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1996 lines
46 KiB
C++
1996 lines
46 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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Copyright (C) 2020 - Christoph Oelckers
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This file is part of Enhanced Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Original Source: 1996 - Todd Replogle
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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EDuke enhancements integrated: 04/13/2003 - Matt Saettler
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Note: This source file IS NOT USED in EDuke source. It has been split
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into many sub-files.
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Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include <string.h>
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#include "concmd.h"
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#include "cmdlib.h"
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#include "memarena.h"
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#include "printf.h"
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#include "filesystem.h"
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#include "mapinfo.h"
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#include "menu.h"
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#include "global.h"
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#include "m_argv.h"
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#include "sounds.h"
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BEGIN_DUKE_NS
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//---------------------------------------------------------------------------
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//
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// definitions needed by the parser.
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//
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//---------------------------------------------------------------------------
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enum labeltypes {
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LABEL_ANY = -1,
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LABEL_DEFINE = 1,
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LABEL_STATE = 2,
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LABEL_ACTOR = 4,
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LABEL_ACTION = 8,
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LABEL_AI = 16,
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LABEL_MOVE = 32,
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};
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class labelstring
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{
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char text[64];
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public:
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char& operator[](size_t pos)
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{
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return text[pos];
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}
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operator const char* () { return text; }
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const char* GetChars() { return text; }
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int compare(const char* c) const { return strcmp(text, c); }
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int comparei(const char* c) const { return stricmp(text, c); }
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labelstring& operator=(const char* c) { strncpy(text, c, 64); text[63] = 0; return *this; }
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};
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struct TempMusic
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{
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int levnum;
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FString music;
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};
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//---------------------------------------------------------------------------
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//
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// the actual parser
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//
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//---------------------------------------------------------------------------
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class ConCompiler
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{
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char* textptr = nullptr;
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int line_number = 0;
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int errorcount = 0, warningcount = 0; // was named 'error' and 'warning' which is too generic for public variables and may clash with other code.
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int currentsourcefile = -1;
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unsigned parsing_actor = 0, parsing_event = 0;
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int parsing_state = 0;
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int num_squigilly_brackets = 0;
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int checking_ifelse = 0;
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labelstring parselabel= {};
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// This is for situations where the music gets defined before the map. Since the map records do not exist yet, we need a temporary buffer.
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TArray<TempMusic> tempMusic;
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char parsebuf[1024];
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TArray<char> parsebuffer; // global so that the storage is persistent across calls.
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void ReportError(int error);
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int getkeyword(const char* text);
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FString translatelabeltype(int type);
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bool ispecial(char c);
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void skiptoendofline();
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void skipwhitespace();
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void skipblockcomment();
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bool skipcomments();
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int keyword(void);
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void getlabel(void);
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void appendlabelvalue(labeltypes type, int value);
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void appendlabeladdress(labeltypes type, int offset = 0);
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int transword(void);
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int transnum(int type);
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void checkforkeyword();
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int parsecommand();
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public:
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void compilecon(const char* filenam);
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void setmusic();
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int getErrorCount() { return errorcount; }
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};
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//---------------------------------------------------------------------------
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//
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// label data
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//
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//---------------------------------------------------------------------------
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static const char* labeltypenames[] = {
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"define",
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"state",
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"actor",
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"action",
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"ai",
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"move"
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};
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struct labeldef
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{
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labelstring name;
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labeltypes type;
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int value;
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int compare(const char* c) const { return name.compare(c); }
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const char* GetChars() { return name.GetChars(); }
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};
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// These arrays contain the global output from the compiler.
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static TArray<labeldef> labels;
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TArray<int> ScriptCode;
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//---------------------------------------------------------------------------
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//
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// synthesize the instruction list
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//
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//---------------------------------------------------------------------------
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#define cmd(a) { #a, concmd_ ## a },
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#define cmdx(a, b) { b, concmd_ ## a },
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#define cmda(a,b) { #a, concmd_ ## b },
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struct ConCommand
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{
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char cmd[20]; // the longest instruction name is 'ifactornotstayput' at 17 characters so if this changes this field must be enlarged.
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int instr;
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};
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static ConCommand cmdList[] =
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{
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#include "condef.h"
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};
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#undef cmd
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#undef cmdx
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#undef cmda
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static int cmdCmp(const void *a, const void *b)
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{
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auto A = (ConCommand*)a;
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auto B = (ConCommand*)b;
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return strcmp(A->cmd, B->cmd);
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}
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void SortCommands()
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{
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qsort(cmdList, countof(cmdList), sizeof(ConCommand), cmdCmp);
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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enum
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{
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ERROR_ISAKEYWORD = 1,
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ERROR_PARMUNDEFINED,
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WARNING_DUPLICATEDEFINITION,
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ERROR_COULDNOTFIND,
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ERROR_VARREADONLY,
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ERROR_NOTAGAMEDEF,
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ERROR_NOTAGAMEVAR,
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ERROR_OPENBRACKET,
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ERROR_CLOSEBRACKET,
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ERROR_NOENDSWITCH,
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};
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void ConCompiler::ReportError(int error)
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{
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const char* fn = fileSystem.GetFileFullName(currentsourcefile);
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switch (error)
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{
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case ERROR_ISAKEYWORD:
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Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Symbol '%s' is a key word.\n",
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fn, line_number, parselabel.GetChars());
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break;
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case ERROR_PARMUNDEFINED:
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Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Parameter '%s' is undefined.\n",
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fn, line_number, parsebuf);
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break;
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case WARNING_DUPLICATEDEFINITION:
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Printf(TEXTCOLOR_YELLOW " * WARNING.(%s, line %d) Duplicate definition '%s' ignored.\n",
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fn, line_number, parselabel.GetChars());
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break;
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case ERROR_COULDNOTFIND:
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Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Could not find '%s'.\n",
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fn, line_number, parselabel.GetChars());
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break;
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case ERROR_VARREADONLY:
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Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Variable '%s' is read-only.\n",
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fn, line_number, parselabel.GetChars());
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break;
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case ERROR_NOTAGAMEDEF:
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Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Symbol '%s' is not a Game Definition.\n",
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fn, line_number, parselabel.GetChars());
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break;
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case ERROR_NOTAGAMEVAR:
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Printf(TEXTCOLOR_RED " * ERROR! (%s, line %d) Symbol '%s' is not a defined Game Variable.\n",
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fn, line_number, parselabel.GetChars());
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break;
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case ERROR_OPENBRACKET:
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Printf(TEXTCOLOR_RED " * ERROR! (%s, line %d) Found more '{' than '}' before '%s'.\n",
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fn, line_number, parsebuf);
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break;
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case ERROR_CLOSEBRACKET:
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Printf(TEXTCOLOR_RED " * ERROR! (%s, line %d) Found more '}' than '{' before '%s'.\n",
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fn, line_number, parsebuf);
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break;
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case ERROR_NOENDSWITCH:
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Printf(TEXTCOLOR_RED " * ERROR! (%s, line %d) Did not find endswitch before '%s'.\n",
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fn, line_number, parsebuf);
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break;
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}
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}
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//---------------------------------------------------------------------------
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//
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// binary search for keyword
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//
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//---------------------------------------------------------------------------
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int ConCompiler::getkeyword(const char* text)
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{
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ptrdiff_t min = 0;
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ptrdiff_t max = countof(cmdList) - 1;
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while (min <= max)
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{
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int mid = (min + max) >> 1;
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const int comp = strcmp(text, cmdList[mid].cmd);
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if (comp == 0)
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{
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return cmdList[mid].instr;
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}
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else if (comp > 0)
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{
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min = mid + 1;
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}
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else
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{
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max = mid - 1;
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}
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}
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return -1;
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}
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//---------------------------------------------------------------------------
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//
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// label management
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//
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//---------------------------------------------------------------------------
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FString ConCompiler::translatelabeltype(int type)
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{
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FString buf;
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for (int i = 0; i < 6; i++)
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{
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if (!(type & (1 << i))) continue;
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if (buf.Len()) buf += " or ";
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buf += labeltypenames[i];
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}
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return buf;
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}
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int findlabel(const char* text, bool ignorecase = false)
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{
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for (unsigned j = 0; j < labels.Size(); j++)
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{
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if (labels[j].compare(text) == 0)
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{
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return j;
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}
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}
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if (ignorecase)
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{
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for (unsigned j = 0; j < labels.Size(); j++)
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{
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if (labels[j].name.comparei(text) == 0)
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{
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return j;
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}
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}
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}
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return -1;
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}
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// This is for the 'spawn' CCMD.
