raze/source/games/sw/src
2021-12-30 09:57:48 +01:00
..
_polymost.cpp - 10 more s(). 2021-12-30 09:57:43 +01:00
actor.cpp - break.cpp sp cleanup. 2021-12-30 09:57:35 +01:00
ai.cpp - don't use auto when making local copies of TObjPtr. 2021-12-30 09:57:36 +01:00
ai.h SW de-shortification 2021-12-25 21:28:53 +01:00
ambient.h - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
bots.h SW de-shortification 2021-12-25 21:28:53 +01:00
break.cpp - several s(). 2021-12-30 09:57:44 +01:00
break.h - WallBreakPosition 2021-12-26 23:08:48 +01:00
bunny.cpp - all s() from bunny.cpp + copysect.cpp. 2021-12-30 09:57:44 +01:00
cache.cpp - several s(). 2021-12-30 09:57:44 +01:00
cheats.cpp - globally replaced ->u()->. 2021-12-30 09:57:30 +01:00
colormap.cpp - SW: Tidy up function declarations where return type was on its own line. 2021-12-26 23:10:05 +01:00
conpic.h - InitShell / SpawnShell 2021-11-29 00:55:21 +01:00
coolg.cpp - rotator.cpp, slidor.cpp and a few single ones elsewhere. 2021-12-30 09:57:46 +01:00
coolie.cpp - handle all 'np->' not referencing actorNew. 2021-12-30 09:57:41 +01:00
copysect.cpp - all s() from bunny.cpp + copysect.cpp. 2021-12-30 09:57:44 +01:00
d_menu.cpp - fixed incorrect license in sw/d_menu.cpp. 2021-05-08 00:13:50 +02:00
damage.h - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
digi.h - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
draw.cpp - the rest of draw.cpp 2021-12-30 09:57:45 +01:00
eel.cpp - refactored GetSpriteZOfMiddle (and all s() close by) 2021-12-30 09:57:45 +01:00
game.cpp - deal with a handful of s() uses that do not match the more common patterns. 2021-12-30 09:57:13 +01:00
game.h - rotator.cpp, slidor.cpp and a few single ones elsewhere. 2021-12-30 09:57:46 +01:00
girlninj.cpp - deleted sp assignments in processed files. 2021-12-30 09:57:35 +01:00
goro.cpp - deleted sp assignments in processed files. 2021-12-30 09:57:35 +01:00
hornet.cpp - rotator.cpp, slidor.cpp and a few single ones elsewhere. 2021-12-30 09:57:46 +01:00
input.cpp - SW: Replace PLAYERstruct posz with pos.Z calls and eliminate PLAYERstruct pos union. 2021-12-30 09:57:08 +01:00
interpso.cpp - made SP_TAG1 a function with an actor parameter. 2021-12-30 09:57:34 +01:00
interpso.h - proper actor handling in all of SOP interpolation 2021-11-29 00:55:28 +01:00
inv.cpp - rotator.cpp, slidor.cpp and a few single ones elsewhere. 2021-12-30 09:57:46 +01:00
inv.h - scriptified SW's status bar. 2021-05-16 09:34:08 +02:00
jsector.cpp - jsector.cpp 2021-12-30 09:57:47 +01:00
jsector.h - GC support in SW. 2021-12-26 23:10:00 +01:00
jtags.h - project cleanup 2021-01-10 20:31:32 +01:00
jweapon.cpp - the remaining s()'s in jweapon.cpp 2021-12-30 09:57:47 +01:00
lava.cpp - some sp replacements as preparation for replacing most of 'actor->s()'. 2021-12-30 09:57:33 +01:00
light.cpp - the rest of light.cpp 2021-12-30 09:57:47 +01:00
light.h - most of lights.cpp, including turning the helper macros into functions. 2021-12-30 09:57:47 +01:00
lists.h - fixed most warnings GCC pointed out in game code. 2021-11-29 00:55:29 +01:00
mclip.cpp - SW: Replace PLAYERstruct posy with pos.Y calls. 2021-12-30 09:57:08 +01:00
mclip.h - adapted several clipmove calls in SW. 2021-12-26 23:09:40 +01:00
menus.cpp - SW: renamed all unsigned chars to uint8_t 2021-11-29 00:55:43 +01:00
menus.h - removed the multiplayer scoreboard screens. 2021-05-27 13:33:54 +02:00
misc.h - deal with SW's Warp functions. 2021-12-26 23:09:41 +01:00
miscactr.cpp - smaller stuff 2021-12-30 09:57:48 +01:00
morph.cpp - smaller stuff 2021-12-30 09:57:48 +01:00
mytypes.h - DIVx macro removal. 2021-12-25 21:28:45 +01:00
