mirror of
https://github.com/DrBeef/Raze.git
synced 2024-12-04 01:51:55 +00:00
728 lines
15 KiB
C++
728 lines
15 KiB
C++
//-------------------------------------------------------------------------
|
|
/*
|
|
Copyright (C) 1996, 2003 - 3D Realms Entertainment
|
|
Copyright (C) 2017-2019 Nuke.YKT
|
|
Copyright (C) 2020 - Christoph Oelckers
|
|
|
|
This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
|
|
|
|
Duke Nukem 3D is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
Original Source: 1996 - Todd Replogle
|
|
Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
|
|
*/
|
|
//-------------------------------------------------------------------------
|
|
|
|
#include "ns.h"
|
|
#include "global.h"
|
|
#include "names_r.h"
|
|
#include "mapinfo.h"
|
|
#include "dukeactor.h"
|
|
#include "precache.h"
|
|
|
|
BEGIN_DUKE_NS
|
|
|
|
static inline void tloadtile(int tilenum, int palnum = 0)
|
|
{
|
|
markTileForPrecache(tilenum, palnum);
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
static void cachespritenum(DDukeActor* actor)
|
|
{
|
|
int maxc;
|
|
int j;
|
|
int pal = actor->spr.pal;
|
|
|
|
if (ud.monsters_off && badguy(actor)) return;
|
|
|
|
maxc = 1;
|
|
|
|
switch (actor->spr.picnum)
|
|
{
|
|
case HYDRENT:
|
|
tloadtile(BROKEFIREHYDRENT);
|
|
for (j = TOILETWATER; j < (TOILETWATER + 4); j++)
|
|
tloadtile(j, pal);
|
|
break;
|
|
case RRTILE2121:
|
|
case RRTILE2122:
|
|
tloadtile(actor->spr.picnum, pal);
|
|
break;
|
|
case TOILET:
|
|
tloadtile(TOILETBROKE);
|
|
for (j = TOILETWATER; j < (TOILETWATER + 4); j++)
|
|
tloadtile(j, pal);
|
|
break;
|
|
case STALL:
|
|
tloadtile(STALLBROKE);
|
|
for (j = TOILETWATER; j < (TOILETWATER + 4); j++)
|
|
tloadtile(j, pal);
|
|
break;
|
|
case FORCERIPPLE:
|
|
maxc = 9;
|
|
break;
|
|
case RUBBERCAN:
|
|
maxc = 2;
|
|
break;
|
|
case TOILETWATER:
|
|
maxc = 4;
|
|
break;
|
|
case BUBBASTAND:
|
|
for (j = BUBBASCRATCH; j <= (BUBBASCRATCH + 47); j++)
|
|
tloadtile(j, pal);
|
|
maxc = 0;
|
|
break;
|
|
case SBSWIPE:
|
|
if (isRRRA())
|
|
for (j = SBSWIPE; j <= (SBSWIPE + 29); j++)
|
|
tloadtile(j, pal);
|
|
maxc = 0;
|
|
break;
|
|
|
|
case COOT:
|
|
for (j = COOT; j <= (COOT + 217); j++)
|
|
tloadtile(j, pal);
|
|
for (j = COOTJIBA; j < COOTJIBC + 4; j++)
|
|
tloadtile(j, pal);
|
|
maxc = 0;
|
|
break;
|
|
case LTH:
|
|
maxc = 105;
|
|
for (j = LTH; j < (LTH + maxc); j++)
|
|
tloadtile(j, pal);
|
|
maxc = 0;
|
|
break;
|
|
case BILLYRAY:
|
|
maxc = 144;
|
|
for (j = BILLYWALK; j < (BILLYWALK + maxc); j++)
|
|
tloadtile(j, pal);
|
|
