raze/source/games/duke/src
2021-11-29 00:56:30 +01:00
..
_polymost.cpp - made mirrorsector a pointer array 2021-11-29 00:56:23 +01:00
actors.cpp - lots of EGS calls. 2021-11-29 00:56:29 +01:00
actors_d.cpp - lots of EGS calls. 2021-11-29 00:56:29 +01:00
actors_lava.cpp - delete unused variables. 2021-11-29 00:56:18 +01:00
actors_r.cpp - lots of EGS calls. 2021-11-29 00:56:29 +01:00
animatesprites_d.cpp - added a few fallthrough annotations that were missed last time. 2021-11-29 00:55:31 +01:00
animatesprites_r.cpp - Duke: added [[fallthrough]] annotations wherever needed. 2021-11-29 00:55:29 +01:00
bowling.cpp - animatesect, setanimation and related stuff. 2021-11-29 00:56:30 +01:00
ccmds.cpp - Duke: added [[fallthrough]] annotations wherever needed. 2021-11-29 00:55:29 +01:00
cheats.cpp - operatesectors and activatebysector. 2021-11-29 00:56:29 +01:00
concmd.h
condef.h - tabified two files in Duke that were missed somehow, plus some comment cleanup elsewhere. 2021-11-29 00:53:35 +01:00
conlabel.h
conlabeldef.h
constants.h - crane cleanup 2021-11-29 00:56:22 +01:00
d_menu.cpp - Duke/RR: replaced more local short variables with ints. 2021-11-07 16:30:56 +01:00
dispatch.cpp - operatesectors and activatebysector. 2021-11-29 00:56:29 +01:00
duke3d.h - sector[] in render interface 2021-11-29 00:56:30 +01:00
dukeactor.h - Duke: let neartag return pointers 2021-11-29 00:56:28 +01:00
flags_d.cpp - add some hackery to deal with WT's bosses. 2021-05-29 13:12:50 +02:00
flags_r.cpp
funct.h - animatesect, setanimation and related stuff. 2021-11-29 00:56:30 +01:00
game.cpp - Add skill CCMD to return player's current skill, while also being able to set skill for next game. 2021-07-20 18:50:58 +10:00
game_misc.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
gamedef.cpp - delete some inactive code. 2021-11-29 00:56:26 +01:00
gameexec.cpp - lots of EGS calls. 2021-11-29 00:56:29 +01:00
gameloop.cpp - Duke: Amend af9f2f3eb6 to not reset the skill if incoming skill is -1; 2021-07-26 19:41:17 +10:00
gamevar.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
gamevar.h - rename weaponhit to DDukeActor. 2021-08-30 08:12:39 +02:00
global.cpp - animatesect, setanimation and related stuff. 2021-11-29 00:56:30 +01:00
global.h - animatesect, setanimation and related stuff. 2021-11-29 00:56:30 +01:00
hudweapon_d.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
hudweapon_r.cpp - Duke: added [[fallthrough]] annotations wherever needed. 2021-11-29 00:55:29 +01:00
inlines.h - changed main EGS function. 2021-11-29 00:56:29 +01:00
input.cpp - lots of EGS calls. 2021-11-29 00:56:29 +01:00
namelist_d.h
namelist_r.h - RR: fixed the bowling lane lights. 2021-06-09 23:53:05 +02:00
names.h - address several warnings reported by GCC 11. 2021-11-29 00:55:29 +01:00
names_d.h
names_r.h
noise.cpp - Duke: Remove posx/posy/posz variables and replace with points in the previously unionised pos vec3_t variable. 2021-10-31 17:52:52 +11:00
player.cpp - lots of EGS calls. 2021-11-29 00:56:29 +01:00
player_d.cpp - lots of EGS calls. 2021-11-29 00:56:29 +01:00
player_r.cpp - lots of EGS calls. 2021-11-29 00:56:29 +01:00
player_w.cpp - lots of EGS calls. 2021-11-29 00:56:29 +01:00
prediction.cpp - sector[] in render interface 2021-11-29 00:56:30 +01:00
prediction.h - Duke/RR: checked the rest of the code for shorts and replaced most local ones with ints. 2021-11-07 16:33:13 +01:00
premap.cpp - lots of EGS calls. 2021-11-29 00:56:29 +01:00
premap_d.cpp - store wall pointers in animwall 2021-11-29 00:56:23 +01:00
premap_r.cpp - store wall pointers in animwall 2021-11-29 00:56:23 +01:00
render.cpp - sector[] in render interface 2021-11-29 00:56:30 +01:00
savegame.cpp - store wall pointers in animwall 2021-11-29 00:56:23 +01:00
sbar.cpp - removed the native versions of Duke's and RR's status bar. 2021-05-15 17:15:29 +02:00
sectors.cpp - animatesect, setanimation and related stuff. 2021-11-29 00:56:30 +01:00
sectors_d.cpp - animatesect, setanimation and related stuff. 2021-11-29 00:56:30 +01:00
sectors_r.cpp - animatesect, setanimation and related stuff. 2021-11-29 00:56:30 +01:00
soundefs.h
sounds.cpp - a few more 2021-11-29 00:56:24 +01:00
sounds.h
spawn.cpp - changed main EGS function. 2021-11-29 00:56:29 +01:00
spawn_d.cpp - added a few fallthrough annotations that were missed last time. 2021-11-29 00:55:31 +01:00
spawn_r.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
types.h - extended player_orig.os to full int. 2021-11-29 00:56:27 +01:00