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- it is not necessary to clear the owner of a freshly spawned actor.
They are always spawned owner-less.
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9cefc351a1
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deddd7d514
6 changed files with 1 additions and 10 deletions
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@ -1173,7 +1173,6 @@ void BunnyHatch(DSWActor* actor)
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np->x = sp->x;
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np->y = sp->y;
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np->z = sp->z;
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ClearOwner(actorNew);
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np->xrepeat = 30; // Baby size
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np->yrepeat = 24;
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np->ang = rip_ang[i];
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@ -1239,7 +1238,6 @@ DSWActor* BunnyHatch2(DSWActor* actor)
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np->x = wp->x;
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np->y = wp->y;
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np->z = wp->z;
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ClearOwner(actorNew);
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np->xrepeat = 30; // Baby size
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np->yrepeat = 24;
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np->ang = RANDOM_P2(2048);
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@ -64,7 +64,6 @@ short CopyQuakeSpotToOn(SPRITEp sp)
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np->cstat = 0;
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np->extra = 0;
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ClearOwner(actorNew);
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change_actor_stat(actorNew, STAT_QUAKE_ON);
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@ -248,7 +247,6 @@ int SpawnQuake(short sectnum, int x, int y, int z,
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sp->y = y;
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sp->z = z;
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sp->cstat = 0;
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ClearOwner(actorNew);
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sp->extra = 0;
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QUAKE_Match(sp) = -1;
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@ -1240,8 +1240,6 @@ void RipperHatch(DSWActor* actor)
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np->x = wp->x;
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np->y = wp->y;
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np->z = wp->z;
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ClearOwner(actorNew);
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//np->xrepeat = np->yrepeat = 36;
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np->xrepeat = np->yrepeat = 64;
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np->ang = rip_ang[i];
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np->pal = 0;
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@ -1250,7 +1250,6 @@ void Ripper2Hatch(DSWActor* actor)
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np->x = wp->x;
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np->y = wp->y;
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np->z = wp->z;
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ClearOwner(actorNew);
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//np->xrepeat = np->yrepeat = 36;
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np->xrepeat = np->yrepeat = 64;
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np->ang = rip_ang[i];
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@ -985,7 +985,6 @@ int16_t SpawnSprite(short stat, short id, STATEp state, short sectnum, int x, in
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sp->xvel = vel;
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sp->zvel = 0;
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sp->owner = -1;
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sp->lotag = 0L;
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sp->hitag = 0L;
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sp->extra = 0;
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@ -2974,7 +2973,7 @@ void SpriteSetup(void)
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case SPEAR_TRAP:
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{
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u = SpawnUser(actor, 0, nullptr);
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sp->owner = -1;
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ClearOwner(actor);
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change_actor_stat(actor, STAT_TRAP);
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break;
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}
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@ -176,7 +176,6 @@ void SpawnVis(DSWActor* parentActor, short sectnum, int x, int y, int z, int amt
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sp->x = x;
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sp->y = y;
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sp->z = z - Z(20);
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ClearOwner(actorNew);
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}
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sp->cstat = 0;
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