for (j = BILLYJIBA; j <= BILLYJIBB + 4; j++)
|
|
tloadtile(j, pal);
|
|
maxc = 0;
|
|
break;
|
|
case COW:
|
|
maxc = 56;
|
|
for (j = actor->spr.picnum; j < (actor->spr.picnum + maxc); j++)
|
|
tloadtile(j, pal);
|
|
maxc = 0;
|
|
break;
|
|
case DOGRUN:
|
|
for (j = DOGATTACK; j <= DOGATTACK + 35; j++)
|
|
tloadtile(j, pal);
|
|
for (j = DOGRUN; j <= DOGRUN + 80; j++)
|
|
tloadtile(j, pal);
|
|
maxc = 0;
|
|
break;
|
|
case RABBIT:
|
|
if (isRRRA())
|
|
{
|
|
for (j = RABBIT; j <= RABBIT + 54; j++)
|
|
tloadtile(j, pal);
|
|
for (j = RABBIT + 56; j <= RABBIT + 56 + 49; j++)
|
|
tloadtile(j, pal);
|
|
for (j = RABBIT + 56; j <= RABBIT + 56 + 49; j++)
|
|
tloadtile(j, pal);
|
|
maxc = 0;
|
|
}
|
|
break;
|
|
case BIKERB:
|
|
case BIKERBV2:
|
|
if (isRRRA())
|
|
{
|
|
for (j = BIKERB; j <= BIKERB + 104; j++)
|
|
tloadtile(j, pal);
|
|
maxc = 0;
|
|
}
|
|
break;
|
|
case BIKER:
|
|
if (isRRRA())
|
|
{
|
|
for (j = BIKER; j <= BIKER + 116; j++)
|
|
tloadtile(j, pal);
|
|
for (j = BIKER + 150; j <= BIKER + 150 + 104; j++)
|
|
tloadtile(j, pal);
|
|
maxc = 0;
|
|
}
|
|
break;
|
|
case CHEER:
|
|
if (isRRRA())
|
|
{
|
|
for (j = CHEER; j <= CHEER + 44; j++)
|
|
tloadtile(j, pal);
|
|
for (j = CHEER + 47; j <= CHEER + 47 + 211; j++)
|
|
tloadtile(j, pal);
|
|
for (j = CHEER + 262; j <= CHEER + 262 + 72; j++)
|
|
tloadtile(j, pal);
|
|
maxc = 0;
|
|
}
|
|
break;
|
|
case CHEERB:
|
|
if (isRRRA())
|
|
{
|
|
for (j = CHEERB; j <= CHEERB + 83; j++)
|
|
tloadtile(j, pal);
|
|
for (j = CHEERB + 157; j <= CHEERB + 157 + 83; j++)
|
|
tloadtile(j, pal);
|
|
maxc = 0;
|
|
}
|
|
break;
|
|
case MAMA:
|
|
if (isRRRA())
|
|
{
|
|
for (j = MAMA; j <= MAMA + 78; j++)
|
|
tloadtile(j, pal);
|
|
for (j = MAMA + 80; j <= MAMA + 80 + 7; j++)
|
|
tloadtile(j, pal);
|
|
for (j = MAMA + 90; j <= MAMA + 90 + 94; j++)
|
|
tloadtile(j, pal);
|
|
maxc = 0;
|
|
}
|
|
break;
|
|
case CHEERBOAT:
|
|
if (isRRRA())
|
|
{
|
|
tloadtile(CHEERBOAT);
|
|
maxc = 0;
|
|
}
|
|
break;
|
|
case HULKBOAT:
|
|
if (isRRRA())
|
|
{
|
|
tloadtile(HULKBOAT);
|
|
maxc = 0;
|
|
}
|
|
break;
|
|
case MINIONBOAT:
|
|
if (isRRRA())
|
|
{
|
|
tloadtile(MINIONBOAT);
|
|
maxc = 0;
|
|
}
|
|
break;
|
|
case BILLYPLAY:
|
|
if (isRRRA())
|
|
{
|
|
for (j = BILLYPLAY; j <= BILLYPLAY + 2; j++)
|
|
tloadtile(j, pal);
|
|
maxc = 0;
|
|
}
|
|
break;
|
|
case COOTPLAY:
|
|
if (isRRRA())
|
|
{
|
|
for (j = COOTPLAY; j <= COOTPLAY + 4; j++)
|
|
tloadtile(j, pal);
|
|
maxc = 0;
|
|
}
|
|
break;
|
|
case PIG:
|
|
case PIGSTAYPUT:
|
|
maxc = 68;
|
|
break;
|
|
case TORNADO:
|
|
maxc = 7;
|
|
break;
|
|
case HEN:
|
|
case HENSTAND:
|
|
maxc = 34;
|
|
break;
|
|
case APLAYER:
|
|
maxc = 0;
|
|
if (ud.multimode > 1)
|
|
{
|
|
maxc = 5;
|
|
for (j = APLAYER; j < APLAYER + 220; j++)
|
|
tloadtile(j, pal);
|
|
for (j = DUKEGUN; j < DUKELEG + 4; j++)
|
|
tloadtile(j, pal);
|
|
}
|
|
break;
|
|
case ATOMICHEALTH:
|
|
maxc = 14;
|
|
break;
|
|
case DRONE:
|
|
maxc = 6;
|
|
break;
|
|
case EXPLODINGBARREL:
|
|
maxc = 3;
|
|
break;
|
|
case NUKEBARREL:
|
|
maxc = 5;
|
|
break;
|
|
case VIXEN:
|
|
maxc = 214;
|
|
for (j = actor->spr.picnum; j < actor->spr.picnum + maxc; j++)
|
|
tloadtile(j, pal);
|
|
maxc = 0;
|
|
break;
|
|
case SBMOVE:
|
|
if (!isRRRA())
|
|
{
|
|
|
|
maxc = 54;
|
|
for (j = actor->spr.picnum; j < actor->spr.picnum + maxc; j++)
|
|
tloadtile(j, pal);
|
|
maxc = 100;
|
|
for (j = SBMOVE; j < SBMOVE + maxc; j++)
|
|
tloadtile(j, pal);
|
|
maxc = 0;
|
|
}
|
|
break;
|
|
case HULK:
|
|
maxc = 40;
|
|
for (j = actor->spr.picnum - 41; j < actor->spr.picnum + maxc - 41; j++)
|
|
tloadtile(j, pal);
|
|
for (j = HULKJIBA; j <= HULKJIBC + 4; j++)
|
|
tloadtile(j, pal);
|
|
maxc = 0;
|
|
break;
|
|
case MINION:
|
|
maxc = 141;
|
|
for (j = actor->spr.picnum; j < actor->spr.picnum + maxc; j++)
|
|
tloadtile(j, pal);
|
|
for (j = MINJIBA; j <= MINJIBC + 4; j++)
|
|
tloadtile(j, pal);
|
|
maxc = 0;
|
|
break;
|
|
|
|
|
|
}
|
|
|
|
for (j = actor->spr.picnum; j < (actor->spr.picnum + maxc); j++)
|
|
tloadtile(j, pal);
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
static void cachegoodsprites(void)
|
|
{
|
|
int i;
|
|
|
|
tloadtile(BOTTOMSTATUSBAR);
|
|
if (ud.multimode > 1)
|
|
{
|
|
tloadtile(FRAGBAR);
|
|
}
|
|
|
|
for (i = FOOTPRINTS; i < FOOTPRINTS + 3; i++)
|
|
tloadtile(i);
|
|
|
|
for (i = BURNING; i < BURNING + 14; i++)
|
|
tloadtile(i);
|
|
|
|
for (i = FIRSTGUN; i < FIRSTGUN + 10; i++)
|
|
tloadtile(i);
|
|
|
|
for (i = EXPLOSION2; i < EXPLOSION2 + 21; i++)
|
|
tloadtile(i);
|
|
|
|
tloadtile(BULLETHOLE);
|
|
|
|
for (i = SHOTGUN; i < SHOTGUN + 8; i++)
|
|
tloadtile(i);
|
|
|
|
tloadtile(FOOTPRINTS);
|
|
|
|
for (i = JIBS1; i < (JIBS5 + 5); i++)
|
|
tloadtile(i);
|
|
|
|
for (i = SCRAP1; i < (SCRAP1 + 19); i++)
|
|
tloadtile(i);
|
|
|
|
for (i = SMALLSMOKE; i < (SMALLSMOKE + 4); i++)
|
|
tloadtile(i);
|
|
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
void cacheit_r(void)
|
|
{
|
|
if (!r_precache) return;
|
|
|
|
cachegoodsprites();
|
|
|
|
for (auto& wal : wall)
|
|
{
|
|
tloadtile(wal.picnum, wal.pal);
|
|
if(wal.overpicnum >= 0)
|
|
