Factor out common handling of the end-of-level between sectors tagged 65535 and 65534, switches tagged 65535, and nukebuttons.

This fixes the bug with user maps ending in 65534-tagged sectors, reported by FistMarine: https://forums.duke4.net/topic/8367-end-of-level-bug/
It also eliminates dead code belonging to the nukebutton.

git-svn-id: https://svn.eduke32.com/eduke32@5463 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2015-12-04 11:52:51 +00:00
parent cbcef42656
commit 0ddba3388f
3 changed files with 34 additions and 64 deletions

View file

@ -4368,6 +4368,27 @@ static void P_ProcessWeapon(int32_t snum)
}
}
void P_EndLevel(void)
{
int32_t i;
for (TRAVERSE_CONNECT(i))
g_player[i].ps->gm = MODE_EOL;
if (ud.from_bonus)
{
ud.m_level_number = ud.level_number = ud.from_bonus;
ud.from_bonus = 0;
}
else
{
ud.level_number++;
if (ud.level_number >= MAXLEVELS)
ud.level_number = 0;
ud.m_level_number = ud.level_number;
}
}
static int32_t P_DoFist(DukePlayer_t *p)
{
// the fist punching NUKEBUTTON
@ -4382,13 +4403,13 @@ static int32_t P_DoFist(DukePlayer_t *p)
if (p->fist_incs > 42)
{
int32_t i;
for (TRAVERSE_CONNECT(i))
g_player[i].ps->gm = MODE_EOL;
if (p->buttonpalette && ud.from_bonus == 0)
{
int32_t i;
for (TRAVERSE_CONNECT(i))
g_player[i].ps->gm = MODE_EOL;
ud.from_bonus = ud.level_number+1;
if (ud.secretlevel > 0 && ud.secretlevel <= MAXLEVELS)
ud.level_number = ud.secretlevel-1;
@ -4396,21 +4417,7 @@ static int32_t P_DoFist(DukePlayer_t *p)
}
else
{
if (ud.from_bonus)
{
ud.m_level_number = ud.level_number = ud.from_bonus;
ud.from_bonus = 0;
}
else
{
if (ud.level_number == ud.secretlevel && ud.from_bonus > 0)
ud.level_number = ud.from_bonus;
else ud.level_number++;
if (ud.level_number > MAXLEVELS-1)
ud.level_number = 0;
ud.m_level_number = ud.level_number;
}
P_EndLevel();
}
p->fist_incs = 0;
@ -4613,16 +4620,7 @@ void P_ProcessInput(int32_t snum)
}
else if (p->timebeforeexit == 1)
{
for (TRAVERSE_CONNECT(i))
g_player[i].ps->gm = MODE_EOL;
ud.m_level_number = ud.level_number++;
if (ud.from_bonus)
{
ud.m_level_number = ud.level_number = ud.from_bonus;
ud.from_bonus = 0;
}
P_EndLevel();
return;
}
}

View file

@ -395,6 +395,7 @@ void P_ProcessInput(int32_t snum);
void P_QuickKill(DukePlayer_t *p);
void P_SelectNextInvItem(DukePlayer_t *p);
void P_UpdateScreenPal(DukePlayer_t *p);
void P_EndLevel(void);
void P_CheckWeaponI(int32_t snum);
int32_t P_GetHudPal(const DukePlayer_t *p);

View file

@ -1390,24 +1390,9 @@ int32_t P_ActivateSwitch(int32_t snum, int32_t w, int32_t switchissprite)
}
}
if (lotag == 65535)
if (lotag == UINT16_MAX)
{
g_player[myconnectindex].ps->gm = MODE_EOL;
if (ud.from_bonus)
{
ud.level_number = ud.from_bonus;
ud.m_level_number = ud.level_number;
ud.from_bonus = 0;
}
else
{
ud.level_number++;
if (ud.level_number > MAXLEVELS-1)
ud.level_number = 0;
ud.m_level_number = ud.level_number;
}
P_EndLevel();
return 1;
}
@ -2978,7 +2963,6 @@ static void G_ClearCameras(DukePlayer_t *p)
void P_CheckSectors(int32_t snum)
{
int32_t i = -1;
DukePlayer_t *const p = g_player[snum].ps;
if (p->cursectnum > -1)
@ -2991,22 +2975,8 @@ void P_CheckSectors(int32_t snum)
return;
case UINT16_MAX:
for (TRAVERSE_CONNECT(i))
g_player[i].ps->gm = MODE_EOL;
sector[p->cursectnum].lotag = 0;
if (ud.from_bonus)
{
ud.level_number = ud.from_bonus;
ud.m_level_number = ud.level_number;
ud.from_bonus = 0;
}
else
{
ud.level_number++;
if (ud.level_number > MAXLEVELS-1)
ud.level_number = 0;
ud.m_level_number = ud.level_number;
}
P_EndLevel();
return;
case UINT16_MAX-1:
@ -3068,7 +3038,7 @@ void P_CheckSectors(int32_t snum)
p->toggle_key_flag = 1;
hitscanwall = -1;
i = P_FindWall(p,&hitscanwall);
int32_t i = P_FindWall(p,&hitscanwall);
if (hitscanwall >= 0 && i < 1280 && wall[hitscanwall].overpicnum == MIRROR)
if (wall[hitscanwall].lotag > 0 && !A_CheckSoundPlaying(p->i,wall[hitscanwall].lotag) && snum == screenpeek)
@ -3291,6 +3261,7 @@ void P_CheckSectors(int32_t snum)
if (neartagsector >= 0 && (sector[neartagsector].lotag&16384) == 0 &&
isanearoperator(sector[neartagsector].lotag))
{
int32_t i;
for (SPRITES_OF_SECT(neartagsector, i))
{
if (PN == ACTIVATOR || PN == MASTERSWITCH)