raze/source/games/blood/src
Christoph Oelckers 91c318b708 - renamed most non-sprite xrepeat and yrepeat as refactpring aid.
These will be renamed back later but now they create too much search noise.
A few local variables have been permanently renamed to scale*.
2022-10-30 16:51:20 +01:00
..
actor.cpp - renamed most non-sprite xrepeat and yrepeat as refactpring aid. 2022-10-30 16:51:20 +01:00
actor.h - renamed most non-sprite xrepeat and yrepeat as refactpring aid. 2022-10-30 16:51:20 +01:00
ai.cpp - got rid of most REPEAT_SCALE factors. 2022-10-30 16:51:19 +01:00
ai.h - only have one version of fxSpawnActor 2022-10-25 07:07:13 +02:00
aibat.cpp - got rid of most REPEAT_SCALE factors. 2022-10-30 16:51:19 +01:00
aibeast.cpp - added ScaleY method to spritetype and used it to get rid of a large amount of 'yrepeat * REPEAT_SCALE' 2022-10-30 16:51:18 +01:00
aiboneel.cpp - got rid of most REPEAT_SCALE factors. 2022-10-30 16:51:19 +01:00
aiburn.cpp - added ScaleY method to spritetype and used it to get rid of a large amount of 'yrepeat * REPEAT_SCALE' 2022-10-30 16:51:18 +01:00
aicaleb.cpp - added ScaleY method to spritetype and used it to get rid of a large amount of 'yrepeat * REPEAT_SCALE' 2022-10-30 16:51:18 +01:00
aicerber.cpp - got rid of most REPEAT_SCALE factors. 2022-10-30 16:51:19 +01:00
aicult.cpp - added ScaleY method to spritetype and used it to get rid of a large amount of 'yrepeat * REPEAT_SCALE' 2022-10-30 16:51:18 +01:00
aigarg.cpp - got rid of most REPEAT_SCALE factors. 2022-10-30 16:51:19 +01:00
aighost.cpp - got rid of most REPEAT_SCALE factors. 2022-10-30 16:51:19 +01:00
aigilbst.cpp - added ScaleY method to spritetype and used it to get rid of a large amount of 'yrepeat * REPEAT_SCALE' 2022-10-30 16:51:18 +01:00
aihand.cpp - added ScaleY method to spritetype and used it to get rid of a large amount of 'yrepeat * REPEAT_SCALE' 2022-10-30 16:51:18 +01:00
aihound.cpp - added ScaleY method to spritetype and used it to get rid of a large amount of 'yrepeat * REPEAT_SCALE' 2022-10-30 16:51:18 +01:00
aiinnoc.cpp - added ScaleY method to spritetype and used it to get rid of a large amount of 'yrepeat * REPEAT_SCALE' 2022-10-30 16:51:18 +01:00
aipod.cpp - added ScaleY method to spritetype and used it to get rid of a large amount of 'yrepeat * REPEAT_SCALE' 2022-10-30 16:51:18 +01:00
airat.cpp - added ScaleY method to spritetype and used it to get rid of a large amount of 'yrepeat * REPEAT_SCALE' 2022-10-30 16:51:18 +01:00
aispid.cpp - added ScaleY method to spritetype and used it to get rid of a large amount of 'yrepeat * REPEAT_SCALE' 2022-10-30 16:51:18 +01:00
aistate.h Renamed untitled spider functions 2021-08-21 19:52:24 +10:00
aitchern.cpp - got rid of most REPEAT_SCALE factors. 2022-10-30 16:51:19 +01:00
aiunicult.cpp - renamed most non-sprite xrepeat and yrepeat as refactpring aid. 2022-10-30 16:51:20 +01:00
aiunicult.h - floatified GENDUDEEXTRA::fireDist and all related things. 2022-10-25 07:07:12 +02:00
aizomba.cpp - added ScaleY method to spritetype and used it to get rid of a large amount of 'yrepeat * REPEAT_SCALE' 2022-10-30 16:51:18 +01:00
aizombf.cpp - added ScaleY method to spritetype and used it to get rid of a large amount of 'yrepeat * REPEAT_SCALE' 2022-10-30 16:51:18 +01:00
animatesprite.cpp - manual repeats in Blood. 2022-10-30 16:51:20 +01:00
asound.cpp - Blood: Eliminate gMe extern'd pointer. 2022-10-18 18:29:08 +02:00
barf.cpp - made the code mostly signed-char safe. 2022-10-12 22:12:30 +02:00
blood.cpp - floatified clipdist and replaced fClipdist wrapper. 2022-10-30 16:51:14 +01:00
blood.h - Negate everything to do with PlayerHorizon::__horiz where appropriate, including some loose horizoff members. 2022-10-30 16:51:11 +01:00
bloodactor.h - deleted integer GetActorExtents version 2022-10-25 07:07:11 +02:00
callback.cpp - 34 more uses of SetScale. 2022-10-30 16:51:19 +01:00
callback.h - tabified several Blood source files. 2021-12-30 09:58:47 +01:00
choke.cpp - Blood: Get rid of gInterpolate global, make it local to viewDrawScreen(). 2022-10-16 10:59:05 +02:00
choke.h - Blood: Get rid of gInterpolate global, make it local to viewDrawScreen(). 2022-10-16 10:59:05 +02:00
common_game.h - rewrote the model storage code. 2022-10-27 16:55:54 +02:00
controls.cpp - Blood: Eliminate gView extern'd pointer. 2022-10-18 18:29:09 +02:00
d_menu.cpp - Eliminate __interpvaluef() and clean up Q16.16 smoothratio values where it made sense to do so. 2022-10-15 13:32:01 +02:00
db.cpp - renamed most non-sprite xrepeat and yrepeat as refactpring aid. 2022-10-30 16:51:20 +01:00
