sector[sectNum].floorz;
if (sector[sectNum].lotag != ST_1_ABOVE_WATER && sector[sectNum].lotag != ST_2_UNDERWATER)
sector[sectNum].floorz = pSprite->z;
if (pSprite->pal && (g_netServer || ud.multimode > 1))
{
pSprite->xrepeat=pSprite->yrepeat=0;
changespritestat(newSprite, STAT_MISC);
break;
}
fallthrough__;
case WATERBUBBLEMAKER__STATIC:
if (EDUKE32_PREDICT_FALSE(pSprite->hitag && pSprite->picnum == WATERBUBBLEMAKER))
{
// JBF 20030913: Pisses off X_Move(), eg. in bobsp2
OSD_Printf(OSD_ERROR "WARNING: WATERBUBBLEMAKER %d @ %d,%d with hitag!=0. Applying fixup.\n",
newSprite,TrackerCast(pSprite->x),TrackerCast(pSprite->y));
pSprite->hitag = 0;
}
pSprite->cstat |= 32768;
changespritestat(newSprite, STAT_STANDABLE);
break;
case BOLT1__STATIC:
case SIDEBOLT1__STATIC:
if (RR && pSprite->picnum >= SIDEBOLT1 && pSprite->picnum <= SIDEBOLT1+3) goto default_case;
T1(newSprite) = pSprite->xrepeat;
T2(newSprite) = pSprite->yrepeat;
pSprite->yvel = 0;
changespritestat(newSprite, STAT_STANDABLE);
break;
case MASTERSWITCH__STATIC:
if (pSprite->picnum == MASTERSWITCH)
pSprite->cstat |= 32768;
pSprite->yvel = 0;
changespritestat(newSprite, STAT_STANDABLE);
break;
case TARGET__STATIC:
case DUCK__STATIC:
case LETTER__STATIC:
if (RR) goto default_case;
pSprite->extra = 1;
pSprite->cstat |= 257;
changespritestat(newSprite, STAT_ACTOR);
break;
case OCTABRAINSTAYPUT__STATIC:
case LIZTROOPSTAYPUT__STATIC:
case PIGCOPSTAYPUT__STATIC:
case LIZMANSTAYPUT__STATIC:
case BOSS1STAYPUT__STATIC:
case PIGCOPDIVE__STATIC:
case COMMANDERSTAYPUT__STATIC:
case BOSS4STAYPUT__STATIC:
if (RR) goto default_case;
pActor->actorstayput = pSprite->sectnum;
fallthrough__;
case BOSS1__STATIC:
case BOSS2__STATIC:
case BOSS3__STATIC:
case BOSS4__STATIC:
case ROTATEGUN__STATIC:
case GREENSLIME__STATIC:
if (RR) goto default_case;
if (pSprite->picnum == GREENSLIME)
pSprite->extra = 1;
fallthrough__;
case DRONE__STATIC:
case LIZTROOPONTOILET__STATIC:
case LIZTROOPJUSTSIT__STATIC:
case LIZTROOPSHOOT__STATIC:
case LIZTROOPJETPACK__STATIC:
case LIZTROOPDUCKING__STATIC:
case LIZTROOPRUNNING__STATIC:
case LIZTROOP__STATIC:
case OCTABRAIN__STATIC:
case COMMANDER__STATIC:
case PIGCOP__STATIC:
case LIZMAN__STATIC:
case LIZMANSPITTING__STATIC:
case LIZMANFEEDING__STATIC:
case LIZMANJUMP__STATIC:
case ORGANTIC__STATIC:
case RAT__STATIC:
case SHARK__STATIC:
if (RR)
{
if (pSprite->picnum == RAT || pSprite->picnum == SHARK || pSprite->picnum == DRONE)
goto rr_badguy;
goto default_case;
}
if (pSprite->pal == 0)
{
switch (DYNAMICTILEMAP(pSprite->picnum))
{
case LIZTROOPONTOILET__STATIC:
case LIZTROOPSHOOT__STATIC:
case LIZTROOPJETPACK__STATIC:
case LIZTROOPDUCKING__STATIC:
case LIZTROOPRUNNING__STATIC:
case LIZTROOPSTAYPUT__STATIC:
case LIZTROOPJUSTSIT__STATIC:
case LIZTROOP__STATIC: pSprite->pal = 22; break;
}
}
else
{
if (!PLUTOPAK)
pSprite->extra <<= 1;
}
if (pSprite->picnum == BOSS4STAYPUT || pSprite->picnum == BOSS1 || pSprite->picnum == BOSS2 ||
pSprite->picnum == BOSS1STAYPUT || pSprite->picnum == BOSS3 || pSprite->picnum == BOSS4)
{
if (spriteNum >= 0 && sprite[spriteNum].picnum == RESPAWN)
pSprite->pal = sprite[spriteNum].pal;
if (pSprite->pal)
{
pSprite->clipdist = 80;
pSprite->xrepeat = pSprite->yrepeat = 40;
}
else
{
pSprite->xrepeat = pSprite->yrepeat = 80;
pSprite->clipdist = 164;
}
}
else
{
if (pSprite->picnum != SHARK)
{
pSprite->xrepeat = pSprite->yrepeat = 40;
pSprite->clipdist = 80;
}
else
{
pSprite->xrepeat = pSprite->yrepeat = 60;
pSprite->clipdist = 40;
}
}
// If spawned from parent sprite (as opposed to 'from premap'),
// ignore skill.
if (spriteNum >= 0)
pSprite->lotag = 0;
if ((pSprite->lotag > ud.player_skill) || ud.monsters_off == 1)
{
pSprite->xrepeat=pSprite->yrepeat=0;
changespritestat(newSprite, STAT_MISC);
break;
}
else
{
A_Fall(newSprite);
if (pSprite->picnum == RAT)
{
pSprite->ang = krand2()&2047;
pSprite->xrepeat = pSprite->yrepeat = 48;
pSprite->cstat = 0;
}
else
{
pSprite->cstat |= 257;
if (pSprite->picnum != SHARK)
g_player[myconnectindex].ps->max_actors_killed++;
}
if (pSprite->picnum == ORGANTIC) pSprite->cstat |= 128;
if (spriteNum >= 0)
{
pActor->timetosleep = 0;
A_PlayAlertSound(newSprite);
changespritestat(newSprite, STAT_ACTOR);
}
else changespritestat(newSprite, STAT_ZOMBIEACTOR);
}
if (pSprite->picnum == ROTATEGUN)
pSprite->zvel = 0;
break;
case BIKERB__STATICRR:
case BIKERBV2__STATICRR:
case BIKER__STATICRR:
case MAKEOUT__STATICRR:
case CHEERB__STATICRR:
case CHEER__STATICRR:
case COOTPLAY__STATICRR:
case BILLYPLAY__STATICRR:
case MINIONBOAT__STATICRR:
case HULKBOAT__STATICRR:
case CHEERBOAT__STATICRR:
case RABBIT__STATICRR:
case ROCK__STATICRR:
case ROCK2__STATICRR:
case MAMACLOUD__STATICRR:
case MAMA__STATICRR:
if (!RRRA) goto default_case;
goto rr_badguy;
case BILLYRAYSTAYPUT__STATICRR:
case BRAYSNIPER__STATICRR:
case BUBBASTAND__STATICRR:
case HULKSTAYPUT__STATICRR:
case HENSTAYPUT__STATICRR:
case PIGSTAYPUT__STATICRR:
case MINIONSTAYPUT__STATICRR:
case COOTSTAYPUT__STATICRR:
case SBSWIPE__STATICRR:
case CHEERSTAYPUT__STATICRR:
case SBMOVE__STATICRR:
if ((RRRA && pSprite->picnum == SBMOVE) || (!RRRA && (pSprite->picnum == SBSWIPE || pSprite->picnum == CHEERSTAYPUT))) goto default_case;
pActor->actorstayput = pSprite->sectnum;
fallthrough__;
case BOULDER__STATICRR:
case BOULDER1__STATICRR:
//case RAT__STATIC:
case TORNADO__STATICRR:
case BILLYCOCK__STATICRR:
case BILLYRAY__STATICRR:
case DOGRUN__STATICRR:
case LTH__STATICRR:
case HULK__STATICRR:
case HEN__STATICRR:
//case DRONE__STATIC:
case PIG__STATICRR:
case MINION__STATICRR:
case UFO1__STATICRR:
case UFO2__STATICRR:
case UFO3__STATICRR:
case UFO4__STATICRR:
case UFO5__STATICRR:
case COW__STATICRR:
case COOT__STATICRR:
//case SHARK__STATIC:
case VIXEN__STATICRR:
rr_badguy:
pSprite->xrepeat = 40;
pSprite->yrepeat = 40;
switch (DYNAMICTILEMAP(pSprite->picnum))
{
case VIXEN__STATICRR:
if (pSprite->pal == 34)
{
pSprite->xrepeat = 22;
pSprite->yrepeat = 21;
}
else
{
pSprite->xrepeat = 22;
pSprite->yrepeat = 20;
}
pSprite->clipdist = mulscale7(pSprite->xrepeat, tilesiz[pSprite->picnum].x);
break;
case HULKHANG__STATICRR:
case HULKHANGDEAD__STATICRR:
case HULKJUMP__STATICRR:
case HULK__STATICRR:
case HULKSTAYPUT__STATICRR:
pSprite->xrepeat = 32;
pSprite->yrepeat = 32;
pSprite->clipdist = mulscale7(pSprite->xrepeat, tilesiz[pSprite->picnum].x);
break;
case COOTPLAY__STATICRR:
if (!RRRA) break;
fallthrough__;
case COOT__STATICRR:
case COOTSTAYPUT__STATICRR:
pSprite->xrepeat = 24;
pSprite->yrepeat = 18;
pSprite->clipdist = mulscale7(pSprite->xrepeat, tilesiz[pSprite->picnum].x);
pSprite->clipdist <<= 2;
break;
case DRONE__STATIC:
pSprite->xrepeat = 14;
pSprite->yrepeat = 7;
pSprite->clipdist = 128;
break;
case SBSWIPE__STATICRR:
case BILLYPLAY__STATICRR:
if (!RRRA) break;
fallthrough__;
case BILLYCOCK__STATICRR:
case BILLYRAY__STATICRR:
case BILLYRAYSTAYPUT__STATICRR:
case BRAYSNIPER__STATICRR:
case BUBBASTAND__STATICRR:
pSprite->xrepeat = 25;
pSprite->yrepeat = 21;
pSprite->clipdist = mulscale7(pSprite->xrepeat, tilesiz[pSprite->picnum].x);
break;
case COW__STATICRR:
pSprite->xrepeat = 32;
pSprite->yrepeat = 32;
pSprite->clipdist = mulscale7(pSprite->xrepeat, tilesiz[pSprite->picnum].x);
break;
case HEN__STATICRR:
case HENSTAYPUT__STATICRR:
case HENSTAND__STATICRR:
if (pSprite->pal == 35)
{
pSprite->xrepeat = 42;
pSprite->yrepeat = 30;
pSprite->clipdist = mulscale7(pSprite->xrepeat, tilesiz[pSprite->picnum].x);
}
else
{
pSprite->xrepeat = 21;
pSprite->yrepeat = 15;
pSprite->clipdist = 64;
}
break;
case MINION__STATICRR:
case MINIONSTAYPUT__STATICRR:
pSprite->xrepeat = 16;
pSprite->yrepeat = 16;
pSprite->clipdist = mulscale7(pSprite->xrepeat, tilesiz[pSprite->picnum].x);
if (RRRA && g_ufoSpawnMinion)
pSprite->pal = 8;
break;
case DOGRUN__STATICRR:
case PIG__STATICRR:
pSprite->xrepeat = 16;
pSprite->yrepeat = 16;
pSprite->clipdist = mulscale7(pSprite->xrepeat, tilesiz[pSprite->picnum].x);
break;
case RABBIT__STATICRR:
if (!RRRA) break;
pSprite->xrepeat = 18;
pSprite->yrepeat = 18;
pSprite->clipdist = mulscale7(pSprite->xrepeat, tilesiz[pSprite->picnum].x);
break;
case MAMACLOUD__STATICRR:
if (!RRRA) break;
pSprite->xrepeat = 64;
pSprite->yrepeat = 64;
pSprite->cstat = 2;
pSprite->cstat |= 512;
pSprite->x += (krand2() & 2047) - 1024;
pSprite->y += (krand2() & 2047) - 1024;
pSprite->z += (krand2() & 2047) - 1024;
break;
case MAMA__STATICRR:
if (!RRRA) break;
if (pSprite->pal == 30)
{
pSprite->xrepeat = 26;
pSprite->yrepeat = 26;
pSprite->clipdist = 75;
}
else if (pSprite->pal == 31)
{
pSprite->xrepeat = 36;
pSprite->yrepeat = 36;
pSprite->clipdist = 100;
}
else if (pSprite->pal == 32)
{
pSprite->xrepeat = 50;
pSprite->yrepeat = 50;
pSprite->clipdist = 100;
}
else
{
pSprite->xrepeat = 50;
pSprite->yrepeat = 50;
pSprite->clipdist = 100;
}
break;
case BIKERB__STATICRR:
if (!RRRA) break;
pSprite->xrepeat = 28;
pSprite->yrepeat = 22;
pSprite->clipdist = 72;
break;
case BIKERBV2__STATICRR:
if (!RRRA) break;
pSprite->xrepeat = 28;
pSprite->yrepeat = 22;
pSprite->clipdist = 72;
break;
case BIKER__STATICRR:
if (!RRRA) break;
pSprite->xrepeat = 28;
pSprite->yrepeat = 22;
pSprite->clipdist = mulscale7(pSprite->xrepeat, tilesiz[pSprite->picnum].x);
break;
case CHEERB__STATICRR:
if (!RRRA) break;
pSprite->xrepeat = 28;
pSprite->yrepeat = 22;
pSprite->clipdist = 72;
break;
case CHEER__STATICRR:
case CHEERSTAYPUT__STATICRR:
if (!RRRA) break;
pSprite->xrepeat = 20;
pSprite->yrepeat = 20;
pSprite->clipdist = mulscale7(pSprite->xrepeat, tilesiz[pSprite->picnum].x);
break;
case MAKEOUT__STATICRR:
if (!RRRA) break;
pSprite->xrepeat = 26;
pSprite->yrepeat = 26;
pSprite->clipdist = mulscale7(pSprite->xrepeat, tilesiz[pSprite->picnum].x);
break;
case MINIONBOAT__STATICRR:
if (!RRRA) break;
pSprite->xrepeat = 16;
pSprite->yrepeat = 16;
pSprite->clipdist = mulscale7(pSprite->xrepeat, tilesiz[pSprite->picnum].x);
break;
case HULKBOAT__STATICRR:
if (!RRRA) break;
pSprite->xrepeat = 48;
pSprite->yrepeat = 48;
pSprite->clipdist = mulscale7(pSprite->xrepeat, tilesiz[pSprite->picnum].x);
break;
case CHEERBOAT__STATICRR:
if (!RRRA) break;
pSprite->xrepeat = 32;
pSprite->yrepeat = 32;
pSprite->clipdist = mulscale7(pSprite->xrepeat, tilesiz[pSprite->picnum].x);
break;
case TORNADO__STATICRR:
pSprite->xrepeat = 64;
pSprite->yrepeat = 128;
pSprite->clipdist = mulscale7(pSprite->xrepeat, tilesiz[pSprite->picnum].x);
pSprite->clipdist >>= 2;
pSprite->cstat = 2;
break;
case LTH__STATICRR:
pSprite->xrepeat = 24;
pSprite->yrepeat = 22;
pSprite->clipdist = mulscale7(pSprite->xrepeat, tilesiz[pSprite->picnum].x);
break;
case ROCK__STATICRR:
case ROCK2__STATICRR:
if (!RRRA) break;
pSprite->xrepeat = 64;
pSprite->yrepeat = 64;
pSprite->clipdist = mulscale7(pSprite->xrepeat, tilesiz[pSprite->picnum].x);
break;
case UFO1__STATICRR:
case UFO2__STATICRR:
case UFO3__STATICRR:
case UFO4__STATICRR:
case UFO5__STATICRR:
pSprite->xrepeat = 32;
pSprite->yrepeat = 32;
pSprite->clipdist = mulscale7(pSprite->xrepeat, tilesiz[pSprite->picnum].x);
pSprite->extra = 50;
break;
case SBMOVE__STATICRR:
if (RRRA) break;
pSprite->xrepeat = 48;
pSprite->yrepeat = 48;
pSprite->clipdist = mulscale7(pSprite->xrepeat, tilesiz[pSprite->picnum].x);
break;
}
if (spriteNum >= 0) pSprite->lotag = 0;
if ((pSprite->lotag > ud.player_skill) || ud.monsters_off == 1)
{
pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
break;
}
else
{
A_Fall(newSprite);
if (pSprite->picnum == RAT)
{
pSprite->ang = krand2() & 2047;
pSprite->xrepeat = pSprite->yrepeat = 48;
pSprite->cstat = 0;
}
else
{
pSprite->cstat |= 257;
if (pSprite->picnum != SHARK)
if (A_CheckSpriteFlags(newSprite, SFLAG_KILLCOUNT))
g_player[myconnectindex].ps->max_actors_killed++;
}
if (spriteNum >= 0)
{
pActor->timetosleep = 0;
A_PlayAlertSound(newSprite);
changespritestat(newSprite, STAT_ACTOR);
}
else changespritestat(newSprite, STAT_ZOMBIEACTOR);
pSprite->shade = sprite[spriteNum].shade;
}
break;
case LOCATORS__STATIC:
pSprite->cstat |= 32768;
changespritestat(newSprite, STAT_LOCATOR);
break;
case ACTIVATORLOCKED__STATIC:
case ACTIVATOR__STATIC:
if (RR)
{
pSprite->cstat |= 32768;
if (pSprite->picnum == ACTIVATORLOCKED)
sector[pSprite->sectnum].lotag ^= 16384;
}
else
{
pSprite->cstat = 32768;
if (pSprite->picnum == ACTIVATORLOCKED)
sector[pSprite->sectnum].lotag |= 16384;
}
changespritestat(newSprite, STAT_ACTIVATOR);
break;
case DOORSHOCK__STATIC:
pSprite->cstat |= 1+256;
pSprite->shade = -12;
changespritestat(newSprite, STAT_STANDABLE);
break;
case OOZ__STATIC:
case OOZ2__STATIC:
{
if (RR && pSprite->picnum == OOZ2) goto default_case;
pSprite->shade = -12;
if (spriteNum >= 0)
{
if (sprite[spriteNum].picnum == NUKEBARREL)
pSprite->pal = 8;
if (!RR)
A_AddToDeleteQueue(newSprite);
}
changespritestat(newSprite, STAT_ACTOR);
A_GetZLimits(newSprite);
int const oozSize = (pActor->floorz-pActor->ceilingz)>>9;
pSprite->yrepeat = oozSize;
pSprite->xrepeat = 25 - (oozSize >> 1);
pSprite->cstat |= (krand2() & 4);
break;
}
case REACTOR2__STATIC:
case REACTOR__STATIC:
pSprite->extra = g_impactDamage;
pSprite->cstat |= 257;
if ((!g_netServer && ud.multimode < 2) && pSprite->pal != 0)
{
pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
break;
}
pSprite->pal = 0;
pSprite->shade = -17;
changespritestat(newSprite, STAT_ZOMBIEACTOR);
break;
case HEAVYHBOMB__STATIC:
if (!RR && spriteNum >= 0)
pSprite->owner = spriteNum;
else pSprite->owner = newSprite;
pSprite->xrepeat = pSprite->yrepeat = 9;
pSprite->yvel = 4;
pSprite->cstat |= 257;
if ((!g_netServer && ud.multimode < 2) && pSprite->pal != 0)
{
pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
break;
}
pSprite->pal = 0;
pSprite->shade = -17;
changespritestat(newSprite, STAT_ZOMBIEACTOR);
break;
case RECON__STATIC:
if (pSprite->lotag > ud.player_skill)
{
pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
goto SPAWN_END;
}
if (!RR || A_CheckSpriteFlags(newSprite, SFLAG_KILLCOUNT))
g_player[myconnectindex].ps->max_actors_killed++;
pActor->t_data[5] = 0;
if (ud.monsters_off == 1)
{
pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
break;
}
pSprite->extra = 130;
pSprite->cstat |= 257; // Make it hitable
if ((!g_netServer && ud.multimode < 2) && pSprite->pal != 0)
{
pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
break;
}
pSprite->pal = 0;
pSprite->shade = -17;
changespritestat(newSprite, STAT_ZOMBIEACTOR);
break;
case ATOMICHEALTH__STATIC:
case STEROIDS__STATIC:
case HEATSENSOR__STATIC:
case SHIELD__STATIC:
case AIRTANK__STATIC:
case TRIPBOMBSPRITE__STATIC:
case JETPACK__STATIC:
case HOLODUKE__STATIC:
case FIRSTGUNSPRITE__STATIC:
case CHAINGUNSPRITE__STATIC:
case SHOTGUNSPRITE__STATIC:
case RPGSPRITE__STATIC:
case SHRINKERSPRITE__STATIC:
case FREEZESPRITE__STATIC:
case DEVISTATORSPRITE__STATIC:
case SHOTGUNAMMO__STATIC:
case FREEZEAMMO__STATIC:
case HBOMBAMMO__STATIC:
case CRYSTALAMMO__STATIC:
case GROWAMMO__STATIC:
case BATTERYAMMO__STATIC:
case DEVISTATORAMMO__STATIC:
case RPGAMMO__STATIC:
case BOOTS__STATIC:
case AMMO__STATIC:
case AMMOLOTS__STATIC:
case COLA__STATIC:
case FIRSTAID__STATIC:
case SIXPAK__STATIC:
case RRTILE43__STATICRR:
case BOWLINGBALLSPRITE__STATICRR:
case RPG2SPRITE__STATICRR:
case MOTOAMMO__STATICRR:
case BOATAMMO__STATICRR:
if (RR && !RRRA && (pSprite->picnum == RPG2SPRITE || pSprite->picnum == MOTOAMMO || pSprite->picnum == BOATAMMO)) goto default_case;
if (spriteNum >= 0)
{
pSprite->lotag = 0;
if (RR && pSprite->picnum == BOWLINGBALLSPRITE)
pSprite->zvel = 0;
else
{
pSprite->z -= ZOFFSET5;
pSprite->zvel = -1024;
}
A_SetSprite(newSprite, CLIPMASK0);
pSprite->cstat = krand2()&4;
}
else
{
pSprite->owner = newSprite;
pSprite->cstat = 0;
}
if (((!g_netServer && ud.multimode < 2) && pSprite->pal != 0) || (pSprite->lotag > ud.player_skill))
{
pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
break;
}
pSprite->pal = 0;
if (pSprite->picnum == ATOMICHEALTH)
pSprite->cstat |= 128;
fallthrough__;
case ACCESSCARD__STATIC:
if ((g_netServer || ud.multimode > 1) && !GTFLAGS(GAMETYPE_ACCESSCARDSPRITES) && pSprite->picnum == ACCESSCARD)
{
pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
break;
}
else
{
if (pSprite->picnum == AMMO)
pSprite->xrepeat = pSprite->yrepeat = 16;
else pSprite->xrepeat = pSprite->yrepeat = 32;
}
pSprite->shade = -17;
if (spriteNum >= 0)
{
changespritestat(newSprite, STAT_ACTOR);
}
else
{
changespritestat(newSprite, STAT_ZOMBIEACTOR);
A_Fall(newSprite);
}
if (RR)
{
switch (DYNAMICTILEMAP(pSprite->picnum))
{
case FIRSTGUNSPRITE__STATIC:
pSprite->xrepeat = 16;
pSprite->yrepeat = 16;
break;
case SHOTGUNAMMO__STATIC:
pSprite->xrepeat = 18;
pSprite->yrepeat = 17;
if (RRRA)
pSprite->cstat = 256;
break;
case SIXPAK__STATIC:
pSprite->xrepeat = 13;
pSprite->yrepeat = 9;
if (RRRA)
pSprite->cstat = 256;
break;
case FIRSTAID__STATIC:
pSprite->xrepeat = 8;
pSprite->yrepeat = 8;
break;
case COLA__STATIC:
pSprite->xrepeat = 5;
pSprite->yrepeat = 4;
break;
case AMMO__STATIC:
