mirror of
https://github.com/DrBeef/Raze.git
synced 2024-12-03 17:43:28 +00:00
276 lines
6.9 KiB
C++
276 lines
6.9 KiB
C++
BEGIN_DUKE_NS
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void SE40_Draw(int tag, spritetype *spr, int x, int y, int z, binangle a, fixedhoriz h, int smoothratio)
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{
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int i, k = 0;
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int ok = 0, fofmode = 0;
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int offx, offy;
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spritetype* floor1, *floor2 = nullptr;
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if (spr->ang != 512) return;
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i = FOF; //Effect TILE
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tileDelete(FOF);
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if (!testgotpic(FOF, true)) return;
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TArray<int> tempsectorz(numsectors, true);
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TArray<int> tempsectorpicnum(numsectors, true);
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floor1 = spr;
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if (spr->lotag == tag + 2) fofmode = tag + 0;
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if (spr->lotag == tag + 3) fofmode = tag + 1;
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if (spr->lotag == tag + 4) fofmode = tag + 0;
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if (spr->lotag == tag + 5) fofmode = tag + 1;
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ok++;
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DukeStatIterator it(STAT_RAROR);
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while (auto act = it.Next())
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{
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auto spr = act->s;
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if (
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spr->picnum == SECTOREFFECTOR &&
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spr->lotag == fofmode &&
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spr->hitag == floor1->hitag
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)
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{
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floor1 = spr;
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fofmode = spr->lotag;
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ok++;
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break;
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}
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}
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// if(ok==1) { Message("no floor1",RED); return; }
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if (fofmode == tag + 0) k = tag + 1; else k = tag + 0;
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it.Reset(STAT_RAROR);
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while (auto act = it.Next())
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{
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auto spr = act->s;
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if (
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spr->picnum == SECTOREFFECTOR &&
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spr->lotag == k &&
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spr->hitag == floor1->hitag
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)
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{
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floor2 = spr;
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ok++;
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break;
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}
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}
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// if(ok==2) { Message("no floor2",RED); return; }
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it.Reset(STAT_RAROR);
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while (auto act = it.Next())
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{
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auto spr = act->s;
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if (spr->picnum == SECTOREFFECTOR &&
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spr->lotag == k + 2 &&
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spr->hitag == floor1->hitag
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)
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{
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if (k == tag + 0)
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{
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tempsectorz[spr->sectnum] = spr->sector()->floorz;
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spr->sector()->floorz += (((z - spr->sector()->floorz) / 32768) + 1) * 32768;
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tempsectorpicnum[spr->sectnum] = spr->sector()->floorpicnum;
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spr->sector()->floorpicnum = 13;
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}
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if (k == tag + 1)
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{
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tempsectorz[spr->sectnum] = spr->sector()->ceilingz;
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spr->sector()->ceilingz += (((z - spr->sector()->ceilingz) / 32768) - 1) * 32768;
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tempsectorpicnum[spr->sectnum] = spr->sector()->ceilingpicnum;
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spr->sector()->ceilingpicnum = 13;
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}
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}
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}
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offx = x - floor1->x;
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offy = y - floor1->y;
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renderDrawRoomsQ16(floor2->x + offx, floor2->y + offy, z, a.asq16(), h.asq16(), floor2->sectnum, false);
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fi.animatesprites(pm_tsprite, pm_spritesortcnt, offx + floor2->x, offy + floor2->y, a.asbuild(), smoothratio);
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renderDrawMasks();
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it.Reset(STAT_RAROR);
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while (auto act = it.Next())
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{
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auto spr = act->s;
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if (spr->picnum == 1 &&
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spr->lotag == k + 2 &&
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spr->hitag == floor1->hitag
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)
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{
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if (k == tag + 0)
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{
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spr->sector()->floorz = tempsectorz[spr->sectnum];
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spr->sector()->floorpicnum = tempsectorpicnum[spr->sectnum];
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}
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if (k == tag + 1)
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{
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spr->sector()->ceilingz = tempsectorz[spr->sectnum];
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spr->sector()->ceilingpicnum = tempsectorpicnum[spr->sectnum];
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}
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}// end if
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}// end for
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} // end SE40
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void se40code(int x, int y, int z, binangle a, fixedhoriz h, int smoothratio)
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{
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int tag;
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if (!isRR()) tag = 40;
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else if (isRRRA()) tag = 150;
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else return;
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DukeStatIterator it(STAT_RAROR);
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while (auto act = it.Next())
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{
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switch (act->s->lotag - tag + 40)
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{
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//case 40:
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//case 41:
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// SE40_Draw(i,x,y,a,smoothratio);
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// break;
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case 42:
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case 43:
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case 44:
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case 45:
