..
actor.cpp
- renaming stuff for search purposes
2022-10-17 17:03:53 +02:00
ai.cpp
- use mapangle in more places, mainly constants and random values using special formula
2022-10-18 19:01:45 +02:00
ai.h
- random angle cleanup
2022-10-15 17:52:06 +02:00
ambient.h
bots.h
- the last batch of small scale typedefs eliminated.
2021-12-31 15:40:29 +01:00
break.cpp
- wrapped more clipdists
2022-10-17 17:03:53 +02:00
break.h
- floatified AutoBreakWall and WallBreakPosition
2022-10-15 17:16:57 +02:00
bunny.cpp
- renaming stuff for search purposes
2022-10-17 17:03:53 +02:00
cache.cpp
- function separators
2022-10-15 17:16:57 +02:00
cheats.cpp
- function separators
2022-10-15 17:16:57 +02:00
colormap.cpp
- function separators
2022-10-15 17:16:57 +02:00
conpic.h
coolg.cpp
- use mapangle in more places, mainly constants and random values using special formula
2022-10-18 19:01:45 +02:00
coolie.cpp
- renaming stuff for search purposes
2022-10-17 17:03:53 +02:00
copysect.cpp
- function separators
2022-10-15 17:16:57 +02:00
d_menu.cpp
- function separators
2022-10-15 17:16:57 +02:00
damage.h
- SW: game.h cleanup
2021-12-30 09:58:13 +01:00
digi.h
draw.cpp
- SW: fixed savegame pic generation corrupting the actor list.
2022-10-19 00:11:44 +02:00
eel.cpp
- renaming stuff for search purposes
2022-10-17 17:03:53 +02:00
game.cpp
- partial floatification of FAFgetzrange/point
2022-10-16 09:40:28 +02:00
game.h
- Floatify InputPacket::fvel
and InputPacket::svel
.
2022-10-20 00:48:09 +02:00
girlninj.cpp
- function separators
2022-10-15 17:16:57 +02:00
goro.cpp
- renaming stuff for search purposes
2022-10-17 17:03:53 +02:00
hornet.cpp
- use mapangle in more places, mainly constants and random values using special formula
2022-10-18 19:01:45 +02:00
input.cpp
- Floatify InputPacket::fvel
and InputPacket::svel
.
2022-10-20 00:48:09 +02:00
interpso.cpp
- interpolate SO angles with full precision.
2022-10-15 17:49:33 +02:00
interpso.h
- SW: Flatten smoothratio back to float and rename to interpfrac
.
2022-10-15 13:32:04 +02:00
inv.cpp
- function separators
2022-10-15 17:16:57 +02:00
inv.h
- eliminated PLAYERp
2021-12-31 15:59:11 +01:00
jsector.cpp
- use mapangle in more places, mainly constants and random values using special formula
2022-10-18 19:01:45 +02:00
jsector.h
- pass a vector to JS_CameraParms
2022-10-16 23:54:17 +02:00
jtags.h
jweapon.cpp
- use mapangle in more places, mainly constants and random values using special formula
2022-10-18 19:01:45 +02:00
lava.cpp
- renaming stuff for search purposes
2022-10-17 17:03:53 +02:00
light.cpp
- function separators
2022-10-15 17:16:57 +02:00
light.h
- SW: remap LIGHT_Tics to the otherwise unused spritetype::detail.
2022-02-15 22:34:03 +01:00
lists.h
- replaced PANEL_SPRITEp
2021-12-31 15:49:07 +01:00
mclip.cpp
- more cleanup.
2022-10-17 17:03:52 +02:00
mclip.h
- floating point MultiClip API.
2022-10-15 13:31:55 +02:00
menus.cpp
- eliminated PLAYERp
2021-12-31 15:59:11 +01:00
menus.h
misc.h
- floatified warp.cpp
2022-10-16 23:54:18 +02:00
miscactr.cpp
- function separators
2022-10-15 18:22:08 +02:00
morph.cpp
- comment cleanup
2022-10-16 23:54:18 +02:00
namelist.h
names.h
names2.h
- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
2021-12-30 20:30:21 +11:00
network.cpp
- SW: Flatten smoothratio back to float and rename to interpfrac
.