pSprite->xrepeat = 9;
pSprite->yrepeat = 9;
break;
case MOTOAMMO__STATICRR:
if (!RRRA) break;
pSprite->xrepeat = 23;
pSprite->yrepeat = 23;
break;
case BOATAMMO__STATICRR:
if (!RRRA) break;
pSprite->xrepeat = 16;
pSprite->yrepeat = 16;
break;
case JETPACK__STATIC:
pSprite->xrepeat = 8;
pSprite->yrepeat = 6;
break;
case STEROIDS__STATIC:
pSprite->xrepeat = 13;
pSprite->yrepeat = 9;
break;
case ACCESSCARD__STATIC:
pSprite->xrepeat = 11;
pSprite->yrepeat = 12;
break;
case HEATSENSOR__STATIC:
pSprite->xrepeat = 6;
pSprite->yrepeat = 4;
break;
case AIRTANK__STATIC:
pSprite->xrepeat = 19;
pSprite->yrepeat = 16;
break;
case BATTERYAMMO__STATIC:
pSprite->xrepeat = 15;
pSprite->yrepeat = 15;
break;
case BOWLINGBALLSPRITE__STATICRR:
pSprite->xrepeat = 11;
pSprite->yrepeat = 11;
break;
case TRIPBOMBSPRITE__STATIC:
pSprite->xrepeat = 11;
pSprite->yrepeat = 11;
pSprite->yvel = 4;
pSprite->xvel = 32;
break;
case RPGSPRITE__STATIC:
pSprite->xrepeat = 16;
pSprite->yrepeat = 14;
break;
case RPG2SPRITE__STATICRR:
if (!RRRA) break;
pSprite->xrepeat = 20;
pSprite->yrepeat = 20;
break;
case SHRINKERSPRITE__STATIC:
pSprite->xrepeat = 22;
pSprite->yrepeat = 13;
break;
case DEVISTATORSPRITE__STATIC:
pSprite->xrepeat = 18;
pSprite->yrepeat = 17;
break;
case RRTILE43__STATICRR:
pSprite->xrepeat = 12;
pSprite->yrepeat = 7;
break;
case GROWSPRITEICON__STATIC:
pSprite->xrepeat = 10;
pSprite->yrepeat = 9;
break;
case DEVISTATORAMMO__STATIC:
pSprite->xrepeat = 10;
pSprite->yrepeat = 9;
break;
case ATOMICHEALTH__STATIC:
pSprite->xrepeat = 8;
pSprite->yrepeat = 8;
break;
case FREEZESPRITE__STATIC:
pSprite->xrepeat = 17;
pSprite->yrepeat = 16;
break;
}
pSprite->shade = sector[pSprite->sectnum].floorshade;
}
break;
case WATERFOUNTAIN__STATIC:
SLT(newSprite) = 1;
fallthrough__;
case TREE1__STATIC:
case TREE2__STATIC:
case TIRE__STATIC:
case CONE__STATIC:
case BOX__STATIC:
if (RR && (pSprite->picnum == CONE || pSprite->picnum == BOX)) goto default_case;
pSprite->cstat = 257; // Make it hitable
sprite[newSprite].extra = 1;
changespritestat(newSprite, STAT_STANDABLE);
break;
case FLOORFLAME__STATIC:
if (RR) goto default_case;
pSprite->shade = -127;
changespritestat(newSprite, STAT_STANDABLE);
break;
case BOUNCEMINE__STATIC:
if (RR) goto default_case;
pSprite->owner = newSprite;
pSprite->cstat |= 1+256; //Make it hitable
pSprite->xrepeat = pSprite->yrepeat = 24;
pSprite->shade = -127;
pSprite->extra = g_impactDamage<<2;
changespritestat(newSprite, STAT_ZOMBIEACTOR);
break;
case CAMERA1__STATIC:
pSprite->extra = 1;
pSprite->cstat &= 32768;
if (g_damageCameras)
pSprite->cstat |= 257;
if ((!g_netServer && ud.multimode < 2) && pSprite->pal != 0)
{
pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
}
else
{
pSprite->pal = 0;
changespritestat(newSprite, STAT_ACTOR);
}
break;
case CAMERAPOLE__STATIC:
pSprite->extra = 1;
pSprite->cstat &= 32768;
if (g_damageCameras)
pSprite->cstat |= 257;
fallthrough__;
case GENERICPOLE__STATIC:
if (RR && pSprite->picnum == GENERICPOLE) goto default_case;
if ((!g_netServer && ud.multimode < 2) && pSprite->pal != 0)
{
pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
}
else
pSprite->pal = 0;
break;
case STEAM__STATIC:
if (spriteNum >= 0)
{
pSprite->ang = sprite[spriteNum].ang;
pSprite->cstat = 16+128+2;
pSprite->xrepeat=pSprite->yrepeat=1;
pSprite->xvel = -8;
A_SetSprite(newSprite, CLIPMASK0);
}
fallthrough__;
case CEILINGSTEAM__STATIC:
changespritestat(newSprite, STAT_STANDABLE);
break;
case SECTOREFFECTOR__STATIC:
pSprite->cstat |= 32768;
pSprite->xrepeat = pSprite->yrepeat = 0;
switch (pSprite->lotag)
{
#ifdef LEGACY_ROR
case 40:
case 41:
if (RR) break;
pSprite->cstat = 32;
pSprite->xrepeat = pSprite->yrepeat = 64;
changespritestat(newSprite, STAT_EFFECTOR);
for (spriteNum=0; spriteNum < MAXSPRITES; spriteNum++)
if (sprite[spriteNum].picnum == SECTOREFFECTOR && (sprite[spriteNum].lotag == 40 || sprite[spriteNum].lotag == 41) &&
sprite[spriteNum].hitag == pSprite->hitag && newSprite != spriteNum)
{
// initprintf("found ror match\n");
pSprite->yvel = spriteNum;
break;
}
goto SPAWN_END;
break;
case 46:
if (RR) break;
ror_protectedsectors[pSprite->sectnum] = 1;
/* XXX: fall-through intended? */
fallthrough__;
#endif
case SE_49_POINT_LIGHT:
case SE_50_SPOT_LIGHT:
{
int32_t j, nextj;
for (TRAVERSE_SPRITE_SECT(headspritesect[pSprite->sectnum], j, nextj))
if (sprite[j].picnum == ACTIVATOR || sprite[j].picnum == ACTIVATORLOCKED)
pActor->flags |= SFLAG_USEACTIVATOR;
}
changespritestat(newSprite, pSprite->lotag==46 ? STAT_EFFECTOR : STAT_LIGHT);
goto SPAWN_END;
break;
}
pSprite->yvel = sector[sectNum].extra;
switch (pSprite->lotag)
{
case SE_28_LIGHTNING:
if (!RR)
T6(newSprite) = 65;// Delay for lightning
break;
case SE_7_TELEPORT: // Transporters!!!!
case SE_23_ONE_WAY_TELEPORT:// XPTR END
if (pSprite->lotag != SE_23_ONE_WAY_TELEPORT)
{
for (spriteNum=0; spriteNum<MAXSPRITES; spriteNum++)
if (sprite[spriteNum].statnum < MAXSTATUS && sprite[spriteNum].picnum == SECTOREFFECTOR &&
(sprite[spriteNum].lotag == SE_7_TELEPORT || sprite[spriteNum].lotag == SE_23_ONE_WAY_TELEPORT) && newSprite != spriteNum && sprite[spriteNum].hitag == SHT(newSprite))
{
OW(newSprite) = spriteNum;
break;
}
}
else OW(newSprite) = newSprite;
T5(newSprite) = (sector[sectNum].floorz == SZ(newSprite)); // ONFLOORZ
pSprite->cstat = 0;
changespritestat(newSprite, STAT_TRANSPORT);
goto SPAWN_END;
case SE_1_PIVOT:
pSprite->owner = -1;
T1(newSprite) = 1;
break;
case SE_18_INCREMENTAL_SECTOR_RISE_FALL:
if (pSprite->ang == 512)
{
T2(newSprite) = sector[sectNum].ceilingz;
if (pSprite->pal)
sector[sectNum].ceilingz = pSprite->z;
}
else
{
T2(newSprite) = sector[sectNum].floorz;
if (pSprite->pal)
sector[sectNum].floorz = pSprite->z;
}
pSprite->hitag <<= 2;
break;
case SE_19_EXPLOSION_LOWERS_CEILING:
pSprite->owner = -1;
break;
case SE_25_PISTON: // Pistons
if (RR)
T5(newSprite) = sector[sectNum].ceilingz;
else
{
T4(newSprite) = sector[sectNum].ceilingz;
T5(newSprite) = 1;
}
sector[sectNum].ceilingz = pSprite->z;
G_SetInterpolation(&sector[sectNum].ceilingz);
break;
case SE_35:
sector[sectNum].ceilingz = pSprite->z;
break;
case SE_27_DEMO_CAM:
if (ud.recstat == 1)
{
pSprite->xrepeat=pSprite->yrepeat=64;
pSprite->cstat &= 32768;
}
break;
case 47:
case 48:
if (!RRRA) break;
fallthrough__;
case SE_12_LIGHT_SWITCH:
T2(newSprite) = sector[sectNum].floorshade;
T3(newSprite) = sector[sectNum].ceilingshade;
break;
case SE_13_EXPLOSIVE:
T1(newSprite) = sector[sectNum].ceilingz;
T2(newSprite) = sector[sectNum].floorz;
if (klabs(T1(newSprite)-pSprite->z) < klabs(T2(newSprite)-pSprite->z))
pSprite->owner = 1;
else pSprite->owner = 0;
if (pSprite->ang == 512)
{
if (pSprite->owner)
sector[sectNum].ceilingz = pSprite->z;
else
sector[sectNum].floorz = pSprite->z;
#ifdef YAX_ENABLE
{
int16_t cf=!pSprite->owner, bn=yax_getbunch(sectNum, cf);
int32_t jj, daz=SECTORFLD(sectNum,z, cf);
if (bn >= 0)
{
for (SECTORS_OF_BUNCH(bn, cf, jj))
{
SECTORFLD(jj,z, cf) = daz;
SECTORFLD(jj,stat, cf) &= ~256;
SECTORFLD(jj,stat, cf) |= 128 + 512+2048;
}
for (SECTORS_OF_BUNCH(bn, !cf, jj))
{
SECTORFLD(jj,z, !cf) = daz;
SECTORFLD(jj,stat, !cf) &= ~256;
SECTORFLD(jj,stat, !cf) |= 128 + 512+2048;
}
}
}
#endif
}
else
sector[sectNum].ceilingz = sector[sectNum].floorz = pSprite->z;
if (sector[sectNum].ceilingstat&1)
{
sector[sectNum].ceilingstat ^= 1;
T4(newSprite) = 1;
if (!pSprite->owner && pSprite->ang==512)
{
sector[sectNum].ceilingstat ^= 1;
T4(newSprite) = 0;
}
sector[sectNum].ceilingshade =
sector[sectNum].floorshade;
if (pSprite->ang==512)
{
int const startwall = sector[sectNum].wallptr;
int const endwall = startwall + sector[sectNum].wallnum;
for (bssize_t j = startwall; j < endwall; j++)
{
int const nextSect = wall[j].nextsector;
if (nextSect >= 0)
{
if (!(sector[nextSect].ceilingstat & 1))
{
sector[sectNum].ceilingpicnum = sector[nextSect].ceilingpicnum;
sector[sectNum].ceilingshade = sector[nextSect].ceilingshade;
break; // Leave earily
}
}
}
}
}
break;
case SE_17_WARP_ELEVATOR:
{
T3(newSprite) = sector[sectNum].floorz; // Stopping loc
int nextSectNum = nextsectorneighborz(sectNum, sector[sectNum].floorz, -1, -1);
if (EDUKE32_PREDICT_TRUE(nextSectNum >= 0))
T4(newSprite) = sector[nextSectNum].ceilingz;
else
{
// use elevator sector's ceiling as heuristic
T4(newSprite) = sector[sectNum].ceilingz;
OSD_Printf(OSD_ERROR "WARNING: SE17 sprite %d using own sector's ceilingz to "
"determine when to warp. Sector %d adjacent to a door?\n",
newSprite, sectNum);
}
nextSectNum = nextsectorneighborz(sectNum, sector[sectNum].ceilingz, 1, 1);
if (EDUKE32_PREDICT_TRUE(nextSectNum >= 0))
T5(newSprite) = sector[nextSectNum].floorz;
else
{
// heuristic
T5(newSprite) = sector[sectNum].floorz;
OSD_Printf(OSD_ERROR "WARNING: SE17 sprite %d using own sector %d's floorz.\n",
newSprite, sectNum);
}
if (numplayers < 2 && !g_netServer)
{
G_SetInterpolation(&sector[sectNum].floorz);
G_SetInterpolation(&sector[sectNum].ceilingz);
}
}
break;
case SE_24_CONVEYOR:
pSprite->yvel <<= 1;
case SE_36_PROJ_SHOOTER:
break;
case SE_20_STRETCH_BRIDGE:
{
int closestDist = INT32_MAX;
int closestWall = 0;
int const startWall = sector[sectNum].wallptr;
int const endWall = startWall + sector[sectNum].wallnum;
for (bssize_t findWall=startWall; findWall<endWall; findWall++)
{
int const x = wall[findWall].x;
int const y = wall[findWall].y;
int const d = FindDistance2D(pSprite->x - x, pSprite->y - y);
if (d < closestDist)
{
closestDist = d;
closestWall = findWall;
}
}
T2(newSprite) = closestWall;
closestDist = INT32_MAX;
for (bssize_t findWall=startWall; findWall<endWall; findWall++)
{
int const x = wall[findWall].x;
int const y = wall[findWall].y;
int const d = FindDistance2D(pSprite->x - x, pSprite->y - y);
if (d < closestDist && findWall != T2(newSprite))
{
closestDist = d;
closestWall = findWall;
}
}
T3(newSprite) = closestWall;
}
break;
case SE_3_RANDOM_LIGHTS_AFTER_SHOT_OUT:
{
T4(newSprite)=sector[sectNum].floorshade;
sector[sectNum].floorshade = pSprite->shade;
sector[sectNum].ceilingshade = pSprite->shade;
pSprite->owner = sector[sectNum].ceilingpal << 8;
pSprite->owner |= sector[sectNum].floorpal;
//fix all the walls;
int const startWall = sector[sectNum].wallptr;
int const endWall = startWall+sector[sectNum].wallnum;
for (bssize_t w=startWall; w<endWall; ++w)
{
if (!(wall[w].hitag & 1))
wall[w].shade = pSprite->shade;
if ((wall[w].cstat & 2) && wall[w].nextwall >= 0)
wall[wall[w].nextwall].shade = pSprite->shade;
}
break;
}
case SE_31_FLOOR_RISE_FALL:
{
T2(newSprite) = sector[sectNum].floorz;
if (pSprite->ang != 1536)
{
sector[sectNum].floorz = pSprite->z;
Yax_SetBunchZs(sectNum, YAX_FLOOR, pSprite->z);
}
int const startWall = sector[sectNum].wallptr;
int const endWall = startWall + sector[sectNum].wallnum;
for (bssize_t w = startWall; w < endWall; ++w)
if (wall[w].hitag == 0)
wall[w].hitag = 9999;
G_SetInterpolation(&sector[sectNum].floorz);
Yax_SetBunchInterpolation(sectNum, YAX_FLOOR);
}
break;
case SE_32_CEILING_RISE_FALL:
{
T2(newSprite) = sector[sectNum].ceilingz;
T3(newSprite) = pSprite->hitag;
if (pSprite->ang != 1536)
{
sector[sectNum].ceilingz = pSprite->z;
Yax_SetBunchZs(sectNum, YAX_CEILING, pSprite->z);
}
int const startWall = sector[sectNum].wallptr;
int const endWall = startWall + sector[sectNum].wallnum;
for (bssize_t w = startWall; w < endWall; ++w)
if (wall[w].hitag == 0)
wall[w].hitag = 9999;
G_SetInterpolation(&sector[sectNum].ceilingz);
Yax_SetBunchInterpolation(sectNum, YAX_CEILING);
}
break;
case SE_4_RANDOM_LIGHTS: //Flashing lights
{
T3(newSprite) = sector[sectNum].floorshade;
int const startWall = sector[sectNum].wallptr;
int const endWall = startWall + sector[sectNum].wallnum;
pSprite->owner = sector[sectNum].ceilingpal << 8;
pSprite->owner |= sector[sectNum].floorpal;
for (bssize_t w = startWall; w < endWall; ++w)
if (wall[w].shade > T4(newSprite))
T4(newSprite) = wall[w].shade;
}
break;
case SE_9_DOWN_OPEN_DOOR_LIGHTS:
if (sector[sectNum].lotag &&
labs(sector[sectNum].ceilingz-pSprite->z) > 1024)
sector[sectNum].lotag |= 32768u; //If its open
fallthrough__;
case SE_8_UP_OPEN_DOOR_LIGHTS:
//First, get the ceiling-floor shade
{
T1(newSprite) = sector[sectNum].floorshade;
T2(newSprite) = sector[sectNum].ceilingshade;
int const startWall = sector[sectNum].wallptr;
int const endWall = startWall + sector[sectNum].wallnum;
for (bssize_t w = startWall; w < endWall; ++w)
if (wall[w].shade > T3(newSprite))
T3(newSprite) = wall[w].shade;
T4(newSprite) = 1; // Take Out;
}
break;
case 88:
//First, get the ceiling-floor shade
{
if (!RRRA) break;
T1(newSprite) = sector[sectNum].floorshade;
T2(newSprite) = sector[sectNum].ceilingshade;
int const startWall = sector[sectNum].wallptr;
int const endWall = startWall + sector[sectNum].wallnum;
for (bssize_t w = startWall; w < endWall; ++w)
if (wall[w].shade > T3(newSprite))
T3(newSprite) = wall[w].shade;
T4(newSprite) = 1; // Take Out;
}
break;
case SE_11_SWINGING_DOOR: // Pivitor rotater
T4(newSprite) = (pSprite->ang > 1024) ? 2 : -2;
fallthrough__;
case SE_0_ROTATING_SECTOR:
case SE_2_EARTHQUAKE: // Earthquakemakers
case SE_5: // Boss Creature
case SE_6_SUBWAY: // Subway
case SE_14_SUBWAY_CAR: // Caboos
case SE_15_SLIDING_DOOR: // Subwaytype sliding door
case SE_16_REACTOR: // That rotating blocker reactor thing
case SE_26: // ESCELATOR
case SE_30_TWO_WAY_TRAIN: // No rotational subways
if (pSprite->lotag == SE_0_ROTATING_SECTOR)
{
if (sector[sectNum].lotag == ST_30_ROTATE_RISE_BRIDGE)
{
sprite[newSprite].clipdist = (pSprite->pal) ? 1 : 0;
T4(newSprite) = sector[sectNum].floorz;
sector[sectNum].hitag = newSprite;
}
for (spriteNum = MAXSPRITES-1; spriteNum>=0; spriteNum--)
{
if (sprite[spriteNum].statnum < MAXSTATUS)
if (sprite[spriteNum].picnum == SECTOREFFECTOR &&
sprite[spriteNum].lotag == SE_1_PIVOT &&
sprite[spriteNum].hitag == pSprite->hitag)
{
if (pSprite->ang == 512)
{
pSprite->x = sprite[spriteNum].x;
pSprite->y = sprite[spriteNum].y;
}
break;
}
}
if (EDUKE32_PREDICT_FALSE(spriteNum == -1))
{
OSD_Printf(OSD_ERROR "Found lonely Sector Effector (lotag 0) at (%d,%d)\n",
TrackerCast(pSprite->x),TrackerCast(pSprite->y));
changespritestat(newSprite, STAT_ACTOR);
goto SPAWN_END;
}
pSprite->owner = spriteNum;
}
{
int const startWall = sector[sectNum].wallptr;
int const endWall = startWall+sector[sectNum].wallnum;
T2(newSprite) = tempwallptr;
for (bssize_t w = startWall; w < endWall; ++w)
{
g_origins[tempwallptr].x = wall[w].x - pSprite->x;
g_origins[tempwallptr].y = wall[w].y - pSprite->y;
tempwallptr++;
if (EDUKE32_PREDICT_FALSE(tempwallptr >= MAXANIMPOINTS))
{
Bsprintf(tempbuf, "Too many moving sectors at (%d,%d).\n",
TrackerCast(wall[w].x), TrackerCast(wall[w].y));
G_GameExit(tempbuf);
}
}
}
if (pSprite->lotag == SE_5 || pSprite->lotag == SE_30_TWO_WAY_TRAIN ||
pSprite->lotag == SE_6_SUBWAY || pSprite->lotag == SE_14_SUBWAY_CAR)
{
#ifdef YAX_ENABLE
int outerWall = -1;
#endif
int const startWall = sector[sectNum].wallptr;
int const endWall = startWall + sector[sectNum].wallnum;
pSprite->extra = (uint16_t)((uint16_t)sector[sectNum].hitag != UINT16_MAX);
// TRAIN_SECTOR_TO_SE_INDEX
sector[sectNum].hitag = newSprite;
spriteNum = 0;
int foundWall = startWall;
for (; foundWall<endWall; foundWall++)
{
if (wall[ foundWall ].nextsector >= 0 &&
sector[ wall[ foundWall ].nextsector].hitag == 0 &&
((int16_t)sector[ wall[ foundWall ].nextsector].lotag < 3 || (RRRA && (int16_t)sector[wall[foundWall].nextsector].lotag == 160)))
{
#ifdef YAX_ENABLE
outerWall = wall[foundWall].nextwall;
#endif
foundWall = wall[foundWall].nextsector;
spriteNum = 1;
break;
}
}
#ifdef YAX_ENABLE
pActor->t_data[9] = -1;
if (outerWall >= 0)
{
int upperSect = yax_vnextsec(outerWall, YAX_CEILING);
if (upperSect >= 0)
{
int foundEffector = headspritesect[upperSect];
for (; foundEffector >= 0; foundEffector = nextspritesect[foundEffector])
if (sprite[foundEffector].picnum == SECTOREFFECTOR && sprite[foundEffector].lotag == pSprite->lotag)
break;
if (foundEffector < 0)
{
Sect_SetInterpolation(upperSect);
pActor->t_data[9] = upperSect;
}
}
}
#endif
if (spriteNum == 0)
{
Bsprintf(tempbuf,"Subway found no zero'd sectors with locators\nat (%d,%d).\n",
TrackerCast(pSprite->x),TrackerCast(pSprite->y));
G_GameExit(tempbuf);
}
pSprite->owner = -1;
T1(newSprite) = foundWall;
if (pSprite->lotag != SE_30_TWO_WAY_TRAIN)
T4(newSprite) = pSprite->hitag;
}
else if (pSprite->lotag == SE_16_REACTOR)
T4(newSprite) = sector[sectNum].ceilingz;
else if (pSprite->lotag == SE_26)
{
T4(newSprite) = pSprite->x;
T5(newSprite) = pSprite->y;
pSprite->zvel = (pSprite->shade == sector[sectNum].floorshade) ? -256 : 256; // UP
pSprite->shade = 0;
}
else if (pSprite->lotag == SE_2_EARTHQUAKE)
{
T6(newSprite) = sector[pSprite->sectnum].floorheinum;
sector[pSprite->sectnum].floorheinum = 0;
}
}
switch (pSprite->lotag)
{
case SE_6_SUBWAY:
case SE_14_SUBWAY_CAR:
S_FindMusicSFX(sectNum, &spriteNum);
// XXX: uh.. what?
