Christoph Oelckers
9aaf6b416d
- RR intro movies.
2020-06-28 10:14:42 +02:00
Christoph Oelckers
6be1a9a9e4
- copyright
2020-06-28 09:03:31 +02:00
Christoph Oelckers
67fa7f8275
- work on Duke intro sequence.
...
Now without any Build drawing code, it goes directly to DrawTexture now. :)
2020-06-28 00:32:28 +02:00
Christoph Oelckers
4f6ab45e35
- screenjob start.
2020-06-27 11:48:55 +02:00
Christoph Oelckers
8a06a09d05
anm adjustment
2020-06-27 11:48:44 +02:00
Christoph Oelckers
60cb8281cd
- more 2D screen adjustment
2020-06-27 11:48:32 +02:00
Christoph Oelckers
e0ad1aa0cd
- cleanup of animlib.
...
* operate on a parameter-specified data structure instead of a global one
* moved error checks into the library code.
2020-06-27 11:47:31 +02:00
Christoph Oelckers
34c3838e62
- logo.
2020-06-26 22:49:56 +02:00
Christoph Oelckers
fc017f5868
- removed unused editwall variable.
2020-06-26 20:28:57 +02:00
Christoph Oelckers
16db8195d5
- fixed incomplete texts in inventory.
...
This didn't properly discover bad lowercase entries in the font.
2020-06-26 12:20:24 +02:00
Christoph Oelckers
7490d6cd18
- 2d stuff
2020-06-25 21:51:44 +02:00
Christoph Oelckers
43f899f2ce
- Do not start multiple instances of the same sound on the same source in Exhumed.
...
From the looks of it the engine calls the sound function repeatedly while the sound plays to perform distance checks.
With the OpenAL backend these checks are totally unnecessary and shouldn't do anything.
2020-06-24 22:02:23 +02:00
Christoph Oelckers
2bd4173716
- renamed a few headers.
2020-06-24 21:21:02 +02:00
Mitchell Richters
8c723f52d1
- make controller input identical across all games.
...
* Convert axes in ControlInfo struct from int32_t to float as what's received from the backend.
* Remove all the scale up/down math since we don't need that with floats and replace with float constants that match old behaviour.
* Store q16mlook scaling as a constant for use with mouse and upcoming controller code.
* Add required controller code to Blood as the only game not to have working controllers.
* Fix typos in (gInput.forward > input.forward) for `ctrlGetInput()` in Blood.
* Remove use of `scaleAdjustmentToInterval()` on Exhumed and Shadow Warrior as they only process forward/side velocities within the game's ticrate.
* Repair angvel/aimvel scaling mistakes from d79a5d256d
.
* Scale dyaw and dpitch by 25% for Shadow Warrior as the game runs 25% faster than the other games, leading to faster input.
2020-06-24 20:08:56 +02:00
Christoph Oelckers
28b2bcb444
- removed unused header.
2020-06-24 01:02:11 +02:00
Christoph Oelckers
e146e73345
- consolidated the 'music' parsing in Defs (pending a refactor of the MAPINFO system.)
...
- removed the remaining parts of the game Defs parser because we do not want anything EDuke in here.
2020-06-24 00:40:22 +02:00
Christoph Oelckers
4b743b4063
- use the original palette loader from RR.
2020-06-23 22:51:37 +02:00
Christoph Oelckers
22e4141395
- removed duplicate header.
2020-06-23 22:01:58 +02:00
Christoph Oelckers
18b272412a
- command line stuff can be traced back to JFDuke.
2020-06-23 21:56:42 +02:00
Christoph Oelckers
99067f3bd6
- a small bit more is gone.
2020-06-23 21:12:15 +02:00
Mitchell Richters
291475eeb5
- simplify visibility calculation from changes performed in d80a32d379
.
...
* Achieves the exact same result in a cleaner fashion.
2020-06-23 14:16:42 +02:00
Mitchell Richters
c05eb6dbb6
Blood: Fix issues with weapon not switching properly if cycling the weapons too quickly.
