..
console
- address C++20 deprecation warnings with enums in floating point arithmetic.
2021-11-02 23:32:31 +01:00
menu
- Added skill selection for user maps.
2021-12-30 09:58:09 +01:00
music
- addressed more shadowed variables in common code.
2021-12-30 09:57:32 +01:00
rendering
- fixed check for wallsprites on walls.
2021-12-30 09:58:46 +01:00
textures
- addressed more shadowed variables in common code.
2021-12-30 09:57:32 +01:00
actorlist.cpp
- deal with s() in shared code.
2021-12-30 09:57:14 +01:00
automap.cpp
- renamed some shadowing variables in common code.
2021-12-30 09:57:32 +01:00
automap.h
- MarkSectorSeen
2021-12-26 23:09:48 +01:00
binaryangle.h
- Clamp the return value in PitchToHoriz()
between the range of an INT32 value, and fix some math in the PitchToBAM()
and BAMToPitch()
inlines.
2021-12-07 19:59:30 +11:00
cheathandler.cpp
- fixed bad operator grouping in cheat code.
2021-07-25 17:17:29 +02:00
cheathandler.h
- run most cheats through the network.
2020-09-03 01:32:51 +02:00
cheats.cpp
- fixed map ccmd.
2021-12-30 09:58:10 +01:00
cheats.h
- route savegame requests through the newwork, just like GZDoom does.
2021-05-12 00:21:26 +02:00
coreactor.h
- replaced the last remaining s() calls in Blood's interface and deleted the method.
2021-12-30 09:57:51 +01:00
ct_chat.cpp
- quote argument for sending cheats from the chat editor.
2021-07-25 12:48:27 +02:00
d_net.cpp
- renamed some shadowing variables in common code.
2021-12-30 09:57:32 +01:00
d_net.h
- merged the few remaining contents of mmulti.h into d_net.h
2021-05-03 19:01:00 +02:00
d_protocol.cpp
- various small bits of cleanup.
2021-11-29 00:57:11 +01:00
d_protocol.h
- route savegame requests through the newwork, just like GZDoom does.
2021-05-12 00:21:26 +02:00
d_ticcmd.h
- Blood: JSON serializer for triggers
2020-11-21 20:25:06 +01:00
defparser.cpp
- Tidy up some GCC warnings about ininitialised variables, memsetting non-trivial types and some others.
2021-12-26 23:10:02 +01:00
g_mapinfo.cpp
- addressed most unused/uninitialized variable warnings from MSVC.
2021-11-29 00:55:30 +01:00
g_mapinfo.h
- summary screens, too.
2021-05-02 12:28:32 +02:00
gameconfigfile.cpp
- Added Raze-specific application data search path for macOS.
2021-12-15 21:30:46 +01:00
gameconfigfile.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
gamecontrol.cpp
- Capitalise vec2_t
y
variable.
2021-12-30 09:57:02 +01:00
gamecontrol.h
- migrated Exhumed's sector extensions to the actual struct.
2021-12-25 21:28:49 +01:00
gamecvars.cpp
- Make a number of CVARs in gamecvars.cpp
saved as part of the global config.
2021-12-07 19:59:26 +11:00
gamecvars.h
- various small bits of cleanup.
2021-11-29 00:57:11 +01:00
gamefuncs.cpp
- replaced dragpoint (both the generic and the Blood variant) with a newly written vertexscan function.
2021-12-30 09:58:15 +01:00
gamefuncs.h
- replaced dragpoint (both the generic and the Blood variant) with a newly written vertexscan function.
2021-12-30 09:58:15 +01:00
gamehud.cpp
- Capitalise vec2_t
y
variable.
2021-12-30 09:57:02 +01:00
gamehud.h
- Blood: Perform interpolation between frames for each tile coordinate when there is more than one frame and the picnum between frames match.
2021-07-29 17:39:22 +10:00
gameinput.cpp
- Capitalise vec2_t
y
variable.
2021-12-30 09:57:02 +01:00
gameinput.h
- Capitalise vec3_t
z
variable.
2021-12-30 09:57:03 +01:00
gamestruct.h
- Added skill selection for user maps.
2021-12-30 09:58:09 +01:00
gi.cpp
- backend update from GZDoom.
2020-11-23 15:54:06 +01:00
gi.h
- backend update from GZDoom.
2020-11-23 15:54:06 +01:00
initfs.cpp
- addressed more shadowed variables in common code.
2021-12-30 09:57:32 +01:00
inputstate.cpp
- Duke/RR: Re-add micro-movement cancellation for RR's vehicles that was dropped in 466bc84697
.
2021-12-26 23:09:50 +01:00
inputstate.h
- Duke/RR: Re-add micro-movement cancellation for RR's vehicles that was dropped in 466bc84697
.
2021-12-26 23:09:50 +01:00
interpolate.cpp
- first batch of routing all write access to sectortype::ceilingz and floorz through a function interface.
2021-12-30 09:58:14 +01:00
interpolate.h
- fixed Exhumed panning setup.
