raze/source/games/sw/src
Christoph Oelckers 40ae38c173 - calcChaseCamPos.
2021-12-25 21:29:03 +01:00
..
_polymost.cpp SW de-shortification 2021-12-25 21:28:53 +01:00
actor.cpp - SW: first batch of short handling. 2021-12-25 21:28:53 +01:00
ai.cpp SW de-shortification 2021-12-25 21:28:53 +01:00
ai.h SW de-shortification 2021-12-25 21:28:53 +01:00
ambient.h - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
bots.h SW de-shortification 2021-12-25 21:28:53 +01:00
break.cpp SW de-shortification 2021-12-25 21:28:53 +01:00
break.h SW de-shortification 2021-12-25 21:28:53 +01:00
bunny.cpp SW de-shortification 2021-12-25 21:28:53 +01:00
cache.cpp - SW: precacheMap cleanup 2021-11-29 00:57:09 +01:00
cheats.cpp - made sector a TArray. 2021-12-25 21:28:49 +01:00
colormap.cpp SW de-shortification 2021-12-25 21:28:53 +01:00
conpic.h - InitShell / SpawnShell 2021-11-29 00:55:21 +01:00
coolg.cpp SW de-shortification 2021-12-25 21:28:53 +01:00
coolie.cpp SW de-shortification 2021-12-25 21:28:53 +01:00
copysect.cpp More SW shorts 2021-12-25 21:28:54 +01:00
d_menu.cpp - fixed incorrect license in sw/d_menu.cpp. 2021-05-08 00:13:50 +02:00
damage.h - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
digi.h - SW: Replace all uses of NULL with nullptr. 2021-07-10 22:25:18 +10:00
draw.cpp - calcChaseCamPos. 2021-12-25 21:29:03 +01:00
eel.cpp - made sector a TArray. 2021-12-25 21:28:49 +01:00
game.cpp SW de-shortification 2021-12-25 21:28:53 +01:00
game.h More SW shorts 2021-12-25 21:28:54 +01:00
girlninj.cpp - some smaller changes in various places. 2021-11-29 00:55:27 +01:00
goro.cpp - ActorFollowTrack. 2021-11-29 00:55:23 +01:00
hornet.cpp - made sector a TArray. 2021-12-25 21:28:49 +01:00
input.cpp SW de-shortification 2021-12-25 21:28:53 +01:00
interpso.cpp - made sector a TArray. 2021-12-25 21:28:49 +01:00
interpso.h - proper actor handling in all of SOP interpolation 2021-11-29 00:55:28 +01:00
inv.cpp -some overlooked User’s. 2021-11-29 00:55:32 +01:00
inv.h - scriptified SW's status bar. 2021-05-16 09:34:08 +02:00
jsector.cpp use validSectorIndex checks where appropriate. 2021-12-25 21:28:37 +01:00
jsector.h - sprite indices in mirrors converted to actor pointers 2021-11-29 00:55:28 +01:00
jtags.h - project cleanup 2021-01-10 20:31:32 +01:00
jweapon.cpp - made sector a TArray. 2021-12-25 21:28:49 +01:00
lava.cpp - ActorFollowTrack. 2021-11-29 00:55:23 +01:00
light.cpp - SW: automatic ->sector() replacements (lots of them) 2021-12-25 21:28:46 +01:00
light.h - light.cpp 2021-11-29 00:55:23 +01:00
lists.h - fixed most warnings GCC pointed out in game code. 2021-11-29 00:55:29 +01:00
mclip.cpp - got rid of some rarely used macros. 2021-11-29 00:55:23 +01:00
mclip.h - project cleanup 2021-01-10 20:31:32 +01:00
menus.cpp - SW: renamed all unsigned chars to uint8_t 2021-11-29 00:55:43 +01:00
menus.h - removed the multiplayer scoreboard screens. 2021-05-27 13:33:54 +02:00
misc.h - SetGunQuake 2021-11-29 00:56:16 +01:00
miscactr.cpp - final cleanup. 2021-11-29 00:56:17 +01:00
morph.cpp - made sector a TArray. 2021-12-25 21:28:49 +01:00
mytypes.h - DIVx macro removal. 2021-12-25 21:28:45 +01:00
namelist.h - fixed SW status bar. 2021-05-16 10:25:56 +02:00
names.h - project cleanup 2021-01-10 20:31:32 +01:00
names2.h - project cleanup 2021-01-10 20:31:32 +01:00
