raze/polymer/eduke32/source
2016-01-07 03:29:56 +00:00
..
android Minor Android changes. Barf. DONT_BUILD. 2015-07-08 03:34:24 +00:00
enet
jaudiolib Remove NULL checks before calling free(): they are unnecessary as per the C standard. Other cleanup includes factoring code into DO_FREE_AND_NULL() macros. 2015-09-23 17:55:31 +00:00
jmact Fix two bugs in SCRIPT_GetNumber that cause it to issue an incorrect return value. 2015-12-20 05:18:56 +00:00
lunatic Add test cases for previous commit: transhacktest.map and .m32 2015-12-04 11:53:02 +00:00
misc Revert recent icon changes. 2015-05-27 08:46:44 +00:00
sw OS X: Fix -Wdeprecated-declarations compiler warnings in the startup windows. 2015-10-10 06:57:46 +00:00
testgame OS X: Fix -Wdeprecated-declarations compiler warnings in the startup windows. 2015-10-10 06:57:46 +00:00
util
_functio.h
_midi.h
_rts.h
actors.c Fix MSVC warning. DONT_BUILD. 2016-01-03 20:07:20 +00:00
actors.h Projectile changes: 2015-12-28 02:04:41 +00:00
actors_inline.c
actors_inline.h
android.h
anim.c Restructure the basepaltable subsystem to support up to 256 palettes and use dynamic allocation like palookup and blendtable. 2015-09-23 17:55:02 +00:00
anim.h
animsounds.c
animsounds.h
animvpx.c Remove NULL checks before calling free(): they are unnecessary as per the C standard. Other cleanup includes factoring code into DO_FREE_AND_NULL() macros. 2015-09-23 17:55:31 +00:00
animvpx.h Add SW to our build system and make relevant changes to avoid fatal build errors. 2015-05-19 21:56:03 +00:00
astub.c Mapster: Don't restrict setgamepalette to the range [0, 3]. 2015-12-26 15:42:13 +00:00
common.c Fix a compiler error on introduced in r5445. 2015-11-28 09:06:28 +00:00
common_game.h Duke3D/Startup: Autodetect the installation path of the World War II GI release on Steam. Windows and Linux only for now, as there appears to be no OS X support. 2015-11-25 12:08:37 +00:00
config.c Name map best time entries in the cfg by MD4 checksum instead of filename. 2015-12-20 05:18:59 +00:00
config.h Name map best time entries in the cfg by MD4 checksum instead of filename. 2015-12-20 05:18:59 +00:00
demo.c Internally, work with 24-bit palettes instead of 18-bit. 2015-09-23 17:55:11 +00:00
demo.h
duke3d.h Game: fix displayed viewscreen when its x/yrepeat isn't evenly divisible by 4. 2015-07-25 17:23:22 +00:00
events_defs.h
function.h
game.c Fix hard coded white and red color indexes used in on-screen debug output, to better operate with a palette dissimilar to Duke3D. 2015-12-28 02:04:36 +00:00
game.h Implement NAM and WWII GI's replacement cheats. 2015-11-25 12:08:28 +00:00
game_inline.c
game_inline.h
gamedef.c Remove unused and utterly useless GAMEVAR_SECRET flag. 2016-01-07 03:29:56 +00:00
gamedef.h Add "klabs" keyword to CON, to take a gamevar and set it to its absolute value. The internal "inv" function to invert a gamevar's value has also been exposed externally. 2016-01-02 01:56:29 +00:00
gamedefs.h
gameexec.c Add "klabs" keyword to CON, to take a gamevar and set it to its absolute value. The internal "inv" function to invert a gamevar's value has also been exposed externally. 2016-01-02 01:56:29 +00:00
gameexec.h
GameListSource.game.h
GameListSource.game.m
gamestructures.c Add vm_player, vm_sprite and vm_distance to get/setuserdef. This controls the sprite and player referenced by things like "THISACTOR", all of the "ifp" conditionals, per-actor gamevar access, etc. This is intended to be used to un-gimp things like EVENT_WORLD. 2015-12-23 04:06:20 +00:00
gamevars.c Remove unused and utterly useless GAMEVAR_SECRET flag. 2016-01-07 03:29:56 +00:00
gamevars.h Remove unused and utterly useless GAMEVAR_SECRET flag. 2016-01-07 03:29:56 +00:00
global.c
global.h Duke3D: Add globalgameflag 4, DUKE3D_NO_PALETTE_CHANGES. This disallows the game from performing its usual modification to palette data after loading it, mainly the transparent color. 2015-12-20 05:18:53 +00:00
gpl-2.0.txt
GrpFile.game.h
GrpFile.game.m
grpscan.c Don't implicitly define GAMEFLAG_NAM for WWII GI. Instead, implement a new macro NAM_WW2GI synonymous with (NAM || WW2GI). 2015-11-25 12:08:24 +00:00