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int getlabelvalue(const char* text)
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{
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int lnum = findlabel(text, true);
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if (labels[lnum].type != LABEL_DEFINE) return -1;
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return lnum < 0 ? -1 : labels[lnum].value;
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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bool ConCompiler::ispecial(char c)
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{
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if (c == 0x0a)
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{
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line_number++;
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return true;
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}
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// oh joy - we need to skip some more characters here to allow running broken scripts.
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if (c == ' ' || c == 0x0d || c == '(' || c == ')' || c == ',' || c == ';')
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return true;
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return false;
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}
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static bool isaltok(char c)
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{
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// isalnum pukes on negative input.
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return c > 0 && (isalnum(c) || c == '{' || c == '}' || c == '/' || c == '*' || c == '-' || c == '_' || c == '.');
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void ConCompiler::skiptoendofline()
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{
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while (*textptr != 0x0a && *textptr != 0x0d && *textptr != 0)
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textptr++;
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}
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void ConCompiler::skipwhitespace()
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{
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while (*textptr == ' ' || *textptr == '\t' || *textptr == '\r' || *textptr == '\n')
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{
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if (*textptr == '\n') line_number++;
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textptr++;
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}
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}
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void ConCompiler::skipblockcomment()
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{
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while (*textptr != '*' || textptr[1] != '/')
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{
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if (*textptr == '\n') line_number++;
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if (*textptr == 0) return; // reached the end of the file
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textptr++;
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}
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textptr += 2;
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}
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bool ConCompiler::skipcomments()
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{
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while (true)
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{
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skipwhitespace();
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if (*textptr == '/' && textptr[1] == '/')
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{
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skiptoendofline();
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continue;
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}
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if (*textptr == '/' && textptr[1] == '*')
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{
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skipblockcomment();
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continue;
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}
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// stop if we got something else
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// this line got added to skip over a stray semicolon in RR's COOT.CON.
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if (ispecial(*textptr)) textptr++;
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break;
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}
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return *textptr != 0;
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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int ConCompiler::keyword(void)
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{
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int i;
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const char* temptextptr;
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skipcomments();
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temptextptr = textptr;
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while (isaltok(*temptextptr) == 0)
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{
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temptextptr++;
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if (*temptextptr == 0)
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return 0;
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}
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i = 0;
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while (isaltok(*temptextptr))
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{
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parsebuf[i] = *(temptextptr++);
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i++;
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}
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parsebuf[i] = 0;
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return getkeyword(parsebuf);
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void ConCompiler::getlabel(void)
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{
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int i;
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skipcomments();
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while (isalnum(*textptr & 0xff) == 0)
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{
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if (*textptr == 0x0a) line_number++;
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textptr++;
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if (*textptr == 0)
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return;
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}
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i = 0;
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while (ispecial(*textptr) == 0)
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parselabel[i++] = *(textptr++);
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parselabel[i] = 0;
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}
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//---------------------------------------------------------------------------
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//
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// script buffer access wrappers.
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//
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//---------------------------------------------------------------------------
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static void setscriptvalue(int offset, int value)
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{
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ScriptCode[offset] = value;
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}
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static int scriptpos()
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{
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return ScriptCode.Size();
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}
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static void appendscriptvalue(int value)
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{
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ScriptCode.Push(value);
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}
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static int popscriptvalue()
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{
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decltype(ScriptCode)::value_type p;
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ScriptCode.Pop(p);
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return p;
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}
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void reservescriptspace(int space)
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{
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for (int i = 0; i < space; i++) ScriptCode.Push(0);
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}
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/*
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void pushlabeladdress()
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{
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labelcode.Push(script.Size());
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}
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*/
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void ConCompiler::appendlabelvalue(labeltypes type, int value)
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{
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labels.Reserve(1);
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labels.Last().type = type;
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labels.Last().name = parselabel;
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labels.Last().value = value;
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}
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void ConCompiler::appendlabeladdress(labeltypes type, int offset)
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{
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appendlabelvalue(type, ScriptCode.Size() + offset);
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}
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//---------------------------------------------------------------------------
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//
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//Returns its code #
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//
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//---------------------------------------------------------------------------
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int ConCompiler::transword(void)
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{
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int i, l;
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skipcomments();
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while (isaltok(*textptr) == 0)
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{
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if (*textptr == 0x0a) line_number++;
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if (*textptr == 0)
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return -1;
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textptr++;
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}
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l = 0;
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while (isaltok(*(textptr + l)) && !(*(textptr + l) == '.'))
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{
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if (l < 31)
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{
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parsebuf[l] = textptr[l];
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l++;
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}
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}
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parsebuf[l] = 0;
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i = getkeyword(parsebuf);
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if (i >= 0)
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{
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appendscriptvalue(i);
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textptr += l;
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return i;
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}
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textptr += l;
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const char* fn = fileSystem.GetFileFullName(currentsourcefile);
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if (parsebuf[0] == '{' && parsebuf[1] != 0)
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Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Expecting a SPACE or CR between '{' and '%s'.\n", fn, line_number, parsebuf + 1);
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else if (parsebuf[0] == '}' && parsebuf[1] != 0)
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Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Expecting a SPACE or CR between '}' and '%s'.\n", fn, line_number, parsebuf + 1);
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else if (parsebuf[0] == '/' && parsebuf[1] == '/' && parsebuf[2] != 0)
|
|
Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Expecting a SPACE between '//' and '%s'.\n", fn, line_number, parsebuf + 2);
|
|
else if (parsebuf[0] == '/' && parsebuf[1] == '*' && parsebuf[2] != 0)
|
|
Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Expecting a SPACE between '/*' and '%s'.\n", fn, line_number, parsebuf + 2);
|
|
else if (parsebuf[0] == '*' && parsebuf[1] == '/' && parsebuf[2] != 0)
|
|
Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Expecting a SPACE between '*/' and '%s'.\n", fn, line_number, parsebuf + 2);
|
|
else
|
|
Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Keyword expected, got '%s'.\n", fn, line_number, parsebuf + 2);
|
|
|
|
errorcount++;
|
|
return -1;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
int ConCompiler::transnum(int type)
|
|
{
|
|
int l;
|
|
|
|
while (isaltok(*textptr) == 0)
|
|
{
|
|
if (*textptr == 0x0a) line_number++;
|
|
textptr++;
|
|
if (*textptr == 0)
|
|
return 0;
|
|
}
|
|
|
|
|
|
l = 0;
|
|
while (isaltok(*(textptr + l)))
|
|
{
|
|
if (l < 31)
|
|
{
|
|
parsebuf[l] = textptr[l];
|
|
l++;
|
|
}
|
|
}
|
|
parsebuf[l] = 0;
|
|
|
|
if (getkeyword(parsebuf) >= 0)
|
|
{
|
|
errorcount++;
|
|
ReportError(ERROR_ISAKEYWORD);
|
|
textptr += l;
|
|
}
|
|
|
|
|
|
for (unsigned i = 0; i < labels.Size(); i++)
|
|
{
|
|
if (labels[i].compare(parsebuf) == 0)
|
|
{
|
|
// Non-values can be compared with 0.
