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2d_d.cpp
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- The bonus screen's counter is a bit broken so help it to actually play Duke's speech.
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2020-07-27 18:17:40 +02:00 |
2d_r.cpp
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actors.cpp
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- make cl_syncinput work for Duke.
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2020-07-28 22:12:09 +10:00 |
actors_d.cpp
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- removed JFDuke-based kill count reduction for slimers because it doesn't seem to work right.
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2020-07-28 20:31:08 +02:00 |
actors_lava.cpp
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actors_r.cpp
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animatesprites_d.cpp
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animatesprites_r.cpp
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bowling.cpp
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ccmds.cpp
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- removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved.
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2020-07-27 19:38:41 +02:00 |
cheats.cpp
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- do not activate the inventory when giving all items.
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2020-07-27 18:02:39 +02:00 |
concmd.h
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condef.h
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constants.h
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d_menu.cpp
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- fix sound and music pausing with tweaks to updatePauseStatus() . Also removed unneeded game-side function. Fixes #11.
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2020-07-26 17:20:53 +10:00 |
dispatch.cpp
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- copied some changes to kill count management from DukeGDX.
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2020-07-27 20:53:31 +02:00 |
duke3d.h
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flags_d.cpp
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- copied some changes to kill count management from DukeGDX.
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2020-07-27 20:53:31 +02:00 |
flags_r.cpp
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- copied some changes to kill count management from DukeGDX.
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2020-07-27 20:53:31 +02:00 |
funct.h
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game.cpp
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- removed dead weaponswitch variable
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2020-07-26 17:55:22 +02:00 |
game_misc.cpp
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- fixed hud_messages 1 not sending messages to the notfy display.
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2020-07-27 17:56:55 +02:00 |
gamedef.cpp
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gameexec.cpp
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- copied some changes to kill count management from DukeGDX.
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2020-07-27 20:53:31 +02:00 |
gameloop.cpp
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- make cl_syncinput work for Duke.
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2020-07-28 22:12:09 +10:00 |
gamevar.cpp
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gamevar.h
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global.cpp
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- change Duke's synchronized_input to CVAR cl_syncinput .
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2020-07-28 21:38:28 +10:00 |
global.h
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- change Duke's synchronized_input to CVAR cl_syncinput .
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2020-07-28 21:38:28 +10:00 |
hudweapon_d.cpp
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- removed the 8 pixel offset for the Scuba Gear in display modes with reduced viewport size.
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2020-07-27 18:59:05 +02:00 |
hudweapon_r.cpp
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- fixed scuba gear display.
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2020-07-26 18:35:47 +02:00 |
inlines.h
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- fix hands for Duke3D while shrunken. Unsure how to trigger this code path in RR, but for Duke3D hud_draw() is only used when drawing the fists.
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2020-07-27 18:39:33 +10:00 |
input.cpp
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- change Duke's synchronized_input to CVAR cl_syncinput .
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2020-07-28 21:38:28 +10:00 |
interpolate.cpp
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names.h
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- copied some changes to kill count management from DukeGDX.
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2020-07-27 20:53:31 +02:00 |
names_d.h
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names_r.h
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noise.cpp
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player.cpp
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- fix interpolation for p->q16rotscrnang . Setting p->oq16rotscrnang in displayrooms() (at frame rate) isn't where it should be done.
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2020-07-28 22:24:30 +10:00 |
player_d.cpp
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- make cl_syncinput work for Duke.
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2020-07-28 22:12:09 +10:00 |
player_r.cpp
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- make cl_syncinput work for Duke.
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2020-07-28 22:12:09 +10:00 |
player_w.cpp
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prediction.cpp
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prediction.h
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premap.cpp
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- make cl_syncinput work for Duke.
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2020-07-28 22:12:09 +10:00 |
premap_d.cpp
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premap_r.cpp
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render.cpp
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- fix interpolation for p->q16rotscrnang . Setting p->oq16rotscrnang in displayrooms() (at frame rate) isn't where it should be done.
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2020-07-28 22:24:30 +10:00 |
savegame.cpp
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- make cl_syncinput work for Duke.
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2020-07-28 22:12:09 +10:00 |
sbar.cpp
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sbar.h
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sbar_d.cpp
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- slight pixel tweaks to FullscreenHUD2 and original status bar.
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2020-07-28 16:47:34 +10:00 |
sbar_r.cpp
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- implemented proper scaling for the status bar.
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2020-07-26 23:06:27 +02:00 |
sectors.cpp
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sectors_d.cpp
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- removed debug output. Fixes #24.
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2020-07-26 11:48:08 +02:00 |
sectors_r.cpp
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soundefs.h
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sounds.cpp
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- fix sound and music pausing with tweaks to updatePauseStatus() . Also removed unneeded game-side function. Fixes #11.
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2020-07-26 17:20:53 +10:00 |
sounds.h
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- fix sound and music pausing with tweaks to updatePauseStatus() . Also removed unneeded game-side function. Fixes #11.
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2020-07-26 17:20:53 +10:00 |
spawn.cpp
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spawn_d.cpp
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- copied some changes to kill count management from DukeGDX.
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2020-07-27 20:53:31 +02:00 |
spawn_r.cpp
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types.h
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- make cl_syncinput work for Duke.
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2020-07-28 22:12:09 +10:00 |