Mitchell Richters
|
1e7cce28af
|
- VecToAngle() with delta() inside to .Angle() replacements.
|
2022-10-27 16:55:53 +02:00 |
|
Mitchell Richters
|
9b98388215
|
- VecToAngle() with XY() inside to .Angle() replacements.
|
2022-10-27 16:55:53 +02:00 |
|
Mitchell Richters
|
8d3f3c6025
|
- Cut over to DAngle from fixedhoriz and remove the latter.
|
2022-10-25 07:06:55 +02:00 |
|
Mitchell Richters
|
92798b5a07
|
- Remove most buildhoriz() calls.
|
2022-10-25 07:06:55 +02:00 |
|
Mitchell Richters
|
22a9f89b64
|
- Remove all uses of fixedhoriz::asq16() .
|
2022-10-25 07:06:54 +02:00 |
|
Christoph Oelckers
|
9342b7b1a4
|
- Duke/RR: fixed move_player smart action.
|
2022-10-24 22:09:34 +02:00 |
|
Mitchell Richters
|
95cd74bdc0
|
- renamed slope functions so that the int versions get a special name.
|
2022-10-22 12:17:02 +02:00 |
|
Christoph Oelckers
|
0fdc91904d
|
- replaced getposfromactor
|
2022-10-22 12:09:54 +02:00 |
|
Christoph Oelckers
|
05117f9f5d
|
- first part of final bsin replacement.
|
2022-10-22 12:09:54 +02:00 |
|
Christoph Oelckers
|
c511e5dca9
|
- eliminated int_xvel
|
2022-10-22 11:33:16 +02:00 |
|
Christoph Oelckers
|
eb40f78bd1
|
- floatified move_d
|
2022-10-22 11:33:16 +02:00 |
|
Christoph Oelckers
|
8d99277b87
|
- remaining add_int_ang calls.
|
2022-10-22 11:33:15 +02:00 |
|
Christoph Oelckers
|
54346d9398
|
- eliminate all int_ang calls, except the one setting player.oa.
|
2022-10-22 11:33:15 +02:00 |
|
Christoph Oelckers
|
2ea426be38
|
- handle several int_angle calls.
|
2022-10-22 11:33:15 +02:00 |
|
Christoph Oelckers
|
e42036d43b
|
- only use the floatified version of findplayer.
|
2022-10-22 11:33:14 +02:00 |
|
Christoph Oelckers
|
671e75ba5f
|
- eliminate the last int_zvel call
|
2022-10-22 09:34:16 +02:00 |
|
Christoph Oelckers
|
5ccefcb77b
|
- first round of CreateActor calls.
|
2022-10-22 09:34:15 +02:00 |
|
Christoph Oelckers
|
13dd7260f5
|
- handle all remaining set_int_xvel and set_int_zvel.
|
2022-10-22 09:34:15 +02:00 |
|
Christoph Oelckers
|
42f179f675
|
- GreenSlime stuff
|
2022-10-22 09:34:15 +02:00 |
|
Christoph Oelckers
|
2e947fded3
|
- trivial changes
|
2022-10-22 09:34:14 +02:00 |
|
Christoph Oelckers
|
7ee620628d
|
- floatified handle_se24
|
2022-10-22 09:34:13 +02:00 |
|
Christoph Oelckers
|
062e533b81
|
- floatified hitasprite's callers.
|
2022-10-22 09:34:13 +02:00 |
|
Christoph Oelckers
|
4dfba60d99
|
- eliminated all ldist calls outside the weapon code.
|
2022-10-21 00:00:08 +02:00 |
|
Christoph Oelckers
|
a226a847bd
|
- fixed warnings
|
2022-10-21 00:00:06 +02:00 |
|
Mitchell Richters
|
2081e270cd
|
- Duke: Fix bad setup in move_d() that stopped enforcer working properly in E3L1.