tloadtile(wal.overpicnum, wal.pal);
|
|
}
|
|
|
|
for (auto& sect: sector)
|
|
{
|
|
tloadtile(sect.floorpicnum, sect.floorpal);
|
|
tloadtile(sect.ceilingpicnum, sect.ceilingpal);
|
|
|
|
DukeSectIterator it(§);
|
|
while (auto act = it.Next())
|
|
{
|
|
if(act->spr.scale.X != 0 && act->spr.scale.Y != 0 && (act->spr.cstat & CSTAT_SPRITE_INVISIBLE) == 0)
|
|
cachespritenum(act);
|
|
}
|
|
}
|
|
precacheMarkedTiles();
|
|
}
|
|
|
|
//---------------------------------------------------------------------------
|
|
//
|
|
//
|
|
//
|
|
//---------------------------------------------------------------------------
|
|
|
|
void spriteinit_r(DDukeActor* actor, TArray<DDukeActor*>& actors)
|
|
{
|
|
bool res = initspriteforspawn(actor);
|
|
if (res) spawninit_r(nullptr, actor, &actors);
|
|
}
|
|
|
|
void prelevel_r(int g, TArray<DDukeActor*>& actors)
|
|
{
|
|
player_struct* p;
|
|
int i;
|
|
int j;
|
|
int lotaglist;
|
|
short lotags[65];
|
|
int speed = 0;
|
|
int dist;
|
|
int sound;
|
|
sound = 0;
|
|
|
|
prelevel_common(g);
|
|
p = &ps[screenpeek];
|
|
|
|
if (currentLevel->gameflags & LEVEL_RR_CLEARMOONSHINE)
|
|
ps[myconnectindex].steroids_amount = 0;
|
|
|
|
if (isRRRA())
|
|
{
|
|
for(auto actor : actors)
|
|
{
|
|
if (!actor->exists()) continue;
|
|
if (actor->spr.pal == 100)
|
|
{
|
|
if (numplayers > 1)
|
|
actor->Destroy();
|
|
else
|
|
actor->spr.pal = 0;
|
|
}
|
|
else if (actor->spr.pal == 101)
|
|
{
|
|
actor->spr.extra = 0;
|
|
actor->spr.hitag = 1;
|
|
actor->spr.pal = 0;
|
|
ChangeActorStat(actor, 118);
|
|
}
|
|
}
|
|
}
|
|
|
|
for (auto§: sector)
|
|
{
|
|
auto sectp = §
|
|
if (sectp->ceilingpicnum == RRTHUNDERSKY)
|
|
thunderon = 1;
|
|
|
|
switch (sectp->lotag)
|
|
{
|
|
case ST_41_JAILDOOR:
|
|
{
|
|
DukeSectIterator it(sectp);
|
|
dist = 0;
|
|
while (auto act = it.Next())
|
|
{
|
|
if (act->spr.picnum == RRJAILDOOR)
|
|
{
|
|
dist = act->spr.lotag;
|
|
speed = act->spr.hitag;
|
|
act->Destroy();
|
|
}
|
|
if (act->spr.picnum == RRJAILDOORSOUND)
|
|
{
|
|
sound = act->spr.lotag;
|
|
act->Destroy();
|
|
}
|
|
}
|
|
if (dist == 0)
|
|
{
|
|
// Oh no, we got an incomplete definition.
|
|
if (sectindex(sectp) == 534 && currentLevel->levelNumber == 2007) // fix for bug in RR E2L7 Beaudry Mansion.
|
|
{
|
|
dist = 48;
|
|
speed = 32;
|
|
}
|
|
}
|
|
for(auto& osect: sector)
|
|
{
|
|
if (sectp->hitag == osect.hitag && &osect != sectp)
|
|
{
|
|
// & 32767 to avoid some ordering issues here.
|
|
// Other code assumes that the lotag is always a sector effector type and can mask the high bit in.
