raze/source/games/blood/src
2022-10-25 07:06:59 +02:00
..
actor.cpp - renamed HitScan to HitScan_ as a refactoring aid. 2022-10-25 07:06:56 +02:00
actor.h - elininated the actSpawnThing wrapper. 2022-10-25 07:06:49 +02:00
ai.cpp - more CanMove fixes, plus salvaging the rest of the old commit. 2022-10-25 07:06:57 +02:00
ai.h - more CanMove fixes, plus salvaging the rest of the old commit. 2022-10-25 07:06:57 +02:00
aibat.cpp - replaced mapangle(85) with DAngle15. 2022-10-25 07:06:50 +02:00
aibeast.cpp - remap all easy HitScan calls with zero range to the new base function. 2022-10-25 07:06:56 +02:00
aiboneel.cpp - floatified SeqAttackCallback 2022-10-25 07:06:58 +02:00
aiburn.cpp - Blood: floatified burnThinkGoto 2022-10-25 07:06:51 +02:00
aicaleb.cpp - floatified 2 functions in aicaleb.cpp 2022-10-25 07:06:58 +02:00
aicerber.cpp - floatified BlastSSeqCallback 2022-10-25 07:06:57 +02:00
aicult.cpp - 4 functions in aicult.cpp 2022-10-25 07:06:58 +02:00
aigarg.cpp - floatified 2 functions in aigarg.cpp 2022-10-25 07:06:58 +02:00
aighost.cpp - remap all easy HitScan calls with zero range to the new base function. 2022-10-25 07:06:56 +02:00
aigilbst.cpp - renamed HitScan to HitScan_ as a refactoring aid. 2022-10-25 07:06:56 +02:00
aihand.cpp - eliminated lots of approxDist calls. 2022-10-25 07:06:50 +02:00
aihound.cpp - eliminated lots of approxDist calls. 2022-10-25 07:06:50 +02:00
aiinnoc.cpp - eliminated lots of approxDist calls. 2022-10-25 07:06:50 +02:00
aipod.cpp - eliminated lots of approxDist calls. 2022-10-25 07:06:50 +02:00
airat.cpp - eliminated lots of approxDist calls. 2022-10-25 07:06:50 +02:00
aispid.cpp - renamed HitScan to HitScan_ as a refactoring aid. 2022-10-25 07:06:56 +02:00
aistate.h
aitchern.cpp - eliminated lots of approxDist calls. 2022-10-25 07:06:50 +02:00
aiunicult.cpp - more CanMove fixes, plus salvaging the rest of the old commit. 2022-10-25 07:06:57 +02:00
aiunicult.h - floatified USER::goalAng 2022-10-15 13:32:00 +02:00
aizomba.cpp - eliminated lots of approxDist calls. 2022-10-25 07:06:50 +02:00
aizombf.cpp - renamed HitScan to HitScan_ as a refactoring aid. 2022-10-25 07:06:56 +02:00
animatesprite.cpp - 3 minor changes. 2022-10-25 07:06:58 +02:00
asound.cpp - Blood: Eliminate gMe extern'd pointer. 2022-10-18 18:29:08 +02:00
barf.cpp - made the code mostly signed-char safe. 2022-10-12 22:12:30 +02:00
blood.cpp - Blood: Floatified playerStart() and ZONE::ang. 2022-10-22 12:17:04 +02:00
blood.h - Cut over to DAngle from fixedhoriz and remove the latter. 2022-10-25 07:06:55 +02:00
bloodactor.h - Blood: floatified beastThinkChase 2022-10-25 07:06:50 +02:00
callback.cpp - Blood: replaced all calls to randomAngle with RandomAngle 2022-10-23 18:47:17 +02:00
callback.h
choke.cpp - Blood: Get rid of gInterpolate global, make it local to viewDrawScreen(). 2022-10-16 10:59:05 +02:00
choke.h - Blood: Get rid of gInterpolate global, make it local to viewDrawScreen(). 2022-10-16 10:59:05 +02:00
common_game.h - floatified SeqAttackCallback 2022-10-25 07:06:58 +02:00
controls.cpp - Blood: Eliminate gView extern'd pointer. 2022-10-18 18:29:09 +02:00
d_menu.cpp - Eliminate __interpvaluef() and clean up Q16.16 smoothratio values where it made sense to do so. 2022-10-15 13:32:01 +02:00
db.cpp - floatified the variables. 2022-10-25 07:06:58 +02:00
db.h - got rid of all deprecated updatesector variants. 2022-10-22 12:17:02 +02:00