if (spriteNum == -1)
{
if (RR && sector[pSprite->sectnum].floorpal == 7)
spriteNum = 456;
else
spriteNum = SUBWAY;
}
pActor->lastv.x = spriteNum;
fallthrough__;
case SE_30_TWO_WAY_TRAIN:
if (g_netServer || numplayers > 1)
break;
fallthrough__;
case SE_0_ROTATING_SECTOR:
case SE_1_PIVOT:
case SE_5:
case SE_11_SWINGING_DOOR:
case SE_15_SLIDING_DOOR:
case SE_16_REACTOR:
case SE_26: Sect_SetInterpolation(sprite[newSprite].sectnum); break;
}
if (RRRA && sprite[newSprite].lotag >= 150 && sprite[newSprite].lotag <= 155)
changespritestat(newSprite, STAT_RAROR);
else
changespritestat(newSprite, STAT_EFFECTOR);
break;
case SEENINE__STATIC:
case OOZFILTER__STATIC:
pSprite->shade = -16;
if (pSprite->xrepeat <= 8)
{
pSprite->cstat = 32768;
pSprite->xrepeat = 0;
pSprite->yrepeat = 0;
}
else pSprite->cstat = 1+256;
pSprite->extra = g_impactDamage << 2;
pSprite->owner = newSprite;
changespritestat(newSprite, STAT_STANDABLE);
break;
case CRACK1__STATIC:
case CRACK2__STATIC:
case CRACK3__STATIC:
case CRACK4__STATIC:
case FIREEXT__STATIC:
if (RR && pSprite->picnum == FIREEXT) goto default_case;
if (!RR && pSprite->picnum == FIREEXT)
{
pSprite->cstat = 257;
pSprite->extra = g_impactDamage<<2;
}
else
{
pSprite->cstat |= (pSprite->cstat & 48) ? 1 : 17;
pSprite->extra = 1;
}
if ((!g_netServer && ud.multimode < 2) && pSprite->pal != 0)
{
pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
break;
}
pSprite->pal = 0;
pSprite->owner = newSprite;
pSprite->xvel = 8;
changespritestat(newSprite, STAT_STANDABLE);
A_SetSprite(newSprite,CLIPMASK0);
break;
case EMPTYBIKE__STATICRR:
if (!RRRA) goto default_case;
if ((!g_netServer && ud.multimode < 2) && pSprite->pal == 1)
{
pSprite->xrepeat = pSprite->yrepeat = 0;
break;
}
pSprite->pal = 0;
pSprite->xrepeat = 18;
pSprite->yrepeat = 18;
pSprite->clipdist = mulscale7(pSprite->xrepeat, tilesiz[pSprite->picnum].x);
pSprite->owner = 100;
pSprite->cstat = 257;
pSprite->lotag = 1;
changespritestat(newSprite, 1);
break;
case EMPTYBOAT__STATICRR:
if (!RRRA) goto default_case;
if ((!g_netServer && ud.multimode < 2) && pSprite->pal == 1)
{
pSprite->xrepeat = pSprite->yrepeat = 0;
break;
}
pSprite->pal = 0;
pSprite->xrepeat = 32;
pSprite->yrepeat = 32;
pSprite->clipdist = mulscale7(pSprite->xrepeat, tilesiz[pSprite->picnum].x);
pSprite->owner = 20;
pSprite->cstat = 257;
pSprite->lotag = 1;
changespritestat(newSprite, 1);
break;
case TOILET__STATIC:
case STALL__STATIC:
case RRTILE2121__STATICRR:
case RRTILE2122__STATICRR:
pSprite->lotag = 1;
pSprite->cstat |= 257;
pSprite->clipdist = 8;
pSprite->owner = newSprite;
break;
case CANWITHSOMETHING2__STATIC:
case CANWITHSOMETHING3__STATIC:
case CANWITHSOMETHING4__STATIC:
if (RR) goto default_case;
fallthrough__;
case CANWITHSOMETHING__STATIC:
case RUBBERCAN__STATIC:
pSprite->extra = 0;
fallthrough__;
case EXPLODINGBARREL__STATIC:
case HORSEONSIDE__STATIC:
case FIREBARREL__STATIC:
case NUKEBARREL__STATIC:
case FIREVASE__STATIC:
case NUKEBARRELDENTED__STATIC:
case NUKEBARRELLEAKED__STATIC:
case WOODENHORSE__STATIC:
if (spriteNum >= 0)
pSprite->xrepeat = pSprite->yrepeat = 32;
pSprite->clipdist = 72;
A_Fall(newSprite);
if (spriteNum >= 0)
pSprite->owner = spriteNum;
else pSprite->owner = newSprite;
fallthrough__;
case EGG__STATIC:
if (ud.monsters_off == 1 && pSprite->picnum == EGG)
{
pSprite->xrepeat = pSprite->yrepeat = 0;
changespritestat(newSprite, STAT_MISC);
}
else
{
if (pSprite->picnum == EGG)
pSprite->clipdist = 24;
pSprite->cstat = 257|(krand2()&4);
changespritestat(newSprite, STAT_ZOMBIEACTOR);
}
break;
case TOILETWATER__STATIC:
pSprite->shade = -16;
changespritestat(newSprite, STAT_STANDABLE);
break;
case RRTILE63__STATICRR:
pSprite->cstat |= 32768;
pSprite->xrepeat = 1;
pSprite->yrepeat = 1;
pSprite->clipdist = 1;
changespritestat(newSprite, 100);
break;
}
SPAWN_END:
return newSprite;
}
static int G_MaybeTakeOnFloorPal(tspritetype *pSprite, int sectNum)
{
int const floorPal = sector[sectNum].floorpal;
if (floorPal && !g_noFloorPal[floorPal] && !A_CheckSpriteFlags(pSprite->owner, SFLAG_NOPAL))
{
pSprite->pal = floorPal;
return 1;
}
return 0;
}
template <int rotations>
static int getofs_viewtype(int angDiff)
{
return ((((angDiff + 3072) & 2047) * rotations + 1024) >> 11) % rotations;
}
template <int rotations>
static int viewtype_mirror(uint16_t & cstat, int frameOffset)
{
if (frameOffset > rotations / 2)
{
cstat |= 4;
return rotations - frameOffset;
}
cstat &= ~4;
return frameOffset;
}
template <int mirrored_rotations>
static int getofs_viewtype_mirrored(uint16_t & cstat, int angDiff)
{
return viewtype_mirror<mirrored_rotations*2-2>(cstat, getofs_viewtype<mirrored_rotations*2-2>(angDiff));
}
// XXX: this fucking sucks and needs to be replaced with a SFLAG
static int G_CheckAdultTile(int tileNum)
{
UNREFERENCED_PARAMETER(tileNum);
switch (tileNum)
{
case FEM1__STATIC:
case FEM2__STATIC:
case FEM3__STATIC:
case FEM4__STATIC:
case FEM5__STATIC:
case FEM6__STATIC:
case FEM7__STATIC:
case FEM8__STATIC:
case FEM9__STATIC:
case MAN__STATIC:
case MAN2__STATIC:
case WOMAN__STATIC:
case PODFEM1__STATIC:
case FEMPIC1__STATIC:
case FEMPIC2__STATIC:
case FEMPIC3__STATIC:
case FEMPIC4__STATIC:
case FEMPIC5__STATIC:
case FEMPIC6__STATIC:
case FEMPIC7__STATIC:
case BLOODYPOLE__STATIC:
case FEM6PAD__STATIC:
case OOZ2__STATIC:
case WALLBLOOD7__STATIC:
case WALLBLOOD8__STATIC:
case FETUS__STATIC:
case FETUSJIB__STATIC:
case FETUSBROKE__STATIC:
case HOTMEAT__STATIC:
case FOODOBJECT16__STATIC:
case TAMPON__STATIC:
case XXXSTACY__STATIC:
case 4946:
case 4947:
case 693:
case 2254:
case 4560:
case 4561:
case 4562:
case 4498:
case 4957:
if (RR) return 0;
return 1;
case FEM10__STATIC:
case NAKED1__STATIC:
case FEMMAG1__STATIC:
case FEMMAG2__STATIC:
case STATUE__STATIC:
case STATUEFLASH__STATIC:
case OOZ__STATIC:
case WALLBLOOD1__STATIC:
case WALLBLOOD2__STATIC:
case WALLBLOOD3__STATIC:
case WALLBLOOD4__STATIC:
case WALLBLOOD5__STATIC:
case SUSHIPLATE1__STATIC:
case SUSHIPLATE2__STATIC:
case SUSHIPLATE3__STATIC:
case SUSHIPLATE4__STATIC:
case DOLPHIN1__STATIC:
case DOLPHIN2__STATIC:
case TOUGHGAL__STATIC:
return 1;
}
return 0;
}
void G_DoSpriteAnimations(int32_t ourx, int32_t oury, int32_t ourz, int32_t oura, int32_t smoothratio)
{
UNREFERENCED_PARAMETER(ourz);
int32_t j, frameOffset, playerNum;
intptr_t l;
if (spritesortcnt == 0)
{
#ifdef DEBUGGINGAIDS
g_spriteStat.numonscreen = 0;
#endif
return;
}
#ifdef LEGACY_ROR
ror_sprite = -1;
#endif
for (j=spritesortcnt-1; j>=0; j--)
{
auto const t = &tsprite[j];
const int32_t i = t->owner;
auto const s = &sprite[i];
switch (DYNAMICTILEMAP(s->picnum))
{
case SECTOREFFECTOR__STATIC:
if (!RR && (s->lotag == 40 || s->lotag == 41))
{
t->cstat = 32768;
#ifdef LEGACY_ROR
if (ror_sprite == -1)
ror_sprite = i;
#endif
}
if (t->lotag == SE_27_DEMO_CAM && ud.recstat == 1)
{
t->picnum = 11+(((int) totalclock>>3)&1);
t->cstat |= 128;
}
else
t->xrepeat = t->yrepeat = 0;
break;
}
}
for (j=spritesortcnt-1; j>=0; j--)
{
auto const t = &tsprite[j];
const int32_t i = t->owner;
spritetype *const s = &sprite[i];
if (t->picnum < GREENSLIME || t->picnum > GREENSLIME+7)
switch (DYNAMICTILEMAP(t->picnum))
{
case PUKE__STATIC:
if (RR) goto default_case1;
fallthrough__;
case BLOODPOOL__STATIC:
case FOOTPRINTS__STATIC:
case FOOTPRINTS2__STATIC:
case FOOTPRINTS3__STATIC:
case FOOTPRINTS4__STATIC:
if (t->shade == 127) continue;
break;
case RESPAWNMARKERRED__STATIC:
case RESPAWNMARKERYELLOW__STATIC:
case RESPAWNMARKERGREEN__STATIC:
if (RR) goto default_case1;
if (ud.marker == 0)
t->xrepeat = t->yrepeat = 0;
continue;
case CHAIR3__STATIC:
#ifdef USE_OPENGL
if (videoGetRenderMode() >= REND_POLYMOST && hw_models && md_tilehasmodel(t->picnum,t->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
{
t->cstat &= ~4;
break;
}
#endif
frameOffset = getofs_viewtype_mirrored<5>(t->cstat, t->ang - oura);
t->picnum = s->picnum+frameOffset;
break;
case BLOODSPLAT1__STATIC:
case BLOODSPLAT2__STATIC:
case BLOODSPLAT3__STATIC:
case BLOODSPLAT4__STATIC:
if (adult_lockout) t->xrepeat = t->yrepeat = 0;
else if (t->pal == 6)
{
t->shade = -127;
continue;
}
fallthrough__;
case BULLETHOLE__STATIC:
case CRACK1__STATIC:
case CRACK2__STATIC:
case CRACK3__STATIC:
case CRACK4__STATIC:
t->shade = 16;
continue;
case NEON1__STATIC:
case NEON2__STATIC:
case NEON3__STATIC:
case NEON4__STATIC:
case NEON5__STATIC:
case NEON6__STATIC:
continue;
case RRTILE1947__STATICRR:
case RRTILE2859__STATICRR:
case RRTILE3774__STATICRR:
case RRTILE5088__STATICRR:
case RRTILE8094__STATICRR:
case RRTILE8096__STATICRR:
if (!RRRA) goto default_case1;
continue;
default:
default_case1:
// NOTE: wall-aligned sprites will never take on ceiling/floor shade...
if ((t->cstat&16) || (A_CheckEnemySprite(t) &&
(unsigned)t->owner < MAXSPRITES && sprite[t->owner].extra > 0) || t->statnum == STAT_PLAYER)
{
if (RR && g_shadedSector[s->sectnum] == 1)
{
s->shade = 16;
t->shade = 16;
}
continue;
}
}
// ... since this is not reached:
if (t->cstat&CSTAT_SPRITE_NOSHADE)
l = sprite[t->owner].shade;
else
{
if (sector[t->sectnum].ceilingstat&1)
{
if (RR)
l = s->shade;
else
l = sector[t->sectnum].ceilingshade;
}
else
l = sector[t->sectnum].floorshade;
if (l < -127)
l = -127;
}
t->shade = l;
}
for (j=spritesortcnt-1; j>=0; j--) //Between drawrooms() and drawmasks()
{
int32_t switchpic;
int32_t curframe;
int32_t scrofs_action;
//is the perfect time to animate sprites
auto const t = &tsprite[j];
const int32_t i = t->owner;
// XXX: what's up with the (i < 0) check?
// NOTE: not const spritetype because set at SET_SPRITE_NOT_TSPRITE (see below).
