raze/source/common/engine
Christoph Oelckers 6db1ba47c2 - SW: fixed some savegame issues:
* the saveable tables were initialized too late when reading in the actors.
* the abort messages for the saveables did not show. We need to use I_FatalError here, plus some actor list modifications to make this work.
2021-12-26 23:10:07 +01:00
..
cycler.cpp
cycler.h
d_event.cpp - backend update fromGZDoom. 2021-11-21 10:19:52 +01:00
d_eventbase.h
d_gui.h
date.cpp
fcolormap.h
g_input.h
gamestate.h
gstrings.h
i_interface.cpp
i_interface.h
i_net.cpp - removed templates.h includes. 2021-10-30 10:51:03 +02:00
i_net.h
i_specialpaths.h
m_joy.cpp
m_joy.h
m_random.cpp
m_random.h
namedef.h
palettecontainer.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
palettecontainer.h - changed palette lookup to consider the remapping of color 0 to 255. 2021-08-14 10:26:04 +02:00
printf.h
renderstyle.cpp - use std::clamp instead of our homegrown version. 2021-10-30 10:35:00 +02:00
renderstyle.h - Backend update from GZDoom. 2021-10-07 22:46:45 +02:00
sc_man.cpp - removed templates.h includes. 2021-10-30 10:51:03 +02:00
sc_man.h
sc_man_scanner.re
sc_man_tokens.h
serialize_obj.h
serializer.cpp - SW: fixed some savegame issues: 2021-12-26 23:10:07 +01:00
serializer.h - moved parts of the HitInfo subclasses into the backend. 2021-12-26 23:08:57 +01:00
serializer_internal.h
st_start.h
startupinfo.h
stats.cpp
stats.h
stringtable.cpp - backend update from GZDoom 2021-08-14 10:04:45 +02:00
stringtable.h
v_colortables.cpp
v_colortables.h