db.h - added ScaleY method to spritetype and used it to get rid of a large amount of 'yrepeat * REPEAT_SCALE' 2022-10-30 16:51:18 +01:00
dude.cpp - tabified more Blood files. 2021-12-30 09:58:48 +01:00
dude.h - replaced all set_native_clipdist in Blood 2022-10-30 16:51:16 +01:00
endgame.cpp - Check enemy type when adding to enemy level count 2022-05-06 01:08:09 +02:00
endgame.h - Check enemy type when adding to enemy level count 2022-05-06 01:08:09 +02:00
eventq.cpp ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood 2022-08-17 20:45:51 +02:00
eventq.h ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood 2022-08-17 20:45:51 +02:00
fire.cpp - tabified more Blood files. 2021-12-30 09:58:48 +01:00
fx.cpp - floatified clipdist and replaced fClipdist wrapper. 2022-10-30 16:51:14 +01:00
fx.h - fixed fxSpawnActor calls 2022-10-25 07:07:13 +02:00
gameutil.cpp - renamed most non-sprite xrepeat and yrepeat as refactpring aid. 2022-10-30 16:51:20 +01:00
gameutil.h - same for Blood's ClipMove 2022-10-30 16:51:08 +01:00
gib.cpp - floatified clipdist and replaced fClipdist wrapper. 2022-10-30 16:51:14 +01:00
gib.h - Blood: Floatify remaining gib interfaces. 2022-10-22 12:16:58 +02:00
globals.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
globals.h - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
hudsprites.cpp - Blood: Floatify all the bobbing/swaying code. 2022-10-18 19:52:02 +02:00
inifile.cpp - made the code mostly signed-char safe. 2022-10-12 22:12:30 +02:00
inifile.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
levels.cpp - made the code mostly signed-char safe. 2022-10-12 22:12:30 +02:00
levels.h - tabified the rest of Blood's code. 2021-12-30 09:58:48 +01:00
loadsave.cpp - floatified dudeSlope. 2022-10-25 07:07:10 +02:00
mapstructs.h - renamed most non-sprite xrepeat and yrepeat as refactpring aid. 2022-10-30 16:51:20 +01:00
messages.cpp - Blood: Eliminate gMe extern'd pointer. 2022-10-18 18:29:08 +02:00
messages.h - Blood: Eliminate gMe extern'd pointer. 2022-10-18 18:29:08 +02:00
mirrors.cpp - handle the portals in Duke and Blood. 2022-10-16 09:40:29 +02:00
misc.cpp - Blood: replaced all calls to randomAngle with RandomAngle 2022-10-23 18:47:17 +02:00
misc.h - clean out many wrappers. 2022-10-25 07:07:10 +02:00
namelist.h - Blood: handle title screens so that mods changing the original one still display it. 2021-05-19 00:07:50 +02:00
nnexts.cpp - renamed most non-sprite xrepeat and yrepeat as refactpring aid. 2022-10-30 16:51:20 +01:00
nnexts.h - deal with clipdist in nnexts 2022-10-30 16:51:17 +01:00
nnsprinsect.cpp - floatified smaller stuff 2022-10-25 07:07:13 +02:00
osdcmd.cpp - Remove horizon from gi->WarpToCoords() since we don't even print the horizon in our stats. 2022-10-25 07:06:54 +02:00
player.cpp - replaced all set_native_clipdist in Blood 2022-10-30 16:51:16 +01:00
player.h - angular cleanup. 2022-10-25 07:07:13 +02:00
prediction.cpp - floatified DoSectorPanning 2022-10-25 07:07:08 +02:00
preload.cpp - animation precaching cleanup. 2022-08-05 23:48:43 +02:00
qav.cpp - Blood: Don't use degrees in the QAV drawer until hud_drawsprite() is uplifted. 2022-10-18 19:52:02 +02:00
qav.h - Blood: Floatify QAV's x/y coordinates. 2022-10-18 19:52:02 +02:00
sbar.cpp - Blood: Eliminate gView extern'd pointer. 2022-10-18 18:29:09 +02:00
sectorfx.cpp - floatified DoSectorPanning 2022-10-25 07:07:08 +02:00
sectorfx.h - cleanup of shadeList, panList and wallPanList. 2021-12-25 21:28:41 +01:00
seq.cpp - renamed two functions. 2022-10-25 07:07:04 +02:00
seq.h - use EventObject in SEQINST 2021-12-25 21:29:10 +01:00
seqcb.h - renamed two functions. 2022-10-25 07:07:04 +02:00
sfx.cpp - Blood: Use sprite angle radians in GameInterface::UpdateSounds(). 2022-10-22 19:45:10 +02:00
sound.cpp -Blood: fix crashes when trying to exit from a fatal error during startup. 2022-02-21 00:26:51 +01:00
sound.h - deleted several unused functions. 2022-10-25 07:07:12 +02:00
tile.cpp - rewrote the model storage code. 2022-10-27 16:55:54 +02:00
triggers.cpp - got rid of most REPEAT_SCALE factors. 2022-10-30 16:51:19 +01:00
triggers.h ported SHA-1: 82e3f6af9367200853fe2af1b9665dd0c53b4f05 from NBlood 2022-08-17 20:45:51 +02:00
view.cpp - Negate everything to do with PlayerHorizon::__horiz where appropriate, including some loose horizoff members. 2022-10-30 16:51:11 +01:00
view.h - Blood: Eliminate gView extern'd pointer. 2022-10-18 18:29:09 +02:00
warp.cpp - Blood: Floatified playerStart() and ZONE::ang. 2022-10-22 12:17:04 +02:00
weapon.cpp - got rid of most REPEAT_SCALE factors. 2022-10-30 16:51:19 +01:00