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58 lines
1.7 KiB
C++
58 lines
1.7 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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Copyright (C) 2017-2019 Nuke.YKT
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Original Source: 1996 - Todd Replogle
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "duke3d.h"
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#include "dukeactor.h"
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BEGIN_DUKE_NS
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int madenoise(int snum)
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{
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player_struct *p;
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p = &ps[snum];
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p->donoise = 1;
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p->noise = p->GetActor()->spr.pos.XY();
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return 1;
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}
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int wakeup(DDukeActor* actor, int snum)
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{
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auto p = &ps[snum];
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if (!p->donoise)
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return 0;
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if (actor->spr.pal == 30 || actor->spr.pal == 32 || actor->spr.pal == 33 || (isRRRA() && actor->spr.pal == 8))
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return 0;
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double radius = p->noise_radius;
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if (p->noise.X - radius < actor->spr.pos.X && p->noise.X + radius > actor->spr.pos.X
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&& p->noise.Y - radius < actor->spr.pos.Y && p->noise.Y + radius > actor->spr.pos.Y)
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return 1;
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return 0;
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}
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END_DUKE_NS
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