dude.cpp
dude.h - eliminated lots of approxDist calls. 2022-10-25 07:06:50 +02:00
endgame.cpp
endgame.h
eventq.cpp
eventq.h
fire.cpp
fx.cpp - changed a few vel setter calls. 2022-10-22 20:41:25 +02:00
fx.h - Blood: Add DAngle overload for CFX::fxSpawnActor(). 2022-10-22 12:16:58 +02:00
gameutil.cpp - Blood HitScan fixes 2022-10-25 07:06:56 +02:00
gameutil.h - Blood HitScan fixes 2022-10-25 07:06:56 +02:00
gib.cpp - 3 minor changes. 2022-10-25 07:06:58 +02:00
gib.h - Blood: Floatify remaining gib interfaces. 2022-10-22 12:16:58 +02:00
globals.cpp
globals.h
hudsprites.cpp - Blood: Floatify all the bobbing/swaying code. 2022-10-18 19:52:02 +02:00
inifile.cpp - made the code mostly signed-char safe. 2022-10-12 22:12:30 +02:00
inifile.h
levels.cpp - made the code mostly signed-char safe. 2022-10-12 22:12:30 +02:00
levels.h
loadsave.cpp - floatified the variables. 2022-10-25 07:06:58 +02:00
mapstructs.h - floatified the variables. 2022-10-25 07:06:58 +02:00
messages.cpp - Blood: Eliminate gMe extern'd pointer. 2022-10-18 18:29:08 +02:00
messages.h - Blood: Eliminate gMe extern'd pointer. 2022-10-18 18:29:08 +02:00
mirrors.cpp - handle the portals in Duke and Blood. 2022-10-16 09:40:29 +02:00
misc.cpp - Blood: replaced all calls to randomAngle with RandomAngle 2022-10-23 18:47:17 +02:00
misc.h - Blood: replaced all calls to randomAngle with RandomAngle 2022-10-23 18:47:17 +02:00
namelist.h
nnexts.cpp - use floats for floor/ceiling conditions. 2022-10-25 07:06:59 +02:00
nnexts.h - Blood: floatified VectorScan. 2022-10-22 20:41:25 +02:00
nnsprinsect.cpp - floatified calcSlope and cleaned up the get*slope interface 2022-10-22 12:17:00 +02:00
osdcmd.cpp - Remove horizon from gi->WarpToCoords() since we don't even print the horizon in our stats. 2022-10-25 07:06:54 +02:00
player.cpp - renamed HitScan to HitScan_ as a refactoring aid. 2022-10-25 07:06:56 +02:00
player.h - Blood: Rename some weapon function variables to give us half a chance of refactoring it. 2022-10-22 19:45:10 +02:00
prediction.cpp - Cut over to DAngle from fixedhoriz and remove the latter. 2022-10-25 07:06:55 +02:00
preload.cpp
qav.cpp - Blood: Don't use degrees in the QAV drawer until hud_drawsprite() is uplifted. 2022-10-18 19:52:02 +02:00
qav.h - Blood: Floatify QAV's x/y coordinates. 2022-10-18 19:52:02 +02:00
sbar.cpp - Blood: Eliminate gView extern'd pointer. 2022-10-18 18:29:09 +02:00
sectorfx.cpp - Blood: Floatify actAirDrag() and some associated XSECTOR members. 2022-10-22 12:16:59 +02:00
sectorfx.h
seq.cpp - Blood: renamed functions and floatified cultThrowSeqCallback3 2022-10-25 07:06:52 +02:00
seq.h
seqcb.h - Blood: renamed functions and floatified cultThrowSeqCallback3 2022-10-25 07:06:52 +02:00
sfx.cpp - Blood: Use sprite angle radians in GameInterface::UpdateSounds(). 2022-10-22 19:45:10 +02:00
sound.cpp
sound.h - Blood: Eliminate gMe extern'd pointer. 2022-10-18 18:29:08 +02:00
tile.cpp
trig.cpp - move stuff around 2022-10-14 23:55:31 +02:00
triggers.cpp - floatified VSpriteBusy 2022-10-25 07:06:59 +02:00
triggers.h
view.cpp - renamed HitScan to HitScan_ as a refactoring aid. 2022-10-25 07:06:56 +02:00
view.h - Blood: Eliminate gView extern'd pointer. 2022-10-18 18:29:09 +02:00
warp.cpp - Blood: Floatified playerStart() and ZONE::ang. 2022-10-22 12:17:04 +02:00
weapon.cpp - 8x set_int_ang 2022-10-22 12:16:54 +02:00