Remove unused and utterly useless GAMEVAR_SECRET flag.

git-svn-id: https://svn.eduke32.com/eduke32@5510 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2016-01-07 03:29:56 +00:00
parent 8848ffcbd9
commit 149df3663f
3 changed files with 2 additions and 10 deletions

View file

@ -3058,12 +3058,8 @@ DO_DEFSTATE:
C_ReportError(WARNING_BADGAMEVAR);
}
Gv_NewVar(label+(g_numLabels<<6),*(g_scriptPtr-2),
(*(g_scriptPtr-1))
// can't define default or secret
& (~(GAMEVAR_DEFAULT | GAMEVAR_SECRET))
);
g_scriptPtr -= 3; // no need to save in script...
Gv_NewVar(label+(g_numLabels<<6), *(g_scriptPtr-2), (*(g_scriptPtr-1)) & (~GAMEVAR_DEFAULT));
g_scriptPtr -= 3;
continue;
case CON_GAMEARRAY:

View file

@ -366,9 +366,6 @@ void Gv_DumpValues(void)
for (i=0; i<g_gameVarCount; i++)
{
if (aGameVars[i].dwFlags & (GAMEVAR_SECRET))
continue; // do nothing...
OSD_Printf("gamevar %s ",aGameVars[i].szLabel);
if (aGameVars[i].dwFlags & (GAMEVAR_INTPTR))

View file

@ -35,7 +35,6 @@ enum GamevarFlags_t {
GAMEVAR_USER_MASK = (GAMEVAR_PERPLAYER|GAMEVAR_PERACTOR),
GAMEVAR_RESET = 0x00000008, // INTERNAL, don't use
GAMEVAR_DEFAULT = 0x00000100, // UNUSED, but always cleared for user-defined gamevars
GAMEVAR_SECRET = 0x00000200, // don't dump...
GAMEVAR_NODEFAULT = 0x00000400, // don't reset on actor spawn
GAMEVAR_SYSTEM = 0x00000800, // cannot change mode flags...(only default value)
GAMEVAR_READONLY = 0x00001000, // values are read-only (no setvar allowed)