EDUKE32_STATIC_ASSERT(sizeof(uspritetype) == sizeof(tspritetype)); // see TSPRITE_SIZE
uspritetype *const pSprite = (i < 0) ? (uspritetype *)&tsprite[j] : (uspritetype *)&sprite[i];
if (adult_lockout && G_CheckAdultTile(DYNAMICTILEMAP(pSprite->picnum)))
{
t->xrepeat = t->yrepeat = 0;
continue;
}
if (!RR && pSprite->picnum == NATURALLIGHTNING)
{
t->shade = -127;
t->cstat |= 8192;
}
if (t->statnum == TSPR_TEMP)
continue;
Bassert(i >= 0);
const DukePlayer_t *const ps = (pSprite->statnum != STAT_ACTOR && pSprite->picnum == APLAYER && pSprite->owner >= 0) ? g_player[P_GetP(pSprite)].ps : NULL;
if (ps && ps->newowner == -1)
{
t->x -= mulscale16(65536-smoothratio,ps->pos.x-ps->opos.x);
t->y -= mulscale16(65536-smoothratio,ps->pos.y-ps->opos.y);
t->z = ps->opos.z + mulscale16(smoothratio,ps->pos.z-ps->opos.z) + (40<<8);
if (RR)
{
pSprite->xrepeat = 24;
pSprite->yrepeat = 17;
}
}
else if ((pSprite->statnum == STAT_DEFAULT && pSprite->picnum != CRANEPOLE) || pSprite->statnum == STAT_PLAYER ||
pSprite->statnum == STAT_STANDABLE || pSprite->statnum == STAT_PROJECTILE || pSprite->statnum == STAT_MISC || pSprite->statnum == STAT_ACTOR)
{
t->x -= mulscale16(65536-smoothratio,pSprite->x-actor[i].bpos.x);
t->y -= mulscale16(65536-smoothratio,pSprite->y-actor[i].bpos.y);
t->z -= mulscale16(65536-smoothratio,pSprite->z-actor[i].bpos.z);
}
const int32_t sect = pSprite->sectnum;
curframe = AC_CURFRAME(actor[i].t_data);
scrofs_action = AC_ACTION_ID(actor[i].t_data);
switchpic = pSprite->picnum;
// Some special cases because dynamictostatic system can't handle
// addition to constants.
if ((pSprite->picnum >= SCRAP6) && (pSprite->picnum<=SCRAP6+7))
switchpic = SCRAP5;
else if ((pSprite->picnum==MONEY+1) || (pSprite->picnum==MAIL+1) || (pSprite->picnum==PAPER+1))
switchpic--;
switch (DYNAMICTILEMAP(switchpic))
{
case RESPAWNMARKERRED__STATICRR:
case RESPAWNMARKERYELLOW__STATICRR:
case RESPAWNMARKERGREEN__STATICRR:
if (!RR) goto default_case2;
t->picnum = 861 + (((int32_t) totalclock >> 4) & 13);
if (pSprite->picnum == RESPAWNMARKERRED)
t->pal = 0;
else if (pSprite->picnum == RESPAWNMARKERYELLOW)
t->pal = 1;
else
t->pal = 2;
if (ud.marker == 0)
t->xrepeat = t->yrepeat = 0;
break;
case DUKELYINGDEAD__STATIC:
if (RR)
{
pSprite->x = 24;
pSprite->y = 17;
if (pSprite->extra > 0)
t->z += (6<<8);
}
else
t->z += (24<<8);
break;
case BLOODPOOL__STATIC:
case FOOTPRINTS__STATIC:
case FOOTPRINTS2__STATIC:
case FOOTPRINTS3__STATIC:
case FOOTPRINTS4__STATIC:
if (t->pal == 6)
t->shade = -127;
fallthrough__;
case PUKE__STATIC:
case MONEY__STATIC:
//case MONEY+1__STATIC:
case MAIL__STATIC:
//case MAIL+1__STATIC:
case PAPER__STATIC:
//case PAPER+1__STATIC:
if (RR && (switchpic == PUKE || switchpic == MAIL || switchpic == PAPER)) goto default_case2;
if (adult_lockout && pSprite->pal == 2)
{
t->xrepeat = t->yrepeat = 0;
continue;
}
break;
case TRIPBOMB__STATIC:
if (RR) goto default_case2;
continue;
case TRIPBOMBSPRITE__STATIC:
if (!RR) goto default_case2;
continue;
case FORCESPHERE__STATIC:
if (t->statnum == STAT_MISC)
{
int16_t const sqa = getangle(sprite[pSprite->owner].x - g_player[screenpeek].ps->pos.x,
sprite[pSprite->owner].y - g_player[screenpeek].ps->pos.y);
int16_t const sqb = getangle(sprite[pSprite->owner].x - t->x, sprite[pSprite->owner].y - t->y);
if (klabs(G_GetAngleDelta(sqa,sqb)) > 512)
if (ldist(&sprite[pSprite->owner],(const spritetype *)t) < ldist(&sprite[g_player[screenpeek].ps->i],&sprite[pSprite->owner]))
t->xrepeat = t->yrepeat = 0;
}
continue;
case BURNING2__STATIC:
if (RR) goto default_case2;
fallthrough__;
case BURNING__STATIC:
if (sprite[pSprite->owner].statnum == STAT_PLAYER)
{
int const playerNum = P_Get(pSprite->owner);
if (display_mirror == 0 && playerNum == screenpeek && g_player[playerNum].ps->over_shoulder_on == 0)
t->xrepeat = 0;
else
{
t->ang = getangle(ourx - t->x, oury - t->y);
t->x = sprite[pSprite->owner].x + (sintable[(t->ang + 512) & 2047] >> 10);
t->y = sprite[pSprite->owner].y + (sintable[t->ang & 2047] >> 10);
}
}
break;
case ATOMICHEALTH__STATIC:
t->z -= ZOFFSET6;
break;
case CRYSTALAMMO__STATIC:
t->shade = (sintable[((int32_t) totalclock<<4)&2047]>>10);
if (RR) break;
continue;
case VIEWSCREEN__STATIC:
case VIEWSCREEN2__STATIC:
{
if (RR) goto default_case2;
int const viewscrShift = G_GetViewscreenSizeShift(t);
int const viewscrTile = TILE_VIEWSCR-viewscrShift;
if (g_curViewscreen >= 0 && actor[OW(i)].t_data[0] == 1)
{
t->picnum = STATIC;
t->cstat |= (rand()&12);
t->xrepeat += 10;
t->yrepeat += 9;
}
else if (g_curViewscreen == i && display_mirror != 3 && tileData(viewscrTile))
{
// this exposes a sprite sorting issue which needs to be debugged further...
#if 0
if (spritesortcnt < maxspritesonscreen)
{
spritetype *const newt = &tsprite[spritesortcnt++];
Bmemcpy(newt, t, sizeof(spritetype));
newt->cstat |= 2|512;
newt->x += (sintable[(newt->ang+512)&2047]>>12);
newt->y += (sintable[newt->ang&2047]>>12);
updatesector(newt->x, newt->y, &newt->sectnum);
}
#endif
t->picnum = viewscrTile;
#if VIEWSCREENFACTOR > 0
t->xrepeat >>= viewscrShift;
t->yrepeat >>= viewscrShift;
#endif
}
break;
}
case SHRINKSPARK__STATIC:
if (RR)
{
if (RRRA && (sprite[pSprite->owner].picnum == CHEER || sprite[pSprite->owner].picnum == CHEERSTAYPUT))
{
t->picnum = CHEERBLADE + (((int32_t) totalclock >> 4) & 3);
t->shade = -127;
}
else
t->picnum = SHRINKSPARK + (((int32_t) totalclock >> 4) & 7);
}
else
t->picnum = SHRINKSPARK+(((int32_t) totalclock>>4)&3);
break;
case CHEERBOMB__STATICRR:
if (!RRRA) goto default_case2;
t->picnum = CHEERBOMB+( ((int32_t) totalclock>>4)&3 );
break;
case GROWSPARK__STATIC:
if (RR) goto default_case2;
t->picnum = GROWSPARK+(((int32_t) totalclock>>4)&3);
break;
case SPIT__STATIC:
if (!RR) goto default_case2;
t->picnum = SPIT + (((int32_t) totalclock >> 4) & 3);
if (RRRA)
{
if (sprite[pSprite->owner].picnum == MINION && sprite[pSprite->owner].pal == 8)
t->picnum = RRTILE3500 + (((int32_t) totalclock >> 4) % 6);
else if (sprite[pSprite->owner].picnum == MINION && sprite[pSprite->owner].pal == 19)
{
t->picnum = RRTILE5090 + (((int32_t) totalclock >> 4) & 3);
t->shade = -127;
}
else if (sprite[pSprite->owner].picnum == MAMA)
{
#ifdef USE_OPENGL
if (videoGetRenderMode() >= REND_POLYMOST && hw_models && md_tilehasmodel(t->picnum, t->pal) >= 0 &&
!(spriteext[i].flags & SPREXT_NOTMD))
{
int32_t v = getangle(t->xvel, t->zvel >> 4);
spriteext[i].pitch = (v > 1023 ? v - 2048 : v);
t->cstat &= ~4;
t->picnum = RRTILE7274;
break;
}
#endif
frameOffset = getofs_viewtype_mirrored<5>(t->cstat, pSprite->ang - getangle(pSprite->x-ourx, pSprite->y-oury));
t->picnum = RRTILE7274 + frameOffset;
}
}
break;
case EMPTYBIKE__STATICRR:
if (!RRRA) goto default_case2;
#ifdef USE_OPENGL
if (videoGetRenderMode() >= REND_POLYMOST && hw_models && md_tilehasmodel(t->picnum, t->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
{
t->cstat &= ~4;
break;
}
#endif
frameOffset = getofs_viewtype_mirrored<7>(t->cstat, pSprite->ang - getangle(pSprite->x - ourx, pSprite->y - oury));
t->picnum = EMPTYBIKE + frameOffset;
break;
case EMPTYBOAT__STATICRR:
if (!RRRA) goto default_case2;
#ifdef USE_OPENGL
if (videoGetRenderMode() >= REND_POLYMOST && hw_models && md_tilehasmodel(t->picnum, t->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
{
t->cstat &= ~4;
break;
}
#endif
frameOffset = getofs_viewtype_mirrored<7>(t->cstat, pSprite->ang - getangle(pSprite->x - ourx, pSprite->y - oury));
t->picnum = EMPTYBOAT + frameOffset;
break;
case RPG__STATIC:
#ifdef USE_OPENGL
if (videoGetRenderMode() >= REND_POLYMOST && hw_models && md_tilehasmodel(t->picnum,t->pal) >= 0 &&
!(spriteext[i].flags & SPREXT_NOTMD))
{
int32_t v = getangle(t->xvel, t->zvel>>4);
spriteext[i].pitch = (v > 1023 ? v-2048 : v);
t->cstat &= ~4;
break;
}
#endif
frameOffset = getofs_viewtype_mirrored<7>(t->cstat, pSprite->ang - getangle(pSprite->x-ourx, pSprite->y-oury));
t->picnum = RPG+frameOffset;
break;
case RPG2__STATICRR:
if (!RRRA) goto default_case2;
#ifdef USE_OPENGL
if (videoGetRenderMode() >= REND_POLYMOST && hw_models && md_tilehasmodel(t->picnum,t->pal) >= 0 &&
!(spriteext[i].flags & SPREXT_NOTMD))
{
int32_t v = getangle(t->xvel, t->zvel>>4);
spriteext[i].pitch = (v > 1023 ? v-2048 : v);
t->cstat &= ~4;
break;
}
#endif
frameOffset = getofs_viewtype_mirrored<7>(t->cstat, pSprite->ang - getangle(pSprite->x-ourx, pSprite->y-oury));
t->picnum = RPG2+frameOffset;
break;
case RECON__STATIC:
#ifdef USE_OPENGL
if (videoGetRenderMode() >= REND_POLYMOST && hw_models && md_tilehasmodel(t->picnum,t->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
{
t->cstat &= ~4;
break;
}
#endif
frameOffset = getofs_viewtype_mirrored<7>(t->cstat, pSprite->ang - getangle(pSprite->x-ourx, pSprite->y-oury));
// RECON_T4
if (klabs(curframe) > 64)
frameOffset += 7; // tilted recon car
t->picnum = RECON+frameOffset;
break;
case APLAYER__STATIC:
playerNum = P_GetP(pSprite);
if (t->pal == 1) t->z -= (18<<8);
if (g_player[playerNum].ps->over_shoulder_on > 0 && g_player[playerNum].ps->newowner < 0)
{
t->ang = fix16_to_int(
g_player[playerNum].ps->q16ang
+ mulscale16((((g_player[playerNum].ps->q16ang + 1024 - g_player[playerNum].ps->oq16ang) & 2047) - 1024), smoothratio));
#ifdef USE_OPENGL
if (bpp > 8 && hw_models && md_tilehasmodel(t->picnum, t->pal) >= 0)
{
static int32_t targetang = 0;
if (g_player[playerNum].inputBits->extbits&(1<<1))
{
if (g_player[playerNum].inputBits->extbits&(1<<2))targetang += 16;
else if (g_player[playerNum].inputBits->extbits&(1<<3)) targetang -= 16;
else if (targetang > 0) targetang -= targetang>>2;
else if (targetang < 0) targetang += (-targetang)>>2;
}
else
{
if (g_player[playerNum].inputBits->extbits&(1<<2))targetang -= 16;
else if (g_player[playerNum].inputBits->extbits&(1<<3)) targetang += 16;
else if (targetang > 0) targetang -= targetang>>2;
else if (targetang < 0) targetang += (-targetang)>>2;
}
targetang = clamp(targetang, -128, 128);
t->ang += targetang;
}
else
#endif
t->cstat |= 2;
if (screenpeek == myconnectindex && numplayers >= 2)
{
t->x = omypos.x+mulscale16(mypos.x-omypos.x,smoothratio);
t->y = omypos.y+mulscale16(mypos.y-omypos.y,smoothratio);
t->z = omypos.z+mulscale16(mypos.z-omypos.z,smoothratio)+(40<<8);
t->ang = fix16_to_int(omyang+mulscale16((fix16_to_int(myang+F16(1024)-omyang)&2047)-1024,smoothratio));
t->sectnum = mycursectnum;
}
}
if ((g_netServer || ud.multimode > 1) && (display_mirror || screenpeek != playerNum || pSprite->owner == -1))
{
if (ud.showweapons && sprite[g_player[playerNum].ps->i].extra > 0 && g_player[playerNum].ps->curr_weapon > 0
&& spritesortcnt < maxspritesonscreen)
{
tspritetype *const newTspr = &tsprite[spritesortcnt];
int const currentWeapon = g_player[playerNum].ps->curr_weapon;
*newTspr = *t;
newTspr->statnum = TSPR_TEMP;
newTspr->cstat = 0;
newTspr->pal = 0;
newTspr->picnum = (currentWeapon == GROW_WEAPON ? GROWSPRITEICON : WeaponPickupSprites[currentWeapon]);
if (RR)
{
newTspr->picnum = 0;
switch(DYNAMICWEAPONMAP(g_player[playerNum].ps->curr_weapon))
{
case PISTOL_WEAPON__STATIC: newTspr->picnum = FIRSTGUNSPRITE; break;
case SHOTGUN_WEAPON__STATIC: newTspr->picnum = SHOTGUNSPRITE; break;
case CHAINGUN_WEAPON__STATIC: newTspr->picnum = CHAINGUNSPRITE; break;
case RPG_WEAPON__STATIC: newTspr->picnum = RPGSPRITE; break;
case CHICKEN_WEAPON__STATIC: newTspr->picnum = RPGSPRITE; break;
case HANDREMOTE_WEAPON__STATIC:
case HANDBOMB_WEAPON__STATIC: newTspr->picnum = HEAVYHBOMB; break;
case TRIPBOMB_WEAPON__STATIC: newTspr->picnum = TRIPBOMBSPRITE; break;
case BOWLINGBALL_WEAPON__STATIC: newTspr->picnum = BOWLINGBALLSPRITE; break;
case SHRINKER_WEAPON__STATIC: newTspr->picnum = SHRINKSPARK; break;
case GROW_WEAPON__STATIC: newTspr->picnum = SHRINKSPARK; break;
case FREEZE_WEAPON__STATIC: newTspr->picnum = DEVISTATORSPRITE; break;
case DEVISTATOR_WEAPON__STATIC: newTspr->picnum = FREEZESPRITE; break;
}
}
newTspr->z = (pSprite->owner >= 0) ? g_player[playerNum].ps->pos.z - ZOFFSET4 : pSprite->z - (51 << 8);
newTspr->xrepeat = (newTspr->picnum == HEAVYHBOMB) ? 10 : 16;
if (RRRA && (g_player[playerNum].ps->on_motorcycle || g_player[playerNum].ps->on_boat))
newTspr->xrepeat = 0;
newTspr->yrepeat = newTspr->xrepeat;
spritesortcnt++;
}
if (g_player[playerNum].inputBits->extbits & (1 << 7) && !ud.pause_on && spritesortcnt < maxspritesonscreen)
{
tspritetype *const playerTyping = t;
playerTyping->statnum = TSPR_TEMP;
playerTyping->cstat = 0;
playerTyping->picnum = RESPAWNMARKERGREEN;
playerTyping->z = (pSprite->owner >= 0) ? (g_player[playerNum].ps->pos.z - (20 << 8)) : (pSprite->z - (96 << 8));
playerTyping->xrepeat = 32;
playerTyping->yrepeat = 32;
playerTyping->pal = 20;
spritesortcnt++;
}
}
if (pSprite->owner == -1)
{
#ifdef USE_OPENGL
if (videoGetRenderMode() >= REND_POLYMOST && hw_models && md_tilehasmodel(pSprite->picnum,t->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
{
frameOffset = 0;
t->cstat &= ~4;
}
else
#endif
frameOffset = getofs_viewtype_mirrored<5>(t->cstat, pSprite->ang - oura);
if (sector[pSprite->sectnum].lotag == ST_2_UNDERWATER) frameOffset += 1795-1405;
else if ((actor[i].floorz-pSprite->z) > (64<<8)) frameOffset += 60;
t->picnum += frameOffset;
t->pal = g_player[playerNum].ps->palookup;
goto PALONLY;
}
if (g_player[playerNum].ps->on_crane == -1 && (sector[pSprite->sectnum].lotag&0x7ff) != 1) // ST_1_ABOVE_WATER ?
{
l = pSprite->z-actor[g_player[playerNum].ps->i].floorz+(3<<8);
// SET_SPRITE_NOT_TSPRITE
if (l > 1024 && pSprite->yrepeat > 32 && pSprite->extra > 0)
pSprite->yoffset = (int8_t)tabledivide32_noinline(l, pSprite->yrepeat<<2);
else pSprite->yoffset=0;
}
if (g_player[playerNum].ps->newowner > -1)
{
// Display APLAYER sprites with action PSTAND when viewed through
// a camera. Not implemented for Lunatic.