|
|
if (labels[i].type & type || (labels[i].value == 0))
|
|
{
|
|
appendscriptvalue(labels[i].value);
|
|
textptr += l;
|
|
return labels[i].value;
|
|
}
|
|
appendscriptvalue(0);
|
|
textptr += l;
|
|
auto el = translatelabeltype(type);
|
|
auto gl = translatelabeltype(labels[i].type);
|
|
const char* fn = fileSystem.GetFileFullName(currentsourcefile);
|
|
Printf(TEXTCOLOR_YELLOW " * WARNING.(%s, line %d) %s: Expected a '%s' label but found a '%s' label instead.\n", fn, line_number, labels[i].GetChars(), el.GetChars(), gl.GetChars());
|
|
return -1; // valid label name, but wrong type
|
|
}
|
|
}
|
|
|
|
if (isdigit(*textptr) == 0 && *textptr != '-')
|
|
{
|
|
ReportError(ERROR_PARMUNDEFINED);
|
|
errorcount++;
|
|
textptr += l;
|
|
#ifdef FOR_LATER
|
|
if (GetDefID(parsebuf) >= 0)
|
|
{
|
|
Printf(TEXTCOLOR_ORANGE " Game Variable not expected\n");
|
|
}
|
|
#endif
|
|
return 0;
|
|
}
|
|
|
|
// Now it's getting nasty... With all of C's integer conversion functions we have to look for undefined behavior and truncation problems. This one's the least problematic approach
|
|
// that ignores octal conversion.
|
|
int64_t value;
|
|
char *outp;
|
|
bool ishex = (textptr[0] == '0' && tolower(textptr[1]) == 'x') || (textptr[0] == '-' && textptr[1] == '0' && tolower(textptr[2]) == 'x');
|
|
if (*textptr == '-') value = strtoll(textptr, &outp, ishex? 0 : 10);
|
|
else value = strtoull(textptr, &outp, ishex ? 0 : 10);
|
|
if (*outp != 0)
|
|
{
|
|
// conversion was not successful.
|
|
}
|
|
appendscriptvalue(int(value)); // truncate the parsed value to 32 bit.
|
|
|
|
if (type != LABEL_DEFINE && value != 0)
|
|
{
|
|
const char* fn = fileSystem.GetFileFullName(currentsourcefile);
|
|
Printf(TEXTCOLOR_YELLOW " * WARNING.(%s, line %d) Expected an identifier, got a numeric literal %d.\n", fn, line_number, (int)value);
|
|
}
|
|
|
|
|
|
textptr += l;
|
|
return int(value);
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
// just to reduce some excessive boilerplate. This block reappeared
|
|
// endlessly in parsecommand
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
void ConCompiler::checkforkeyword()
|
|
{
|
|
if (getkeyword(parselabel) >= 0)
|
|
{
|
|
errorcount++;
|
|
ReportError(ERROR_ISAKEYWORD);
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
int ConCompiler::parsecommand()
|
|
{
|
|
const char* fn = fileSystem.GetFileFullName(currentsourcefile);
|
|
int i, j, k;
|
|
int tempscrptr;
|
|
uint8_t done, temp_ifelse_check;// , tw;
|
|
int temp_line_number;
|
|
int temp_current_file;
|
|
int lnum;
|
|
|
|
// Do not count warnings here and allow more errors before bailing out.
|
|
if ((errorcount) > 64 || (*textptr == '\0') || (*(textptr + 1) == '\0')) return 1;
|
|
int tw = transword();
|
|
|
|
switch (tw)
|
|
{
|
|
default:
|
|
case -1:
|
|
return 0; //End
|
|
|
|
case concmd_state:
|
|
if (parsing_actor == 0 && parsing_state == 0)
|
|
{
|
|
getlabel();
|
|
popscriptvalue();
|
|
appendlabeladdress(LABEL_STATE);
|
|
|
|
parsing_state = 1;
|
|
|
|
return 0;
|
|
}
|
|
|
|
getlabel();
|
|
checkforkeyword();
|
|
|
|
lnum = findlabel(parselabel);
|
|
|
|
if (lnum < 0)
|
|
{
|
|
Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) State '%s' not found.\n", fn, line_number, parselabel.GetChars());
|
|
errorcount++;
|
|
return 0;
|
|
}
|
|
appendscriptvalue(labels[lnum].value);
|
|
return 0;
|
|
|
|
case concmd_ends:
|
|
if (parsing_state == 0)
|
|
{
|
|
Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Found 'ends' with no 'state'.\n", fn, line_number);
|
|
errorcount++;
|
|
}
|
|
// else
|
|
{
|
|
if (num_squigilly_brackets > 0)
|
|
{
|
|
ReportError(ERROR_OPENBRACKET);
|
|
errorcount++;
|
|
}
|
|
if (num_squigilly_brackets < 0)
|
|
{
|
|
ReportError(ERROR_CLOSEBRACKET);
|
|
errorcount++;
|
|
}
|
|
parsing_state = 0;
|
|
}
|
|
return 0;
|
|
|
|
case concmd_gamevar:
|
|
{
|
|
// syntax: gamevar <var1> <initial value> <flags>
|
|
// defines var1 and sets initial value.
|
|
// flags are used to define usage
|
|
// (see top of this files for flags)
|
|
getlabel(); //GetGameVarLabel();
|
|
// Check to see it's already defined
|
|
popscriptvalue();
|
|
|
|
if (getkeyword(parselabel) >= 0)
|
|
{
|
|
errorcount++;
|
|
ReportError(ERROR_ISAKEYWORD);
|
|
return 0;
|
|
}
|
|
|
|
transnum(LABEL_DEFINE); // get initial value
|
|
j = popscriptvalue();
|
|
|
|
transnum(LABEL_DEFINE); // get flags
|
|
lnum = popscriptvalue();
|
|
if (strlen(parselabel) > (MAXVARLABEL - 1))
|
|
{
|
|
warningcount++;
|
|
Printf(TEXTCOLOR_RED " * WARNING.(%s, line %d) Variable Name '%s' too int (max is %d)\n", fn, line_number, parselabel.GetChars(), MAXVARLABEL - 1);
|
|
return 0;
|
|
}
|
|
int res = AddGameVar(parselabel, j, lnum & (~(GAMEVAR_FLAG_DEFAULT | GAMEVAR_FLAG_SECRET)));
|
|
if (res < 0)
|
|
{
|
|
errorcount++;
|
|
if (res == -1) Printf(TEXTCOLOR_RED " * ERROR.(%s, line %d) Duplicate game variable definition '%s'.\n", fn, line_number, parselabel.GetChars());
|
|
else if (res == -2) Printf(TEXTCOLOR_RED " * ERROR.(%s, line %d) '%s' maximum number of game variables exceeded.\n", fn, line_number, parselabel.GetChars());
|
|
return 0;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
case concmd_define:
|
|
getlabel();
|
|
checkforkeyword();
|
|
lnum = findlabel(parselabel);
|
|
if (lnum >= 0)
|
|
{
|
|
warningcount++;
|
|
ReportError(WARNING_DUPLICATEDEFINITION);
|
|
break;
|
|
}
|
|
|
|
transnum(LABEL_DEFINE);
|
|
i = popscriptvalue();
|
|
if (lnum < 0)
|
|
{
|
|
appendlabelvalue(LABEL_DEFINE, i);
|
|
}
|
|
popscriptvalue();
|
|
return 0;
|
|
|
|
case concmd_palfrom:
|
|
|
|
for (j = 0; j < 4; j++)
|
|
{
|
|
if (keyword() == -1)
|
|
transnum(LABEL_DEFINE);
|
|
else break;
|
|
}
|
|
|
|
while (j < 4)
|
|
{
|
|
appendscriptvalue(0);
|
|
j++;
|
|
}
|
|
return 0;
|
|
|
|
case concmd_move:
|
|
if (parsing_actor || parsing_state)
|
|
{
|
|
transnum(LABEL_MOVE);
|
|
|
|
j = 0;
|
|
while (keyword() == -1)
|
|
{
|
|
transnum(LABEL_DEFINE);
|
|
j |= popscriptvalue();
|
|
}
|
|
appendscriptvalue(j);
|
|
}
|
|
else
|
|
{
|
|
popscriptvalue();
|
|
getlabel();
|
|
// Check to see it's already defined
|
|
|
|
checkforkeyword();
|
|
|
|
for (i = 0; i < (int)labels.Size(); i++)
|
|
if (labels[i].compare(parselabel) == 0)
|
|
{
|
|
warningcount++;
|
|
Printf(TEXTCOLOR_RED " * WARNING.(%s, line %d) Duplicate move '%s' ignored.\n", fn, line_number, parselabel.GetChars());
|
|
break;
|
|
}
|
|
if (i == labels.Size())
|
|
appendlabeladdress(LABEL_MOVE);
|
|
for (j = 0; j < 2; j++)
|
|
{
|
|
if (keyword() >= 0) break;
|
|
transnum(LABEL_DEFINE);
|
|
}
|
|
for (k = j; k < 2; k++)
|
|
{
|
|
appendscriptvalue(0);
|
|
}
|
|
}
|
|
return 0;
|
|
|
|
case concmd_music:
|
|
{
|
|
popscriptvalue();
|
|
transnum(LABEL_DEFINE); // Volume Number (0/4)
|
|
k = popscriptvalue() - 1;
|
|
if (k < 0) specialmusic.Clear();
|
|
|
|
i = 0;
|
|
// get the file name...
