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https://github.com/DrBeef/Raze.git
synced 2024-11-15 17:01:51 +00:00
- removed network code because whatever gets done here, this code won't be it.
This commit is contained in:
parent
603afdde87
commit
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10 changed files with 2 additions and 4005 deletions
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@ -354,7 +354,6 @@ extern void G_MaybeAllocPlayer(int32_t pnum);
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static inline void G_HandleAsync(void)
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{
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handleevents();
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Net_GetPackets();
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}
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static inline int32_t calc_smoothratio(ClockTicks totalclk, ClockTicks ototalclk)
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@ -30,6 +30,7 @@ struct ENetPacket;
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BEGIN_DUKE_NS
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// net packet specification/compatibility version
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#define NETVERSION 1
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@ -40,11 +41,7 @@ extern char g_netPassword[32];
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extern int32_t g_netDisconnect;
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extern int32_t g_netPlayersWaiting;
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extern uint16_t g_netPort;
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#ifndef NETCODE_DISABLE
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extern int32_t g_networkMode;
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#else
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#define g_networkMode 0
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#endif
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extern int32_t g_netIndex;
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extern int32_t lastsectupdate[MAXSECTORS];
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extern int32_t lastupdate[MAXSPRITES];
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@ -192,124 +189,9 @@ typedef struct
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extern newgame_t pendingnewgame;
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#ifndef NETCODE_DISABLE
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// Sync
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void initsynccrc(void);
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char Net_PlayerSync(void);
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char Net_PlayerSync2(void);
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char Net_ActorSync(void);
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char Net_WeaponSync(void);
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char Net_MapSync(void);
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char Net_RandomSync(void);
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void Net_GetSyncStat(void);
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void Net_DisplaySyncMsg(void);
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void Net_AddSyncInfoToPacket(int* j);
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void Net_GetSyncInfoFromPacket(uint8_t* packbuf, int packbufleng, int* j, int otherconnectindex);
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// Connect/Disconnect
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void Net_Connect(const char *srvaddr);
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void Net_Disconnect(void);
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void Net_ReceiveDisconnect(ENetEvent *event);
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// Packet Handlers
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#endif
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void Net_ClearFIFO(void);
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void Net_GetInput(void);
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void Net_GetPackets(void);
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#ifndef NETCODE_DISABLE
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void Net_SendPacket(int32_t dest, uint8_t* pbuf, int32_t packbufleng);
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void Net_HandleServerPackets(void);
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void Net_HandleClientPackets(void);
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void Net_ParseClientPacket(ENetEvent *event);
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void Net_ParseServerPacket(ENetEvent *event);
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void Net_ParsePacketCommon(uint8_t *pbuf, int32_t packbufleng, int32_t serverpacketp);
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void Net_SendAcknowledge(ENetPeer *client);
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void Net_ReceiveAcknowledge(uint8_t *pbuf, int32_t packbufleng);
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void Net_SendChallenge();
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void Net_ReceiveChallenge(uint8_t *pbuf, int32_t packbufleng, ENetEvent *event);
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void Net_SendNewPlayer(int32_t newplayerindex);
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void Net_ReceiveNewPlayer(uint8_t *pbuf, int32_t packbufleng);
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void Net_SendPlayerIndex(int32_t index, ENetPeer *peer);
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void Net_ReceivePlayerIndex(uint8_t *pbuf, int32_t packbufleng);
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void Net_SendClientInfo(void);
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void Net_ReceiveClientInfo(uint8_t *pbuf, int32_t packbufleng, int32_t fromserver);
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void Net_SendUserMapName(void);
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void Net_ReceiveUserMapName(uint8_t *pbuf, int32_t packbufleng);
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//netmapstate_t *Net_GetRevision(uint8_t revision, uint8_t cancreate);
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//void Net_SendMapUpdate(void);
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//void Net_ReceiveMapUpdate(ENetEvent *event);
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//void Net_FillMapDiff(uint32_t fromRevision, uint32_t toRevision);
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//void Net_SaveMapState(netmapstate_t *save);
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//void Net_RestoreMapState();
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//void Net_CopyToNet(int32_t i, netactor_t *netactor);
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//void Net_CopyFromNet(int32_t i, netactor_t *netactor);
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//int32_t Net_ActorsAreDifferent(netactor_t *actor1, netactor_t *actor2);