const intptr_t *aplayer_scr = g_tile[APLAYER].execPtr;
// [0]=strength, [1]=actionofs, [2]=moveofs
scrofs_action = aplayer_scr[1];
curframe = 0;
}
if (ud.camerasprite == -1 && g_player[playerNum].ps->newowner == -1)
{
if (pSprite->owner >= 0 && display_mirror == 0 && g_player[playerNum].ps->over_shoulder_on == 0)
{
if ((!g_netServer && ud.multimode < 2) || ((g_netServer || ud.multimode > 1) && playerNum == screenpeek))
{
if (videoGetRenderMode() == REND_POLYMER)
t->cstat |= 16384;
else
{
t->owner = -1;
t->xrepeat = t->yrepeat = 0;
continue;
}
#ifdef USE_OPENGL
if (videoGetRenderMode() >= REND_POLYMOST && hw_models && md_tilehasmodel(pSprite->picnum, t->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
{
frameOffset = 0;
t->cstat &= ~4;
}
else
#endif
frameOffset = getofs_viewtype_mirrored<5>(t->cstat, pSprite->ang - oura);
if (sector[t->sectnum].lotag == ST_2_UNDERWATER) frameOffset += 1795-1405;
else if ((actor[i].floorz-pSprite->z) > (64<<8)) frameOffset += 60;
t->picnum += frameOffset;
t->pal = g_player[playerNum].ps->palookup;
}
}
}
PALONLY:
G_MaybeTakeOnFloorPal(t, sect);
if (pSprite->owner == -1) continue;
if (t->z > actor[i].floorz && t->xrepeat < 32)
t->z = actor[i].floorz;
if (RRRA)
{
if (g_player[playerNum].ps->on_motorcycle && playerNum == screenpeek)
{
t->picnum = RRTILE7219;
t->xrepeat = 18;
t->yrepeat = 18;
scrofs_action = 0;
curframe = 0;
}
else if (g_player[playerNum].ps->on_motorcycle)
{
t->xrepeat = 18;
t->yrepeat = 18;
scrofs_action = 0;
curframe = 0;
#ifdef USE_OPENGL
if (videoGetRenderMode() >= REND_POLYMOST && hw_models && md_tilehasmodel(pSprite->picnum, t->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
{
frameOffset = 0;
t->cstat &= ~4;
t->picnum = RRTILE7213;
}
else
#endif
frameOffset = getofs_viewtype_mirrored<7>(t->cstat, pSprite->ang - oura);
t->picnum = RRTILE7213 + frameOffset;
}
else if (g_player[playerNum].ps->on_boat && playerNum == screenpeek)
{
t->picnum = RRTILE7190;
t->xrepeat = 32;
t->yrepeat = 32;
scrofs_action = 0;
curframe = 0;
}
else if (g_player[playerNum].ps->on_boat)
{
t->xrepeat = 32;
t->yrepeat = 32;
scrofs_action = 0;
curframe = 0;
#ifdef USE_OPENGL
if (videoGetRenderMode() >= REND_POLYMOST && hw_models && md_tilehasmodel(pSprite->picnum, t->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
{
frameOffset = 0;
t->cstat &= ~4;
t->picnum = RRTILE7213;
}
else
#endif
frameOffset = getofs_viewtype_mirrored<7>(t->cstat, pSprite->ang - oura);
t->picnum = RRTILE7184 + frameOffset;
}
}
break;
case RRTILE2460__STATICRR:
case RRTILE2465__STATICRR:
case BIKEJIBA__STATICRR:
case BIKEJIBB__STATICRR:
case BIKEJIBC__STATICRR:
case BIKERJIBA__STATICRR:
case BIKERJIBB__STATICRR:
case BIKERJIBC__STATICRR:
case BIKERJIBD__STATICRR:
case CHEERJIBA__STATICRR:
case CHEERJIBB__STATICRR:
case CHEERJIBC__STATICRR:
case CHEERJIBD__STATICRR:
case FBOATJIBA__STATICRR:
case FBOATJIBB__STATICRR:
case RABBITJIBA__STATICRR:
case RABBITJIBB__STATICRR:
case RABBITJIBC__STATICRR:
case MAMAJIBA__STATICRR:
case MAMAJIBB__STATICRR:
if (!RRRA) goto default_case2;
fallthrough__;
case MINJIBA__STATICRR:
case MINJIBB__STATICRR:
case MINJIBC__STATICRR:
case JIBS1__STATIC:
case JIBS2__STATIC:
case JIBS3__STATIC:
case JIBS4__STATIC:
case JIBS5__STATIC:
case JIBS6__STATIC:
case HEADJIB1__STATIC:
case LEGJIB1__STATIC:
case ARMJIB1__STATIC:
case LIZMANHEAD1__STATIC:
case LIZMANARM1__STATIC:
case LIZMANLEG1__STATIC:
case DUKELEG__STATIC:
case DUKEGUN__STATIC:
case DUKETORSO__STATIC:
case BILLYJIBA__STATICRR:
case BILLYJIBB__STATICRR:
case HULKJIBA__STATICRR:
case HULKJIBB__STATICRR:
case HULKJIBC__STATICRR:
case COOTJIBA__STATICRR:
case COOTJIBB__STATICRR:
case COOTJIBC__STATICRR:
if (RR)
{
if (switchpic == HEADJIB1 || switchpic == LEGJIB1 || switchpic == ARMJIB1
|| switchpic == LIZMANHEAD1 || switchpic == LIZMANARM1 || switchpic == LIZMANLEG1)
goto default_case2;
}
if (RRRA && t->pal == 19 && (switchpic == MINJIBA || switchpic == MINJIBB || switchpic == MINJIBC))
t->shade = -127;
if (adult_lockout)
{
t->xrepeat = t->yrepeat = 0;
continue;
}
if (t->pal == 6)
t->shade = -120;
if (RR && g_shadedSector[pSprite->sectnum] == 1)
t->shade = 16;
fallthrough__;
case SCRAP1__STATIC:
case SCRAP2__STATIC:
case SCRAP3__STATIC:
case SCRAP4__STATIC:
case SCRAP5__STATIC:
if ((RR || actor[i].picnum == BLIMP) && t->picnum == SCRAP1 && pSprite->yvel >= 0)
t->picnum = pSprite->yvel < MAXUSERTILES ? pSprite->yvel : 0;
else t->picnum += T1(i);
if (!RR)
t->shade = -128+6 < t->shade ? t->shade-6 : -128; // effectively max(t->shade-6, -128) while avoiding (signed!) underflow
G_MaybeTakeOnFloorPal(t, sect);
break;
case WATERBUBBLE__STATIC:
if (sector[t->sectnum].floorpicnum == FLOORSLIME)
{
t->pal = 7;
break;
}
fallthrough__;
default:
default_case2:
G_MaybeTakeOnFloorPal(t, sect);
break;
}
if (G_HaveActor(pSprite->picnum) && scrofs_action != 0 && (!RR || (t->cstat & 48) != 48))
{
if ((unsigned)scrofs_action + ACTION_VIEWTYPE >= (unsigned)g_scriptSize)
goto skip;
l = apScript[scrofs_action + ACTION_VIEWTYPE];
uint16_t const action_flags = apScript[scrofs_action + ACTION_FLAGS];
int const invertp = l < 0;
l = klabs(l);
#ifdef USE_OPENGL
if (videoGetRenderMode() >= REND_POLYMOST && hw_models && md_tilehasmodel(pSprite->picnum,t->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
{
frameOffset = 0;
t->cstat &= ~4;
}
else
#endif
{
int const viewAng = ((l > 4 && l != 8) || action_flags & AF_VIEWPOINT) ? getangle(pSprite->x-ourx, pSprite->y-oury) : oura;
int const angDiff = invertp ? viewAng - pSprite->ang : pSprite->ang - viewAng;
switch (l)
{
case 2:
frameOffset = getofs_viewtype<8>(angDiff) & 1;
break;
case 3:
case 4:
frameOffset = viewtype_mirror<7>(t->cstat, getofs_viewtype<16>(angDiff) & 7);
break;
case 5:
frameOffset = getofs_viewtype_mirrored<5>(t->cstat, angDiff);
break;
case 7:
frameOffset = getofs_viewtype_mirrored<7>(t->cstat, angDiff);
break;
case 8:
frameOffset = getofs_viewtype<8>(angDiff);
t->cstat &= ~4;
break;
/*case 9:
frameOffset = getofs_viewtype_mirrored<9>(t->cstat, angDiff);
break;
case 12:
frameOffset = getofs_viewtype<12>(angDiff);
t->cstat &= ~4;
break;
case 16:
frameOffset = getofs_viewtype<16>(angDiff);
t->cstat &= ~4;
break;*/
default:
if (RR)
{
if (A_CheckEnemySprite(pSprite) && pSprite->statnum == STAT_ZOMBIEACTOR && pSprite->extra > 0)
{
int const angDiff = pSprite->ang-getangle(pSprite->x-ourx, pSprite->y-oury);
frameOffset = getofs_viewtype_mirrored<5>(t->cstat, angDiff);
break;
}
}
frameOffset = 0;
break;
}
}
t->picnum += frameOffset + apScript[scrofs_action + ACTION_STARTFRAME] + l*curframe;
// XXX: t->picnum can be out-of-bounds by bad user code.
if (l > 0)
while (tilesiz[t->picnum].x == 0 && t->picnum > 0)
t->picnum -= l; //Hack, for actors
if (actor[i].dispicnum >= 0)
actor[i].dispicnum = t->picnum;
}
// else if (display_mirror == 1)
// t->cstat |= 4;
/* completemirror() already reverses the drawn frame, so the above isn't necessary.
* Even Polymost's and Polymer's mirror seems to function correctly this way. */
skip:
// Night vision goggles tsprite tinting.
// XXX: Currently, for the splitscreen mod, sprites will be pal6-colored iff the first
// player has nightvision on. We should pass stuff like "from which player is this view
// supposed to be" as parameters ("drawing context") instead of relying on globals.
if (!RR && g_player[screenpeek].ps->inv_amount[GET_HEATS] > 0 && g_player[screenpeek].ps->heat_on &&
(A_CheckEnemySprite(pSprite) || A_CheckSpriteFlags(t->owner,SFLAG_NVG) || pSprite->picnum == APLAYER || pSprite->statnum == STAT_DUMMYPLAYER))
{
t->pal = 6;
t->shade = 0;
}
if (RR && !RRRA && pSprite->picnum == SBMOVE)
t->shade = -127;
// Fake floor shadow, implemented by inserting a new tsprite.
if (pSprite->statnum == STAT_DUMMYPLAYER || A_CheckEnemySprite(pSprite) || A_CheckSpriteFlags(t->owner,SFLAG_SHADOW) || (pSprite->picnum == APLAYER && pSprite->owner >= 0))
if ((!RR || (pSprite->cstat&48) == 0) && t->statnum != TSPR_TEMP && pSprite->picnum != EXPLOSION2 && (RR || pSprite->picnum != HANGLIGHT) && pSprite->picnum != DOMELITE && (RR || pSprite->picnum != HOTMEAT)
&& (!RR || pSprite->picnum != TORNADO) && (!RR || pSprite->picnum != EXPLOSION3) && (!RR || RRRA || pSprite->picnum != SBMOVE))
{
if (actor[i].dispicnum < 0)
{
#ifdef DEBUGGINGAIDS
// A negative actor[i].dispicnum used to mean 'no floor shadow please', but
// that was a bad hack since the value could propagate to sprite[].picnum.
OSD_Printf(OSD_ERROR "actor[%d].dispicnum = %d\n", i, actor[i].dispicnum);
#endif
actor[i].dispicnum=0;
continue;
}
if (actor[i].flags & SFLAG_NOFLOORSHADOW)
continue;
if (r_shadows && spritesortcnt < (maxspritesonscreen-2)
#ifdef POLYMER
&& !(videoGetRenderMode() == REND_POLYMER && pr_lighting != 0)
#endif
)
{
if (RRRA && sector[sect].lotag == 160) continue;
int const shadowZ = ((sector[sect].lotag & 0xff) > 2 || pSprite->statnum == STAT_PROJECTILE ||
pSprite->statnum == STAT_MISC || pSprite->picnum == DRONE || (!RR && pSprite->picnum == COMMANDER))
? sector[sect].floorz
: actor[i].floorz;
if ((pSprite->z-shadowZ) < ZOFFSET3 && g_player[screenpeek].ps->pos.z < shadowZ)
{
tspritetype *const tsprShadow = &tsprite[spritesortcnt];
*tsprShadow = *t;
tsprShadow->statnum = TSPR_TEMP;
tsprShadow->yrepeat = (t->yrepeat >> 3);
if (t->yrepeat < 4)
t->yrepeat = 4;
tsprShadow->shade = 127;
tsprShadow->cstat |= 2;
tsprShadow->z = shadowZ;
tsprShadow->pal = ud.shadow_pal;
#ifdef USE_OPENGL
if (videoGetRenderMode() >= REND_POLYMOST)
{
if (hw_models && md_tilehasmodel(t->picnum,t->pal) >= 0)
{
tsprShadow->yrepeat = 0;
// 512:trans reverse
//1024:tell MD2SPRITE.C to use Z-buffer hacks to hide overdraw issues
tsprShadow->clipdist |= TSPR_FLAGS_MDHACK;
tsprShadow->cstat |= 512;
}
else
{
int const ii
= getangle(tsprShadow->x - g_player[screenpeek].ps->pos.x, tsprShadow->y - g_player[screenpeek].ps->pos.y);
tsprShadow->x += sintable[(ii+2560)&2047]>>9;
tsprShadow->y += sintable[(ii+2048)&2047]>>9;
}
}
#endif
spritesortcnt++;
}
}
}
switch (DYNAMICTILEMAP(pSprite->picnum))
{
case LASERLINE__STATIC:
if (RR) break;
if (sector[t->sectnum].lotag == ST_2_UNDERWATER) t->pal = 8;
t->z = sprite[pSprite->owner].z-(3<<8);
if (g_tripbombLaserMode == 2 && g_player[screenpeek].ps->heat_on == 0)
t->yrepeat = 0;
fallthrough__;
case EXPLOSION2BOT__STATIC:
case GROWSPARK__STATIC:
case SHRINKEREXPLOSION__STATIC:
case FLOORFLAME__STATIC:
if (RR) break;
fallthrough__;
case FREEZEBLAST__STATIC:
case ATOMICHEALTH__STATIC:
case FIRELASER__STATIC:
case SHRINKSPARK__STATIC:
case CHAINGUN__STATIC:
case RPG__STATIC:
case EXPLOSION2__STATIC:
case EXPLOSION3__STATICRR:
case OWHIP__STATICRR:
case UWHIP__STATICRR:
case RPG2__STATICRR:
case RRTILE1790__STATICRR:
rrcoolexplosion1:
if (RR && !RRRA && (pSprite->picnum == RPG2 || pSprite->picnum == RRTILE1790)) break;
if (t->picnum == EXPLOSION2)
{
g_player[screenpeek].ps->visibility = -127;
//g_restorePalette = 1; // JBF 20040101: why?
if (RR)
t->pal = 0;
}
else if (RR && t->picnum == FIRELASER)
t->picnum = FIRELASER+(((int32_t) totalclock>>2)&5);
t->shade = -127;
t->cstat |= 8192+1024;
break;
case UFOBEAM__STATICRR:
case RRTILE3586__STATICRR:
case RRTILE3587__STATICRR:
t->cstat |= 32768;
pSprite->cstat |= 32768;
break;
case DESTRUCTO__STATICRR:
t->cstat |= 32768;
break;
case FIRE__STATIC:
case FIRE2__STATIC:
if (RR && pSprite->picnum == FIRE2) break;
t->cstat |= 128;
fallthrough__;
case BURNING__STATIC:
case BURNING2__STATIC:
if (RR && pSprite->picnum == BURNING2) break;
if (sprite[pSprite->owner].picnum != TREE1 && sprite[pSprite->owner].picnum != TREE2)
t->z = sector[t->sectnum].floorz;
t->shade = -127;
fallthrough__;
case SMALLSMOKE__STATIC:
if (RR) break;
t->cstat |= 8192+1024;
break;
case COOLEXPLOSION1__STATIC:
if (RR) goto rrcoolexplosion1;
t->shade = -127;
t->cstat |= 8192+1024;
t->picnum += (pSprite->shade>>1);
break;
case WALLLIGHT3__STATIC:
case WALLLIGHT1__STATIC:
if (!RR) break;
fallthrough__;
case RRTILE3668__STATICRR:
case RRTILE3795__STATICRR:
case RRTILE5035__STATICRR:
case RRTILE7505__STATICRR:
case RRTILE7506__STATICRR:
case RRTILE7533__STATICRR:
case RRTILE8216__STATICRR:
case RRTILE8218__STATICRR:
case RRTILE8220__STATICRR:
if (!RRRA) break;
fallthrough__;
case RRTILE1878__STATICRR:
case RRTILE1952__STATICRR:
case RRTILE1953__STATICRR:
case RRTILE1990__STATICRR:
case RRTILE2050__STATICRR:
case RRTILE2056__STATICRR:
case RRTILE2072__STATICRR:
case RRTILE2075__STATICRR:
case RRTILE2083__STATICRR:
case RRTILE2097__STATICRR:
case RRTILE2156__STATICRR:
case RRTILE2157__STATICRR:
case RRTILE2158__STATICRR:
case RRTILE2159__STATICRR:
case RRTILE2160__STATICRR:
case RRTILE2161__STATICRR:
case RRTILE2175__STATICRR:
case RRTILE2176__STATICRR:
case RRTILE2357__STATICRR:
case RRTILE2564__STATICRR:
case RRTILE2573__STATICRR:
case RRTILE2574__STATICRR:
case RRTILE2583__STATICRR:
case RRTILE2604__STATICRR:
case RRTILE2689__STATICRR:
case RRTILE2893__STATICRR:
case RRTILE2894__STATICRR:
case RRTILE2915__STATICRR:
case RRTILE2945__STATICRR:
case RRTILE2946__STATICRR:
case RRTILE2947__STATICRR:
case RRTILE2948__STATICRR:
case RRTILE2949__STATICRR:
case RRTILE2977__STATICRR:
case RRTILE2978__STATICRR:
case RRTILE3116__STATICRR:
case RRTILE3171__STATICRR:
case RRTILE3216__STATICRR:
case RRTILE3720__STATICRR:
t->shade = -127;
break;
case CHEER__STATICRR:
if (!RRRA) break;
if (t->picnum >= CHEER + 102 && t->picnum <= CHEER + 151)
t->shade = -127;
break;
case MINION__STATICRR:
if (!RRRA) break;
if (t->pal == 19)
t->shade = -127;
break;
case BIKER__STATICRR:
if (!RRRA) break;
if (t->picnum >= BIKER + 54 && t->picnum <= BIKER + 58)
t->shade = -127;
else if (t->picnum >= BIKER + 84 && t->picnum <= BIKER + 88)
t->shade = -127;
break;
case BILLYRAY__STATICRR:
case BILLYRAYSTAYPUT__STATICRR:
if (!RRRA) break;
if (t->picnum >= BILLYRAY + 5 && t->picnum <= BILLYRAY + 9)
t->shade = -127;
break;
case RRTILE2034__STATICRR:
t->picnum = RRTILE2034 + ((int32_t) totalclock & 1);
break;
case RRTILE2944__STATICRR:
t->shade = -127;
t->picnum = RRTILE2944 + (((int32_t) totalclock >> 2) & 4);
break;
case PLAYERONWATER__STATIC:
#ifdef USE_OPENGL
if (videoGetRenderMode() >= REND_POLYMOST && hw_models && md_tilehasmodel(pSprite->picnum,pSprite->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
{
frameOffset = 0;
t->cstat &= ~4;
}
else
#endif
frameOffset = getofs_viewtype_mirrored<5>(t->cstat, t->ang - oura);
t->picnum = pSprite->picnum+frameOffset+((T1(i)<4)*5);
t->shade = sprite[pSprite->owner].shade;
break;
case MUD__STATICRR:
t->picnum = MUD+T2(i);
break;
case WATERSPLASH2__STATIC:
// WATERSPLASH_T2
t->picnum = WATERSPLASH2+T2(i);
break;
case SHELL__STATIC:
t->picnum = pSprite->picnum+(T1(i)&1);
fallthrough__;
case SHOTGUNSHELL__STATIC:
t->cstat |= 12;
if (T1(i) > 2) t->cstat &= ~16;
else if (T1(i) > 1) t->cstat &= ~4;
break;
case FRAMEEFFECT1__STATIC:
if (pSprite->owner >= 0 && sprite[pSprite->owner].statnum < MAXSTATUS)
{
if (sprite[pSprite->owner].picnum == APLAYER)
if (ud.camerasprite == -1)
if (screenpeek == P_Get(pSprite->owner) && display_mirror == 0)
{
t->owner = -1;
break;
}
if ((sprite[pSprite->owner].cstat&32768) == 0)
{
if (!actor[pSprite->owner].dispicnum)
t->picnum = actor[i].t_data[1];
else t->picnum = actor[pSprite->owner].dispicnum;
if (RR && sprite[pSprite->owner].picnum == APLAYER)
t->picnum = SMALLSMOKE;
if (!G_MaybeTakeOnFloorPal(t, sect))
t->pal = sprite[pSprite->owner].pal;
t->shade = sprite[pSprite->owner].shade;
t->ang = sprite[pSprite->owner].ang;
t->cstat = 2|sprite[pSprite->owner].cstat;
}
}
break;
case CAMERA1__STATIC:
case RAT__STATIC:
#ifdef USE_OPENGL
if (videoGetRenderMode() >= REND_POLYMOST && hw_models && md_tilehasmodel(pSprite->picnum,pSprite->pal) >= 0 && !(spriteext[i].flags&SPREXT_NOTMD))
{
t->cstat &= ~4;
break;
}
#endif
frameOffset = getofs_viewtype_mirrored<5>(t->cstat, t->ang - oura);
t->picnum = pSprite->picnum+frameOffset;
break;
}
actor[i].dispicnum = t->picnum;
#if 0
// why?
if (sector[t->sectnum].floorpicnum == MIRROR)
t->xrepeat = t->yrepeat = 0;
#endif
}
#ifdef DEBUGGINGAIDS
g_spriteStat.numonscreen = spritesortcnt;
#endif
}
void G_InitTimer(int32_t ticspersec)
{
if (g_timerTicsPerSecond != ticspersec)
{
timerUninit();
timerInit(ticspersec);
g_timerTicsPerSecond = ticspersec;
}
}
static int32_t g_RTSPlaying;
// Returns: started playing?
int G_StartRTS(int lumpNum, int localPlayer)
{
if (!adult_lockout && SoundEnabled() &&
RTS_IsInitialized() && g_RTSPlaying == 0 && (snd_speech & (localPlayer ? 1 : 4)))
{
auto sid = RTS_GetSoundID(lumpNum - 1);
if (sid != -1)
{
S_PlaySound(sid, CHAN_AUTO, CHANF_UI);
g_RTSPlaying = 7;
return 1;
}
}
return 0;
}
// Trying to sanitize the mess of options and the mess of variables the mess was stored in. (Did I say this was a total mess before...? >) )
// Hopefully this is more comprehensible, at least it neatly stores everything useful in a single linear value...
