.. |
actors.cpp
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- virtualized the 'shoot' interface and scriptified the bloodsplats to test it.
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2022-12-11 19:43:48 +01:00 |
actors_d.cpp
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- virtualized the 'shoot' interface and scriptified the bloodsplats to test it.
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2022-12-11 19:43:48 +01:00 |
actors_lava.cpp
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- unlimized two map resources - cyclers and ambient tags.
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2022-11-20 14:13:11 +01:00 |
actors_r.cpp
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- virtualized the 'shoot' interface and scriptified the bloodsplats to test it.
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2022-12-11 19:43:48 +01:00 |
animatesprites_d.cpp
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- virtualized the 'shoot' interface and scriptified the bloodsplats to test it.
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2022-12-11 19:43:48 +01:00 |
animatesprites_r.cpp
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- virtualized the 'shoot' interface and scriptified the bloodsplats to test it.
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2022-12-11 19:43:48 +01:00 |
bowling.cpp
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- Change spritetypebase::angle to a DRotator named Angles .
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2022-12-11 18:41:52 +01:00 |
ccmds.cpp
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- converted all simple destructible sprites.
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2022-12-11 19:43:46 +01:00 |
cheats.cpp
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- removed Scale(), CopyScale() and MultScale wrappers.
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2022-10-30 16:51:32 +01:00 |
concmd.h
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- tabification of new sources and replacement of the CON instruction symbols.
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2020-06-21 22:55:09 +02:00 |
condef.h
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- Duke: Add CON support for Duke Nukem 3D 1.1 Shareware.
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2022-05-29 10:34:33 +10:00 |
conlabel.h
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- Duke: added missing include guard to conlabel.h.
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2020-10-11 14:30:42 +02:00 |
conlabeldef.h
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
constants.h
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- virtualized the 'shoot' interface and scriptified the bloodsplats to test it.
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2022-12-11 19:43:48 +01:00 |
d_menu.cpp
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- global search & replace of ->s-> with ->spr.
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2021-12-30 09:56:56 +01:00 |
dispatch.cpp
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- virtualized the 'shoot' interface and scriptified the bloodsplats to test it.
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2022-12-11 19:43:48 +01:00 |
duke3d.h
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- virtualized the 'shoot' interface and scriptified the bloodsplats to test it.
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2022-12-11 19:43:48 +01:00 |
dukeactor.h
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- added CallOnHit and named spawn.
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2022-11-13 10:30:52 +01:00 |
flags_d.cpp
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- added a few new actor flags.
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2022-12-11 19:43:47 +01:00 |
flags_r.cpp
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- scriptified the Recon.
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2022-12-11 19:43:47 +01:00 |
funct.h
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- virtualized the 'shoot' interface and scriptified the bloodsplats to test it.
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2022-12-11 19:43:48 +01:00 |
game.cpp
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- virtualized the 'shoot' interface and scriptified the bloodsplats to test it.
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2022-12-11 19:43:48 +01:00 |
game_misc.cpp
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- Duke: Remove all remaining angle wrapper usage.
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2022-12-11 18:42:00 +01:00 |
gamedef.cpp
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- Duke: fixed Jibs animation and scale.
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2022-12-11 19:43:46 +01:00 |
gameexec.cpp
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- virtualized the 'shoot' interface and scriptified the bloodsplats to test it.
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2022-12-11 19:43:48 +01:00 |
gameloop.cpp
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- Duke: Back up all sprites as soon as possible.
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2022-12-11 18:41:41 +01:00 |
gamevar.cpp
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- Replace every line that just contains spaces or tabs with an empty line feed in all files except 3rd party libraries.
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2021-12-30 20:30:21 +11:00 |
gamevar.h
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- silenced lots of warnings for deliberate type conversions.
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2022-10-30 16:51:35 +01:00 |
global.cpp
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- scriptified the Recon.
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2022-12-11 19:43:47 +01:00 |
global.h
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- scriptified the Recon.
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2022-12-11 19:43:47 +01:00 |
hudweapon_d.cpp
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- Remove all remaining legacy wrappers.