|
|
while (keyword() == -1)
|
|
{
|
|
while (isaltok(*textptr) == 0)
|
|
{
|
|
if (*textptr == 0x0a) line_number++;
|
|
textptr++;
|
|
if (*textptr == 0) break;
|
|
}
|
|
j = 0;
|
|
parsebuffer.Clear();
|
|
while (isaltok(*(textptr + j)))
|
|
{
|
|
parsebuffer.Push(textptr[j]);
|
|
j++;
|
|
}
|
|
parsebuffer.Push(0);
|
|
if (k >= 0)
|
|
{
|
|
tempMusic.Reserve(1);
|
|
tempMusic.Last().levnum = levelnum(k, i);
|
|
tempMusic.Last().music = parsebuffer.Data();
|
|
}
|
|
else
|
|
{
|
|
specialmusic.Push(parsebuffer.Data());
|
|
}
|
|
textptr += j;
|
|
i++;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
case concmd_include:
|
|
{
|
|
popscriptvalue();
|
|
skipcomments();
|
|
|
|
parsebuffer.Clear();
|
|
while (isaltok(*textptr) == 0)
|
|
{
|
|
if (*textptr == 0x0a) line_number++;
|
|
textptr++;
|
|
if (*textptr == 0) break;
|
|
}
|
|
j = 0;
|
|
while (isaltok(*textptr))
|
|
{
|
|
parsebuffer.Push(*(textptr++));
|
|
j++;
|
|
}
|
|
parsebuffer.Push(0);
|
|
|
|
auto fni = fileSystem.FindFile(parsebuffer.Data());
|
|
if (fni < 0)
|
|
{
|
|
errorcount++;
|
|
Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Could not find '%s'.\n", fn, line_number, parsebuffer.Data());
|
|
|
|
ReportError(ERROR_COULDNOTFIND);
|
|
return 0;
|
|
}
|
|
|
|
auto data = fileSystem.GetFileData(fni, 1);
|
|
|
|
temp_current_file = currentsourcefile;
|
|
currentsourcefile = fni;
|
|
|
|
temp_line_number = line_number;
|
|
line_number = 1;
|
|
temp_ifelse_check = checking_ifelse;
|
|
checking_ifelse = 0;
|
|
auto origtptr = textptr;
|
|
textptr = (char*)data.Data();
|
|
|
|
do
|
|
done = parsecommand();
|
|
while (done == 0);
|
|
|
|
textptr = origtptr;
|
|
line_number = temp_line_number;
|
|
checking_ifelse = temp_ifelse_check;
|
|
currentsourcefile = temp_current_file;
|
|
if (*textptr == '"') textptr++; // needed for RR.
|
|
|
|
return 0;
|
|
}
|
|
|
|
case concmd_ai:
|
|
if (parsing_actor || parsing_state)
|
|
transnum(LABEL_AI);
|
|
else
|
|
{
|
|
popscriptvalue();
|
|
getlabel();
|
|
checkforkeyword();
|
|
|
|
lnum = findlabel(parselabel);
|
|
if (lnum >= 0)
|
|
{
|
|
warningcount++;
|
|
Printf(TEXTCOLOR_RED " * WARNING.(%s, line %d) Duplicate ai '%s' ignored.\n", fn, line_number, parselabel.GetChars());
|
|
}
|
|
else appendlabeladdress(LABEL_AI);
|
|
|
|
for (j = 0; j < 3; j++)
|
|
{
|
|
if (keyword() >= 0) break;
|
|
if (j == 2)
|
|
{
|
|
k = 0;
|
|
while (keyword() == -1)
|
|
{
|
|
transnum(LABEL_DEFINE);
|
|
k |= popscriptvalue();
|
|
}
|
|
appendscriptvalue(k);
|
|
return 0;
|
|
}
|
|
else transnum(j==0? LABEL_ACTION : LABEL_MOVE);
|
|
}
|
|
for (k = j; k < 3; k++)
|
|
{
|
|
appendscriptvalue(0);
|
|
}
|
|
}
|
|
return 0;
|
|
|
|
case concmd_action:
|
|
if (parsing_actor || parsing_state)
|
|
transnum(LABEL_ACTION);
|
|
else
|
|
{
|
|
popscriptvalue();
|
|
getlabel();
|
|
checkforkeyword();
|
|
|
|
lnum = findlabel(parselabel);
|
|
if (lnum >= 0)
|
|
{
|
|
warningcount++;
|
|
Printf(TEXTCOLOR_RED " * WARNING.(%s, line %d) Duplicate event '%s' ignored.\n", fn, line_number, parselabel.GetChars());
|
|
}
|
|
else appendlabeladdress(LABEL_ACTION);
|
|
|
|
for (j = 0; j < 5; j++)
|
|
{
|
|
if (keyword() >= 0) break;
|
|
transnum(LABEL_DEFINE);
|
|
}
|
|
for (k = j; k < 5; k++)
|
|
{
|
|
appendscriptvalue(0);
|
|
}
|
|
}
|
|
return 0;
|
|
|
|
case concmd_actor:
|
|
case concmd_useractor: // merged with 'actor' because the code is identical except for the added type parameter.
|
|
{
|
|
if (parsing_state)
|
|
{
|
|
Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Found 'actor' within 'state'.\n", fn, line_number);
|
|
errorcount++;
|
|
}
|
|
|
|
if (parsing_actor)
|
|
{
|
|
Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Found 'actor' within 'actor'.\n", fn, line_number);
|
|
errorcount++;
|
|
}
|
|
|
|
num_squigilly_brackets = 0;
|
|
popscriptvalue();
|
|
parsing_actor = scriptpos();
|
|
|
|
if (tw == concmd_useractor)
|
|
{
|
|
transnum(LABEL_DEFINE);
|
|
j = popscriptvalue();
|
|
}
|
|
|
|
transnum(LABEL_DEFINE);
|
|
lnum = popscriptvalue();
|
|
|
|
actorinfo[lnum].scriptaddress = parsing_actor; // TRANSITIONAL should only store an index
|
|
if (tw == concmd_useractor)
|
|
{
|
|
if (j & 1)
|
|
actorinfo[lnum].flags |= SFLAG_BADGUY;
|
|
|
|
if (j & 2)
|
|
actorinfo[lnum].flags |= (SFLAG_BADGUY | SFLAG_BADGUYSTAYPUT);
|
|
}
|
|
|
|
for (j = 0; j < 4; j++)
|
|
{
|
|
setscriptvalue(parsing_actor + j, 0);
|
|
if (j == 3)
|
|
{
|
|
j = 0;
|
|
while (keyword() == -1)
|
|
{
|
|
transnum(LABEL_DEFINE);
|
|
|
|
j |= popscriptvalue();
|
|
}
|
|
appendscriptvalue(j);
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
if (keyword() >= 0)
|
|
{
|
|
reservescriptspace(4 - j);
|
|
break;
|
|
}
|
|
switch (j)
|
|
{
|
|
case 0: transnum(LABEL_DEFINE); break;
|
|
case 1: transnum(LABEL_ACTION); break;
|
|
case 2: transnum(LABEL_MOVE | LABEL_DEFINE); break;
|
|
}
|
|
// This code was originally here but is a no-op, because both source and destination are the same here.