bool GameInterface::validate_hud(int layout)
{
if (layout <= (RR? 5: 6)) // Status bar with border
{
return !(ud.statusbarflags & STATUSBAR_NOSHRINK);
}
else if (layout <= 7) // Status bar fullscreen
{
return (!(ud.statusbarflags & STATUSBAR_NOFULL) || !(ud.statusbarflags & STATUSBAR_NOOVERLAY));
}
else if (layout == 8) // Status bar overlay
{
return !(ud.statusbarflags & STATUSBAR_NOOVERLAY);
}
else if (layout == 9) // Fullscreen HUD
{
return (!(ud.statusbarflags & STATUSBAR_NOMINI) || !(ud.statusbarflags & STATUSBAR_NOMODERN));
}
else if (layout == 10)
{
return !(ud.statusbarflags & STATUSBAR_NOMODERN);
}
else if (layout == 11)
{
return !(ud.statusbarflags & STATUSBAR_NONONE);
}
return false;
}
void GameInterface::set_hud_layout(int layout)
{
static const uint8_t screen_size_vals[] = { 60, 54, 48, 40, 32, 24, 16, 8, 8, 4, 4, 0 };
static const uint8_t screen_size_vals_rr[] = { 56, 48, 40, 32, 24, 16, 12, 8, 8, 4, 4, 0 };
if (validate_hud(layout))
{
ud.screen_size = RR? screen_size_vals_rr[layout] : screen_size_vals[layout];
ud.statusbarmode = layout >= 8;
ud.althud = layout >= 10;
G_UpdateScreenArea();
}
}
void GameInterface::set_hud_scale(int scale)
{
G_SetStatusBarScale(scale);
}
void G_HandleLocalKeys(void)
{
// CONTROL_ProcessBinds();
if (ud.recstat == 2)
{
ControlInfo noshareinfo;
CONTROL_GetInput(&noshareinfo);
}
if (g_player[myconnectindex].gotvote == 0 && voting != -1 && voting != myconnectindex)
{
if (inputState.UnboundKeyPressed(sc_F1) || inputState.UnboundKeyPressed(sc_F2) || cl_autovote)
{
G_AddUserQuote(GStrings("VoteCast"));
Net_SendMapVote(inputState.UnboundKeyPressed(sc_F1) || cl_autovote ? cl_autovote-1 : 0);
inputState.ClearKeyStatus(sc_F1);
inputState.ClearKeyStatus(sc_F2);
}
}
if (!ALT_IS_PRESSED && ud.overhead_on == 0 && (g_player[myconnectindex].ps->gm & MODE_TYPE) == 0)
{
if (buttonMap.ButtonDown(gamefunc_Enlarge_Screen))
{
buttonMap.ClearButton(gamefunc_Enlarge_Screen);
if (!SHIFTS_IS_PRESSED)
{
if (G_ChangeHudLayout(1))
{
S_PlaySound(RR ? 341 : THUD, CHAN_AUTO, CHANF_UI);
}
}
else
{
G_SetStatusBarScale(ud.statusbarscale+4);
}
G_UpdateScreenArea();
}
if (buttonMap.ButtonDown(gamefunc_Shrink_Screen))
{
buttonMap.ClearButton(gamefunc_Shrink_Screen);
if (!SHIFTS_IS_PRESSED)
{
if (G_ChangeHudLayout(-1))
{
S_PlaySound(RR ? 341 : THUD, CHAN_AUTO, CHANF_UI);
}
}
else
{
G_SetStatusBarScale(ud.statusbarscale-4);
}
G_UpdateScreenArea();
}
}
if (g_player[myconnectindex].ps->cheat_phase == 1 || (g_player[myconnectindex].ps->gm&(MODE_MENU|MODE_TYPE)))
return;
if (buttonMap.ButtonDown(gamefunc_See_Coop_View) && (GTFLAGS(GAMETYPE_COOPVIEW) || ud.recstat == 2))
{
buttonMap.ClearButton(gamefunc_See_Coop_View);
screenpeek = connectpoint2[screenpeek];
if (screenpeek == -1) screenpeek = 0;
g_restorePalette = -1;
}
if ((g_netServer || ud.multimode > 1) && buttonMap.ButtonDown(gamefunc_Show_Opponents_Weapon))
{
buttonMap.ClearButton(gamefunc_Show_Opponents_Weapon);
ud.config.ShowOpponentWeapons = ud.showweapons = 1-ud.showweapons;
P_DoQuote(QUOTE_WEAPON_MODE_OFF-ud.showweapons,g_player[screenpeek].ps);
}
if (buttonMap.ButtonDown(gamefunc_Toggle_Crosshair))
{
buttonMap.ClearButton(gamefunc_Toggle_Crosshair);
cl_crosshair = !cl_crosshair;
P_DoQuote(QUOTE_CROSSHAIR_OFF-cl_crosshair,g_player[screenpeek].ps);
}
if (ud.overhead_on && buttonMap.ButtonDown(gamefunc_Map_Follow_Mode))
{
buttonMap.ClearButton(gamefunc_Map_Follow_Mode);
ud.scrollmode = 1-ud.scrollmode;
if (ud.scrollmode)
{
ud.folx = g_player[screenpeek].ps->opos.x;
ud.foly = g_player[screenpeek].ps->opos.y;
ud.fola = fix16_to_int(g_player[screenpeek].ps->oq16ang);
}
P_DoQuote(QUOTE_MAP_FOLLOW_OFF+ud.scrollmode,g_player[myconnectindex].ps);
}
if (inputState.UnboundKeyPressed(sc_ScrollLock))
{
inputState.ClearKeyStatus(sc_ScrollLock);
switch (ud.recstat)
{
case 0:
if (SHIFTS_IS_PRESSED)
G_OpenDemoWrite();
break;
case 1:
G_CloseDemoWrite();
break;
}
}
if (ud.recstat == 2)
{
if (inputState.GetKeyStatus(sc_Space))
{
inputState.ClearKeyStatus(sc_Space);
g_demo_paused = !g_demo_paused;
g_demo_rewind = 0;
if (g_demo_paused)
FX_StopAllSounds();
}
if (inputState.GetKeyStatus(sc_Tab))
{
inputState.ClearKeyStatus(sc_Tab);
g_demo_showStats = !g_demo_showStats;
}
#if 0
if (inputState.GetKeyStatus(sc_kpad_Plus))
{
G_InitTimer(240);
}
else if (inputState.GetKeyStatus(sc_kpad_Minus))
{
G_InitTimer(60);
}
else if (g_timerTicsPerSecond != 120)
{
G_InitTimer(120);
}
#endif
if (inputState.GetKeyStatus(sc_kpad_6))
{
inputState.ClearKeyStatus(sc_kpad_6);
int const fwdTics = (15 << (int)ALT_IS_PRESSED) << (2 * (int)SHIFTS_IS_PRESSED);
g_demo_goalCnt = g_demo_paused ? g_demo_cnt + 1 : g_demo_cnt + REALGAMETICSPERSEC * fwdTics;
g_demo_rewind = 0;
if (g_demo_goalCnt > g_demo_totalCnt)
g_demo_goalCnt = 0;
else
Demo_PrepareWarp();
}
else if (inputState.GetKeyStatus(sc_kpad_4))
{
inputState.ClearKeyStatus(sc_kpad_4);
int const rewindTics = (15 << (int)ALT_IS_PRESSED) << (2 * (int)SHIFTS_IS_PRESSED);
g_demo_goalCnt = g_demo_paused ? g_demo_cnt - 1 : g_demo_cnt - REALGAMETICSPERSEC * rewindTics;
g_demo_rewind = 1;
if (g_demo_goalCnt <= 0)
g_demo_goalCnt = 1;
Demo_PrepareWarp();
}
}
if (SHIFTS_IS_PRESSED || ALT_IS_PRESSED || WIN_IS_PRESSED)
{
int ridiculeNum = 0;
// NOTE: sc_F1 .. sc_F10 are contiguous. sc_F11 is not sc_F10+1.
for (bssize_t j=sc_F1; j<=sc_F10; j++)
if (inputState.UnboundKeyPressed(j))
{
inputState.ClearKeyStatus(j);
ridiculeNum = j - sc_F1 + 1;
break;
}
if (ridiculeNum)
{
if (SHIFTS_IS_PRESSED)
{
G_AddUserQuote(*CombatMacros[ridiculeNum-1]);
Net_SendTaunt(ridiculeNum);
pus = NUMPAGES;
pub = NUMPAGES;
return;
}
// Not SHIFT -- that is, either some ALT or WIN.
if (G_StartRTS(ridiculeNum, 1))
{
Net_SendRTS(ridiculeNum);
pus = NUMPAGES;
pub = NUMPAGES;
return;
}
}
}
else
{
if (buttonMap.ButtonDown(gamefunc_Third_Person_View))
{
buttonMap.ClearButton(gamefunc_Third_Person_View);
if (!RRRA || (!g_player[myconnectindex].ps->on_motorcycle && !g_player[myconnectindex].ps->on_boat))
{
g_player[myconnectindex].ps->over_shoulder_on = !g_player[myconnectindex].ps->over_shoulder_on;
CAMERADIST = 0;
CAMERACLOCK = (int32_t) totalclock;
P_DoQuote(QUOTE_VIEW_MODE_OFF + g_player[myconnectindex].ps->over_shoulder_on, g_player[myconnectindex].ps);
}
}
if (ud.overhead_on != 0)
{
int const timerOffset = ((int) totalclock - nonsharedtimer);
nonsharedtimer += timerOffset;
if (buttonMap.ButtonDown(gamefunc_Enlarge_Screen))
g_player[myconnectindex].ps->zoom += mulscale6(timerOffset, max<int>(g_player[myconnectindex].ps->zoom, 256));
if (buttonMap.ButtonDown(gamefunc_Shrink_Screen))
g_player[myconnectindex].ps->zoom -= mulscale6(timerOffset, max<int>(g_player[myconnectindex].ps->zoom, 256));
g_player[myconnectindex].ps->zoom = clamp(g_player[myconnectindex].ps->zoom, 48, 2048);
}
}
#if 0 // fixme: We should not query Esc here, this needs to be done differently
if (I_EscapeTrigger() && ud.overhead_on && g_player[myconnectindex].ps->newowner == -1)
{
I_EscapeTriggerClear();
ud.last_overhead = ud.overhead_on;
ud.overhead_on = 0;
ud.scrollmode = 0;
G_UpdateScreenArea();
}
#endif
if (buttonMap.ButtonDown(gamefunc_Map))
{
buttonMap.ClearButton(gamefunc_Map);
if (ud.last_overhead != ud.overhead_on && ud.last_overhead)
{
ud.overhead_on = ud.last_overhead;
ud.last_overhead = 0;
}
else
{
ud.overhead_on++;
if (ud.overhead_on == 3) ud.overhead_on = 0;
ud.last_overhead = ud.overhead_on;
}
#ifdef __ANDROID__
if (ud.overhead_on == 1)
ud.scrollmode = 0;
else if (ud.overhead_on == 2)
{
ud.scrollmode = 1;
ud.folx = g_player[screenpeek].ps->opos.x;
ud.foly = g_player[screenpeek].ps->opos.y;
ud.fola = g_player[screenpeek].ps->oang;
}
#endif
g_restorePalette = 1;
G_UpdateScreenArea();
}
}
// Returns:
// 0: all OK
// -1: ID declaration was invalid:
static int32_t S_DefineMusic(const char *ID, const char *name)
{
int32_t sel = MUS_FIRST_SPECIAL;
Bassert(ID != NULL);
if (!Bstrcmp(ID,"intro"))
{
// nothing
}
else if (!Bstrcmp(ID,"briefing"))
{
sel++;
}
else if (!Bstrcmp(ID,"loading"))
{
sel += 2;
}
else
{
sel = G_GetMusicIdx(ID);
if (sel < 0)
return -1;
}
mapList[sel].music = name;
return 0;
}
static int parsedefinitions_game(scriptfile *, int);
static void parsedefinitions_game_include(const char *fileName, scriptfile *pScript, const char *cmdtokptr, int const firstPass)
{
scriptfile *included = scriptfile_fromfile(fileName);
if (!included)
{
if (!Bstrcasecmp(cmdtokptr,"null") || pScript == NULL) // this is a bit overboard to prevent unused parameter warnings
{
// initprintf("Warning: Failed including %s as module\n", fn);
}
/*
else
{
initprintf("Warning: Failed including %s on line %s:%d\n",
fn, script->filename,scriptfile_getlinum(script,cmdtokptr));
}
*/
}
else
{
parsedefinitions_game(included, firstPass);
scriptfile_close(included);
}
}
static void parsedefinitions_game_animsounds(scriptfile *pScript, const char * blockEnd, char const * fileName, dukeanim_t * animPtr)
{
size_t numPairs = 0, allocSize = 4;
animPtr->Sounds.Clear();
int defError = 1;
uint16_t lastFrameNum = 1;
while (pScript->textptr < blockEnd)
{
int32_t frameNum;
int32_t soundNum;
// HACK: we've reached the end of the list
// (hack because it relies on knowledge of
// how scriptfile_* preprocesses the text)
if (blockEnd - pScript->textptr == 1)
break;
// would produce error when it encounters the closing '}'
// without the above hack
if (scriptfile_getnumber(pScript, &frameNum))
break;
defError = 1;
if (scriptfile_getsymbol(pScript, &soundNum))
break;
// frame numbers start at 1 for us
if (frameNum <= 0)
{
initprintf("Error: frame number must be greater zero on line %s:%d\n", pScript->filename,
scriptfile_getlinum(pScript, pScript->ltextptr));
break;
}
if (frameNum < lastFrameNum)
{
initprintf("Error: frame numbers must be in (not necessarily strictly)"
" ascending order (line %s:%d)\n",
pScript->filename, scriptfile_getlinum(pScript, pScript->ltextptr));
break;
}
lastFrameNum = frameNum;
if ((unsigned)soundNum >= MAXSOUNDS && soundNum != -1)
{
initprintf("Error: sound number #%d invalid on line %s:%d\n", soundNum, pScript->filename,
scriptfile_getlinum(pScript, pScript->ltextptr));
break;
}
defError = 0;
animsound_t sound;
sound.frame = frameNum;
sound.sound = soundNum;
animPtr->Sounds.Push(sound);
++numPairs;
}
if (!defError)
{
// initprintf("Defined sound sequence for hi-anim \"%s\" with %d frame/sound pairs\n",
// hardcoded_anim_tokens[animnum].text, numpairs);
}
else
{
initprintf("Failed defining sound sequence for anim \"%s\".\n", fileName);
}
animPtr->Sounds.ShrinkToFit();
}
static int parsedefinitions_game(scriptfile *pScript, int firstPass)
{
int token;
char *pToken;
static const tokenlist tokens[] =
{
{ "include", T_INCLUDE },
{ "#include", T_INCLUDE },
{ "includedefault", T_INCLUDEDEFAULT },
{ "#includedefault", T_INCLUDEDEFAULT },
{ "loadgrp", T_LOADGRP },
{ "cachesize", T_CACHESIZE },
{ "noautoload", T_NOAUTOLOAD },
{ "music", T_MUSIC },
{ "sound", T_SOUND },
{ "cutscene", T_CUTSCENE },
{ "animsounds", T_ANIMSOUNDS },
{ "renamefile", T_RENAMEFILE },
{ "globalgameflags", T_GLOBALGAMEFLAGS },
};
static const tokenlist soundTokens[] =
{
{ "id", T_ID },
{ "file", T_FILE },
{ "minpitch", T_MINPITCH },
{ "maxpitch", T_MAXPITCH },
{ "priority", T_PRIORITY },
{ "type", T_TYPE },
{ "distance", T_DISTANCE },
{ "volume", T_VOLUME },
};
static const tokenlist animTokens [] =
{
{ "delay", T_DELAY },
{ "aspect", T_ASPECT },
{ "sounds", T_SOUND },
{ "forcefilter", T_FORCEFILTER },
{ "forcenofilter", T_FORCENOFILTER },
{ "texturefilter", T_TEXTUREFILTER },
};
do
{
token = getatoken(pScript, tokens, ARRAY_SIZE(tokens));
pToken = pScript->ltextptr;
switch (token)
{
case T_LOADGRP:
{
char *fileName;
if (!scriptfile_getstring(pScript,&fileName) && firstPass)
{
fileSystem.AddAdditionalFile(fileName);
}
}
break;
case T_CACHESIZE:
{
int32_t cacheSize;
if (scriptfile_getnumber(pScript, &cacheSize) || !firstPass)
break;
}
break;
case T_INCLUDE:
{
char *fileName;
if (!scriptfile_getstring(pScript, &fileName))
parsedefinitions_game_include(fileName, pScript, pToken, firstPass);
break;
}
case T_INCLUDEDEFAULT:
{
parsedefinitions_game_include(G_DefaultDefFile(), pScript, pToken, firstPass);
break;
}
case T_NOAUTOLOAD:
if (firstPass)
gNoAutoLoad = 1;
break;
case T_MUSIC:
{
char *tokenPtr = pScript->ltextptr;
char *musicID = NULL;
char *fileName = NULL;
char *musicEnd;
if (scriptfile_getbraces(pScript, &musicEnd))
break;
while (pScript->textptr < musicEnd)
{
switch (getatoken(pScript, soundTokens, ARRAY_SIZE(soundTokens)))
{
case T_ID: scriptfile_getstring(pScript, &musicID); break;
case T_FILE: scriptfile_getstring(pScript, &fileName); break;
}
}
if (!firstPass)
{
if (musicID==NULL)
{
initprintf("Error: missing ID for music definition near line %s:%d\n",
pScript->filename, scriptfile_getlinum(pScript,tokenPtr));
break;
}
if (fileName == NULL || fileSystem.FileExists(fileName))
break;
if (S_DefineMusic(musicID, fileName) == -1)
initprintf("Error: invalid music ID on line %s:%d\n", pScript->filename, scriptfile_getlinum(pScript, tokenPtr));
}
}
break;
case T_CUTSCENE:
{
char *fileName = NULL;
scriptfile_getstring(pScript, &fileName);
char *animEnd;
if (scriptfile_getbraces(pScript, &animEnd))
break;
if (!firstPass)
{
dukeanim_t *animPtr = Anim_Find(fileName);
if (!animPtr)
{
animPtr = Anim_Create(fileName);
animPtr->framedelay = 10;
animPtr->frameflags = 0;
}
int32_t temp;
while (pScript->textptr < animEnd)
{
switch (getatoken(pScript, animTokens, ARRAY_SIZE(animTokens)))
{
case T_DELAY:
scriptfile_getnumber(pScript, &temp);
animPtr->framedelay = temp;
break;
case T_ASPECT:
{
double dtemp, dtemp2;
scriptfile_getdouble(pScript, &dtemp);
scriptfile_getdouble(pScript, &dtemp2);
animPtr->frameaspect1 = dtemp;
animPtr->frameaspect2 = dtemp2;
break;
}
case T_SOUND:
{
char *animSoundsEnd = NULL;
if (scriptfile_getbraces(pScript, &animSoundsEnd))
break;
parsedefinitions_game_animsounds(pScript, animSoundsEnd, fileName, animPtr);
break;
}
case T_FORCEFILTER:
animPtr->frameflags |= CUTSCENE_FORCEFILTER;
break;
case T_FORCENOFILTER:
animPtr->frameflags |= CUTSCENE_FORCENOFILTER;
break;
case T_TEXTUREFILTER:
animPtr->frameflags |= CUTSCENE_TEXTUREFILTER;
break;
}
}
}
else
pScript->textptr = animEnd;
}
break;
case T_ANIMSOUNDS:
{
char *tokenPtr = pScript->ltextptr;
char *fileName = NULL;
scriptfile_getstring(pScript, &fileName);
if (!fileName)
break;
char *animSoundsEnd = NULL;
if (scriptfile_getbraces(pScript, &animSoundsEnd))
break;
if (firstPass)
{
pScript->textptr = animSoundsEnd;
break;
}
dukeanim_t *animPtr = Anim_Find(fileName);
if (!animPtr)
{
initprintf("Error: expected animation filename on line %s:%d\n",
pScript->filename, scriptfile_getlinum(pScript, tokenPtr));
break;
}
parsedefinitions_game_animsounds(pScript, animSoundsEnd, fileName, animPtr);
}
break;
case T_SOUND:
{
char *tokenPtr = pScript->ltextptr;
char *fileName = NULL;
char *musicEnd;
double volume = 1.0;
int32_t soundNum = -1;
int32_t maxpitch = 0;
int32_t minpitch = 0;
int32_t priority = 0;
int32_t type = 0;
int32_t distance = 0;
if (scriptfile_getbraces(pScript, &musicEnd))
break;
while (pScript->textptr < musicEnd)
{
switch (getatoken(pScript, soundTokens, ARRAY_SIZE(soundTokens)))
{
case T_ID: scriptfile_getsymbol(pScript, &soundNum); break;
case T_FILE: scriptfile_getstring(pScript, &fileName); break;
case T_MINPITCH: scriptfile_getsymbol(pScript, &minpitch); break;
case T_MAXPITCH: scriptfile_getsymbol(pScript, &maxpitch); break;
case T_PRIORITY: scriptfile_getsymbol(pScript, &priority); break;
case T_TYPE: scriptfile_getsymbol(pScript, &type); break;
case T_DISTANCE: scriptfile_getsymbol(pScript, &distance); break;
case T_VOLUME: scriptfile_getdouble(pScript, &volume); break;
}
}
if (!firstPass)
{
if (soundNum==-1)
{
initprintf("Error: missing ID for sound definition near line %s:%d\n", pScript->filename, scriptfile_getlinum(pScript,tokenPtr));
break;
}
if (fileName == NULL || fileSystem.FileExists(fileName))
break;
// maybe I should have just packed this into a sound_t and passed a reference...
