raze/source/common/utility
Christoph Oelckers 1bbbeb8f4c - Blood: reworked GetClosestSpriteSectors to use dynamic arrays, deleted unused GetClosestSectors.
# Conflicts:
#	source/games/blood/src/aibeast.cpp

# Conflicts:
#	source/games/blood/src/aibeast.cpp
#	source/games/blood/src/gameutil.h
2021-11-29 00:55:43 +01:00
..
basics.h - use std::clamp instead of our homegrown version. 2021-10-30 10:35:00 +02:00
cmdlib.cpp - address several warnings reported by GCC 11. 2021-11-29 00:55:29 +01:00
cmdlib.h - ported my old Build-style renderer for Doom from 2008 and the wall renderer from GZDoom to work with Build data. 2021-03-17 16:54:36 +01:00
colormatcher.h - changed palette lookup to consider the remapping of color 0 to 255. 2021-08-14 10:26:04 +02:00
configfile.cpp
configfile.h
engineerrors.cpp
engineerrors.h
filereadermusicinterface.h
files.cpp - removed templates.h includes. 2021-10-30 10:51:03 +02:00
files.h - use consistent types in FileReader's ReadInt* functions. 2020-08-15 07:33:21 +02:00
files_decompress.cpp - removed templates.h includes. 2021-10-30 10:51:03 +02:00
findfile.cpp - fixed stale pointer access in Unix version of D_AddFile. 2021-02-26 13:28:02 +01:00
findfile.h
floatrect.h
i_module.cpp
i_module.h
i_time.cpp - Move InputScale() out of inputstate.cpp and into i_time.cpp as I_GetInputFrac() to make it available to GZDoom for potential future requirements. 2021-11-29 00:55:01 +01:00
i_time.h - Move InputScale() out of inputstate.cpp and into i_time.cpp as I_GetInputFrac() to make it available to GZDoom for potential future requirements. 2021-11-29 00:55:01 +01:00
intrect.h
m_alloc.cpp - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
m_alloc.h -minor cleanup and backporting of con_pulsetext from Raze. 2020-09-27 16:12:49 +02:00
m_argv.cpp
m_argv.h
m_bbox.h
m_fixed.h Revert "- xs_Float.h: Make all inlines return an unsigned value, and change previous unsigned inlines to signed." 2021-11-01 20:25:38 +01:00
m_swap.h
matrix.cpp
matrix.h - voxel rendering. 2021-04-02 18:20:07 +02:00
memarena.cpp
memarena.h
name.cpp - renamed the Customizer to 'Delegate' because this works very much like a delegate in Objective-C. 2020-10-07 01:00:43 +02:00
name.h - renamed the Customizer to 'Delegate' because this works very much like a delegate in Objective-C. 2020-10-07 01:00:43 +02:00
palentry.h - address several warnings reported by GCC 11. 2021-11-29 00:55:29 +01:00
palette.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
palutil.h - changed palette lookup to consider the remapping of color 0 to 255. 2021-08-14 10:26:04 +02:00
parallel_for.h
r_memory.cpp - removed templates.h includes. 2021-10-30 10:51:03 +02:00
r_memory.h
refcounted.h - backend upate from GZDoom 2021-10-30 09:34:38 +02:00
s_playlist.cpp - removed templates.h includes. 2021-10-30 10:51:03 +02:00
s_playlist.h
tarray.h - Blood: reworked GetClosestSpriteSectors to use dynamic arrays, deleted unused GetClosestSectors. 2021-11-29 00:55:43 +01:00
templates.h - Replace MIN() from templates.h with version provided in STL. 2021-10-30 10:36:15 +02:00
tflags.h - address several warnings reported by GCC 11. 2021-11-29 00:55:29 +01:00
utf8.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
utf8.h
vectors.h - Backend update from GZDoom. 2021-07-11 09:50:36 +02:00
weightedlist.h
x86.cpp - backend update from GZDoom. 2021-02-12 14:44:54 +01:00
x86.h - backend update from GZDoom. 2021-02-12 14:44:54 +01:00
zstrformat.cpp - addressed most unused/uninitialized variable warnings from MSVC. 2021-11-29 00:55:30 +01:00
zstring.cpp - backend update from GZDoom 2021-08-14 10:04:45 +02:00
zstring.h - backend update from GZDoom 2021-08-14 10:04:45 +02:00