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1a2b9d43f7
This completely ignored the case where a wall was flagged as one-sided which was the main reason with that sneaky sign in E2L1. The problem is not entirely fixed with this but now it will detect that it's on a wall. |
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.. | ||
hw_bunchdrawer.cpp | ||
hw_bunchdrawer.h | ||
hw_clipper.cpp | ||
hw_clipper.h | ||
hw_drawinfo.cpp | ||
hw_drawinfo.h | ||
hw_drawlist.cpp | ||
hw_drawlist.h | ||
hw_drawlistadd.cpp | ||
hw_drawstructs.h | ||
hw_flats.cpp | ||
hw_portal.cpp | ||
hw_portal.h | ||
hw_sky.cpp | ||
hw_skyportal.cpp | ||
hw_sprites.cpp | ||
hw_walls.cpp | ||
hw_walls_vertex.cpp |