- function separators

This commit is contained in:
Christoph Oelckers 2022-09-06 19:38:00 +02:00
parent 5628590c7c
commit 68608b081b
3 changed files with 117 additions and 0 deletions

View file

@ -597,6 +597,12 @@ ACTOR_ACTION_SET MiniSumoActionSet =
};
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
int SetupSumo(DSWActor* actor)
{
ANIMATOR DoActorDecide;
@ -638,6 +644,12 @@ int SetupSumo(DSWActor* actor)
return 0;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
int NullSumo(DSWActor* actor)
{
if (!(actor->user.Flags & SPR_CLIMBING))
@ -648,6 +660,12 @@ int NullSumo(DSWActor* actor)
return 0;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
int DoSumoMove(DSWActor* actor)
{
if (actor->user.track >= 0)
@ -665,6 +683,11 @@ int DoSumoMove(DSWActor* actor)
return 0;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
int DoSumoRumble(DSWActor* actor)
{
@ -698,6 +721,12 @@ int InitSumoClap(DSWActor* actor)
return 0;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
int DoSumoDeathMelt(DSWActor* actor)
{
PlaySound(DIGI_SUMOFART, actor, v3df_follow);
@ -718,6 +747,11 @@ int DoSumoDeathMelt(DSWActor* actor)
return 0;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void BossHealthMeter(void)
{
@ -871,6 +905,11 @@ void BossHealthMeter(void)
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
#include "saveable.h"

View file

@ -603,6 +603,12 @@ ACTOR_ACTION_SET ZillaActionSet =
nullptr
};
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
int SetupZilla(DSWActor* actor)
{
ANIMATOR DoActorDecide;
@ -631,6 +637,12 @@ int SetupZilla(DSWActor* actor)
return 0;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
int NullZilla(DSWActor* actor)
{
getzsofslopeptr(actor->sector(), actor->spr.pos, &actor->user.hiz, &actor->user.loz);
@ -645,6 +657,12 @@ int NullZilla(DSWActor* actor)
return 0;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
int DoZillaMove(DSWActor* actor)
{
short choose;
@ -679,6 +697,12 @@ int DoZillaMove(DSWActor* actor)
return 0;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
int DoZillaStomp(DSWActor* actor)
{
PlaySound(DIGI_ZILLASTOMP, actor, v3df_follow);
@ -686,6 +710,12 @@ int DoZillaStomp(DSWActor* actor)
return 0;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
int DoZillaDeathMelt(DSWActor* actor)
{
if (RandomRange(1000) > 800)
@ -713,6 +743,12 @@ int DoZillaDeathMelt(DSWActor* actor)
return 0;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
#include "saveable.h"

View file

@ -747,6 +747,12 @@ ACTOR_ACTION_SET ZombieActionSet =
nullptr
};
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
int SetupZombie(DSWActor* actor)
{
ANIMATOR DoActorDecide;
@ -769,6 +775,12 @@ int SetupZombie(DSWActor* actor)
return 0;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void SpawnZombie(PLAYER* pp, DSWActor* weaponActor)
{
auto ownerActor = GetOwner(weaponActor);
@ -797,6 +809,12 @@ void SpawnZombie(PLAYER* pp, DSWActor* weaponActor)
DoActorZrange(actorNew);
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void SpawnZombie2(DSWActor* actor)
{
auto sectu = actor->sector();
@ -844,6 +862,12 @@ void SpawnZombie2(DSWActor* actor)
DoActorZrange(actorNew);
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
int DoZombieMove(DSWActor* actor)
{
if (actor->user.Counter3++ >= ZOMBIE_TIME_LIMIT)
@ -895,6 +919,12 @@ int DoZombieMove(DSWActor* actor)
return 0;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
int NullZombie(DSWActor* actor)
{
if (actor->user.Counter3++ >= ZOMBIE_TIME_LIMIT)
@ -928,6 +958,12 @@ int NullZombie(DSWActor* actor)
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
int DoZombiePain(DSWActor* actor)
{
NullZombie(actor);
@ -938,6 +974,12 @@ int DoZombiePain(DSWActor* actor)
return 0;
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
#include "saveable.h"