raze/source/games/duke/src
2020-07-28 20:31:08 +02:00
..
2d_d.cpp - The bonus screen's counter is a bit broken so help it to actually play Duke's speech. 2020-07-27 18:17:40 +02:00
2d_r.cpp
actors.cpp - make cl_syncinput work for Duke. 2020-07-28 22:12:09 +10:00
actors_d.cpp - removed JFDuke-based kill count reduction for slimers because it doesn't seem to work right. 2020-07-28 20:31:08 +02:00
actors_lava.cpp
actors_r.cpp
animatesprites_d.cpp
animatesprites_r.cpp
bowling.cpp
ccmds.cpp - removed the last remaining Blood helpers from the file system, also deleted a few short files whose contents could be moved. 2020-07-27 19:38:41 +02:00
cheats.cpp - do not activate the inventory when giving all items. 2020-07-27 18:02:39 +02:00
concmd.h
condef.h
constants.h
d_menu.cpp - fix sound and music pausing with tweaks to updatePauseStatus(). Also removed unneeded game-side function. Fixes #11. 2020-07-26 17:20:53 +10:00
dispatch.cpp - copied some changes to kill count management from DukeGDX. 2020-07-27 20:53:31 +02:00
duke3d.h
flags_d.cpp - copied some changes to kill count management from DukeGDX. 2020-07-27 20:53:31 +02:00
flags_r.cpp - copied some changes to kill count management from DukeGDX. 2020-07-27 20:53:31 +02:00
funct.h
game.cpp - removed dead weaponswitch variable 2020-07-26 17:55:22 +02:00
game_misc.cpp - fixed hud_messages 1 not sending messages to the notfy display. 2020-07-27 17:56:55 +02:00
gamedef.cpp
gameexec.cpp - copied some changes to kill count management from DukeGDX. 2020-07-27 20:53:31 +02:00
gameloop.cpp - make cl_syncinput work for Duke. 2020-07-28 22:12:09 +10:00
gamevar.cpp
gamevar.h
global.cpp - change Duke's synchronized_input to CVAR cl_syncinput. 2020-07-28 21:38:28 +10:00
global.h - change Duke's synchronized_input to CVAR cl_syncinput. 2020-07-28 21:38:28 +10:00
hudweapon_d.cpp - removed the 8 pixel offset for the Scuba Gear in display modes with reduced viewport size. 2020-07-27 18:59:05 +02:00
hudweapon_r.cpp - fixed scuba gear display. 2020-07-26 18:35:47 +02:00
inlines.h - fix hands for Duke3D while shrunken. Unsure how to trigger this code path in RR, but for Duke3D hud_draw() is only used when drawing the fists. 2020-07-27 18:39:33 +10:00
input.cpp - change Duke's synchronized_input to CVAR cl_syncinput. 2020-07-28 21:38:28 +10:00
interpolate.cpp
names.h - copied some changes to kill count management from DukeGDX. 2020-07-27 20:53:31 +02:00
names_d.h
names_r.h
noise.cpp
player.cpp - fix interpolation for p->q16rotscrnang. Setting p->oq16rotscrnang in displayrooms() (at frame rate) isn't where it should be done. 2020-07-28 22:24:30 +10:00
player_d.cpp - make cl_syncinput work for Duke. 2020-07-28 22:12:09 +10:00
player_r.cpp - make cl_syncinput work for Duke. 2020-07-28 22:12:09 +10:00
player_w.cpp
prediction.cpp
prediction.h
premap.cpp - make cl_syncinput work for Duke. 2020-07-28 22:12:09 +10:00
premap_d.cpp
premap_r.cpp
render.cpp - fix interpolation for p->q16rotscrnang. Setting p->oq16rotscrnang in displayrooms() (at frame rate) isn't where it should be done. 2020-07-28 22:24:30 +10:00
savegame.cpp - make cl_syncinput work for Duke. 2020-07-28 22:12:09 +10:00
sbar.cpp
sbar.h
sbar_d.cpp - slight pixel tweaks to FullscreenHUD2 and original status bar. 2020-07-28 16:47:34 +10:00
sbar_r.cpp - implemented proper scaling for the status bar. 2020-07-26 23:06:27 +02:00
sectors.cpp
sectors_d.cpp - removed debug output. Fixes #24. 2020-07-26 11:48:08 +02:00
sectors_r.cpp
soundefs.h
sounds.cpp - fix sound and music pausing with tweaks to updatePauseStatus(). Also removed unneeded game-side function. Fixes #11. 2020-07-26 17:20:53 +10:00
sounds.h - fix sound and music pausing with tweaks to updatePauseStatus(). Also removed unneeded game-side function. Fixes #11. 2020-07-26 17:20:53 +10:00
spawn.cpp
spawn_d.cpp - copied some changes to kill count management from DukeGDX. 2020-07-27 20:53:31 +02:00
spawn_r.cpp
types.h - make cl_syncinput work for Duke. 2020-07-28 22:12:09 +10:00