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//int32_t Net_IsRelevantSprite(int32_t i);
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//int32_t Net_IsRelevantStat(int32_t stat);
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//int32_t Net_InsertSprite(int32_t sect, int32_t stat);
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//void Net_DeleteSprite(int32_t spritenum);
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//void Net_FillPlayerUpdate(playerupdate_t *update, int32_t player);
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//void Net_ExtractPlayerUpdate(playerupdate_t *update, int32_t type);
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void Net_SendServerUpdates(void);
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void Net_ReceiveServerUpdate(ENetEvent *event);
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void Net_SendClientUpdate(void);
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void Net_ReceiveClientUpdate(ENetEvent *event);
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void Net_SendMessage(void);
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void Net_ReceiveMessage(uint8_t *pbuf, int32_t packbufleng);
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void Net_StartNewGame();
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void Net_NotifyNewGame();
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void Net_SendNewGame(int32_t frommenu, ENetPeer *peer);
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void Net_ReceiveNewGame(ENetEvent* event);
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void Net_FillNewGame(newgame_t *newgame, int32_t frommenu);
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void Net_ExtractNewGame(newgame_t *newgame, int32_t menuonly);
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void Net_SendMapVoteInitiate(void);
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void Net_ReceiveMapVoteInitiate(uint8_t *pbuf);
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void Net_SendMapVote(int32_t votefor);
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void Net_ReceiveMapVote(uint8_t *pbuf);
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void Net_CheckForEnoughVotes();
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void Net_SendMapVoteCancel(int32_t failed);
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void Net_ReceiveMapVoteCancel(uint8_t *pbuf);
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//////////
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void Net_ResetPrediction(void);
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void Net_DoPrediction(void);
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void Net_CorrectPrediction(void);
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void Net_SpawnPlayer(int32_t player);
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void Net_SyncPlayer(ENetEvent *event);
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void Net_WaitForEverybody(void);
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void Net_Update(void);
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void Net_PostPacket(ENetPacket *packet);
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void faketimerhandler(void);
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void Net_SendTaunt(int ridiculeNum);
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void Net_SendRTS(int ridiculeNum);
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void Net_InitNetwork();
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void Net_PrintLag(FString& output);
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#else
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/* NETCODE_ENABLE is not defined */
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// Connect/Disconnect
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@ -404,8 +286,6 @@ void Net_PrintLag(FString& output);
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#define Net_ClearFIFO(...) ((void)0)
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#define Net_GetInput(...) ((void)0)
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#endif
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END_DUKE_NS
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#endif // netplay_h_
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@ -421,7 +421,6 @@ inline void setpal(DukePlayer_t* pPlayer)
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void P_EndLevel(void);
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void P_CheckWeaponI(int playerNum);
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int P_GetHudPal(const DukePlayer_t *pPlayer);
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int P_GetOverheadPal(const DukePlayer_t *pPlayer);
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void madenoise(int playerNum);
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int haskey(int sect, int snum);
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@ -429,23 +428,7 @@ int haskey(int sect, int snum);
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// Get the player index given an TILE_APLAYER sprite pointer.
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static inline int P_GetP(const void *pSprite)
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{
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#if 0 // unprotected player index retrieval
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return spr->yvel;
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#elif defined NETCODE_DISABLE
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UNREFERENCED_PARAMETER(pSprite); // for NDEBUG build
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// NOTE: In the no-netcode build, there's no point to pass player indices
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// at all since there is ever only one player. However, merely returning 0
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// would mean making this build less strict than the normal one.
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Bassert(((const uspritetype *)pSprite)->yvel == 0);
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return 0;
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#else
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int playerNum = ((const uspritetype *)pSprite)->yvel;
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// [JM] Check against MAXPLAYERS as opposed to g_mostConcurrentPlayers
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// to prevent CON for disconnected/fake players from executing as playernum 0.
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if ((unsigned)playerNum >= MAXPLAYERS)
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playerNum = 0;
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return playerNum;
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#endif
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return ((const uspritetype*)pSprite)->yvel;
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}
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// Get the player index given an TILE_APLAYER sprite index.
