raze/source/core
2022-10-15 12:42:30 +02:00
..
console
menu - Pass DVector2 objects directly through to F2DDrawer::AddLine() and F2DDrawer::AddThickLine(). 2022-10-14 18:19:04 +02:00
music
r_data
rendering - Uplift renderer entry point to DVector3 and provide wrappers for old setups. 2022-10-15 12:16:53 +02:00
textures - floatified some parts of the SO interface for consistent use of MAXSO. 2022-10-06 20:50:45 +02:00
actorinfo.cpp
actorinfo.h
actorlist.cpp - final xvel cleanup. 2022-10-14 23:13:33 +02:00
automap.cpp - SW: Move player sprite loop out of sector loop, and eliminate goto crap. 2022-10-15 12:16:52 +02:00
automap.h - SW: Move player sprite loop out of sector loop, and eliminate goto crap. 2022-10-15 12:16:52 +02:00
cheathandler.cpp
cheathandler.h
cheats.cpp
cheats.h
coreactor.h - got rid of set_int_bvel 2022-10-15 11:35:38 +02:00
ct_chat.cpp - made the code mostly signed-char safe. 2022-10-12 22:12:30 +02:00
d_net.cpp
d_net.h
d_protocol.cpp
d_protocol.h
d_ticcmd.h
defparser.cpp
fixedhorizon.h - Rename binaryangle.h to fixedhorizon.h and sanitise places where previous header was included. 2022-10-05 00:36:31 +02:00
g_mapinfo.cpp
g_mapinfo.h
gameconfigfile.cpp
gameconfigfile.h
gamecontrol.cpp - normalize the timer with the app start, not the epoch. 2022-10-09 14:50:45 +02:00
gamecontrol.h
gamecvars.cpp - removed OSD_StripColors. 2022-10-12 22:10:37 +02:00
gamecvars.h
gamefuncs.cpp - floatified the height parameter of nextsectorneighborptr 2022-10-15 12:42:30 +02:00
gamefuncs.h - floatified the height parameter of nextsectorneighborptr 2022-10-15 12:42:30 +02:00
gamehud.cpp
gamehud.h
gameinput.cpp - Eliminate some TAngle floating point Build method usage. 2022-10-05 00:36:31 +02:00
gameinput.h - Move TAngle<> interpolation function to common and add ones for TVector<> classes. 2022-10-13 00:59:03 +02:00
gamestruct.h - Convert gi->chaseCamPos() to return a floating point DVector3 object. 2022-10-15 12:16:53 +02:00
gi.cpp
gi.h
initfs.cpp
inputstate.cpp - floatified WarpToCoords 2022-10-13 20:58:12 +02:00
inputstate.h
interphelpers.h - Move TAngle<> interpolation function to common and add ones for TVector<> classes. 2022-10-13 00:59:03 +02:00
interpolate.cpp - silenced a few conversion truncation warnings. 2022-10-12 15:49:07 +02:00
interpolate.h
intvec.h - ppos.Z assignments 2022-10-06 20:50:46 +02:00
mainloop.cpp
maphack.cpp - floatified sprext.position_offset 2022-10-10 17:37:17 +02:00
mapinfo.cpp
mapinfo.h
maploader.cpp - preparations for xvel wrapping. 2022-10-14 23:02:11 +02:00
maptypes.h - renamed yvel to yint in Duke. 2022-10-14 23:17:45 +02:00
mathutil.cpp
mathutil.h
namedef_custom.h
ns.h
packet.h
palette.cpp
palette.h
precache.cpp
precache.h
psky.cpp
psky.h
quotemgr.h
quotes.cpp
raze_music.cpp
raze_music.h
raze_sound.cpp
raze_sound.h - handle most int_pos calls in common code. 2022-10-04 18:44:17 +02:00
razefont.cpp
razefont.h
rts.cpp
rts.h
savegamehelp.cpp - floatified velocity storage 2022-10-15 10:15:20 +02:00
savegamehelp.h - floatified hitpos 2022-10-05 18:11:59 +02:00
scancodes.h
screenjob.cpp
screenjob_.h
screenshot.cpp
searchpaths.cpp - made the code mostly signed-char safe. 2022-10-12 22:12:30 +02:00
secrets.cpp
secrets.h
sectorgeometry.cpp - eliminate all use of integer coordinates in the sector geometry creation code. 2022-10-05 18:31:46 +02:00
sectorgeometry.h
serialize_obj.h
statistics.cpp
statistics.h
statusbar.h
statusbar2.cpp
thingdef.h
thingdef_data.cpp
thingdef_properties.cpp - final xvel cleanup. 2022-10-14 23:13:33 +02:00
uiinput.h
updatesector.h - pass a DVector3 to updatesectorneighbor 2022-10-13 19:59:15 +02:00
version.h
vmexports.cpp - final xvel cleanup. 2022-10-14 23:13:33 +02:00
zcc_compile_raze.cpp
zcc_compile_raze.h
zcompile.cpp