.. |
_polymost.cpp
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- 10 more s().
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2021-12-30 09:57:43 +01:00 |
actor.cpp
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- break.cpp sp cleanup.
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2021-12-30 09:57:35 +01:00 |
ai.cpp
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- don't use auto when making local copies of TObjPtr.
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2021-12-30 09:57:36 +01:00 |
ai.h
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ambient.h
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bots.h
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break.cpp
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renamed u-> in break.cpp and bunny.cpp
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2021-12-30 09:57:53 +01:00 |
break.h
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bunny.cpp
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- removed u variables in bunny.cpp
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2021-12-30 09:57:54 +01:00 |
cache.cpp
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- deleted dead sp variables.
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2021-12-30 09:57:50 +01:00 |
cheats.cpp
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- u-> in cheats.cpp and coolg.cpp
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2021-12-30 09:57:54 +01:00 |
colormap.cpp
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- SW: Tidy up function declarations where return type was on its own line.
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2021-12-26 23:10:05 +01:00 |
conpic.h
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coolg.cpp
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- removed u variables in coolg.cpp
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2021-12-30 09:57:54 +01:00 |
coolie.cpp
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- deleted u in coolie.cpp.
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2021-12-30 09:57:54 +01:00 |
copysect.cpp
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- all s() from bunny.cpp + copysect.cpp.
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2021-12-30 09:57:44 +01:00 |
d_menu.cpp
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damage.h
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digi.h
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draw.cpp
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- user() in draw.cpp.
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2021-12-30 09:57:54 +01:00 |
eel.cpp
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- deleted u in eel.cpp.
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2021-12-30 09:57:55 +01:00 |
game.cpp
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- handle USERSAVE.
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2021-12-30 09:57:55 +01:00 |
game.h
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- handle USERSAVE.
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2021-12-30 09:57:55 +01:00 |
girlninj.cpp
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- deleted u in girlninj.cpp
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2021-12-30 09:57:55 +01:00 |
goro.cpp
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- deleted u in goro.cpp
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2021-12-30 09:57:55 +01:00 |
hornet.cpp
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- deleted u in hornet.cpp
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2021-12-30 09:57:56 +01:00 |
input.cpp
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- u() in input.cpp, interpso.cpp and inv.cpp
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2021-12-30 09:57:56 +01:00 |
interpso.cpp
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- u() in input.cpp, interpso.cpp and inv.cpp
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2021-12-30 09:57:56 +01:00 |
interpso.h
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inv.cpp
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- u() in input.cpp, interpso.cpp and inv.cpp
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2021-12-30 09:57:56 +01:00 |
inv.h
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jsector.cpp
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- deleted dead sp variables.
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2021-12-30 09:57:50 +01:00 |
jsector.h
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- GC support in SW.
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2021-12-26 23:10:00 +01:00 |
jtags.h
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jweapon.cpp
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- deleted u variables in jweapon.cpp
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2021-12-30 09:57:57 +01:00 |
lava.cpp
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- u() in lava.cpp, light.cpp and predict.cpp
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2021-12-30 09:57:58 +01:00 |
light.cpp
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- u() in lava.cpp, light.cpp and predict.cpp
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2021-12-30 09:57:58 +01:00 |
light.h
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- most of lights.cpp, including turning the helper macros into functions.
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2021-12-30 09:57:47 +01:00 |
lists.h
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mclip.cpp
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- SW: Replace PLAYERstruct posy with pos.Y calls.
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2021-12-30 09:57:08 +01:00 |
mclip.h
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menus.cpp
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menus.h
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misc.h
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miscactr.cpp
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- deleted u variables in miscactr.cpp.
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2021-12-30 09:57:58 +01:00 |
morph.cpp
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- smaller stuff
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2021-12-30 09:57:48 +01:00 |
mytypes.h
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namelist.h
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names.h
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names2.h
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- SW: converted 1/3 of the #defines in names2.h into enums.
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2021-12-30 09:57:28 +01:00 |
network.cpp
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- smaller stuff
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2021-12-30 09:57:48 +01:00 |
network.h
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ninja.cpp
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- deleted u variables in ninja.cpp
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2021-12-30 09:57:58 +01:00 |
osdcmds.cpp
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- SW: Replace PLAYERstruct oposz with opos.Z calls.