|
|
addjaildoor(dist, speed, sectp->hitag, osect.lotag & 32767, sound, &osect);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case ST_42_MINECART:
|
|
{
|
|
sectortype* childsectnum = nullptr;
|
|
dist = 0;
|
|
speed = 0;
|
|
DukeSectIterator it(sectp);
|
|
while (auto act = it.Next())
|
|
{
|
|
if (act->spr.picnum == RRMINECART)
|
|
{
|
|
dist = act->spr.lotag;
|
|
speed = act->spr.hitag;
|
|
DukeSpriteIterator itt;
|
|
while(auto act1 = itt.Next())
|
|
{
|
|
if (act1->spr.picnum == RRMINECARTINNER)
|
|
if (act1->spr.lotag == act->sectno()) // bad map format design... Should have used a tag instead...
|
|
{
|
|
childsectnum = act1->sector();
|
|
act1->Destroy();
|
|
}
|
|
}
|
|
act->Destroy();
|
|
}
|
|
if (act->spr.picnum == RRMINECARTSOUND)
|
|
{
|
|
sound = act->spr.lotag;
|
|
act->Destroy();
|
|
}
|
|
}
|
|
addminecart(dist, speed, sectp, sectp->hitag, sound, childsectnum);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
DukeStatIterator it(STAT_DEFAULT);
|
|
while (auto ac = it.Next())
|
|
{
|
|
LoadActor(ac, -1, -1);
|
|
|
|
if (ac->spr.lotag == -1 && (ac->spr.cstat & CSTAT_SPRITE_ALIGNMENT_WALL))
|
|
{
|
|
ps[0].Exit = ac->spr.pos.XY();
|
|
}
|
|
else if (ac->spr.picnum == CHICKENPLANTBUTTON)
|
|
{
|
|
ud.chickenplant = 1;
|
|
}
|
|
else
|
|
{
|
|
premapcontroller(ac);
|
|
}
|
|
}
|
|
|
|
for (auto actor : actors)
|
|
{
|
|
if (!actor->exists()) continue;
|
|
if (actor->spr.picnum == RRTILE19)
|
|
{
|
|
if (geocnt > 64)
|
|
I_Error("Too many geometry effects");
|
|
if (actor->spr.hitag == 0)
|
|
{
|
|
geosector[geocnt] = actor->sector();
|
|
for (auto actor2 : actors)
|
|
{
|
|
if (actor && actor->spr.lotag == actor2->spr.lotag && actor2 != actor && actor2->spr.picnum == RRTILE19)
|
|
{
|
|
if (actor2->spr.hitag == 1)
|
|
{
|
|
geosectorwarp[geocnt] = actor2->sector();
|
|
geox[geocnt] = actor->spr.pos.X - actor2->spr.pos.X;
|
|
geoy[geocnt] = actor->spr.pos.Y - actor2->spr.pos.Y;
|
|
//geoz[geocnt] = actor->spr.z - actor2->spr.z;
|
|
}
|
|
if (actor2->spr.hitag == 2)
|
|
{
|
|
geosectorwarp2[geocnt] = actor2->sector();
|
|
geox2[geocnt] = actor->spr.pos.X - actor2->spr.pos.X;
|
|
geoy2[geocnt] = actor->spr.pos.Y - actor2->spr.pos.Y;
|
|
//geoz2[geocnt] = actor->spr.z - actor2->spr.z;
|
|
}
|
|
}
|
|
}
|
|
geocnt++;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (auto actor : actors)
|
|
{
|
|
if (actor->exists())
|
|
{
|
|
if (actor->spr.picnum == SECTOREFFECTOR && actor->spr.lotag == SE_14_SUBWAY_CAR)
|
|
continue;
|
|
spriteinit_r(actor, actors);
|
|
}
|
|
}
|
|
|
|
for (auto actor : actors)
|
|
{
|
|
if (actor->exists())
|
|
{
|
|
if (actor->spr.picnum == SECTOREFFECTOR && actor->spr.lotag == SE_14_SUBWAY_CAR)
|
|
spriteinit_r(actor, actors);
|
|
if (actor->spr.picnum == RRTILE19)
|
|
actor->Destroy();
|
|
if (actor->spr.picnum == RRTILE34)