grpscan.h Add more expansion GRPs to the detection list. 2015-05-13 08:57:27 +00:00
input.c Set up input so that the menus are navigable under iOS. This also enables the SELECTDIR back button unconditionally instead of restricting it to non-touch devices. DONT_BUILD. 2015-04-28 21:30:42 +00:00
input.h
keys.h
m32common.c Update LZ4 2015-12-23 04:06:05 +00:00
m32def.c Remove NULL checks before calling free(): they are unnecessary as per the C standard. Other cleanup includes factoring code into DO_FREE_AND_NULL() macros. 2015-09-23 17:55:31 +00:00
m32def.h
m32exec.c Split the getclosestcol functions into a new object, colmatch. 2015-09-27 21:17:59 +00:00
m32structures.c
m32vars.c Mapster32: add byte array editorcolors[256] to m32script variables. 2015-11-20 20:26:51 +00:00
macros.h
mapster32.h Mapster: Don't restrict setgamepalette to the range [0, 3]. 2015-12-26 15:42:13 +00:00
mdump.cpp
mdump.h
menus.c Polymer lighting tweaks, mostly internal. 2015-12-28 02:04:29 +00:00
menus.h Menus: When RETURN is set to INT32_MIN in EVENT_CHANGEMENU, cancel any animations in addition to not changing the current menu. 2015-12-20 05:19:02 +00:00
midi.c Remove NULL checks before calling free(): they are unnecessary as per the C standard. Other cleanup includes factoring code into DO_FREE_AND_NULL() macros. 2015-09-23 17:55:31 +00:00
midi.h
mpu401.c
mpu401.h
music.c SW: Update the rest of the AudioLib API. 2015-05-19 22:06:04 +00:00
names.h
namesdyn.c Prune the dynamic tile name system in the same manner as sounds were pruned in the previous commit and r4748. 2015-12-20 05:19:11 +00:00
namesdyn.h Prune the dynamic tile name system in the same manner as sounds were pruned in the previous commit and r4748. 2015-12-20 05:19:11 +00:00
net.c
net.h
old.diff
osdcmds.c Add "restartmap" console command 2015-12-23 04:05:55 +00:00
osdcmds.h
osdfuncs.c
osdfuncs.h
player.c Fix warnings. DONT_BUILD. 2016-01-07 03:29:52 +00:00
player.h Polymer lighting tweaks, mostly internal. 2015-12-28 02:04:29 +00:00
premap.c Draw frame at level start after EVENT_LOADPLAYER instead of before. 2015-12-23 04:06:13 +00:00
premap.h
quotes.h
rev.c
rts.c
rts.h
savegame.c C-CON: Correct handling of size-zero gamearrays: Prevent a crash upon loading a savegame containing them, and allow resizearray to zero. 2015-09-24 06:31:55 +00:00
savegame.h
sdlmusic.c C-CON: fix 'resizearray' after r4735: copy over old values, zero-init new ones. 2015-05-25 18:58:31 +00:00
sector.c Factor out common handling of the end-of-level between sectors tagged 65535 and 65534, switches tagged 65535, and nukebuttons. 2015-12-04 11:52:51 +00:00
sector.h
sector_inline.c
sector_inline.h
soundefs.h
sounds.c Duke3D/Sound: Add a hack to the previous commit so that Megaton's grabbag.voc will still upgrade to music/grabbag_voc.ogg, but its subway.voc will no longer upgrade to music/subway.ogg. 2015-11-25 12:08:10 +00:00
sounds.h
sounds_common.h
sounds_mapster32.c Duke3D/Sound: Add a hack to the previous commit so that Megaton's grabbag.voc will still upgrade to music/grabbag_voc.ogg, but its subway.voc will no longer upgrade to music/subway.ogg. 2015-11-25 12:08:10 +00:00
sounds_mapster32.h
soundsdyn.c Remove three unused-in-the-source dynamic sound variables partially forgotten in r4748. 2015-12-20 05:19:05 +00:00
soundsdyn.h Remove the __STATIC macros of dynamic sounds pruned in r4748. 2015-12-20 05:19:08 +00:00
standard.h
startgtk.game.c Fix warning: explicitly assigning value of variable of type 'CACHE1D_FIND_REC *' (aka '_CACHE1D_FIND_REC *') to itself [-Wself-assign] 2015-10-10 06:57:38 +00:00
startosx.game.m OS X: Fix -Wdeprecated-declarations compiler warnings in the startup windows. 2015-10-10 06:57:46 +00:00
startwin.game.c Remove NULL checks before calling free(): they are unnecessary as per the C standard. Other cleanup includes factoring code into DO_FREE_AND_NULL() macros. 2015-09-23 17:55:31 +00:00
startwin.game.h
valgrind_errors.log
winbits.c Change references to eduke32.sourceforge.net to www.eduke32.com 2015-12-23 04:06:09 +00:00