raze/polymer/eduke32/source
2016-01-21 19:35:14 +00:00
..
android
enet Address some const-disregarding casts missed in r5540 due to conditional compilation settings and platforms. 2016-01-12 10:30:48 +00:00
jaudiolib Add some UNREFERENCED_PARAMETER for when Vorbis or FLAC are disabled. 2016-01-12 10:31:05 +00:00
jmact Enable -Wwrite-strings and fix all instances where string constants were passed to functions accepting a char ptr. 2016-01-11 05:06:10 +00:00
lunatic Further cleanup of A_InsertSprite(). 2016-01-15 07:58:52 +00:00
misc
sw Part two of more const casting, this time affecting argv instances. 2016-01-12 10:30:56 +00:00
testgame Part two of more const casting, this time affecting argv instances. 2016-01-12 10:30:56 +00:00
util
_functio.h
_midi.h
_rts.h
actors.c Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it! 2016-01-11 05:05:38 +00:00
actors.h Remove actors_inline, game_inline, and sector_inline objects, and move their code into other headers, set up to be compiled into well-fitting objects if inlining them is disabled. 2016-01-08 01:33:35 +00:00
android.h
anim.c
anim.h
animsounds.c
animsounds.h
animvpx.c Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it! 2016-01-11 05:05:38 +00:00
animvpx.h
astub.c Mapster32: configurable point and line highlight/selection distances 2016-01-15 07:58:57 +00:00
common.c Add some UNREFERENCED_PARAMETER for when Vorbis or FLAC are disabled. 2016-01-12 10:31:05 +00:00
common_game.h Add some UNREFERENCED_PARAMETER for when Vorbis or FLAC are disabled. 2016-01-12 10:31:05 +00:00
config.c iOS: Eliminate some minor warnings. 2016-01-12 10:31:19 +00:00
config.h Name map best time entries in the cfg by MD4 checksum instead of filename. 2015-12-20 05:18:59 +00:00
demo.c
demo.h
duke3d.h
events_defs.h
function.h
game.c Further cleanup of A_InsertSprite(). 2016-01-15 07:58:52 +00:00
game.h Further cleanup of A_InsertSprite(). 2016-01-15 07:58:52 +00:00
gamedef.c Fix compilation of malformed statements using array style notation. 2016-01-21 19:35:14 +00:00
gamedef.h First attempt at providing CON control of the internal sector animation system. Read the commit if you want to know how it works! 2016-01-21 19:34:56 +00:00
gamedefs.h
gameexec.c Clean up a couple instances of direct usage of a magic number in the CON compiler. DONT_BUILD. 2016-01-11 05:05:10 +00:00
gameexec.h C-CON: Clean up pointer handling in the parser so we have less to re-offset in C_SetScriptSize. Also fixes bugs in r5093 and/or r5097. 2016-01-08 01:33:01 +00:00
GameListSource.game.h
GameListSource.game.m
gamestructures.c Minor cleanup, DONT_BUILD. 2016-01-21 19:35:00 +00:00
gamevars.c C-CON: Clean up pointer handling in the parser so we have less to re-offset in C_SetScriptSize. Also fixes bugs in r5093 and/or r5097. 2016-01-08 01:33:01 +00:00
gamevars.h Remove unused and utterly useless GAMEVAR_SECRET flag. 2016-01-07 03:29:56 +00:00
global.c
global.h Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it! 2016-01-11 05:05:38 +00:00
gpl-2.0.txt
GrpFile.game.h
GrpFile.game.m
grpscan.c Enable -Wwrite-strings and fix all instances where string constants were passed to functions accepting a char ptr. 2016-01-11 05:06:10 +00:00
grpscan.h Enable -Wwrite-strings and fix all instances where string constants were passed to functions accepting a char ptr. 2016-01-11 05:06:10 +00:00
input.c
input.h
keys.h
m32common.c Use XXH64 functions for editor undo/redo when building for 64-bit. 2016-01-11 05:06:02 +00:00
m32def.c Replace the semicolon trailing empty-bodied loops with opening and closing braces. 2016-01-12 10:31:12 +00:00
m32def.h