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if (ps[screenpeek].cursectnum == act->s->sectnum)
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SE40_Draw(tag, act->s, x, y, z, a, h, smoothratio);
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break;
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}
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}
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}
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//---------------------------------------------------------------------------
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//
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// split out so it can also be applied to camera views
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//
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//---------------------------------------------------------------------------
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void renderMirror(int cposx, int cposy, int cposz, binangle cang, fixedhoriz choriz, int smoothratio)
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{
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if (testgotpic(TILE_MIRROR, true))
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{
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int dst = 0x7fffffff, i = 0;
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for (int k = 0; k < mirrorcnt; k++)
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{
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int j = abs(mirrorwall[k]->x - cposx) + abs(mirrorwall[k]->y - cposy);
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if (j < dst) dst = j, i = k;
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}
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if (mirrorwall[i]->overpicnum == TILE_MIRROR)
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{
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int tposx, tposy;
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fixed_t tang;
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renderPrepareMirror(cposx, cposy, cposz, cang.asq16(), choriz.asq16(), wallnum(mirrorwall[i]), &tposx, &tposy, &tang);
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int j = g_visibility;
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g_visibility = (j >> 1) + (j >> 2);
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renderDrawRoomsQ16(tposx, tposy, cposz, tang, choriz.asq16(), sectnum(mirrorsector[i]), true);
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display_mirror = 1;
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fi.animatesprites(pm_tsprite, pm_spritesortcnt, tposx, tposy, tang, smoothratio);
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display_mirror = 0;
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renderDrawMasks();
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renderCompleteMirror(); //Reverse screen x-wise in this function
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g_visibility = j;
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}
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}
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}
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//---------------------------------------------------------------------------
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//
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// used by RR to inject some external geometry into a scene.
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//
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//---------------------------------------------------------------------------
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static void geometryEffect(int cposx, int cposy, int cposz, binangle cang, fixedhoriz choriz, int sect, int smoothratio)
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{
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int gs, tgsect, geosect, geoid = 0;
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renderDrawRoomsQ16(cposx, cposy, cposz, cang.asq16(), choriz.asq16(), sect, false);
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fi.animatesprites(pm_tsprite, pm_spritesortcnt, cposx, cposy, cang.asbuild(), smoothratio);
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renderDrawMasks();
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for (gs = 0; gs < geocnt; gs++)
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{
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tgsect = geosector[gs];
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DukeSectIterator it(tgsect);
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while (auto act = it.Next())
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{
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changeactorsect(act, geosectorwarp[gs]);
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setsprite(act, act->s->x -= geox[gs], act->s->y -= geoy[gs], act->s->z);
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}
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if (geosector[gs] == sect)
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{
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geosect = geosectorwarp[gs];
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geoid = gs;
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}
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}
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cposx -= geox[geoid];
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cposy -= geoy[geoid];
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renderDrawRoomsQ16(cposx, cposy, cposz, cang.asq16(), choriz.asq16(), sect, false);
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cposx += geox[geoid];
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cposy += geoy[geoid];
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for (gs = 0; gs < geocnt; gs++)
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{
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tgsect = geosectorwarp[gs];
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DukeSectIterator it(tgsect);
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while (auto act = it.Next())
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{
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changeactorsect(act, geosector[gs]);
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setsprite(act, act->s->x += geox[gs], act->s->y += geoy[gs], act->s->z);
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}
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}
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fi.animatesprites(pm_tsprite, pm_spritesortcnt, cposx, cposy, cang.asbuild(), smoothratio);
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renderDrawMasks();
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for (gs = 0; gs < geocnt; gs++)
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{
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tgsect = geosector[gs];
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DukeSectIterator it(tgsect);
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while (auto act = it.Next())
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{
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changeactorsect(act, geosectorwarp2[gs]);
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setsprite(act, act->s->x -= geox2[gs], act->s->y -= geoy2[gs], act->s->z);
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}
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if (geosector[gs] == sect)
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{
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geosect = geosectorwarp2[gs];
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geoid = gs;
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}
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}
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cposx -= geox2[geoid];
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cposy -= geoy2[geoid];
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renderDrawRoomsQ16(cposx, cposy, cposz, cang.asq16(), choriz.asq16(), sect, false);
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cposx += geox2[geoid];
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cposy += geoy2[geoid];
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for (gs = 0; gs < geocnt; gs++)
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{
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tgsect = geosectorwarp2[gs];
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DukeSectIterator it(tgsect);
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while (auto act = it.Next())
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{
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changeactorsect(act, geosector[gs]);
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setsprite(act, act->s->x += geox2[gs], act->s->y += geoy2[gs], act->s->z);
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}
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}
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fi.animatesprites(pm_tsprite, pm_spritesortcnt, cposx, cposy, cang.asbuild(), smoothratio);
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renderDrawMasks();
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}
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END_DUKE_NS
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