|
|
//*(parsing_actor + j) = *(scriptaddress - 1);
|
|
}
|
|
}
|
|
|
|
checking_ifelse = 0;
|
|
|
|
return 0;
|
|
}
|
|
|
|
case concmd_onevent:
|
|
if (parsing_state)
|
|
{
|
|
Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Found 'onevent' within 'state'.\n", fn, line_number);
|
|
errorcount++;
|
|
}
|
|
|
|
if (parsing_actor)
|
|
{
|
|
Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Found 'onevent' within 'actor'.\n", fn, line_number);
|
|
errorcount++;
|
|
}
|
|
|
|
num_squigilly_brackets = 0;
|
|
popscriptvalue();
|
|
parsing_event = parsing_actor = scriptpos();
|
|
|
|
transnum(LABEL_DEFINE);
|
|
j = popscriptvalue();
|
|
if (j< 0 || j> EVENT_MAXEVENT)
|
|
{
|
|
Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Invalid Event ID.\n", fn, line_number);
|
|
errorcount++;
|
|
return 0;
|
|
}
|
|
apScriptGameEvent[j] = parsing_event;
|
|
|
|
checking_ifelse = 0;
|
|
|
|
return 0;
|
|
|
|
|
|
case concmd_cstat:
|
|
transnum(LABEL_DEFINE);
|
|
#if 0
|
|
// the following checks are being performed by EDuke32 and RedNukem - not sure if this really should be done.
|
|
// DukeGDX and RedneckGDX do not perform these checks. Code pasted here for making a decision later.
|
|
|
|
i = popscriptvalue();
|
|
if (i == 32767)
|
|
{
|
|
i = 32768;
|
|
Printf(TEXTCOLOR_RED " * WARNING!(%s, line %d) tried to set cstat 32767, using 32768 instead.\n", fn, line_number);
|
|
warningcount++;
|
|
}
|
|
else if ((i & 48) == 48)
|
|
{
|
|
Printf(TEXTCOLOR_RED " * WARNING!(%s, line %d) tried to set cstat %d, using %d instead.\n", fn, line_number, i, i ^ 48);
|
|
i ^= 48;
|
|
warningcount++;
|
|
}
|
|
appendscriptvalue(i);
|
|
#endif
|
|
return 0;
|
|
|
|
|
|
case concmd_sound:
|
|
case concmd_globalsound:
|
|
case concmd_soundonce:
|
|
case concmd_stopsound:
|
|
case concmd_lotsofglass:
|
|
case concmd_strength:
|
|
case concmd_shoot:
|
|
case concmd_addphealth:
|
|
case concmd_spawn:
|
|
case concmd_count:
|
|
case concmd_endofgame:
|
|
case concmd_spritepal:
|
|
case concmd_cactor:
|
|
case concmd_quote:
|
|
case concmd_money:
|
|
case concmd_addkills:
|
|
case concmd_debug:
|
|
case concmd_addstrength:
|
|
case concmd_cstator:
|
|
case concmd_mail:
|
|
case concmd_paper:
|
|
case concmd_sleeptime:
|
|
case concmd_clipdist:
|
|
case concmd_isdrunk:
|
|
case concmd_iseat:
|
|
case concmd_newpic:
|
|
transnum(LABEL_DEFINE);
|
|
return 0;
|
|
|
|
case concmd_addammo:
|
|
case concmd_addweapon:
|
|
case concmd_sizeto:
|
|
case concmd_sizeat:
|
|
case concmd_debris:
|
|
case concmd_addinventory:
|
|
case concmd_guts:
|
|
transnum(LABEL_DEFINE);
|
|
transnum(LABEL_DEFINE);
|
|
return 0;
|
|
|
|
case concmd_hitradius:
|
|
transnum(LABEL_DEFINE);
|
|
transnum(LABEL_DEFINE);
|
|
transnum(LABEL_DEFINE);
|
|
transnum(LABEL_DEFINE);
|
|
transnum(LABEL_DEFINE);
|
|
break;
|
|
|
|
case concmd_else:
|
|
if (checking_ifelse)
|
|
{
|
|
checking_ifelse--;
|
|
tempscrptr = scriptpos();
|
|
reservescriptspace(1); //Leave a spot for the fail location
|
|
parsecommand();
|
|
setscriptvalue(tempscrptr, scriptpos());
|
|
}
|
|
else
|
|
{
|
|
popscriptvalue();
|
|
warningcount++;
|
|
Printf(TEXTCOLOR_YELLOW " * WARNING.(%s, line %d) Found 'else' with no 'if', ignored.\n", fn, line_number);
|
|
}
|
|
|
|
return 0;
|
|
case concmd_setvar:
|
|
case concmd_addvar:
|
|
// syntax: [rand|add|set]var <var1> <const1>
|
|
// sets var1 to const1
|
|
// adds const1 to var1 (const1 can be negative...)
|
|
|
|
// get the ID of the DEF
|
|
getlabel(); //GetGameVarLabel();
|
|
|
|
// Check to see if it's a keyword
|
|
checkforkeyword();
|
|
|
|
i = GetDefID(parselabel);
|
|
if (i < 0)
|
|
{ // not a defined DEF
|
|
errorcount++;
|
|
ReportError(ERROR_NOTAGAMEDEF);
|
|
return 0;
|
|
}
|
|
if (aGameVars[i].dwFlags & GAMEVAR_FLAG_READONLY)
|
|
{
|
|
errorcount++;
|
|
ReportError(ERROR_VARREADONLY);
|
|
return 0;
|
|
|
|
}
|
|
appendscriptvalue(i); // the ID of the DEF (offset into array...)
|
|
|
|
transnum(LABEL_DEFINE); // the number to check against...
|
|
return 0;
|
|
|
|
case concmd_setvarvar:
|
|
case concmd_addvarvar:
|
|
// syntax: [add|set]varvar <var1> <var2>
|
|
// sets var1 = var2
|
|
// adds var1 and var2 with result in var1
|
|
|
|
// get the ID of the DEF
|
|
getlabel(); //GetGameVarLabel();
|
|
|
|
checkforkeyword();
|
|
|
|
i = GetDefID(parselabel);
|
|
if (i < 0)
|
|
{ // not a defined DEF
|
|
errorcount++;
|
|
ReportError(ERROR_NOTAGAMEDEF);
|
|
return 0;
|
|
}
|
|
if (aGameVars[i].dwFlags & GAMEVAR_FLAG_READONLY)
|
|
{
|
|
errorcount++;
|
|
ReportError(ERROR_VARREADONLY);
|
|
return 0;
|
|
|
|
}
|
|
appendscriptvalue(i); // the ID of the DEF (offset into array...)
|
|
|
|
// get the ID of the DEF
|
|
getlabel(); //GetGameVarLabel();
|
|
checkforkeyword();
|
|
|
|
i = GetDefID(parselabel);
|
|
if (i < 0)
|
|
{ // not a defined DEF
|
|
errorcount++;
|
|
ReportError(ERROR_NOTAGAMEDEF);
|
|
return 0;
|
|
}
|
|
|
|
appendscriptvalue(i); // the ID of the DEF (offset into array...)
|
|
return 0;
|
|
|
|
case concmd_ifvarvarg:
|
|
case concmd_ifvarvarl:
|
|
case concmd_ifvarvare:
|
|
|
|
// get the ID of the DEF
|
|
getlabel(); //GetGameVarLabel();
|
|
|
|
checkforkeyword();
|
|
|
|
i = GetDefID(parselabel);
|
|
if (i < 0)
|
|
{ // not a defined DEF
|
|
errorcount++;
|
|
ReportError(ERROR_NOTAGAMEDEF);
|
|
return 0;
|
|
}
|
|
appendscriptvalue(i); // the ID of the DEF (offset into array...)