if (S_DefineSound(soundNum, fileName, minpitch, maxpitch, priority, type, distance, volume) == -1)
initprintf("Error: invalid sound ID on line %s:%d\n", pScript->filename, scriptfile_getlinum(pScript,tokenPtr));
}
}
break;
case T_GLOBALGAMEFLAGS: scriptfile_getnumber(pScript, &duke3d_globalflags); break;
case T_EOF: return 0;
default: break;
}
}
while (1);
return 0;
}
int loaddefinitions_game(const char *fileName, int32_t firstPass)
{
scriptfile *pScript = scriptfile_fromfile(fileName);
if (pScript)
parsedefinitions_game(pScript, firstPass);
if (userConfig.AddDefs) for (auto& m : *userConfig.AddDefs)
parsedefinitions_game_include(m, NULL, "null", firstPass);
if (pScript)
scriptfile_close(pScript);
scriptfile_clearsymbols();
return 0;
}
static void G_FreeHashAnim(const char * /*string*/, intptr_t key)
{
Xfree((void *)key);
}
static void G_Cleanup(void)
{
ReadSaveGameHeaders(); // for culling
int32_t i;
for (i=(MAXLEVELS*(MAXVOLUMES+1))-1; i>=0; i--) // +1 volume for "intro", "briefing" music
{
G_FreeMapState(i);
}
for (i=MAXPLAYERS-1; i>=0; i--)
{
Xfree(g_player[i].ps);
Xfree(g_player[i].inputBits);
}
if (label != (char *)&sprite[0]) Xfree(label);
if (labelcode != (int32_t *)&sector[0]) Xfree(labelcode);
if (labeltype != (int32_t*)&wall[0]) Xfree(labeltype);
Xfree(apScript);
Xfree(bitptr);
// Xfree(MusicPtr);
hash_free(&h_labels);
}
/*
===================
=
= G_Startup
=
===================
*/
static void G_CompileScripts(void)
{
label = (char *)&sprite[0]; // V8: 16384*44/64 = 11264 V7: 4096*44/64 = 2816
labelcode = (int32_t *)&sector[0]; // V8: 4096*40/4 = 40960 V7: 1024*40/4 = 10240
labeltype = (int32_t *)&wall[0]; // V8: 16384*32/4 = 131072 V7: 8192*32/4 = 65536
C_Compile(G_ConFile());
if ((uint32_t)g_labelCnt > MAXSPRITES*sizeof(spritetype)/64) // see the arithmetic above for why
G_GameExit("Error: too many labels defined!");
{
char *newlabel;
int32_t *newlabelcode;
int32_t *newlabeltype;
newlabel = (char *)Xmalloc(g_labelCnt << 6);
newlabelcode = (int32_t *)Xmalloc(g_labelCnt * sizeof(int32_t));
newlabeltype = (int32_t *)Xmalloc(g_labelCnt * sizeof(int32_t));
Bmemcpy(newlabel, label, g_labelCnt*64);
Bmemcpy(newlabelcode, labelcode, g_labelCnt*sizeof(int32_t));
Bmemcpy(newlabeltype, labeltype, g_labelCnt*sizeof(int32_t));
label = newlabel;
labelcode = newlabelcode;
labeltype = newlabeltype;
}
Bmemset(sprite, 0, MAXSPRITES*sizeof(spritetype));
Bmemset(sector, 0, MAXSECTORS*sizeof(sectortype));
Bmemset(wall, 0, MAXWALLS*sizeof(walltype));
}
static inline void G_CheckGametype(void)
{
m_coop = clamp(*m_coop, 0, g_gametypeCnt-1);
initprintf("%s\n",g_gametypeNames[m_coop]);
if (g_gametypeFlags[m_coop] & GAMETYPE_ITEMRESPAWN)
ud.m_respawn_items = ud.m_respawn_inventory = 1;
}
static void G_PostLoadPalette(void)
{
if (!(duke3d_globalflags & DUKE3D_NO_PALETTE_CHANGES))
{
// Make color index 255 of default/water/slime palette black.
if (basepaltable[BASEPAL] != NULL)
Bmemset(&basepaltable[BASEPAL][255*3], 0, 3);
if (basepaltable[WATERPAL] != NULL)
Bmemset(&basepaltable[WATERPAL][255*3], 0, 3);
if (basepaltable[SLIMEPAL] != NULL)
Bmemset(&basepaltable[SLIMEPAL][255*3], 0, 3);
}
//if (!(duke3d_globalflags & DUKE3D_NO_HARDCODED_FOGPALS))
// paletteSetupDefaultFog();
if (!(duke3d_globalflags & DUKE3D_NO_PALETTE_CHANGES))
paletteFixTranslucencyMask();
palettePostLoadLookups();
}
#define SETFLAG(Tilenum, Flag) g_tile[Tilenum].flags |= Flag
// Has to be after setting the dynamic names (e.g. SHARK).
static void A_InitEnemyFlags(void)
{
if (RRRA)
{
int DukeEnemies[] = {
BOULDER, BOULDER1, EGG, RAT, TORNADO, BILLYCOCK, BILLYRAY, BILLYRAYSTAYPUT,
BRAYSNIPER, DOGRUN, LTH, HULKJUMP, BUBBASTAND, HULK, HULKSTAYPUT, HEN,
DRONE, PIG, RECON, MINION, MINIONSTAYPUT, UFO1, COOT, COOTSTAYPUT, SHARK,
VIXEN, SBSWIPE, BIKERB, BIKERBV2, BIKER, MAKEOUT, CHEERB, CHEER, CHEERSTAYPUT,
COOTPLAY, BILLYPLAY, MINIONBOAT, HULKBOAT, CHEERBOAT, RABBIT, MAMA };
int DukeEnemiesTile[] = {
BOULDER, BOULDER1, EGG, RAT, TORNADO, BILLYCOCK, BILLYRAY, BILLYRAYSTAYPUT,
BRAYSNIPER, DOGRUN, LTH, HULKJUMP, BUBBASTAND, HULK, HULKSTAYPUT,
DRONE, PIG, RECON, MINION, MINIONSTAYPUT, UFO1, COOT, COOTSTAYPUT, SHARK,
VIXEN, SBSWIPE, BIKERB, BIKERBV2, BIKER, MAKEOUT, CHEERB, CHEER, CHEERSTAYPUT,
COOTPLAY, BILLYPLAY, MINIONBOAT, HULKBOAT, CHEERBOAT, RABBIT, MAMA };
int KillCountEnemies[] = {
BOULDER, BOULDER1, EGG, RAT, TORNADO, BILLYCOCK, BILLYRAY, BILLYRAYSTAYPUT,
BRAYSNIPER, DOGRUN, LTH, HULKJUMP, BUBBASTAND, HULK, HULKSTAYPUT,
DRONE, PIG, RECON, MINION, MINIONSTAYPUT, UFO1, COOT, COOTSTAYPUT, SHARK,
VIXEN, SBSWIPE, BIKERB, BIKERBV2, BIKER, MAKEOUT, CHEERB, CHEER, CHEERSTAYPUT,
COOTPLAY, BILLYPLAY, MINIONBOAT, HULKBOAT, CHEERBOAT, RABBIT, MAMA,
ROCK, ROCK2 };
int SolidEnemies[] = { HULK, MAMA, BILLYPLAY, COOTPLAY, MAMACLOUD };
int NoWaterDipEnemies[] = { DRONE };
int NoCanSeeCheck[] = {
COOT, COOTSTAYPUT, VIXEN, BIKERB, BIKERBV2, CHEER, CHEERB,
CHEERSTAYPUT, MINIONBOAT, HULKBOAT, CHEERBOAT, RABBIT, COOTPLAY,
BILLYPLAY, MAKEOUT, MAMA };
for (bssize_t i = ARRAY_SIZE(DukeEnemies) - 1; i >= 0; i--)
SETFLAG(DukeEnemies[i], SFLAG_HARDCODED_BADGUY);
for (bssize_t i = ARRAY_SIZE(DukeEnemiesTile) - 1; i >= 0; i--)
SETFLAG(DukeEnemiesTile[i], SFLAG_BADGUY_TILE);
for (bssize_t i = ARRAY_SIZE(KillCountEnemies) - 1; i >= 0; i--)
SETFLAG(KillCountEnemies[i], SFLAG_KILLCOUNT);
for (bssize_t i = ARRAY_SIZE(SolidEnemies) - 1; i >= 0; i--)
SETFLAG(SolidEnemies[i], SFLAG_NODAMAGEPUSH);
for (bssize_t i = ARRAY_SIZE(NoWaterDipEnemies) - 1; i >= 0; i--)
SETFLAG(NoWaterDipEnemies[i], SFLAG_NOWATERDIP);
for (bssize_t i = ARRAY_SIZE(NoCanSeeCheck) - 1; i >= 0; i--)
SETFLAG(NoCanSeeCheck[i], SFLAG_NOCANSEECHECK);
}
else if (RR)
{
int DukeEnemies[] = {
BOULDER, BOULDER1, EGG, RAT, TORNADO, BILLYCOCK, BILLYRAY, BILLYRAYSTAYPUT,
BRAYSNIPER, DOGRUN, LTH, HULKJUMP, BUBBASTAND, HULK, HULKSTAYPUT, HEN,
DRONE, PIG, RECON, SBMOVE, MINION, MINIONSTAYPUT, UFO1, UFO2, UFO3, UFO4, UFO5,
COOT, COOTSTAYPUT, SHARK, VIXEN };
int DukeEnemiesTile[] = {
BOULDER, BOULDER1, EGG, RAT, TORNADO, BILLYCOCK, BILLYRAY, BILLYRAYSTAYPUT,
BRAYSNIPER, DOGRUN, LTH, HULKJUMP, BUBBASTAND, HULK, HULKSTAYPUT,
DRONE, PIG, RECON, SBMOVE, MINION, MINIONSTAYPUT, UFO1, UFO2, UFO3, UFO4, UFO5,
COOT, COOTSTAYPUT, SHARK, VIXEN };
int KillCountEnemies[] = {
BOULDER, BOULDER1, EGG, RAT, TORNADO, BILLYCOCK, BILLYRAY, BILLYRAYSTAYPUT,
BRAYSNIPER, DOGRUN, LTH, HULKJUMP, BUBBASTAND, HULK, HULKSTAYPUT,
DRONE, PIG, RECON, SBMOVE, MINION, MINIONSTAYPUT, UFO1, UFO2, UFO3, UFO4, UFO5,
COOT, COOTSTAYPUT, SHARK, VIXEN };
int SolidEnemies[] = { HULK, SBMOVE };
int NoWaterDipEnemies[] = { DRONE };
int NoCanSeeCheck[] = { VIXEN };
for (bssize_t i = ARRAY_SIZE(DukeEnemies) - 1; i >= 0; i--)
SETFLAG(DukeEnemies[i], SFLAG_HARDCODED_BADGUY);
for (bssize_t i = ARRAY_SIZE(DukeEnemiesTile) - 1; i >= 0; i--)
SETFLAG(DukeEnemiesTile[i], SFLAG_BADGUY_TILE);
for (bssize_t i = ARRAY_SIZE(KillCountEnemies) - 1; i >= 0; i--)
SETFLAG(KillCountEnemies[i], SFLAG_KILLCOUNT);
for (bssize_t i = ARRAY_SIZE(SolidEnemies) - 1; i >= 0; i--)
SETFLAG(SolidEnemies[i], SFLAG_NODAMAGEPUSH);
for (bssize_t i = ARRAY_SIZE(NoWaterDipEnemies) - 1; i >= 0; i--)
SETFLAG(NoWaterDipEnemies[i], SFLAG_NOWATERDIP);
for (bssize_t i = ARRAY_SIZE(NoCanSeeCheck) - 1; i >= 0; i--)
SETFLAG(NoCanSeeCheck[i], SFLAG_NOCANSEECHECK);
}
else
{
int DukeEnemies[] = {
SHARK, RECON, DRONE,
LIZTROOPONTOILET, LIZTROOPJUSTSIT, LIZTROOPSTAYPUT, LIZTROOPSHOOT,
LIZTROOPJETPACK, LIZTROOPDUCKING, LIZTROOPRUNNING, LIZTROOP,
OCTABRAIN, COMMANDER, COMMANDERSTAYPUT, PIGCOP, EGG, PIGCOPSTAYPUT, PIGCOPDIVE,
LIZMAN, LIZMANSPITTING, LIZMANFEEDING, LIZMANJUMP, ORGANTIC,
BOSS1, BOSS2, BOSS3, BOSS4, RAT, ROTATEGUN };
int SolidEnemies[] = { TANK, BOSS1, BOSS2, BOSS3, BOSS4, RECON, ROTATEGUN };
int NoWaterDipEnemies[] = { OCTABRAIN, COMMANDER, DRONE };
int GreenSlimeFoodEnemies[] = { LIZTROOP, LIZMAN, PIGCOP, NEWBEAST };
for (bssize_t i=GREENSLIME; i<=GREENSLIME+7; i++)
SETFLAG(i, SFLAG_HARDCODED_BADGUY|SFLAG_BADGUY_TILE);
for (bssize_t i=ARRAY_SIZE(DukeEnemies)-1; i>=0; i--)
SETFLAG(DukeEnemies[i], SFLAG_HARDCODED_BADGUY|SFLAG_BADGUY_TILE);
for (bssize_t i=ARRAY_SIZE(SolidEnemies)-1; i>=0; i--)
SETFLAG(SolidEnemies[i], SFLAG_NODAMAGEPUSH);
for (bssize_t i=ARRAY_SIZE(NoWaterDipEnemies)-1; i>=0; i--)
SETFLAG(NoWaterDipEnemies[i], SFLAG_NOWATERDIP);
for (bssize_t i=ARRAY_SIZE(GreenSlimeFoodEnemies)-1; i>=0; i--)
SETFLAG(GreenSlimeFoodEnemies[i], SFLAG_GREENSLIMEFOOD);
}
}
#undef SETFLAG
// Throw in everything here that needs to be called after a Lua game state
// recreation (or on initial startup in a non-Lunatic build.)
void G_PostCreateGameState(void)
{
Net_SendClientInfo();
A_InitEnemyFlags();
}
static void G_Startup(void)
{
int32_t i;
timerInit(TICRATE);
timerSetCallback(gameTimerHandler);
G_CompileScripts();
enginecompatibility_mode = ENGINECOMPATIBILITY_19961112;
if (engineInit())
G_FatalEngineError();
G_InitDynamicTiles();
G_InitDynamicSounds();
// These depend on having the dynamic tile and/or sound mappings set up:
G_InitMultiPsky(CLOUDYOCEAN, MOONSKY1, BIGORBIT1, LA);
G_PostCreateGameState();
if (g_netServer || ud.multimode > 1) G_CheckGametype();
if (userConfig.CommandMap.IsNotEmpty())
{
FString startupMap;
if (VOLUMEONE)
{
initprintf("The -map option is available in the registered version only!\n");
}
else
{
startupMap = userConfig.CommandMap;
if (startupMap.IndexOfAny("/\\") < 0) startupMap.Insert(0, "/");
DefaultExtension(startupMap, ".map");
startupMap.Substitute("\\", "/");
NormalizeFileName(startupMap);
if (fileSystem.FileExists(startupMap))
{
initprintf("Using level: \"%s\".\n",startupMap.GetChars());
}
else
{
initprintf("Level \"%s\" not found.\n",startupMap.GetChars());
boardfilename[0] = 0;
}
}
strncpy(boardfilename, startupMap, BMAX_PATH);
}
for (i=0; i<MAXPLAYERS; i++)
g_player[i].playerreadyflag = 0;
Net_GetPackets();
if (numplayers > 1)
initprintf("Multiplayer initialized.\n");
if (TileFiles.artLoadFiles("tiles%03i.art") < 0)
G_GameExit("Failed loading art.");
// Make the fullscreen nuke logo background non-fullbright. Has to be
// after dynamic tile remapping (from C_Compile) and loading tiles.
picanm[LOADSCREEN].sf |= PICANM_NOFULLBRIGHT_BIT;
// initprintf("Loading palette/lookups...\n");
G_LoadLookups();
screenpeek = myconnectindex;
}
static void P_SetupMiscInputSettings(void)
{
DukePlayer_t *ps = g_player[myconnectindex].ps;
ps->aim_mode = in_mousemode;
ps->auto_aim = cl_autoaim;
ps->weaponswitch = cl_weaponswitch;
}
void G_UpdatePlayerFromMenu(void)
{
if (ud.recstat != 0)
return;
if (numplayers > 1)
{
Net_SendClientInfo();
if (sprite[g_player[myconnectindex].ps->i].picnum == APLAYER && sprite[g_player[myconnectindex].ps->i].pal != 1)
sprite[g_player[myconnectindex].ps->i].pal = g_player[myconnectindex].pcolor;
}
else
{
/*int32_t j = g_player[myconnectindex].ps->team;*/
P_SetupMiscInputSettings();
g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor = G_CheckPlayerColor(playercolor);
g_player[myconnectindex].pteam = playerteam;
if (sprite[g_player[myconnectindex].ps->i].picnum == APLAYER && sprite[g_player[myconnectindex].ps->i].pal != 1)
sprite[g_player[myconnectindex].ps->i].pal = g_player[myconnectindex].pcolor;
}
}
void G_BackToMenu(void)
{
boardfilename[0] = 0;
if (ud.recstat == 1) G_CloseDemoWrite();
ud.warp_on = 0;
g_player[myconnectindex].ps->gm = 0;
M_StartControlPanel(false);
M_SetMenu(NAME_MainMenu);
inputState.keyFlushChars();
}
static int G_EndOfLevel(void)
{
STAT_Update(ud.eog || (currentLevel->flags & MI_FORCEEOG));
P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0);
P_UpdateScreenPal(g_player[myconnectindex].ps);
if (g_player[myconnectindex].ps->gm&MODE_EOL)
{
G_CloseDemoWrite();
ready2send = 0;
if (g_player[myconnectindex].ps->player_par > 0 && (g_player[myconnectindex].ps->player_par < ud.playerbest || ud.playerbest < 0) &&
ud.display_bonus_screen == 1)
CONFIG_SetMapBestTime(g_loadedMapHack.md4, g_player[myconnectindex].ps->player_par);
if (ud.display_bonus_screen == 1)
{
int32_t i = ud.screen_size;
ud.screen_size = 0;
G_UpdateScreenArea();
ud.screen_size = i;
if (!RRRA || (g_mostConcurrentPlayers > 1 && numplayers > 1))
G_BonusScreen(0);
else
G_BonusScreenRRRA(0);
}
// Clear potentially loaded per-map ART only after the bonus screens.
artClearMapArt();
if (ud.eog || (currentLevel->flags & MI_FORCEEOG))
{
ud.eog = 0;
if ((!g_netServer && ud.multimode < 2))
{
if (!VOLUMEALL)
G_DoOrderScreen();
g_player[myconnectindex].ps->gm = 0;
return 2;
}
else
{
m_level_number = 0;
ud.level_number = 0;
}
}
}
ud.display_bonus_screen = 1;
ready2send = 0;
if (numplayers > 1)
g_player[myconnectindex].ps->gm = MODE_GAME;
if (G_EnterLevel(g_player[myconnectindex].ps->gm))
{
G_BackToMenu();
return 2;
}
Net_WaitForEverybody();
return 1;
}
#if defined(_WIN32) && defined(DEBUGGINGAIDS)
// See FILENAME_CASE_CHECK in cache1d.c
static int32_t check_filename_casing(void)
{
return !(g_player[myconnectindex].ps->gm&MODE_GAME);
}
#endif
void G_MaybeAllocPlayer(int32_t pnum)
{
if (g_player[pnum].ps == NULL)
g_player[pnum].ps = (DukePlayer_t *)Xcalloc(1, sizeof(DukePlayer_t));
if (g_player[pnum].inputBits == NULL)
g_player[pnum].inputBits = (input_t *)Xcalloc(1, sizeof(input_t));
}
void app_loop();
// TODO: reorder (net)actor_t to eliminate slop and update assertion
EDUKE32_STATIC_ASSERT(sizeof(actor_t)%4 == 0);
EDUKE32_STATIC_ASSERT(sizeof(DukePlayer_t)%4 == 0);
int GameInterface::app_main()
{
playing_rr = 1;
g_skillCnt = 4;
ud.multimode = 1;
ud.m_monsters_off = userConfig.nomonsters;
g_movesPerPacket = 1;
bufferjitter = 1;
initsynccrc();
// This needs to happen before G_CheckCommandLine() because G_GameExit()
// accesses g_player[0].