m32exec.c Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it! 2016-01-11 05:05:38 +00:00
m32structures.c
m32vars.c Mapster32: add byte array editorcolors[256] to m32script variables. 2015-11-20 20:26:51 +00:00
macros.h
mapster32.h Mapster: Don't restrict setgamepalette to the range [0, 3]. 2015-12-26 15:42:13 +00:00
mdump.cpp
mdump.h
menus.c Enable -Wwrite-strings and fix all instances where string constants were passed to functions accepting a char ptr. 2016-01-11 05:06:10 +00:00
menus.h Enable -Wwrite-strings and fix all instances where string constants were passed to functions accepting a char ptr. 2016-01-11 05:06:10 +00:00
midi.c
midi.h
mpu401.c
mpu401.h
music.c
names.h
namesdyn.c Prune the dynamic tile name system in the same manner as sounds were pruned in the previous commit and r4748. 2015-12-20 05:19:11 +00:00
namesdyn.h Prune the dynamic tile name system in the same manner as sounds were pruned in the previous commit and r4748. 2015-12-20 05:19:11 +00:00
net.c Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it! 2016-01-11 05:05:38 +00:00
net.h
old.diff
osdcmds.c Negligible change to OS string printed at startup. 2016-01-11 05:05:25 +00:00
osdcmds.h
osdfuncs.c
osdfuncs.h
player.c Fix warnings. DONT_BUILD. 2016-01-07 03:29:52 +00:00
player.h Polymer lighting tweaks, mostly internal. 2015-12-28 02:04:29 +00:00
premap.c Enable -Wwrite-strings and fix all instances where string constants were passed to functions accepting a char ptr. 2016-01-11 05:06:10 +00:00
premap.h
quotes.h
rev.c
rts.c Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it! 2016-01-11 05:05:38 +00:00
rts.h
savegame.c Enable -Wwrite-strings and fix all instances where string constants were passed to functions accepting a char ptr. 2016-01-11 05:06:10 +00:00
savegame.h
sdlmusic.c Address some const-disregarding casts missed in r5540 due to conditional compilation settings and platforms. 2016-01-12 10:30:48 +00:00
sector.c Remove actors_inline, game_inline, and sector_inline objects, and move their code into other headers, set up to be compiled into well-fitting objects if inlining them is disabled. 2016-01-08 01:33:35 +00:00
sector.h First attempt at providing CON control of the internal sector animation system. Read the commit if you want to know how it works! 2016-01-21 19:34:56 +00:00
soundefs.h
sounds.c Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it! 2016-01-11 05:05:38 +00:00
sounds.h Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it! 2016-01-11 05:05:38 +00:00
sounds_common.h
sounds_mapster32.c Duke3D/Sound: Add a hack to the previous commit so that Megaton's grabbag.voc will still upgrade to music/grabbag_voc.ogg, but its subway.voc will no longer upgrade to music/subway.ogg. 2015-11-25 12:08:10 +00:00
sounds_mapster32.h Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it! 2016-01-11 05:05:38 +00:00
soundsdyn.c Remove three unused-in-the-source dynamic sound variables partially forgotten in r4748. 2015-12-20 05:19:05 +00:00
soundsdyn.h Remove the __STATIC macros of dynamic sounds pruned in r4748. 2015-12-20 05:19:08 +00:00
standard.h
startgtk.game.c Address some const-disregarding casts missed in r5540 due to conditional compilation settings and platforms. 2016-01-12 10:30:48 +00:00
startosx.game.m
startwin.game.c Address some const-disregarding casts missed in r5540 due to conditional compilation settings and platforms. 2016-01-12 10:30:48 +00:00
startwin.game.h
valgrind_errors.log
winbits.c Enable -Wwrite-strings and fix all instances where string constants were passed to functions accepting a char ptr. 2016-01-11 05:06:10 +00:00