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- skel.cpp
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parent
07f61e061e
commit
a728555ec7
2 changed files with 10 additions and 19 deletions
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@ -500,22 +500,20 @@ ACTOR_ACTION_SET SkelActionSet =
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nullptr
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};
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int
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SetupSkel(short SpriteNum)
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int SetupSkel(DSWActor* actor)
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{
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auto actor = &swActors[SpriteNum];
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SPRITEp sp = &sprite[SpriteNum];
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SPRITEp sp = &actor->s();
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USERp u;
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ANIMATOR DoActorDecide;
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if (TEST(sp->cstat, CSTAT_SPRITE_RESTORE))
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{
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u = User[SpriteNum].Data();
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u = actor->u();
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ASSERT(u);
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}
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else
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{
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u = SpawnUser(SpriteNum,SKEL_RUN_R0,s_SkelRun[0]);
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u = SpawnUser(actor,SKEL_RUN_R0,s_SkelRun[0]);
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u->Health = HEALTH_SKEL_PRIEST;
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}
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@ -537,8 +535,7 @@ SetupSkel(short SpriteNum)
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int DoSkelInitTeleport(DSWActor* actor)
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{
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USER* u = actor->u();
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int SpriteNum = u->SpriteNum;
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SPRITEp sp = &sprite[SpriteNum];
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SPRITEp sp = &actor->s();
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RESET(sp->cstat, CSTAT_SPRITE_BLOCK|CSTAT_SPRITE_BLOCK_HITSCAN);
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@ -550,8 +547,7 @@ int DoSkelInitTeleport(DSWActor* actor)
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int DoSkelTeleport(DSWActor* actor)
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{
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USER* u = actor->u();
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int SpriteNum = u->SpriteNum;
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SPRITEp sp = &sprite[SpriteNum];
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SPRITEp sp = &actor->s();
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int x,y;
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x = sp->x;
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@ -572,8 +568,7 @@ int DoSkelTeleport(DSWActor* actor)
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else
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sp->y -= 512 + RANDOM_P2(1024);
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setspritez(SpriteNum, &sp->pos);
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//updatesector(sp->x, sp->y, &sp->sectnum);
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SetActorZ(actor, &sp->pos);
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if (sp->sectnum != -1)
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break;
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@ -585,8 +580,7 @@ int DoSkelTeleport(DSWActor* actor)
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int DoSkelTermTeleport(DSWActor* actor)
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{
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USER* u = actor->u();
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int SpriteNum = u->SpriteNum;
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SPRITEp sp = &sprite[SpriteNum];
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SPRITEp sp = &actor->s();
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SET(sp->cstat, CSTAT_SPRITE_BLOCK|CSTAT_SPRITE_BLOCK_HITSCAN);
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@ -596,7 +590,6 @@ int DoSkelTermTeleport(DSWActor* actor)
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int NullSkel(DSWActor* actor)
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{
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USER* u = actor->u();
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int SpriteNum = u->SpriteNum;
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if (TEST(u->Flags,SPR_SLIDING))
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DoActorSlide(actor);
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@ -609,7 +602,6 @@ int NullSkel(DSWActor* actor)
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int DoSkelPain(DSWActor* actor)
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{
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USER* u = actor->u();
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int SpriteNum = u->SpriteNum;
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NullSkel(actor);
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@ -622,7 +614,6 @@ int DoSkelPain(DSWActor* actor)
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int DoSkelMove(DSWActor* actor)
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{
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USER* u = actor->u();
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int SpriteNum = u->SpriteNum;
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if (TEST(u->Flags,SPR_SLIDING))
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DoActorSlide(actor);
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@ -72,7 +72,7 @@ int SetupRipper(DSWActor*);
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int SetupRipper2(DSWActor*);
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int SetupSerp(DSWActor*);
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int SetupLava(DSWActor* actor);
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int SetupSkel(short);
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int SetupSkel(DSWActor*);
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int SetupHornet(DSWActor*);
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int SetupSkull(short);
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int SetupBetty(short);
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@ -1489,7 +1489,7 @@ ActorSpawn(SPRITEp sp)
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}
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PicAnimOff(sp->picnum);
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SetupSkel(SpriteNum);
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SetupSkel(actor);
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break;
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}
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