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2022-12-11 18:42:00 +01:00 |
hudweapon_r.cpp
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- Make legacy weapon drawers in PlayerAngles local to Redneck code, they will eventually go.
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2022-12-11 18:42:00 +01:00 |
inlines.h
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- scriptified the Recon.
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2022-12-11 19:43:47 +01:00 |
input.cpp
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- Process scaled angle adjustments in each game's render function, not from the input function.
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2022-12-11 18:42:01 +01:00 |
namelist_d.h
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- scriptified the Recon.
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2022-12-11 19:43:47 +01:00 |
namelist_r.h
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- scriptified the respawn marker.
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2022-12-11 19:43:46 +01:00 |
names.h
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- generic destructibles
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2022-12-11 19:43:45 +01:00 |
names_d.h
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- added texture aliases so that tiles can given real names in the texture manager.
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2020-10-06 19:26:22 +02:00 |
names_r.h
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- added texture aliases so that tiles can given real names in the texture manager.
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2020-10-06 19:26:22 +02:00 |
noise.cpp
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- Duke: Remove player_struct::posXY() .
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2022-12-11 18:41:43 +01:00 |
player.cpp
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- virtualized the 'shoot' interface and scriptified the bloodsplats to test it.
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2022-12-11 19:43:48 +01:00 |
player_d.cpp
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- virtualized the 'shoot' interface and scriptified the bloodsplats to test it.
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2022-12-11 19:43:48 +01:00 |
player_r.cpp
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- virtualized the 'shoot' interface and scriptified the bloodsplats to test it.
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2022-12-11 19:43:48 +01:00 |
player_w.cpp
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- virtualized the 'shoot' interface and scriptified the bloodsplats to test it.
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2022-12-11 19:43:48 +01:00 |
prediction.cpp
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- Duke: Remove all remaining angle wrapper usage.
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2022-12-11 18:42:00 +01:00 |
prediction.h
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- Cut over to DAngle from fixedhoriz and remove the latter.
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2022-10-25 07:06:55 +02:00 |
premap.cpp
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- scriptified ooz.
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2022-12-11 19:43:47 +01:00 |
premap_d.cpp
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- Duke: gave all switch animation phases proper texture names.
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2022-12-11 18:41:52 +01:00 |
premap_r.cpp
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- Duke: gave all switch animation phases proper texture names.
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2022-12-11 18:41:52 +01:00 |
render.cpp
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- Process scaled angle adjustments in each game's render function, not from the input function.
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2022-12-11 18:42:01 +01:00 |
savegame.cpp
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- scriptified the Recon.
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2022-12-11 19:43:47 +01:00 |
sbar.cpp
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- added episode and total episode time display to alt HUD
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2022-10-30 16:51:40 +01:00 |
sectors.cpp
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- use a flag for outer space textures.
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2022-12-11 18:42:02 +01:00 |
sectors_d.cpp
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- virtualized the 'shoot' interface and scriptified the bloodsplats to test it.
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2022-12-11 19:43:48 +01:00 |
sectors_r.cpp
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- virtualized the 'shoot' interface and scriptified the bloodsplats to test it.
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2022-12-11 19:43:48 +01:00 |
soundefs.h
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- constant cleanup.
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2020-07-06 13:26:26 +02:00 |
sounds.cpp
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- Change wrapper internals for current yaw to the actor's sprite DRotator and make sure all the games load a level.
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2022-12-11 18:41:57 +01:00 |
sounds.h
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- Duke sound is working again.
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2022-12-11 18:41:52 +01:00 |
spawn.cpp
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- scriptified the Recon.
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2022-12-11 19:43:47 +01:00 |
spawn_d.cpp
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- virtualized the 'shoot' interface and scriptified the bloodsplats to test it.
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2022-12-11 19:43:48 +01:00 |
spawn_r.cpp
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- virtualized the 'shoot' interface and scriptified the bloodsplats to test it.
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2022-12-11 19:43:48 +01:00 |
types.h
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- scriptified the Recon.
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2022-12-11 19:43:47 +01:00 |
vmexports.cpp
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- virtualized the 'shoot' interface and scriptified the bloodsplats to test it.
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2022-12-11 19:43:48 +01:00 |