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actor.cpp
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- renamed HitScan to HitScan_ as a refactoring aid.
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2022-10-25 07:06:56 +02:00 |
actor.h
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- elininated the actSpawnThing wrapper.
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2022-10-25 07:06:49 +02:00 |
ai.cpp
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- more CanMove fixes, plus salvaging the rest of the old commit.
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2022-10-25 07:06:57 +02:00 |
ai.h
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- more CanMove fixes, plus salvaging the rest of the old commit.
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2022-10-25 07:06:57 +02:00 |
aibat.cpp
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- replaced mapangle(85) with DAngle15.
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2022-10-25 07:06:50 +02:00 |
aibeast.cpp
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- remap all easy HitScan calls with zero range to the new base function.
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2022-10-25 07:06:56 +02:00 |
aiboneel.cpp
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- floatified SeqAttackCallback
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2022-10-25 07:06:58 +02:00 |
aiburn.cpp
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- Blood: floatified burnThinkGoto
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2022-10-25 07:06:51 +02:00 |
aicaleb.cpp
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- floatified 2 functions in aicaleb.cpp
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2022-10-25 07:06:58 +02:00 |
aicerber.cpp
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- floatified BlastSSeqCallback
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2022-10-25 07:06:57 +02:00 |
aicult.cpp
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- 4 functions in aicult.cpp
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2022-10-25 07:06:58 +02:00 |
aigarg.cpp
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- floatified 2 functions in aigarg.cpp
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2022-10-25 07:06:58 +02:00 |
aighost.cpp
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- remap all easy HitScan calls with zero range to the new base function.
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2022-10-25 07:06:56 +02:00 |
aigilbst.cpp
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- renamed HitScan to HitScan_ as a refactoring aid.
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2022-10-25 07:06:56 +02:00 |
aihand.cpp
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- eliminated lots of approxDist calls.
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2022-10-25 07:06:50 +02:00 |
aihound.cpp
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- eliminated lots of approxDist calls.
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2022-10-25 07:06:50 +02:00 |
aiinnoc.cpp
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- eliminated lots of approxDist calls.
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2022-10-25 07:06:50 +02:00 |
aipod.cpp
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- eliminated lots of approxDist calls.
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2022-10-25 07:06:50 +02:00 |
airat.cpp
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- eliminated lots of approxDist calls.
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2022-10-25 07:06:50 +02:00 |
aispid.cpp
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- renamed HitScan to HitScan_ as a refactoring aid.
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2022-10-25 07:06:56 +02:00 |
aistate.h
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aitchern.cpp
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- eliminated lots of approxDist calls.
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2022-10-25 07:06:50 +02:00 |
aiunicult.cpp
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- more CanMove fixes, plus salvaging the rest of the old commit.
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2022-10-25 07:06:57 +02:00 |
aiunicult.h
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- floatified USER::goalAng
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2022-10-15 13:32:00 +02:00 |
aizomba.cpp
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- eliminated lots of approxDist calls.
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2022-10-25 07:06:50 +02:00 |
aizombf.cpp
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- renamed HitScan to HitScan_ as a refactoring aid.
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2022-10-25 07:06:56 +02:00 |
animatesprite.cpp
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- 3 minor changes.
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2022-10-25 07:06:58 +02:00 |
asound.cpp
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- Blood: Eliminate gMe extern'd pointer.
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2022-10-18 18:29:08 +02:00 |
barf.cpp
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- made the code mostly signed-char safe.
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2022-10-12 22:12:30 +02:00 |
blood.cpp
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- Blood: Floatified playerStart() and ZONE::ang .
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2022-10-22 12:17:04 +02:00 |
blood.h
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- Cut over to DAngle from fixedhoriz and remove the latter.
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2022-10-25 07:06:55 +02:00 |
bloodactor.h
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- Blood: floatified beastThinkChase
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2022-10-25 07:06:50 +02:00 |
callback.cpp
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- Blood: replaced all calls to randomAngle with RandomAngle
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2022-10-23 18:47:17 +02:00 |
callback.h
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choke.cpp
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- Blood: Get rid of gInterpolate global, make it local to viewDrawScreen() .
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2022-10-16 10:59:05 +02:00 |
choke.h
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- Blood: Get rid of gInterpolate global, make it local to viewDrawScreen() .
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2022-10-16 10:59:05 +02:00 |
common_game.h
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- floatified SeqAttackCallback
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2022-10-25 07:06:58 +02:00 |
controls.cpp
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- Blood: Eliminate gView extern'd pointer.
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2022-10-18 18:29:09 +02:00 |
d_menu.cpp
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- Eliminate __interpvaluef() and clean up Q16.16 smoothratio values where it made sense to do so.
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2022-10-15 13:32:01 +02:00 |
db.cpp
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- floatified the variables.
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2022-10-25 07:06:58 +02:00 |
db.h
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- got rid of all deprecated updatesector variants.
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2022-10-22 12:17:02 +02:00 |
dude.cpp
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dude.h
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- eliminated lots of approxDist calls.
