raze/source/common/engine
2022-07-23 12:10:08 +10:00
..
cycler.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
cycler.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
d_event.cpp - backend update from GZDoom. 2022-06-06 11:45:34 +02:00
d_eventbase.h - mouse code update. 2020-09-28 22:36:43 +02:00
d_gui.h - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
date.cpp - date code from GZDoom. 2020-10-05 20:28:19 +02:00
fcolormap.h - use GZDoom's 2D drawer. 2020-05-25 17:11:32 +02:00
g_input.h - do not call handleEvents outside the main loop. 2020-08-16 10:00:13 +02:00
gamestate.h - halt the game timer when setting up a cutscene and when starting movie playback. 2021-05-23 14:36:54 +02:00
gstrings.h - added 3 missing files. 2020-04-12 08:30:43 +02:00
i_interface.cpp - partial backend update from GZDoom. 2022-07-02 09:30:37 +02:00
i_interface.h - added wipe transitions to screen job 2022-04-25 17:26:17 +02:00
i_net.cpp - backend update from GZDoom. 2022-06-06 11:45:34 +02:00
i_net.h - backend update from GZDoom. 2022-06-06 11:45:34 +02:00
i_specialpaths.h - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
m_joy.cpp Fix crash when exiting with no game data 2022-07-10 22:30:18 +02:00
m_joy.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
m_random.cpp - 'common' update. 2020-05-23 22:43:03 +02:00
m_random.h - Linux compile fixes. 2020-05-24 16:47:00 +02:00
namedef.h - partial backend update from GZDoom. 2022-07-02 09:30:37 +02:00
palettecontainer.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
palettecontainer.h - backend update from GZDoom. 2022-06-06 11:45:34 +02:00
printf.h Fix compilation on OpenBSD 2021-05-10 08:25:14 +02:00
renderstyle.cpp - use std::clamp instead of our homegrown version. 2021-10-30 10:35:00 +02:00
renderstyle.h - Backend update from GZDoom. 2022-07-23 12:10:08 +10:00
sc_man.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
sc_man.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
sc_man_scanner.re - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
sc_man_tokens.h - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
serialize_obj.h - update "common" subfolder. 2020-05-23 22:43:02 +02:00
serializer.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
serializer.h - backend update from GZDoom. 2022-06-26 09:35:21 +02:00
serializer_internal.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
st_start.h - backend update from GZDoom. 2022-06-06 11:45:34 +02:00
startupinfo.h - implement discord rich presence, expand window title code. (still wip) 2022-03-18 04:17:46 -04:00
stats.cpp - use GZDoom's 2D drawer. 2020-05-25 17:11:32 +02:00
stats.h - partial backend update from GZDoom. 2022-07-02 09:30:37 +02:00
stringtable.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
stringtable.h - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
v_colortables.cpp - Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries. 2021-12-30 20:30:21 +11:00
v_colortables.h - moved renderstyle to 'common' and use GZDoom's color table code unaltered. 2020-05-23 22:43:05 +02:00