G_MaybeAllocPlayer(0);
G_CheckCommandLine();
CONFIG_ReadSetup();
hud_size.Callback();
S_InitSound();
g_logFlushWindow = 0;
if (RR)
{
g_cdTrack = -1;
}
G_SetupCheats();
if (SHAREWARE)
g_Shareware = 1;
else
{
if (fileSystem.FileExists("DUKESW.BIN")) // JBF 20030810
{
g_Shareware = 1;
}
}
// gotta set the proper title after we compile the CONs if this is the full version
if (g_scriptDebug)
initprintf("CON debugging activated (level %d).\n",g_scriptDebug);
#ifndef NETCODE_DISABLE
if (g_networkMode == NET_SERVER/* || g_networkMode == NET_DEDICATED_SERVER*/)
{
ENetAddress address = { ENET_HOST_ANY, g_netPort };
g_netServer = enet_host_create(&address, MAXPLAYERS, CHAN_MAX, 0, 0);
if (g_netServer == NULL)
initprintf("An error occurred while trying to create an ENet server host.\n");
else initprintf("Multiplayer server initialized\n");
}
#endif
numplayers = 1;
g_mostConcurrentPlayers = ud.multimode; // Lunatic needs this (player[] bound)
if (!g_fakeMultiMode)
{
connectpoint2[0] = -1;
}
else
{
for (bssize_t i=0; i<ud.multimode-1; i++)
connectpoint2[i] = i+1;
connectpoint2[ud.multimode-1] = -1;
for (bssize_t i=1; i<ud.multimode; i++)
g_player[i].playerquitflag = 1;
}
Net_GetPackets();
// NOTE: Allocating the DukePlayer_t structs has to be before compiling scripts,
// because in Lunatic, the {pipe,trip}bomb* members are initialized.
for (bssize_t i=0; i<MAXPLAYERS; i++)
G_MaybeAllocPlayer(i);
G_Startup(); // a bunch of stuff including compiling cons
g_player[0].playerquitflag = 1;
g_player[myconnectindex].ps->palette = BASEPAL;
for (int i=1, j=numplayers; j<ud.multimode; j++)
{
Bsprintf(g_player[j].user_name,"%s %d", GStrings("PLAYER"),j+1);
g_player[j].ps->team = g_player[j].pteam = i;
g_player[j].ps->weaponswitch = 3;
g_player[j].ps->auto_aim = 0;
i = 1-i;
}
Anim_Init();
const char *defsfile = G_DefFile();
uint32_t stime = timerGetTicks();
if (!loaddefinitionsfile(defsfile))
{
uint32_t etime = timerGetTicks();
initprintf("Definitions file \"%s\" loaded in %d ms.\n", defsfile, etime-stime);
}
loaddefinitions_game(defsfile, FALSE);
userConfig.AddDefs.reset();
if (enginePostInit())
G_FatalEngineError();
G_PostLoadPalette();
tileDelete(MIRROR);
if (RR)
tileDelete(0);
if (RRRA)
tileDelete(13);
if (numplayers == 1 && boardfilename[0] != 0)
{
m_level_number = 7;
ud.m_volume_number = 0;
ud.warp_on = 1;
}
// getnames();
if (g_netServer || ud.multimode > 1)
{
if (ud.warp_on == 0)
{
ud.m_monsters_off = 1;
ud.m_player_skill = 0;
}
}
g_mostConcurrentPlayers = ud.multimode; // XXX: redundant?
ud.last_level = -1;
registerosdcommands();
#ifdef HAVE_CLIPSHAPE_FEATURE
int const clipMapError = engineLoadClipMaps();
if (clipMapError > 0)
initprintf("There was an error loading the sprite clipping map (status %d).\n", clipMapError);
g_clipMapFiles.Reset();
#endif
V_Init2();
videoSetPalette(0, g_player[myconnectindex].ps->palette, 0);
// check if the minifont will support lowercase letters (3136-3161)
// there is room for them in tiles012.art between "[\]^_." and "{|}~"
minitext_lowercase = 1;
for (bssize_t i = MINIFONT + ('a'-'!'); minitext_lowercase && i < MINIFONT + ('z'-'!') + 1; ++i)
minitext_lowercase &= (int)tileCheck(i);
//if (g_networkMode != NET_DEDICATED_SERVER)
{
Menu_Init();
}
ReadSaveGameHeaders();
FX_StopAllSounds();
S_ClearSoundLocks();
app_loop();
return 0;
}
void app_loop()
{
auto &myplayer = g_player[myconnectindex].ps;
MAIN_LOOP_RESTART:
totalclock = 0;
ototalclock = 0;
lockclock = 0;
g_player[myconnectindex].ps->fta = 0;
for (int & q : user_quote_time)
q = 0;
//if (g_networkMode != NET_DEDICATED_SERVER)
{
G_GetCrosshairColor();
G_SetCrosshairColor(CrosshairColors.r, CrosshairColors.g, CrosshairColors.b);
}
if (ud.warp_on == 1)
{
G_NewGame_EnterLevel();
// may change ud.warp_on in an error condition
}
if (ud.warp_on == 0)
{
if ((g_netServer || ud.multimode > 1) && boardfilename[0] != 0)
{
m_level_number = 7;
ud.m_volume_number = 0;
if (ud.m_player_skill == 4)
ud.m_respawn_monsters = 1;
else ud.m_respawn_monsters = 0;
for (bssize_t TRAVERSE_CONNECT(i))
{
P_ResetWeapons(i);
P_ResetInventory(i);
}
G_NewGame_EnterLevel();
Net_WaitForEverybody();
}
else// if (g_networkMode != NET_DEDICATED_SERVER)
G_DisplayLogo();
//if (g_networkMode != NET_DEDICATED_SERVER)
{
M_StartControlPanel(false);
M_SetMenu(NAME_MainMenu);
if (G_PlaybackDemo())
{
FX_StopAllSounds();
g_noLogoAnim = 1;
goto MAIN_LOOP_RESTART;
}
}
}
else G_UpdateScreenArea();
// G_GameExit(" "); ///
ud.showweapons = ud.config.ShowOpponentWeapons;
P_SetupMiscInputSettings();
g_player[myconnectindex].pteam = playerteam;
if (g_gametypeFlags[ud.coop] & GAMETYPE_TDM)
g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor = G_GetTeamPalette(g_player[myconnectindex].pteam);
else
{
if (playercolor) g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor = G_CheckPlayerColor(playercolor);
else g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor;
}
ud.warp_on = 0;
inputState.ClearKeyStatus(sc_Pause); // JBF: I hate the pause key
do //main loop
{
handleevents();
if (g_player[myconnectindex].ps->gm == MODE_DEMO)
{
M_ClearMenus();
goto MAIN_LOOP_RESTART;
}
Net_GetPackets();
// only allow binds to function if the player is actually in a game (not in a menu, typing, et cetera) or demo
inputState.SetBindsEnabled(!!(g_player[myconnectindex].ps->gm & (MODE_GAME|MODE_DEMO)));
#if 0
//#ifndef _WIN32
// stdin -> OSD input for dedicated server
if (g_networkMode == NET_DEDICATED_SERVER)
{
}
else
#endif
{
G_HandleLocalKeys();
}
OSD_DispatchQueued();
static bool frameJustDrawn;
char gameUpdate = false;
double const gameUpdateStartTime = timerGetHiTicks();
if (((g_netClient || g_netServer) || !(g_player[myconnectindex].ps->gm & (MODE_MENU|MODE_DEMO))) && totalclock >= ototalclock+TICSPERFRAME)
{
do
{
//if (g_networkMode != NET_DEDICATED_SERVER)
//{
// if (RRRA && g_player[myconnectindex].ps->on_motorcycle)
// P_GetInputMotorcycle(myconnectindex);
// else if (RRRA && g_player[myconnectindex].ps->on_boat)
// P_GetInputBoat(myconnectindex);
// else
// P_GetInput(myconnectindex);
//}
//Bmemcpy(&inputfifo[0][myconnectindex], &localInput, sizeof(input_t));
if (!frameJustDrawn)
break;
frameJustDrawn = false;
do
{
if (ready2send == 0) break;
Net_GetInput();
ototalclock += TICSPERFRAME;
int const moveClock = (int) totalclock;
if (((!GUICapture && (g_player[myconnectindex].ps->gm&MODE_MENU) != MODE_MENU) || ud.recstat == 2 || (g_netServer || ud.multimode > 1)) &&
(g_player[myconnectindex].ps->gm&MODE_GAME))
{
G_MoveLoop();
}
if (totalclock - moveClock >= TICSPERFRAME)
{
// computing a tic takes longer than a tic, so we're slowing
// the game down. rather than tightly spinning here, go draw
// a frame since we're fucked anyway
break;
}
}
while (((g_netClient || g_netServer) || !(g_player[myconnectindex].ps->gm & (MODE_MENU|MODE_DEMO))) && totalclock >= ototalclock+TICSPERFRAME);
gameUpdate = true;
g_gameUpdateTime = timerGetHiTicks()-gameUpdateStartTime;
if (g_gameUpdateAvgTime < 0.f)
g_gameUpdateAvgTime = g_gameUpdateTime;
g_gameUpdateAvgTime = ((GAMEUPDATEAVGTIMENUMSAMPLES-1.f)*g_gameUpdateAvgTime+g_gameUpdateTime)/((float) GAMEUPDATEAVGTIMENUMSAMPLES);
} while(0);
}
G_DoCheats();
if (g_player[myconnectindex].ps->gm & (MODE_EOL|MODE_RESTART))
{
switch (G_EndOfLevel())
{
case 1: continue;
case 2: goto MAIN_LOOP_RESTART;
}
}
/*if (g_networkMode == NET_DEDICATED_SERVER)
{
idle();
}
else */if (G_FPSLimit())
{
int const smoothRatio = calc_smoothratio(totalclock, ototalclock);
G_DrawRooms(screenpeek, smoothRatio);
if (videoGetRenderMode() >= REND_POLYMOST)
G_DrawBackground();
G_DisplayRest(smoothRatio);
videoNextPage();
if (gameUpdate)
{
g_gameUpdateAndDrawTime = g_beforeSwapTime/* timerGetHiTicks()*/ - gameUpdateStartTime;
}
frameJustDrawn = true;
}
if (g_player[myconnectindex].ps->gm&MODE_DEMO)
goto MAIN_LOOP_RESTART;
}
while (1);
}
GAME_STATIC GAME_INLINE int32_t G_MoveLoop()
{
int i;
if (numplayers > 1)
while (predictfifoplc < g_player[myconnectindex].movefifoend) Net_DoPrediction();
Net_GetPackets();
if (numplayers < 2) bufferjitter = 0;
while (g_player[myconnectindex].movefifoend-movefifoplc > bufferjitter)
{
for(TRAVERSE_CONNECT(i))
{
if (movefifoplc == g_player[i].movefifoend) break;
}
if (i >= 0) break;
if (G_DoMoveThings()) return 1;
}
return 0;
}
int G_DoMoveThings(void)
{
ud.camerasprite = -1;
lockclock += TICSPERFRAME;
// Moved lower so it is restored correctly by demo diffs:
//if (g_earthquakeTime > 0) g_earthquakeTime--;
if (g_RTSPlaying > 0)
g_RTSPlaying--;
for (int & i : user_quote_time)
{
if (i)
{
if (--i > hud_messagetime)
i = hud_messagetime;
if (!i) pub = NUMPAGES;
}
}
// Name display when aiming at opponents
if (cl_idplayers && (g_netServer || ud.multimode > 1)
#ifdef SPLITSCREEN_MOD_HACKS
&& !g_fakeMultiMode
#endif
)
{
hitdata_t hitData;
DukePlayer_t *const pPlayer = g_player[screenpeek].ps;
for (bssize_t TRAVERSE_CONNECT(i))
if (g_player[i].ps->holoduke_on != -1)
sprite[g_player[i].ps->holoduke_on].cstat ^= 256;
hitscan((vec3_t *)pPlayer, pPlayer->cursectnum, sintable[(fix16_to_int(pPlayer->q16ang) + 512) & 2047],
sintable[fix16_to_int(pPlayer->q16ang) & 2047], fix16_to_int(F16(100) - pPlayer->q16horiz - pPlayer->q16horizoff) << 11, &hitData,
0xffff0030);
for (bssize_t TRAVERSE_CONNECT(i))
if (g_player[i].ps->holoduke_on != -1)
sprite[g_player[i].ps->holoduke_on].cstat ^= 256;
if ((hitData.sprite >= 0) && !(g_player[myconnectindex].ps->gm & MODE_MENU) &&
sprite[hitData.sprite].picnum == APLAYER)
{
int const playerNum = P_Get(hitData.sprite);
if (playerNum != screenpeek && g_player[playerNum].ps->dead_flag == 0)
{
if (pPlayer->fta == 0 || pPlayer->ftq == QUOTE_RESERVED3)
{
if (ldist(&sprite[pPlayer->i], &sprite[hitData.sprite]) < 9216)
{
quoteMgr.FormatQuote(QUOTE_RESERVED3, "%s", &g_player[playerNum].user_name[0]);
pPlayer->fta = 12, pPlayer->ftq = QUOTE_RESERVED3;
}
}
else if (pPlayer->fta > 2) pPlayer->fta -= 3;
}
}
}
if (g_showShareware > 0)
{
g_showShareware--;
if (g_showShareware == 0)
{
pus = NUMPAGES;
pub = NUMPAGES;
}
}
// Moved lower so it is restored correctly by diffs:
// everyothertime++;
//if (g_netClient) // [75] The server should not overwrite its own randomseed
// randomseed = ticrandomseed;
for (bssize_t TRAVERSE_CONNECT(i))
Bmemcpy(g_player[i].inputBits, &inputfifo[movefifoplc&(MOVEFIFOSIZ-1)][i], sizeof(input_t));
movefifoplc++;
G_UpdateInterpolations();
/*
j = -1;
for (TRAVERSE_CONNECT(i))
{
if (g_player[i].playerquitflag == 0 || TEST_SYNC_KEY(g_player[i].sync->bits,SK_GAMEQUIT) == 0)
{
j = i;
continue;
}
G_CloseDemoWrite();
g_player[i].playerquitflag = 0;
}
*/
Net_GetSyncStat();
g_moveThingsCount++;
if (ud.recstat == 1) G_DemoRecord();
everyothertime++;
if (g_earthquakeTime > 0) g_earthquakeTime--;
if (ud.pause_on == 0)
{
g_globalRandom = krand2();
A_MoveDummyPlayers();//ST 13
}
for (bssize_t TRAVERSE_CONNECT(i))
{
if (g_player[i].inputBits->extbits&(1<<6))
{
g_player[i].ps->team = g_player[i].pteam;
if (g_gametypeFlags[ud.coop] & GAMETYPE_TDM)
{
actor[g_player[i].ps->i].picnum = APLAYERTOP;
P_QuickKill(g_player[i].ps);
}
}
if (g_gametypeFlags[ud.coop] & GAMETYPE_TDM)
g_player[i].ps->palookup = g_player[i].pcolor = G_GetTeamPalette(g_player[i].ps->team);
if (sprite[g_player[i].ps->i].pal != 1)
sprite[g_player[i].ps->i].pal = g_player[i].pcolor;
P_HandleSharedKeys(i);
if (ud.pause_on == 0)
{
P_ProcessInput(i);
P_CheckSectors(i);
}
}
if (ud.pause_on == 0)
G_MoveWorld();
Net_CorrectPrediction();
//if (g_netServer)
// Net_SendServerUpdates();
if ((everyothertime&1) == 0)
{
G_AnimateWalls();
A_MoveCyclers();
//if (g_netServer && (everyothertime % 10) == 0)
//{
// Net_SendMapUpdate();
//}
}
//if (g_netClient) //Slave
// Net_SendClientUpdate();
if (RR && ud.recstat == 0 && ud.multimode < 2 && g_torchCnt)
G_DoTorch();
return 0;
}
void A_SpawnWallGlass(int spriteNum, int wallNum, int glassCnt)
{
if (wallNum < 0)
{
for (bssize_t j = glassCnt - 1; j >= 0; --j)
{
int const a = SA(spriteNum) - 256 + (krand2() & 511) + 1024;
int32_t const r1 = krand2(), r2 = krand2();
A_InsertSprite(SECT(spriteNum), SX(spriteNum), SY(spriteNum), SZ(spriteNum), GLASSPIECES + (j % 3), -32, 36, 36, a,
32 + (r2 & 63), 1024 - (r1 & 1023), spriteNum, 5);
}
return;
}
vec2_t v1 = { wall[wallNum].x, wall[wallNum].y };
vec2_t v = { wall[wall[wallNum].point2].x - v1.x, wall[wall[wallNum].point2].y - v1.y };
v1.x -= ksgn(v.y);
v1.y += ksgn(v.x);
v.x = tabledivide32_noinline(v.x, glassCnt+1);
v.y = tabledivide32_noinline(v.y, glassCnt+1);
int16_t sect = -1;
for (bsize_t j = glassCnt; j > 0; --j)
{
v1.x += v.x;
v1.y += v.y;
updatesector(v1.x,v1.y,&sect);
if (sect >= 0)
{
int z = sector[sect].floorz - (krand2() & (klabs(sector[sect].ceilingz - sector[sect].floorz)));
if (z < -ZOFFSET5 || z > ZOFFSET5)
z = SZ(spriteNum) - ZOFFSET5 + (krand2() & ((64 << 8) - 1));
int32_t const r1 = krand2(), r2 = krand2();
A_InsertSprite(SECT(spriteNum), v1.x, v1.y, z, GLASSPIECES + (j % 3), -32, 36, 36, SA(spriteNum) - 1024, 32 + (r2 & 63),
-(r1 & 1023), spriteNum, 5);
}
}
}
void A_SpawnWallPopcorn(int spriteNum, int wallNum, int glassCnt)
{
if (wallNum < 0)
{
for (bssize_t j = glassCnt - 1; j >= 0; --j)
{
int const a = SA(spriteNum) - 256 + (krand2() & 511) + 1024;
int32_t const r1 = krand2(), r2 = krand2();
A_InsertSprite(SECT(spriteNum), SX(spriteNum), SY(spriteNum), SZ(spriteNum), POPCORN, -32, 36, 36, a,
32 + (r2 & 63), 1024 - (r1 & 1023), spriteNum, 5);
}
return;
}
vec2_t v1 = { wall[wallNum].x, wall[wallNum].y };
vec2_t v = { wall[wall[wallNum].point2].x - v1.x, wall[wall[wallNum].point2].y - v1.y };
v1.x -= ksgn(v.y);
v1.y += ksgn(v.x);
v.x = tabledivide32_noinline(v.x, glassCnt+1);
v.y = tabledivide32_noinline(v.y, glassCnt+1);
int16_t sect = -1;
for (bsize_t j = glassCnt; j > 0; --j)
{
v1.x += v.x;
v1.y += v.y;
updatesector(v1.x,v1.y,&sect);
if (sect >= 0)
{
int z = sector[sect].floorz - (krand2() & (klabs(sector[sect].ceilingz - sector[sect].floorz)));
if (z < -ZOFFSET5 || z > ZOFFSET5)
z = SZ(spriteNum) - ZOFFSET5 + (krand2() & ((64 << 8) - 1));
int32_t const r1 = krand2(), r2 = krand2();
A_InsertSprite(SECT(spriteNum), v1.x, v1.y, z, POPCORN, -32, 36, 36, SA(spriteNum) - 1024, 32 + (r2 & 63),
-(r1 & 1023), spriteNum, 5);
}
}
}
void A_SpawnGlass(int spriteNum, int glassCnt)
{
for (; glassCnt>0; glassCnt--)
{
int const a = krand2()&2047;
int const z = SZ(spriteNum)-((krand2()&16)<<8);
int32_t const r1 = krand2(), r2 = krand2(), r3 = krand2();
int const k
= A_InsertSprite(SECT(spriteNum), SX(spriteNum), SY(spriteNum), z, GLASSPIECES + (glassCnt % 3),
r3 & 15, 36, 36, a, 32 + (r2 & 63), -512 - (r1 & 2047), spriteNum, 5);
sprite[k].pal = sprite[spriteNum].pal;
}
}
void A_SpawnCeilingGlass(int spriteNum, int sectNum, int glassCnt)
{
int const startWall = sector[sectNum].wallptr;
int const endWall = startWall+sector[sectNum].wallnum;
for (bssize_t wallNum = startWall; wallNum < (endWall - 1); wallNum++)
{
vec2_t v1 = { wall[wallNum].x, wall[wallNum].y };
vec2_t v = { tabledivide32_noinline(wall[wallNum + 1].x - v1.x, glassCnt + 1),
tabledivide32_noinline(wall[wallNum + 1].y - v1.y, glassCnt + 1) };
for (bsize_t j = glassCnt; j > 0; j--)
{
v1.x += v.x;
v1.y += v.y;
int const a = krand2()&2047;
int const z = sector[sectNum].ceilingz+((krand2()&15)<<8);
A_InsertSprite(sectNum, v1.x, v1.y, z, GLASSPIECES + (j % 3), -32, 36, 36,
a, (krand2() & 31), 0, spriteNum, 5);
}
}
}
void A_SpawnRandomGlass(int spriteNum, int wallNum, int glassCnt)
{
if (wallNum < 0)
{
for (bssize_t j = glassCnt - 1; j >= 0; j--)
{
int const a = krand2() & 2047;
int32_t const r1 = krand2(), r2 = krand2(), r3 = krand2();
int const k
= A_InsertSprite(SECT(spriteNum), SX(spriteNum), SY(spriteNum), SZ(spriteNum) - (r3 & (63 << 8)), GLASSPIECES + (j % 3),
-32, 36, 36, a, 32 + (r2 & 63), 1024 - (r1 & 2047), spriteNum, 5);
sprite[k].pal = krand2() & 15;
}
return;
}
vec2_t v1 = { wall[wallNum].x, wall[wallNum].y };
vec2_t v = { tabledivide32_noinline(wall[wall[wallNum].point2].x - wall[wallNum].x, glassCnt + 1),
tabledivide32_noinline(wall[wall[wallNum].point2].y - wall[wallNum].y, glassCnt + 1) };
int16_t sectNum = sprite[spriteNum].sectnum;
for (bsize_t j = glassCnt; j > 0; j--)
{
v1.x += v.x;
v1.y += v.y;
updatesector(v1.x, v1.y, &sectNum);
int z = sector[sectNum].floorz - (krand2() & (klabs(sector[sectNum].ceilingz - sector[sectNum].floorz)));
if (z < -ZOFFSET5 || z > ZOFFSET5)
z = SZ(spriteNum) - ZOFFSET5 + (krand2() & ((64 << 8) - 1));
int32_t const r1 = krand2(), r2 = krand2();
int const k = A_InsertSprite(SECT(spriteNum), v1.x, v1.y, z, GLASSPIECES + (j % 3), -32, 36, 36, SA(spriteNum) - 1024,
32 + (r2 & 63), -(r1 & 2047), spriteNum, 5);
sprite[k].pal = krand2() & 7;
}
}
void GameInterface::FreeGameData()
{
G_SetFog(0);
G_Cleanup();
}
::GameInterface* CreateInterface()
{
return new GameInterface;
}
END_RR_NS