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2022-10-25 07:06:50 +02:00 |
endgame.cpp
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endgame.h
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eventq.cpp
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eventq.h
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fire.cpp
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fx.cpp
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- changed a few vel setter calls.
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2022-10-22 20:41:25 +02:00 |
fx.h
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- Blood: Add DAngle overload for CFX::fxSpawnActor() .
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2022-10-22 12:16:58 +02:00 |
gameutil.cpp
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- Blood HitScan fixes
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2022-10-25 07:06:56 +02:00 |
gameutil.h
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- Blood HitScan fixes
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2022-10-25 07:06:56 +02:00 |
gib.cpp
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- 3 minor changes.
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2022-10-25 07:06:58 +02:00 |
gib.h
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- Blood: Floatify remaining gib interfaces.
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2022-10-22 12:16:58 +02:00 |
globals.cpp
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globals.h
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hudsprites.cpp
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- Blood: Floatify all the bobbing/swaying code.
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2022-10-18 19:52:02 +02:00 |
inifile.cpp
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- made the code mostly signed-char safe.
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2022-10-12 22:12:30 +02:00 |
inifile.h
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levels.cpp
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- made the code mostly signed-char safe.
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2022-10-12 22:12:30 +02:00 |
levels.h
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loadsave.cpp
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- floatified the variables.
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2022-10-25 07:06:58 +02:00 |
mapstructs.h
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- floatified the variables.
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2022-10-25 07:06:58 +02:00 |
messages.cpp
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- Blood: Eliminate gMe extern'd pointer.
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2022-10-18 18:29:08 +02:00 |
messages.h
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- Blood: Eliminate gMe extern'd pointer.
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2022-10-18 18:29:08 +02:00 |
mirrors.cpp
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- handle the portals in Duke and Blood.
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2022-10-16 09:40:29 +02:00 |
misc.cpp
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- Blood: replaced all calls to randomAngle with RandomAngle
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2022-10-23 18:47:17 +02:00 |
misc.h
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- Blood: replaced all calls to randomAngle with RandomAngle
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2022-10-23 18:47:17 +02:00 |
namelist.h
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nnexts.cpp
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- use floats for floor/ceiling conditions.
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2022-10-25 07:06:59 +02:00 |
nnexts.h
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- Blood: floatified VectorScan.
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2022-10-22 20:41:25 +02:00 |
nnsprinsect.cpp
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- floatified calcSlope and cleaned up the get*slope interface
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2022-10-22 12:17:00 +02:00 |
osdcmd.cpp
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- Remove horizon from gi->WarpToCoords() since we don't even print the horizon in our stats.
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2022-10-25 07:06:54 +02:00 |
player.cpp
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- renamed HitScan to HitScan_ as a refactoring aid.
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2022-10-25 07:06:56 +02:00 |
player.h
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- Blood: Rename some weapon function variables to give us half a chance of refactoring it.
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2022-10-22 19:45:10 +02:00 |
prediction.cpp
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- Cut over to DAngle from fixedhoriz and remove the latter.
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2022-10-25 07:06:55 +02:00 |
preload.cpp
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qav.cpp
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- Blood: Don't use degrees in the QAV drawer until hud_drawsprite() is uplifted.
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2022-10-18 19:52:02 +02:00 |
qav.h
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- Blood: Floatify QAV's x/y coordinates.
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2022-10-18 19:52:02 +02:00 |
sbar.cpp
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- Blood: Eliminate gView extern'd pointer.
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2022-10-18 18:29:09 +02:00 |
sectorfx.cpp
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- Blood: Floatify actAirDrag() and some associated XSECTOR members.
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2022-10-22 12:16:59 +02:00 |
sectorfx.h
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seq.cpp
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- Blood: renamed functions and floatified cultThrowSeqCallback3
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2022-10-25 07:06:52 +02:00 |
seq.h
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seqcb.h
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- Blood: renamed functions and floatified cultThrowSeqCallback3
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2022-10-25 07:06:52 +02:00 |
sfx.cpp
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- Blood: Use sprite angle radians in GameInterface::UpdateSounds() .
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2022-10-22 19:45:10 +02:00 |
sound.cpp
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sound.h
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- Blood: Eliminate gMe extern'd pointer.
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2022-10-18 18:29:08 +02:00 |
tile.cpp
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trig.cpp
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- move stuff around
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2022-10-14 23:55:31 +02:00 |
triggers.cpp
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- floatified VSpriteBusy
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2022-10-25 07:06:59 +02:00 |
triggers.h
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view.cpp
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- renamed HitScan to HitScan_ as a refactoring aid.
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2022-10-25 07:06:56 +02:00 |
view.h
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- Blood: Eliminate gView extern'd pointer.
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2022-10-18 18:29:09 +02:00 |
warp.cpp
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- Blood: Floatified playerStart() and ZONE::ang .
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2022-10-22 12:17:04 +02:00 |
weapon.cpp
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- 8x set_int_ang
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2022-10-22 12:16:54 +02:00 |