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@ -599,11 +599,6 @@ void G_DoCheats(void)
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ud.volume_number = volnume;
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ud.level_number = levnume;
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#if 0
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if (numplayers > 1 && g_netServer)
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Net_NewGame(volnume, levnume);
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else
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#endif
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pPlayer->gm |= MODE_RESTART;
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}
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@ -616,11 +611,6 @@ void G_DoCheats(void)
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g_lastLevel = 0;
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ud.player_skill = ud.m_player_skill;
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#if 0
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if (numplayers > 1 && g_netServer)
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Net_NewGame(ud.m_volume_number, m_level_number);
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else
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#endif
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pPlayer->gm |= MODE_RESTART;
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end_cheat(pPlayer);
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@ -3891,9 +3891,6 @@ int GameInterface::app_main()
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if (g_scriptDebug)
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Printf("CON debugging activated (level %d).\n",g_scriptDebug);
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#ifndef NETCODE_DISABLE
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Net_InitNetwork();
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#endif
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numplayers = 1;
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g_mostConcurrentPlayers = ud.multimode;
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File diff suppressed because it is too large
Load diff
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@ -371,40 +371,6 @@ static int osdcmd_give(CCmdFuncPtr parm)
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return OSDCMD_SHOWHELP;
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}
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#if !defined NETCODE_DISABLE
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static int osdcmd_disconnect(CCmdFuncPtr UNUSED(parm))
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{
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UNREFERENCED_CONST_PARAMETER(parm);
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// NUKE-TODO:
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if (g_player[myconnectindex].ps->gm&MODE_MENU)
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g_netDisconnect = 1;
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return OSDCMD_OK;
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}
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static int osdcmd_connect(CCmdFuncPtr parm)
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{
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if (parm->numparms != 1)
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return OSDCMD_SHOWHELP;
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Net_Connect(parm->parms[0]);
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G_BackToMenu();
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return OSDCMD_OK;
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}
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static int osdcmd_password(CCmdFuncPtr parm)
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{
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if (parm->numparms < 1)
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{
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Bmemset(g_netPassword, 0, sizeof(g_netPassword));
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return OSDCMD_OK;
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}
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Bstrncpy(g_netPassword, (parm->raw) + 9, sizeof(g_netPassword)-1);
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return OSDCMD_OK;
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}
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int osdcmd_listplayers(CCmdFuncPtr parm);
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#endif
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int32_t registerosdcommands(void)
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@ -417,32 +383,11 @@ int32_t registerosdcommands(void)
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}
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C_RegisterFunction("levelwarp","levelwarp <e> <m>: warp to episode 'e' and map 'm'", osdcmd_levelwarp);
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#if !defined NETCODE_DISABLE
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C_RegisterFunction("connect","connect: connects to a multiplayer game", osdcmd_connect);
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C_RegisterFunction("disconnect","disconnect: disconnects from the local multiplayer game", osdcmd_disconnect);
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#endif
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C_RegisterFunction("give","give <all|health|weapons|ammo|armor|keys|inventory>: gives requested item", osdcmd_give);
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C_RegisterFunction("god","god: toggles god mode", osdcmd_god);
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C_RegisterFunction("activatecheat","activatecheat <id>: activates a cheat code", osdcmd_activatecheat);
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#ifdef DEBUGGINGAIDS
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C_RegisterFunction("inittimer","debug", osdcmd_inittimer);
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#endif
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#if !defined NETCODE_DISABLE
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#if 0
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C_RegisterFunction("kick","kick <id>: kicks a multiplayer client. See listplayers.", osdcmd_kick);
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C_RegisterFunction("kickban","kickban <id>: kicks a multiplayer client and prevents them from reconnecting. See listplayers.", osdcmd_kickban);
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#endif
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C_RegisterFunction("listplayers","listplayers: lists currently connected multiplayer clients", osdcmd_listplayers);
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#endif
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C_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip);
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#if !defined NETCODE_DISABLE
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C_RegisterFunction("password","password: sets multiplayer game password", osdcmd_password);
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#endif
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C_RegisterFunction("restartmap", "restartmap: restarts the current map", osdcmd_restartmap);
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C_RegisterFunction("spawn","spawn <picnum> [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties",osdcmd_spawn);
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@ -34,10 +34,6 @@ int32_t PHEIGHT = PHEIGHT_DUKE;
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int32_t lastvisinc;
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hudweapon_t hudweap;
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#ifdef SPLITSCREEN_MOD_HACKS
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static int32_t g_snum;
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#endif
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extern int32_t g_levelTextTime, ticrandomseed;
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int32_t g_numObituaries = 0;
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@ -2155,32 +2155,6 @@ int G_FindLevelByFile(const char *fileName)
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return MAXLEVELS * MAXVOLUMES;
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}
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#if 0
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static void G_FadeLoad(int32_t r, int32_t g, int32_t b, int32_t start, int32_t end, int32_t step, int32_t ticwait, int32_t tc)
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{
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int32_t m = (step < 0) ? -1 : 1;
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int32_t nexttic = totalclock;
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for (; m*start <= m*end; start += step)
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{
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while (totalclock < nexttic)
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sampletimer();
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nexttic += ticwait;
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if (inputState.GetKeyStatus(sc_Space))
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{
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inputState.ClearKeyStatus(sc_Space);
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return;
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}
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setpalettefade(r,g,b,start);
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flushperms();
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G_DoLoadScreen(" ", tc);
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}
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}
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#endif
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static int G_TryMapHack(const char *mhkfile)
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{
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int32_t failure = engineLoadMHK(mhkfile);
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@ -608,11 +608,6 @@ FString GameInterface::statFPS()
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output.AppendFormat("G_MoveActors(): %.3f ms\n", g_moveActorsTime);
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output.AppendFormat("G_MoveWorld(): %.3f ms\n", g_moveWorldTime);
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}
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// lag meter
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#ifndef NETCODE_DISABLE
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Net_PrintLag(output);
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#endif
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}
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if (cumulativeFrameDelay >= 1000.0)
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