|
|
|
|
// get the ID of the DEF
|
|
getlabel(); //GetGameVarLabel();
|
|
|
|
checkforkeyword();
|
|
|
|
i = GetDefID(parselabel);
|
|
if (i < 0)
|
|
{ // not a defined DEF
|
|
errorcount++;
|
|
ReportError(ERROR_NOTAGAMEDEF);
|
|
return 0;
|
|
}
|
|
appendscriptvalue(i); // the ID of the DEF (offset into array...)
|
|
goto if_common;
|
|
|
|
case concmd_ifvarl:
|
|
case concmd_ifvarg:
|
|
case concmd_ifvare:
|
|
|
|
// get the ID of the DEF
|
|
getlabel(); //GetGameVarLabel();
|
|
|
|
checkforkeyword();
|
|
i = GetDefID(parselabel);
|
|
if (i < 0)
|
|
{ // not a defined DEF
|
|
errorcount++;
|
|
ReportError(ERROR_NOTAGAMEVAR);
|
|
return 0;
|
|
}
|
|
appendscriptvalue(i); // the ID of the DEF (offset into array...)
|
|
|
|
transnum(LABEL_DEFINE); // the number to check against...
|
|
goto if_common;
|
|
|
|
case concmd_addlogvar:
|
|
// syntax: addlogvar <var>
|
|
|
|
appendscriptvalue(currentsourcefile);
|
|
appendscriptvalue(line_number);
|
|
|
|
// get the ID of the DEF
|
|
getlabel(); //GetGameVarLabel();
|
|
|
|
checkforkeyword();
|
|
|
|
i = GetDefID(parselabel);
|
|
if (i < 0)
|
|
{ // not a defined DEF
|
|
errorcount++;
|
|
ReportError(ERROR_NOTAGAMEDEF);
|
|
return 0;
|
|
}
|
|
appendscriptvalue(i);
|
|
|
|
return 0;
|
|
|
|
case concmd_addlog:
|
|
// syntax: addlog
|
|
|
|
// source file.
|
|
appendscriptvalue(currentsourcefile);
|
|
|
|
// prints the line number in the log file.
|
|
appendscriptvalue(line_number);
|
|
return 0;
|
|
|
|
case concmd_ifp:
|
|
j = 0;
|
|
do
|
|
{
|
|
transnum(LABEL_DEFINE);
|
|
j |= popscriptvalue();
|
|
} while (keyword() == -1);
|
|
appendscriptvalue(j);
|
|
goto if_common;
|
|
|
|
case concmd_ifpinventory:
|
|
transnum(LABEL_DEFINE);
|
|
case concmd_ifrnd:
|
|
case concmd_ifpdistl:
|
|
case concmd_ifpdistg:
|
|
case concmd_ifai:
|
|
case concmd_ifwasweapon:
|
|
case concmd_ifaction:
|
|
case concmd_ifactioncount:
|
|
case concmd_ifmove:
|
|
case concmd_ifcount:
|
|
case concmd_ifactor:
|
|
case concmd_ifstrength:
|
|
case concmd_ifspawnedby:
|
|
case concmd_ifgapzl:
|
|
case concmd_iffloordistl:
|
|
case concmd_ifceilingdistl:
|
|
// case 74:
|
|
case concmd_ifphealthl:
|
|
case concmd_ifspritepal:
|
|
case concmd_ifgotweaponce:
|
|
case concmd_ifangdiffl:
|
|
case concmd_ifactorhealthg:
|
|
case concmd_ifactorhealthl:
|
|
case concmd_ifsoundid:
|
|
case concmd_ifsounddist:
|
|
transnum(tw == concmd_ifai? LABEL_AI : tw == concmd_ifaction? LABEL_ACTION : tw == concmd_ifmove? LABEL_MOVE : LABEL_DEFINE);
|
|
case concmd_ifonwater:
|
|
case concmd_ifinwater:
|
|
case concmd_ifactornotstayput:
|
|
case concmd_ifcansee:
|
|
case concmd_ifhitweapon:
|
|
case concmd_ifsquished:
|
|
case concmd_ifdead:
|
|
case concmd_ifcanshoottarget:
|
|
case concmd_ifhitspace:
|
|
case concmd_ifoutside:
|
|
case concmd_ifmultiplayer:
|
|
case concmd_ifinspace:
|
|
case concmd_ifbulletnear:
|
|
case concmd_ifrespawn:
|
|
case concmd_ifinouterspace:
|
|
case concmd_ifnotmoving:
|
|
case concmd_ifawayfromwall:
|
|
case concmd_ifcanseetarget:
|
|
case concmd_ifnosounds:
|
|
case concmd_ifnocover:
|
|
case concmd_ifhittruck:
|
|
case concmd_iftipcow:
|
|
case concmd_ifonmud:
|
|
case concmd_ifcoop:
|
|
case concmd_ifmotofast:
|
|
case concmd_ifwind:
|
|
case concmd_ifonmoto:
|
|
case concmd_ifonboat:
|
|
case concmd_ifsizedown:
|
|
case concmd_ifplaybackon:
|
|
// case concmd_iffindnewspot: // RRDH
|
|
// case concmd_ifpupwind:
|
|
|
|
if_common: // this code is identical for all 'if...'instructions.
|
|
{
|
|
tempscrptr = scriptpos();
|
|
reservescriptspace(1); //Leave a spot for the fail location
|
|
|
|
skipcomments();
|
|
parsecommand();
|
|
|
|
setscriptvalue(tempscrptr, scriptpos());
|
|
auto k = keyword();
|
|
// Cannot be done - the code starts misbehaving with this check, it is especially noticeable on the soldiers in NAM.
|
|
// Unfortunately this means one less error check, but ultimately CON is too broken to begin with anyway
|
|
#if 0
|
|
if (k == concmd_else) / only increment checking_ifelse if there actually is an else. Otherwise this would break the entire checking logic and render it non-functional
|
|
#endif
|
|
checking_ifelse++;
|
|
return 0;
|
|
}
|
|
case concmd_leftbrace:
|
|
num_squigilly_brackets++;
|
|
do
|
|
done = parsecommand();
|
|
while (done == 0);
|
|
return 0;
|
|
case concmd_rightbrace:
|
|
num_squigilly_brackets--;
|
|
if (num_squigilly_brackets < 0)
|
|
{
|
|
Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Found more '}' than '{'.\n", fn, line_number);
|
|
errorcount++;
|
|
}
|
|
return 1;
|
|
case concmd_betaname:
|
|
popscriptvalue();
|
|
// not used anywhere, just parse over it.