* Merge with or above `- eliminated all of add_int_zvel.`.
|
2022-10-21 00:00:05 +02:00 |
|
Christoph Oelckers
|
1814274124
|
- eliminated all of add_int_zvel.
|
2022-10-21 00:00:05 +02:00 |
|
Christoph Oelckers
|
a48ebc51a6
|
- This makes no sense either way…
|
2022-10-21 00:00:05 +02:00 |
|
Christoph Oelckers
|
3e511f33b8
|
- movetripbomb and movecrack
|
2022-10-21 00:00:04 +02:00 |
|
Christoph Oelckers
|
facedb6325
|
- floatified movesprite_ex
|
2022-10-21 00:00:04 +02:00 |
|
Christoph Oelckers
|
829d06790f
|
- handle the remaining movesprite_ex calls
|
2022-10-21 00:00:04 +02:00 |
|
Christoph Oelckers
|
0432930e5b
|
- converted all dist() calls to vector math and deleted the utilities
|
2022-10-21 00:00:04 +02:00 |
|
Christoph Oelckers
|
2bcc552ce0
|
- replace FireProj struct with a second temp_pos vector
We’re going to need this anyway for some SE’s.
|
2022-10-21 00:00:04 +02:00 |
|
Christoph Oelckers
|
f6d06b1326
|
- simple replacements in actor code
|
2022-10-21 00:00:03 +02:00 |
|
Christoph Oelckers
|
021f7062d1
|
- ported all simple EGS calls to CreateActor
|
2022-10-21 00:00:02 +02:00 |
|
Christoph Oelckers
|
dafc1ff2d2
|
- spawn coordinate in guts
|
2022-10-21 00:00:02 +02:00 |
|
Christoph Oelckers
|
6bd97e312d
|
- cleanup of the wall hit checks in hitradius
Yes, the z-check was indeed bad.
|
2022-10-21 00:00:02 +02:00 |
|
Christoph Oelckers
|
1d7f2c81b6
|
- fixed position backup for trip bombs.
|
2022-10-21 00:00:02 +02:00 |
|
Christoph Oelckers
|
38a8e15ff9
|
- floatified most of movetripbomb and ovel
|
2022-10-21 00:00:02 +02:00 |
|
Christoph Oelckers
|
1a64d18349
|
- floatified RR hitscan teleporter stuff and other minor things.
|
2022-10-20 23:08:55 +02:00 |
|
Christoph Oelckers
|
6482fefeb3
|
- 3x add_int_z.
|
2022-10-20 22:25:10 +02:00 |
|
Christoph Oelckers
|
4196195b89
|
- floatified handle_se25
|
2022-10-20 22:25:09 +02:00 |
|
Christoph Oelckers
|
471f64cf72
|
- fixes for player velocity.
|
2022-10-20 00:48:08 +02:00 |
|
Christoph Oelckers
|
a847b23e7c
|
- made player.vel a real float vector with proper value range.
|
2022-10-20 00:48:07 +02:00 |
|
Christoph Oelckers
|
417dc7c330
|
- floatified gs.gravity and all relations to player.vel.
|
2022-10-20 00:47:32 +02:00 |
|
Christoph Oelckers
|
b46b087e0c
|
- first round of vel refactoring.
VEL_FACTOR is used as a marker that later can be quickly removed once the data type gets changed over.
|
2022-10-20 00:47:19 +02:00 |
|
Christoph Oelckers
|
50a9ca49f3
|
- floatified player_struct::hitang
|
2022-10-20 00:33:31 +02:00 |
|
Christoph Oelckers
|
a5652655db
|
- floatified gs.playerfriction
|
2022-10-20 00:20:41 +02:00 |
|
Christoph Oelckers
|
477120923f
|
- made player.vel and gs.playerfriction floating point.
No change in value range yet, but having them as floats now allows easier refactoring.
|
2022-10-20 00:20:40 +02:00 |
|
Christoph Oelckers
|
8171927c2a
|
- renamed player_struct::vel
|
2022-10-20 00:19:56 +02:00 |
|
Christoph Oelckers
|
03a0eb7284
|
- floatified and consolidated handle_se29.
|
2022-10-20 00:19:56 +02:00 |
|