namelist.h - fixed SW status bar. 2021-05-16 10:25:56 +02:00
names.h - project cleanup 2021-01-10 20:31:32 +01:00
names2.h - SW: converted 1/3 of the #defines in names2.h into enums. 2021-12-30 09:57:28 +01:00
network.cpp - smaller stuff 2021-12-30 09:57:48 +01:00
network.h - project cleanup 2021-01-10 20:31:32 +01:00
ninja.cpp - smaller stuff 2021-12-30 09:57:48 +01:00
osdcmds.cpp - SW: Replace PLAYERstruct oposz with opos.Z calls. 2021-12-30 09:57:09 +01:00
pal.h - cache, cheats, colormap and enums. 2021-11-29 00:55:16 +01:00
panel.cpp - SW: Clean up local functions variables to prevent redefinition conflicts. 2021-12-30 09:57:31 +01:00
panel.h - SW: Factor out bob coordinate backups. 2021-07-10 22:01:42 +10:00
parent.h - removed all parental lock garbage from SW. 2021-04-22 00:03:15 +02:00
player.cpp - the remaining s() in player.cpp 2021-12-30 09:57:48 +01:00
player.h - renamed some sectnum variables. 2021-12-26 23:09:41 +01:00
predict.cpp - SW: Tidy up function declarations where return type was on its own line. 2021-12-26 23:10:05 +01:00
quake.cpp - quake.cpp plus SP_TAG13/14 cleanup 2021-12-30 09:57:39 +01:00
ripper.cpp - smaller stuff 2021-12-30 09:57:48 +01:00
ripper2.cpp - smaller stuff 2021-12-30 09:57:48 +01:00
rooms.cpp - smaller stuff 2021-12-30 09:57:48 +01:00
rotator.cpp - handle all fsp = &actor->s(); 2021-12-30 09:57:48 +01:00
save.cpp - SW: Replace PLAYERstruct oposz with opos.Z calls. 2021-12-30 09:57:09 +01:00
saveable.cpp - SW: fixed some savegame issues: 2021-12-26 23:10:07 +01:00
saveable.h - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
sbar.cpp - Capitalise vec2_t y variable. 2021-12-30 09:57:02 +01:00
scrip2.cpp - got rid of the MAX... constants and adjusted all places still using them. 2021-12-26 23:10:02 +01:00
sector.cpp - handle all auto psp = &pp->Actor()->s(); 2021-12-30 09:57:48 +01:00
sector.h - quake.cpp plus SP_TAG13/14 cleanup 2021-12-30 09:57:39 +01:00
serp.cpp - sp cleanup of ripper.cpp, ripper2.cpp, serp.cpp, skel.cpp. 2021-12-30 09:57:38 +01:00
skel.cpp - sp cleanup of ripper.cpp, ripper2.cpp, serp.cpp, skel.cpp. 2021-12-30 09:57:38 +01:00
skull.cpp - sp cleanup in skull.cpp, sumo.cpp, zilla.cpp, zombie.cpp 2021-12-30 09:57:38 +01:00
slidor.cpp - handle all fsp = &actor->s(); 2021-12-30 09:57:48 +01:00
sounds.cpp - SW: Clean up local functions variables to prevent redefinition conflicts. 2021-12-30 09:57:31 +01:00
sounds.h - use a real pointer in DSWActor for owner tracking. 2021-12-26 23:09:56 +01:00
spike.cpp - handle all fsp = &actor->s(); 2021-12-30 09:57:48 +01:00
sprite.cpp - sprite.cpp 2021-12-30 09:57:47 +01:00
sprite.h - merged SpawnActor wrapper. 2021-12-26 23:08:50 +01:00
stag.h - project cleanup 2021-01-10 20:31:32 +01:00
sumo.cpp - stuff in InitSwordAttack + InitHeartAttack 2021-12-30 09:57:39 +01:00
swactor.h - GC support in SW. 2021-12-26 23:10:00 +01:00
tags.h - WallSetup + SpriteSetup 2021-12-26 23:08:44 +01:00
text.cpp - moved all font setup out of the C++ code. 2021-05-31 21:20:31 +02:00
track.cpp - deleted all np variables. 2021-12-30 09:57:42 +01:00
vator.cpp - vator.cpp cleanup. 2021-12-30 09:57:47 +01:00
vis.cpp - made SP_TAG2 a function with an actor parameter. 2021-12-30 09:57:34 +01:00
wallmove.cpp - several s(). 2021-12-30 09:57:44 +01:00
warp.cpp - several s(). 2021-12-30 09:57:44 +01:00
weapon.cpp - handle all auto psp = &pp->Actor()->s(); 2021-12-30 09:57:48 +01:00
weapon.h - more macros in weapons.cpp converted into functions. 2021-12-30 09:57:40 +01:00
zilla.cpp - sp cleanup in skull.cpp, sumo.cpp, zilla.cpp, zombie.cpp 2021-12-30 09:57:38 +01:00
zombie.cpp - 10 more s(). 2021-12-30 09:57:43 +01:00