network.cpp - got rid of some rarely used macros. 2021-11-29 00:55:23 +01:00
network.h - project cleanup 2021-01-10 20:31:32 +01:00
ninja.cpp - replaced PLAYER::PlayerSprite with PLAYER::actor 2021-11-29 00:56:15 +01:00
osdcmds.cpp - final cleanup. 2021-11-29 00:56:17 +01:00
pal.h - cache, cheats, colormap and enums. 2021-11-29 00:55:16 +01:00
panel.cpp - SW: first batch of short handling. 2021-12-25 21:28:53 +01:00
panel.h - SW: Factor out bob coordinate backups. 2021-07-10 22:01:42 +10:00
parent.h - removed all parental lock garbage from SW. 2021-04-22 00:03:15 +02:00
player.cpp - made sector a TArray. 2021-12-25 21:28:49 +01:00
player.h - project cleanup 2021-01-10 20:31:32 +01:00
predict.cpp - some smaller changes in various places. 2021-11-29 00:55:27 +01:00
quake.cpp - forgotten cleanup. 2021-11-29 00:56:17 +01:00
ripper.cpp - DIVx macro removal. 2021-12-25 21:28:45 +01:00
ripper2.cpp - SW: fixed two bad user assignments 2021-12-25 19:54:45 +01:00
rooms.cpp SW de-shortification 2021-12-25 21:28:53 +01:00
rotator.cpp - made sector a TArray. 2021-12-25 21:28:49 +01:00
save.cpp - made sector a TArray. 2021-12-25 21:28:49 +01:00
saveable.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
saveable.h - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
sbar.cpp - defined a new constant, CR_NATIVEPAL, to use the font functions with a predefined palette. 2021-05-29 11:47:05 +02:00
scrip2.cpp - SW: fixed episode indexing resulting in bad display on the automap. 2021-08-24 09:57:36 +02:00
sector.cpp - SW: deleted SECT_USER. 2021-12-25 21:28:49 +01:00
sector.h - the definitely last bit: There was still a spritenum reference in NEAR_TAG_INFO 2021-11-29 00:56:17 +01:00
serp.cpp - BossSpriteNum 2021-11-29 00:55:37 +01:00
skel.cpp - skel.cpp 2021-11-29 00:55:35 +01:00
skull.cpp - final cleanup. 2021-11-29 00:56:17 +01:00
slidor.cpp - made sector a TArray. 2021-12-25 21:28:49 +01:00
sounds.cpp - removed all #include "compat.h" except the one in build.h 2021-12-14 12:24:10 +01:00
sounds.h - Got rid of SpawnSprite. 2021-11-29 00:56:14 +01:00
spike.cpp - SW: automatic ->sector() replacements (lots of them) 2021-12-25 21:28:46 +01:00
sprite.cpp - the rest of Duke’s sectnum, except RR's geo hack 2021-12-25 21:28:57 +01:00
sprite.h - final cleanup. 2021-11-29 00:56:17 +01:00
stag.h - project cleanup 2021-01-10 20:31:32 +01:00
sumo.cpp - fixed center aligned rendering of 2D content. 2021-11-29 00:57:10 +01:00
swactor.h - SW: move User into DSWActor. 2021-12-25 21:28:39 +01:00
tags.h - project cleanup 2021-01-10 20:31:32 +01:00
text.cpp - moved all font setup out of the C++ code. 2021-05-31 21:20:31 +02:00
track.cpp - SW: first batch of short handling. 2021-12-25 21:28:53 +01:00
vator.cpp - made sector a TArray. 2021-12-25 21:28:49 +01:00
vis.cpp - it is not necessary to clear the owner of a freshly spawned actor. 2021-11-29 00:55:49 +01:00
wallmove.cpp - use sectnum and wallnum to get an index from pointers instead of subtracting the array base. 2021-11-29 00:56:26 +01:00
warp.cpp - warp.cpp 2021-11-29 00:55:38 +01:00
weapon.cpp SW de-shortification 2021-12-25 21:28:53 +01:00
weapon.h - SW: first batch of short handling. 2021-12-25 21:28:53 +01:00
zilla.cpp - SW: automatic ->sector() replacements (lots of them) 2021-12-25 21:28:46 +01:00
zombie.cpp - SW: first batch of short handling. 2021-12-25 21:28:53 +01:00