raze/source
Christoph Oelckers 1a2b9d43f7 - fixed check for wallsprites on walls.
This completely ignored the case where a wall was flagged as one-sided which was the main reason with that sneaky sign in E2L1.
The problem is not entirely fixed with this but now it will detect that it's on a wall.
2021-12-30 09:58:46 +01:00
..
build - replaced dragpoint (both the generic and the Blood variant) with a newly written vertexscan function. 2021-12-30 09:58:15 +01:00
common - backend update from GZDoom. 2021-12-30 09:58:46 +01:00
core - fixed check for wallsprites on walls. 2021-12-30 09:58:46 +01:00
games - SW: moved some Polymost hack stuff to its proper place. 2021-12-30 09:58:46 +01:00
glbackend - Capitalise vec2_t y variable. 2021-12-30 09:57:02 +01:00
platform - remaining parts of GLES. 2021-09-18 13:03:36 +02:00
thirdparty - added stripped down version of EASTL's intrusive list. 2021-12-30 09:53:11 +01:00
CMakeLists.txt - backend update from GZDoom. 2021-12-30 09:58:46 +01:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-26 23:10:07 +01:00
gitinfo.cpp