raze/polymer/eduke32/source/lunatic
terminx ba54de3ab3 Further cleanup of A_InsertSprite().
git-svn-id: https://svn.eduke32.com/eduke32@5567 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-15 07:58:52 +00:00
..
doc CON: check EVENT_ENTERLEVEL for nonzero RETURN, run w/ other players then. 2015-05-25 12:57:50 +00:00
m32
test Add test cases for previous commit: transhacktest.map and .m32 2015-12-04 11:53:02 +00:00
util
bcarray.lua
bcheck.lua LunaCON: implement 'clearmapstate', fix 'resetplayerflags' parsing. 2015-05-25 12:57:44 +00:00
bitar.lua
con_lang.lua CON: Add "defstate" token which functions identically as in M32script: synonymous with CON's "state" only at top-level (when defining a state). Useful for syntax highlighting. 2015-09-24 06:31:44 +00:00
control.lua CON: allow viewtype -8 for 'action', meaning to x-flip the shown sprite. 2015-08-29 10:21:52 +00:00
defs.ilua Restructure the basepaltable subsystem to support up to 256 palettes and use dynamic allocation like palookup and blendtable. 2015-09-23 17:55:02 +00:00
defs_common.lua LunaCON: expose g_tile[] members of 'tiledata'. 2015-05-25 12:57:47 +00:00
defs_m32.ilua
dis_x64.lua
dis_x86.lua
dump.lua
dynsymlist LunaCON: expose g_tile[] members of 'tiledata'. 2015-05-25 12:57:47 +00:00
dynsymlist_m32 LunaCON: expose g_tile[] members of 'tiledata'. 2015-05-25 12:57:47 +00:00
engine.lua Internally, work with 24-bit palettes instead of 18-bit. 2015-09-23 17:55:11 +00:00
engine_maptext.lua
fs.lua
listglobals.sh
lunacon.lua CON: Add "defstate" token which functions identically as in M32script: synonymous with CON's "state" only at top-level (when defining a state). Useful for syntax highlighting. 2015-09-24 06:31:44 +00:00
lunatic_game.c Further cleanup of A_InsertSprite(). 2016-01-15 07:58:52 +00:00
lunatic_game.h
lunatic_m32.c
lunatic_m32.h
profdemo.lua
randgen.lua
savegame.lua
stat.lua
strict.lua
test.lua Lunatic: account for the projectile changes in r5080. BUILD_LUNATIC. 2015-05-14 12:18:47 +00:00
v.lua
xmath.lua