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2021-12-30 09:57:09 +01:00 |
pal.h
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panel.cpp
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- rename STD_RANDOM_RANGE
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2021-12-30 09:57:50 +01:00 |
panel.h
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parent.h
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player.cpp
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- handle all hu = itActor.u();
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2021-12-30 09:57:53 +01:00 |
player.h
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predict.cpp
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- u() in lava.cpp, light.cpp and predict.cpp
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2021-12-30 09:57:58 +01:00 |
quake.cpp
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- rename STD_RANDOM_RANGE
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2021-12-30 09:57:50 +01:00 |
ripper.cpp
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- deleted u variables in ripper.cpp.
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2021-12-30 09:57:59 +01:00 |
ripper2.cpp
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- deleted u variables in ripper2.cpp
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2021-12-30 09:57:59 +01:00 |
rooms.cpp
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- deleted dead sp variables.
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2021-12-30 09:57:50 +01:00 |
rotator.cpp
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- - sector, sound, track, rotator
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2021-12-30 09:57:49 +01:00 |
save.cpp
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- SW: Replace PLAYERstruct oposz with opos.Z calls.
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2021-12-30 09:57:09 +01:00 |
saveable.cpp
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- SW: fixed some savegame issues:
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2021-12-26 23:10:07 +01:00 |
saveable.h
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sbar.cpp
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- Capitalise vec2_t y variable.
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2021-12-30 09:57:02 +01:00 |
scrip2.cpp
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- got rid of the MAX... constants and adjusted all places still using them.
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2021-12-26 23:10:02 +01:00 |
sector.cpp
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- handle wu-> in weapon.cpp which do not reference actorNew.
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2021-12-30 09:57:57 +01:00 |
sector.h
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- quake.cpp plus SP_TAG13/14 cleanup
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2021-12-30 09:57:39 +01:00 |
serp.cpp
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- u() in serp.cpp
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2021-12-30 09:57:59 +01:00 |
skel.cpp
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- u-> in skel.cpp
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2021-12-30 09:57:59 +01:00 |
skull.cpp
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- deleted u variables in skull.cpp
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2021-12-30 09:58:00 +01:00 |
slidor.cpp
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- several uses of tu and bu - almost all very minor stuff.
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2021-12-30 09:57:52 +01:00 |
sounds.cpp
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- rename STD_RANDOM_RANGE
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2021-12-30 09:57:50 +01:00 |
sounds.h
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- use a real pointer in DSWActor for owner tracking.
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2021-12-26 23:09:56 +01:00 |
spike.cpp
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- delete u variables in spike.cpp
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2021-12-30 09:58:00 +01:00 |
sprite.cpp
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- deleted nu variables.
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2021-12-30 09:57:53 +01:00 |
sprite.h
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stag.h
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sumo.cpp
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- deleted dead sp variables.
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2021-12-30 09:57:50 +01:00 |
swactor.h
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- GC support in SW.
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2021-12-26 23:10:00 +01:00 |
tags.h
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text.cpp
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track.cpp
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- targeting stuff in weapon.cpp
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2021-12-30 09:57:50 +01:00 |
vator.cpp
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- several uses of tu and bu - almost all very minor stuff.
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2021-12-30 09:57:52 +01:00 |
vis.cpp
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- all of track.cpp and vis.cpp
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2021-12-30 09:57:50 +01:00 |
wallmove.cpp
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- several s().
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2021-12-30 09:57:44 +01:00 |
warp.cpp
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- several s().
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2021-12-30 09:57:44 +01:00 |
weapon.cpp
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- deleted all wu variables.
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2021-12-30 09:57:57 +01:00 |
weapon.h
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- more macros in weapons.cpp converted into functions.
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2021-12-30 09:57:40 +01:00 |
zilla.cpp
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- rename STD_RANDOM_RANGE
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2021-12-30 09:57:50 +01:00 |
zombie.cpp
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- renamed all nu-> outside weapon.cpp.
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2021-12-30 09:57:52 +01:00 |