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- 2D animation fix.
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@ -3037,7 +3037,9 @@ void twod_rotatesprite(F2DDrawer *twod, int32_t sx, int32_t sy, int32_t z, int16
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return;
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}
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}
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else
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#endif
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if (!pic) tileUpdatePicnum(&picnum, 0);
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