...
- This means that while weapons can't be changed mid-animation, they switch consistently. I feel they animate quick enough, anyway.
2020-06-23 12:19:53 +02:00
Mitchell Richters
e1e05eeaa7
- change cl_defaultconfiguration default from '2' (leftbinds) to '0' (defbinds).
2020-06-23 12:16:11 +02:00
Christoph Oelckers
73e436730d
- fixed interpolation and sprite setup.
...
Both caused quite noticable glitches on the first WW2GI map.
2020-06-22 21:07:20 +02:00
Mitchell Richters
91cc97ced0
Change Next/Previous Weapon button handling for Shadow Warrior.
...
- Makes consistent with Duke 3D, RR and Blood.
2020-06-22 07:47:58 +02:00
Christoph Oelckers
1993642ce8
- fixed precacher.
2020-06-22 01:07:19 +02:00
Christoph Oelckers
e113851a39
OnMotorcycle etc.
2020-06-22 00:40:16 +02:00
Christoph Oelckers
d6f1c76c9d
cleanup
2020-06-22 00:40:15 +02:00
Christoph Oelckers
92c5d73407
- removed sooundsdyn - this isn't needed because no sounds get remapped.
2020-06-22 00:40:05 +02:00
Christoph Oelckers
6a0e7c14ee
- fixed compile.
2020-06-22 00:37:32 +02:00
Christoph Oelckers
72e7bde578
- deleted old version.
...
# Conflicts:
# source/games/duke/src/zz_game.cpp
2020-06-22 00:27:12 +02:00
Christoph Oelckers
a343ceb5bc
animatesprites
2020-06-22 00:27:12 +02:00
Christoph Oelckers
17a548fc00
- cleanup
2020-06-22 00:27:11 +02:00
Christoph Oelckers
56834dee6b
- 2D animation fix.
2020-06-22 00:27:11 +02:00
Christoph Oelckers
98fad20dd2
- removed old code.
2020-06-22 00:27:11 +02:00
Christoph Oelckers
9e08d81a6b
- prelevel
2020-06-22 00:27:11 +02:00
Christoph Oelckers
adaaea2951
- displayflamethrower
2020-06-22 00:16:22 +02:00
Christoph Oelckers
19b6064129
-resetpspritevars
2020-06-22 00:16:22 +02:00
Christoph Oelckers
913253bb0c
next...
2020-06-22 00:07:26 +02:00
Christoph Oelckers
42bbc1e6ce
resetprestat
2020-06-22 00:07:26 +02:00
Christoph Oelckers
4af227fec6
- resetinventory.
2020-06-22 00:07:25 +02:00
Christoph Oelckers
fe49d0d2d9
- resetinventory.
2020-06-22 00:07:25 +02:00
Christoph Oelckers
4c00e4cf7c
- got rid of the old precaching code.
...
# Conflicts:
# source/games/duke/src/zz_premap.cpp
2020-06-22 00:07:25 +02:00
Christoph Oelckers
4664d9f970
- deleted old version.
2020-06-22 00:06:52 +02:00
Christoph Oelckers
16bad04da8
- premap stuff.
...
# Conflicts:
# source/glbackend/glbackend.cpp
2020-06-22 00:06:51 +02:00
Christoph Oelckers
ed9b418db7
- deleted a bit more unused code.
...
# Conflicts:
# source/games/duke/src/zz_config.cpp
2020-06-22 00:06:34 +02:00
Christoph Oelckers
10976e3865
- removed unused code.
2020-06-22 00:06:28 +02:00
Christoph Oelckers
f437015350
- removed network code because whatever gets done here, this code won't be it.
2020-06-22 00:06:28 +02:00
Christoph Oelckers
603afdde87
- weapon draw code tested and old version removed.
...
# Conflicts:
# source/games/duke/src/zz_player.cpp
2020-06-22 00:06:27 +02:00
Christoph Oelckers
e827e7a59b
- be gone
2020-06-22 00:05:08 +02:00