|
|
skiptoendofline();
|
|
return 0;
|
|
|
|
case concmd_definevolumename:
|
|
popscriptvalue();
|
|
transnum(LABEL_DEFINE);
|
|
j = popscriptvalue();
|
|
while (*textptr == ' ' || *textptr == '\t') textptr++;
|
|
|
|
i = 0;
|
|
|
|
parsebuffer.Clear();
|
|
while (*textptr != 0x0a && *textptr != 0x0d && *textptr != 0) // JBF 20040127: end of file checked
|
|
{
|
|
parsebuffer.Push(*textptr);
|
|
textptr++, i++;
|
|
}
|
|
parsebuffer.Push(0);
|
|
gVolumeNames[j] = FStringTable::MakeMacro(parsebuffer.Data(), i);
|
|
return 0;
|
|
case concmd_defineskillname:
|
|
popscriptvalue();
|
|
transnum(LABEL_DEFINE);
|
|
j = popscriptvalue();
|
|
while (*textptr == ' ') textptr++;
|
|
|
|
i = 0;
|
|
|
|
parsebuffer.Clear();
|
|
while (*textptr != 0x0a && *textptr != 0x0d && *textptr != 0) // JBF 20040127: end of file checked
|
|
{
|
|
parsebuffer.Push(*textptr);
|
|
textptr++, i++;
|
|
}
|
|
parsebuffer.Push(0);
|
|
gSkillNames[j] = FStringTable::MakeMacro(parsebuffer.Data(), i);
|
|
return 0;
|
|
|
|
case concmd_definelevelname:
|
|
{
|
|
popscriptvalue();
|
|
transnum(LABEL_DEFINE);
|
|
j = popscriptvalue();
|
|
transnum(LABEL_DEFINE);
|
|
k = popscriptvalue();
|
|
while (*textptr == ' ') textptr++;
|
|
|
|
i = 0;
|
|
parsebuffer.Clear();
|
|
while (*textptr != ' ' && *textptr != 0x0a && *textptr != 0x0d && *textptr != 0) // JBF 20040127: end of file checked
|
|
{
|
|
parsebuffer.Push(*textptr);
|
|
textptr++, i++;
|
|
}
|
|
parsebuffer.Push(0);
|
|
auto levnum = levelnum(j, k);
|
|
auto map = FindMapByLevelNum(levnum);
|
|
if (!map) map = AllocateMap();
|
|
map->SetFileName(parsebuffer.Data());
|
|
|
|
while (*textptr == ' ') textptr++;
|
|
|
|
map->parTime =
|
|
(((*(textptr + 0) - '0') * 10 + (*(textptr + 1) - '0')) * 26 * 60) +
|
|
(((*(textptr + 3) - '0') * 10 + (*(textptr + 4) - '0')) * 26);
|
|
|
|
textptr += 5;
|
|
while (*textptr == ' ') textptr++;
|
|
|
|
map->designerTime =
|
|
(((*(textptr + 0) - '0') * 10 + (*(textptr + 1) - '0')) * 26 * 60) +
|
|
(((*(textptr + 3) - '0') * 10 + (*(textptr + 4) - '0')) * 26);
|
|
|
|
map->levelNumber = levnum;
|
|
|
|
textptr += 5;
|
|
while (*textptr == ' ') textptr++;
|
|
|
|
i = 0;
|
|
|
|
parsebuffer.Clear();
|
|
while (*textptr != 0x0a && *textptr != 0x0d && *textptr != 0) // JBF 20040127: end of file checked
|
|
{
|
|
parsebuffer.Push(*textptr);
|
|
textptr++, i++;
|
|
}
|
|
parsebuffer.Push(0);
|
|
map->name = parsebuffer.Data();
|
|
return 0;
|
|
}
|
|
case concmd_definequote:
|
|
popscriptvalue();
|
|
transnum(LABEL_DEFINE);
|
|
k = popscriptvalue();
|
|
if (k >= MAXQUOTES)
|
|
{
|
|
Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Quote number exceeds limit of %d.\n", fn, line_number, MAXQUOTES);
|
|
errorcount++;
|
|
}
|
|
|
|
i = 0;
|
|
while (*textptr == ' ')
|
|
textptr++;
|
|
|
|
parsebuffer.Clear();
|
|
while (*textptr != 0x0a && *textptr != 0x0d && *textptr != 0) // JBF 20040127: end of file checked
|
|
{
|
|
parsebuffer.Push(*textptr);
|
|
textptr++, i++;
|
|
}
|
|
parsebuffer.Push(0);
|
|
quoteMgr.InitializeQuote(k, parsebuffer.Data(), true);
|
|
return 0;
|
|
case concmd_definesound:
|
|
{
|
|
popscriptvalue();
|
|
transnum(LABEL_DEFINE);
|
|
k = popscriptvalue();
|
|
i = 0;
|
|
while (*textptr == ' ')
|
|
textptr++;
|
|
|
|
parsebuffer.Clear();
|
|
while (*textptr != ' ' && *textptr != 0) // JBF 20040127: end of file checked
|
|
{
|
|
parsebuffer.Push(*textptr);
|
|
textptr++, i++;
|
|
}
|
|
parsebuffer.Push(0);
|
|
|
|
transnum(LABEL_DEFINE);
|
|
int ps = popscriptvalue();
|
|
transnum(LABEL_DEFINE);
|
|
int pe = popscriptvalue();
|
|
transnum(LABEL_DEFINE);
|
|
int pr = popscriptvalue();
|
|
transnum(LABEL_DEFINE);
|
|
int m = popscriptvalue();
|
|
transnum(LABEL_DEFINE);
|
|
int vo = popscriptvalue();
|
|
S_DefineSound(k, parsebuffer.Data(), ps, pe, pr, m, vo, 1.f);
|
|
return 0;
|
|
}
|
|
|
|
case concmd_endevent:
|
|
if (parsing_event == 0)
|
|
{
|
|
Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Found 'endevent' without defining 'onevent'.\n", fn, line_number);
|
|
errorcount++;
|
|
}
|
|
// else
|
|
{
|
|
if (num_squigilly_brackets > 0)
|
|
{
|
|
Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Found more '{' than '}' before 'endevent'.\n", fn, line_number);
|
|
errorcount++;
|
|
}
|
|
parsing_event = 0;
|
|
parsing_actor = 0;
|
|
}
|
|
|
|
return 0;
|
|
|
|
case concmd_enda:
|
|
if (parsing_actor == 0)
|
|
{
|
|
Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Found 'enda' without defining 'actor'.\n", fn, line_number);
|
|
errorcount++;
|
|
}
|
|
// else
|
|
{
|
|
if (num_squigilly_brackets > 0)
|
|
{
|
|
Printf(TEXTCOLOR_RED " * ERROR!(%s, line %d) Found more '{' than '}' before 'enda'.\n", fn, line_number);
|
|
errorcount++;
|
|
}
|
|
parsing_actor = 0;
|
|
}
|
|
|
|
return 0;
|
|
case concmd_break:
|
|
case concmd_fall:
|
|
case concmd_tip:
|
|
// case 21:
|
|
case concmd_killit: //KILLIT
|
|
case concmd_resetactioncount:
|
|
case concmd_pstomp:
|
|
case concmd_resetplayer:
|
|
case concmd_resetcount:
|
|
case concmd_wackplayer:
|
|
case concmd_operate:
|
|
case concmd_respawnhitag:
|
|
case concmd_getlastpal:
|
|
case concmd_pkick:
|
|
case concmd_mikesnd:
|
|
case concmd_tossweapon:
|
|
case concmd_nullop:
|
|
case concmd_destroyit:
|
|
case concmd_larrybird:
|
|
case concmd_strafeleft:
|
|
case concmd_straferight:
|
|
case concmd_slapplayer:
|
|
//case 122:
|
|
case concmd_tearitup:
|
|
case concmd_smackbubba:
|
|
case concmd_soundtagonce:
|
|
case concmd_soundtag:
|
|
case concmd_smacksprite:
|
|
case concmd_fakebubba:
|
|
case concmd_mamatrigger:
|
|
case concmd_mamaspawn:
|
|
case concmd_mamaquake:
|
|
case concmd_mamaend:
|
|
case concmd_garybanjo:
|
|
case concmd_motoloopsnd:
|
|
case concmd_rndmove:
|
|
//case concmd_leavetrax: // RRDH
|
|
//case concmd_leavedroppings:
|
|
//case concmd_deploybias:
|
|
return 0;
|
|
case concmd_gamestartup:
|
|
{
|
|
// What a mess. The only way to detect which game version we are running is to count the parsed values here.
|
|
int params[34]; // 34 is the maximum for RRRA.