|
|
{
|
|
actor->sector()->keyinfo = uint8_t(actor->spr.lotag);
|
|
actor->Destroy();
|
|
}
|
|
}
|
|
}
|
|
|
|
lotaglist = 0;
|
|
|
|
it.Reset(STAT_DEFAULT);
|
|
while (auto ac = it.Next())
|
|
{
|
|
switch (ac->spr.picnum)
|
|
{
|
|
case IRONWHEELSWITCHON:
|
|
if (!isRRRA()) break;
|
|
[[fallthrough]];
|
|
case DIPSWITCHON:
|
|
case DIPSWITCH2ON:
|
|
case PULLSWITCHON:
|
|
case HANDSWITCHON:
|
|
case SLOTDOORON:
|
|
case LIGHTSWITCHON:
|
|
case SPACELIGHTSWITCHON:
|
|
case SPACEDOORSWITCHON:
|
|
case FRANKENSTINESWITCHON:
|
|
case LIGHTSWITCH2ON:
|
|
case POWERSWITCH1ON:
|
|
case LOCKSWITCH1ON:
|
|
case POWERSWITCH2ON:
|
|
case CHICKENPLANTBUTTON:
|
|
case CHICKENPLANTBUTTONON:
|
|
|
|
for (j = 0; j < lotaglist; j++)
|
|
if (ac->spr.lotag == lotags[j])
|
|
break;
|
|
|
|
if (j == lotaglist)
|
|
{
|
|
lotags[lotaglist] = ac->spr.lotag;
|
|
lotaglist++;
|
|
if (lotaglist > 64)
|
|
I_Error("Too many switches (64 max).");
|
|
|
|
DukeStatIterator it1(STAT_EFFECTOR);
|
|
while (auto actj = it1.Next())
|
|
{
|
|
if (actj->spr.lotag == 12 && actj->spr.hitag == ac->spr.lotag)
|
|
actj->temp_data[0] = 1;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
mirrorcnt = 0;
|
|
|
|
for (auto& wl : wall)
|
|
{
|
|
walltype* wal = &wl;
|
|
|
|
|
|
if (wal->overpicnum == MIRROR && (wal->cstat & CSTAT_WALL_1WAY) != 0)
|
|
{
|
|
auto sectp = wal->nextSector();
|
|
|
|
if (mirrorcnt > 63)
|
|
I_Error("Too many mirrors (64 max.)");
|
|
if (sectp && sectp->ceilingpicnum != MIRROR)
|
|
{
|
|
sectp->ceilingpicnum = MIRROR;
|
|
sectp->floorpicnum = MIRROR;
|
|
mirrorwall[mirrorcnt] = wal;
|
|
mirrorsector[mirrorcnt] = sectp;
|
|
mirrorcnt++;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (numanimwalls >= MAXANIMWALLS)
|
|
I_Error("Too many 'anim' walls (max 512.)");
|
|
|
|
animwall[numanimwalls].tag = 0;
|
|
animwall[numanimwalls].wall = nullptr;
|
|
|
|
switch (wal->overpicnum)
|
|
{
|
|
case FANSPRITE:
|
|
//wal.cstat |= CSTAT_WALL_BLOCK | CSTAT_WALL_BLOCK_HITSCAN; Original code assigned this to 'wall', i.e. wall[0]
|
|
animwall[numanimwalls].wall = wal;
|
|
numanimwalls++;
|
|
break;
|
|
case BIGFORCE:
|
|
animwall[numanimwalls].wall = wal;
|
|
numanimwalls++;
|
|
continue;
|
|
}
|
|
|
|
wal->extra = -1;
|
|
|
|
switch (wal->picnum)
|
|
{
|
|
case SCREENBREAK6:
|
|
case SCREENBREAK7:
|
|
case SCREENBREAK8:
|
|
for (j = SCREENBREAK6; j <= SCREENBREAK8; j++)
|
|
tloadtile(j);
|
|
animwall[numanimwalls].wall = wal;
|
|
animwall[numanimwalls].tag = -1;
|
|
numanimwalls++;
|
|
break;
|
|
}
|
|
}
|
|
|
|
//Invalidate textures in sector behind mirror
|
|
for (i = 0; i < mirrorcnt; i++)
|
|
{
|
|
for (auto& mwal : mirrorsector[i]->walls)
|
|
{
|
|
mwal.picnum = MIRROR;
|
|
mwal.overpicnum = MIRROR;
|
|
}
|
|
}
|
|
thunder_brightness = 0;
|
|
}
|
|
|
|
|
|
END_DUKE_NS
|