2021-12-30 09:57:09 +01:00
intvec.h
- Duke/RR: added fudging to work around aiming randomization issues with the pistol when autoaim is off.
2021-12-30 09:58:10 +01:00
mainloop.cpp
- addressed more shadowed variables in common code.
2021-12-30 09:57:32 +01:00
maphack.cpp
- Capitalise vec3_t
z
variable.
2021-12-30 09:57:03 +01:00
mapinfo.cpp
- fixed user map music lookup for real without disabling other things.
2021-12-30 09:58:08 +01:00
mapinfo.h
- fixed the user map label.
2021-12-30 09:58:07 +01:00
maploader.cpp
- added wall edge splitting for gl_seamless.
2021-12-30 09:58:44 +01:00
maptypes.h
- hooking up the vertex map with the rest of the engine.
2021-12-30 09:58:44 +01:00
mathutil.cpp
- Optimise fFindDistance2D()
to multiply by inverse rather than divide by a constant.
2021-07-10 22:08:48 +10:00
mathutil.h
- added vector variants of FindDistance2D and FindDistance3D
2021-12-30 09:58:07 +01:00
ns.h
- extended walltype to directly manage Blood's XWALL.
2021-12-25 21:28:47 +01:00
packet.h
- SW: Migrate crouch toggling to backend solution implemented in 4ef0d20e0e
.
2020-11-07 17:53:11 +11:00
palette.cpp
- addressed most unused/uninitialized variable warnings from MSVC.
2021-11-29 00:55:30 +01:00
palette.h
- removed templates.h includes.
2021-10-30 10:51:03 +02:00
precache.cpp
- addressed more shadowed variables in common code.
2021-12-30 09:57:32 +01:00
precache.h
- migrated RR's cutscene definitions.
2021-05-02 13:12:24 +02:00
quotemgr.h
- optimizations for better savegame performance.
2020-07-21 21:32:38 +02:00
quotes.cpp
- optimizations for better savegame performance.
2020-07-21 21:32:38 +02:00
raze_music.cpp
Revert "- fixed music lookup for user maps."
2021-12-30 09:58:08 +01:00
raze_music.h
- removed the non-functional and long abandoned level music alias feature.
2021-05-12 21:48:40 +02:00
raze_sound.cpp
- SW/Exhumed fixed sound relinking on actor destruction.
2021-12-30 09:53:10 +01:00
raze_sound.h
- Capitalise vec3_t
z
variable.
2021-12-30 09:57:03 +01:00
razefont.cpp
- various small bits of cleanup.
2021-11-29 00:57:11 +01:00
razefont.h
- reorganized loading of textures.
2021-06-01 11:05:26 +02:00
rts.cpp
- fixed more warnings in 'core'.
2021-05-12 21:47:32 +02:00
rts.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
savegamehelp.cpp
- handle the remaining write accesses to ceilingz and floorz.
2021-12-30 09:58:14 +01:00
savegamehelp.h
- Capitalise vec3_t
z
variable.
2021-12-30 09:57:03 +01:00
scancodes.h
-moved scancodes.h out of Build folder.
2020-06-20 12:54:33 +02:00
screenjob.cpp
- Blood: back up player state before ending the level, not just before loading the new one.
2021-12-26 23:09:56 +01:00
screenjob_.h
- silenced some warnings.
2021-05-22 15:34:04 +02:00
screenshot.cpp
- removed some Build related includes from core code.
2020-06-20 18:01:02 +02:00
searchpaths.cpp
- removed compat.h entirely, all that was left was redundant #includes.
2021-12-14 12:27:41 +01:00
secrets.cpp
- Blood: only trigger a secret if the hint system hasn't registered it.
2020-12-01 12:52:42 +01:00
secrets.h
- final preparations for changing type of cursectnum
2021-12-25 21:28:55 +01:00
sectorgeometry.cpp
- don't use a full sector backup in the triangulator for comparing changes.
2021-12-30 09:58:14 +01:00
sectorgeometry.h
- don't use a full sector backup in the triangulator for comparing changes.
2021-12-30 09:58:14 +01:00
serialize_obj.h
- missed adding a file...
2020-05-23 22:43:02 +02:00
statistics.cpp
- addressed more shadowed variables in common code.
2021-12-30 09:57:32 +01:00
statistics.h
- renamed 'common' to 'core'.
2020-04-12 08:30:36 +02:00
statusbar.h
- removed all leftover parts of the native status bars.
2021-05-16 10:35:33 +02:00
statusbar2.cpp
- addressed most unused/uninitialized variable warnings from MSVC.
2021-11-29 00:55:30 +01:00
uiinput.h
- cheat and chat code from ZDoom.
2020-06-21 23:28:45 +02:00
version.h
- added savegame support for the new actor management.
2021-12-26 23:10:03 +01:00
zcompile.cpp
- removed duplicate PClass::StaticInit call.
2021-12-30 09:58:10 +01:00