|
|
int pcount = 0;
|
|
for (int i = 0; i < 34; i++)
|
|
{
|
|
transnum(LABEL_DEFINE);
|
|
params[pcount++] = popscriptvalue();
|
|
if (keyword() != -1) break;
|
|
}
|
|
int pget = 0;
|
|
|
|
if (!isRR())
|
|
{
|
|
if (pcount == 30) g_gameType |= GAMEFLAG_PLUTOPAK;
|
|
else if (pcount == 31) g_gameType |= GAMEFLAG_PLUTOPAK | GAMEFLAG_WORLDTOUR;
|
|
else if (pcount != 26) I_FatalError("Invalid CONs. Cannot detect version. gamestartup has %d entries", pcount);
|
|
}
|
|
|
|
popscriptvalue();
|
|
auto parseone = [&]() { return params[pget++]; };
|
|
|
|
ud.const_visibility = parseone();
|
|
impact_damage = parseone();
|
|
max_player_health = parseone();
|
|
max_armour_amount = parseone();
|
|
respawnactortime = parseone();
|
|
respawnitemtime = parseone();
|
|
dukefriction = parseone();
|
|
if (isPlutoPak() || isRR()) gc = parseone();
|
|
rpgblastradius = parseone();
|
|
pipebombblastradius = parseone();
|
|
shrinkerblastradius = parseone();
|
|
tripbombblastradius = parseone();
|
|
morterblastradius = parseone();
|
|
bouncemineblastradius = parseone();
|
|
seenineblastradius = parseone();
|
|
|
|
max_ammo_amount[1] = parseone();
|
|
max_ammo_amount[2] = parseone();
|
|
max_ammo_amount[3] = parseone();
|
|
max_ammo_amount[4] = parseone();
|
|
max_ammo_amount[5] = parseone();
|
|
max_ammo_amount[6] = parseone();
|
|
max_ammo_amount[7] = parseone();
|
|
max_ammo_amount[8] = parseone();
|
|
max_ammo_amount[9] = parseone();
|
|
if (isPlutoPak() || isRR()) max_ammo_amount[11] = parseone();
|
|
if (isRR() || isWorldTour()) max_ammo_amount[12] = parseone();
|
|
camerashitable = parseone();
|
|
numfreezebounces = parseone();
|
|
freezerhurtowner = parseone();
|
|
if (PLUTOPAK || isRR())
|
|
{
|
|
spriteqamount = clamp(parseone(), 0, 1024);
|
|
lasermode = parseone();
|
|
}
|
|
if (isRRRA())
|
|
{
|
|
max_ammo_amount[13] = parseone();
|
|
max_ammo_amount[14] = parseone();
|
|
max_ammo_amount[16] = parseone();
|
|
}
|
|
return 0;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
// split in two to allow multiple CON files.
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
void ConCompiler::compilecon(const char *filenam)
|
|
{
|
|
currentsourcefile = fileSystem.FindFile(filenam);
|
|
if (currentsourcefile < 0)
|
|
{
|
|
I_FatalError("%s: Missing con file(s).", filenam);
|
|
}
|
|
Printf("Compiling: '%s'.\n", filenam);
|
|
auto data = fileSystem.GetFileData(currentsourcefile, 1);
|
|
textptr = (char*)data.Data();
|
|
|
|
line_number = 1;
|
|
errorcount = warningcount = 0;
|
|
|
|
while (parsecommand() == 0);
|
|
|
|
if ((errorcount) > 64)
|
|
Printf(TEXTCOLOR_RED " * ERROR! Too many errors.");
|
|
else if (warningcount || errorcount)
|
|
Printf(TEXTCOLOR_ORANGE "Found %d warning(s), %d error(s).\n", warningcount, errorcount);
|
|
if (errorcount > 0) I_FatalError("Failed to compile %s", filenam);
|
|
|
|
}
|
|
|
|
//==========================================================================
|
|
//
|
|
// Fallback in case nothing got defined.
|
|
//
|
|
//==========================================================================
|
|
|
|
static const char* ConFile(void)
|
|
{
|
|
if (userConfig.DefaultCon.IsNotEmpty()) return userConfig.DefaultCon.GetChars();
|
|
|
|
// WW2GI anf NAM special con names got introduced by EDuke32.
|
|
// Do we really need these?
|
|
if (g_gameType & GAMEFLAG_WW2GI)
|
|
{
|
|
if (fileSystem.FindFile("ww2gi.con") >= 0) return "ww2gi.con";
|
|
}
|
|
|
|
if (g_gameType & GAMEFLAG_NAM)
|
|
{
|
|
if (fileSystem.FindFile("nam.con") >= 0) return "nam.con";
|
|
if (fileSystem.FindFile("napalm.con") >= 0) return "napalm.con";
|
|
}
|
|
|
|
if (g_gameType & GAMEFLAG_NAPALM)
|
|
{
|
|
if (fileSystem.FindFile("napalm.con") >= 0) return "napalm.con";
|
|
if (fileSystem.FindFile("nam.con") >= 0) return "nam.con";
|
|
}
|
|
|
|
// This got introduced by EDuke 2.0.
|
|
if (g_gameType & GAMEFLAG_DUKE)
|
|
{
|
|
if (fileSystem.FindFile("eduke.con") >= 0) return "eduke.con";
|
|
}
|
|
|
|
// the other games only use game.con.
|
|
return "game.con";
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
// process the music definitions after all map records are set up.
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
void ConCompiler::setmusic()
|
|
{
|
|
for (auto& tm : tempMusic)
|
|
{
|
|
auto map = FindMapByLevelNum(tm.levnum);
|
|
if (map) map->music = tm.music;
|
|
}
|
|
tempMusic.Clear();
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
// why was this called loadefs?
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
void loadcons()
|
|
{
|
|
for (int i = 0; i < MAXTILES; i++)
|
|
{
|
|
memset(&actorinfo[i], 0, sizeof(actorinfo));
|
|
}
|
|
|
|
ScriptCode.Clear();
|
|
labels.Clear();
|
|
|
|
SortCommands();
|
|
|
|
ClearGameEvents();
|
|
ClearGameVars();
|
|
AddSystemVars();
|
|
|
|
auto before = I_nsTime();
|
|
|
|
ScriptCode.Push(0);
|
|
ConCompiler comp;
|
|
comp.compilecon(ConFile()); //Tokenize
|
|
|
|
if (userConfig.AddCons) for (FString& m : *userConfig.AddCons.get())
|
|
{
|
|
comp.compilecon(m);
|
|
}
|
|
ScriptCode.ShrinkToFit();
|
|
labels.ShrinkToFit();
|
|
userConfig.AddCons.reset();
|
|
setscriptvalue(0, scriptpos());
|
|
|
|
if (comp.getErrorCount())
|
|
{
|
|
I_FatalError("Failed to compile CONs.");
|
|
}
|
|
else
|
|
{
|
|
auto after = I_nsTime();
|
|
Printf("Compilation time:%.2f ms, Code Size:%u bytes. %u labels. %d/%d Variables.\n", (after-before) / 1000000.,
|
|
(ScriptCode.Size() << 2) - 4,
|
|
labels.Size(),
|
|
0,//iGameVarCount,
|
|
MAXGAMEVARS
|
|
);
|
|
}
|
|
|
|
// These can only be retrieved AFTER loading the scripts.
|
|
InitGameVarPointers();
|
|
ResetSystemDefaults();
|
|
if (isRRRA())
|
|
{
|
|
// RRRA goes directly to the second episode after E1L7 to continue the game.
|
|
int num = fileSystem.CheckNumForName("e1l7.map");
|
|
int file = fileSystem.GetFileContainer(num);
|
|
if (file <= fileSystem.GetMaxIwadNum())
|
|
{
|
|
auto maprec = FindMapByName("e1l7");
|
|
if (maprec) maprec->nextLevel = levelnum(1, 0);
|
|
}
|
|
}
|
|
else if (isRR())
|
|
{
|
|
// RR does not define its final level and crudely hacked it into the progression. This puts it into the E2L8 slot so that the game can naturally progress there.
|
|
auto maprec1 = FindMapByLevelNum(levelnum(1, 6));
|
|
auto maprec2 = FindMapByLevelNum(levelnum(1, 7));
|
|
auto maprec3 = FindMapByName("endgame");
|
|
int num3 = fileSystem.CheckNumForName("endgame.map");
|
|
if (maprec1 && !maprec2 && !maprec3 && num3 >= 0)
|
|
{
|
|
auto maprec = AllocateMap();
|
|
maprec->designerTime = 0;
|
|
maprec->parTime = 0;
|
|
maprec->SetFileName("endgame.map");
|
|
maprec->SetName("$TXT_CLOSEENCOUNTERS");
|
|
maprec->levelNumber = levelnum(1, 7);
|
|
}
|
|
}
|
|
comp.setmusic();
|
|
}
|
|
|
|
END_DUKE_NS
|