2022-10-15 13:32:04 +02:00
network.h
- eliminated PLAYERp
2021-12-31 15:59:11 +01:00
ninja.cpp
- wrapped more clipdists
2022-10-17 17:03:53 +02:00
osdcmds.cpp
- function separators
2022-10-15 18:22:08 +02:00
pal.h
panel.cpp
- some function separators in player.cpp, panel.cpp and ninja.cpp
2022-10-15 18:22:08 +02:00
panel.h
- SW: Flatten smoothratio back to float and rename to interpfrac
.
2022-10-15 13:32:04 +02:00
parent.h
- eliminated a few more typedefs,
2021-12-31 13:37:57 +01:00
player.cpp
- Floatify InputPacket::fvel
and InputPacket::svel
.
2022-10-20 00:48:09 +02:00
player.h
- floatified PLAYER::z_speed.
2022-10-14 23:17:46 +02:00
predict.cpp
- Replace binangle
in ShadowWarrior::PREDICT
with DAngle
object(s).
2022-10-05 00:36:22 +02:00
quake.cpp
- use mapangle in more places, mainly constants and random values using special formula
2022-10-18 19:01:45 +02:00
ripper.cpp
- some remaining angle stuff in ripper code
2022-10-16 10:58:34 +02:00
ripper2.cpp
- renaming stuff for search purposes
2022-10-17 17:03:53 +02:00
rooms.cpp
- removed bad 'inline's.
2022-10-17 17:03:52 +02:00
rotator.cpp
- floatified ROTATOR
2022-10-16 09:40:29 +02:00
save.cpp
- floatified SINE_WAVE_FLOOR
2022-10-16 10:21:43 +02:00
saveable.cpp
- function separators
2022-10-15 18:22:08 +02:00
saveable.h
- eliminated a few more typedefs,
2021-12-31 13:37:57 +01:00
sbar.cpp
- cleanup of 3D viewport code.
2022-08-05 17:04:45 +02:00
scrip2.cpp
- function separators
2022-10-15 18:22:08 +02:00
sector.cpp
- magic carpet fixes for SW's $woods.map
2022-10-19 17:49:19 +02:00
sector.h
- floatified BuildNearTagList
2022-10-16 10:26:30 +02:00
serp.cpp
- renaming stuff for search purposes
2022-10-17 17:03:53 +02:00
skel.cpp
- renaming stuff for search purposes
2022-10-17 17:03:53 +02:00
skull.cpp
- renaming stuff for search purposes
2022-10-17 17:03:53 +02:00
slidor.cpp
- function separators in 6 files
2022-10-16 10:59:05 +02:00
sounds.cpp
- SW: when an actor is killed, all attached ambient sounds must be deleted.
2022-10-19 00:05:35 +02:00
sounds.h
- SW: Eliminated Voc3D_Flags
typedef.
2022-01-01 08:36:56 +11:00
spike.cpp
- function separators in 6 files
2022-10-16 10:59:05 +02:00
sprite.cpp
- use mapangle in more places, mainly constants and random values using special formula
2022-10-18 19:01:45 +02:00
sprite.h
- pass floating point velocities to SpawnActor
2022-10-16 10:31:12 +02:00
stag.h
sumo.cpp
- renaming stuff for search purposes
2022-10-17 17:03:53 +02:00
swactor.h
- UpdateChange
2022-10-15 18:22:07 +02:00
tags.h
- WallSetup + SpriteSetup
2021-12-26 23:08:44 +01:00
text.cpp
- eliminated PLAYERp
2021-12-31 15:59:11 +01:00
track.cpp
- magic carpet fixes for SW's $woods.map
2022-10-19 17:49:19 +02:00
vator.cpp
- took care of most of zinttoworld
2022-10-17 17:03:52 +02:00
vis.cpp
- FAFcansee refactoring, part 5.
2022-10-10 17:31:29 +02:00
wallmove.cpp
- use mapangle in more places, mainly constants and random values using special formula
2022-10-18 19:01:45 +02:00
warp.cpp
- floatified warp.cpp
2022-10-16 23:54:18 +02:00
weapon.cpp
- use mapangle in more places, mainly constants and random values using special formula
2022-10-18 19:01:45 +02:00
weapon.h
- floatify CloseRangeDist’s fudge parameter
2022-10-17 17:03:52 +02:00
zilla.cpp
- renaming stuff for search purposes
2022-10-17 17:03:53 +02:00
zombie.cpp
- function separators
2022-10-16 10:58:34 +02:00