Christoph Oelckers
910a51b290
- proper actor handling in all of SOP interpolation
2021-11-29 00:55:28 +01:00
Christoph Oelckers
e4e164a07f
- use a dedicated type for SOP angle interpolation
...
This allows reusing the already existing pointer.
2021-11-29 00:55:28 +01:00
Christoph Oelckers
e75258f57b
- SOP spriteofang
...
Still needs work
2021-11-29 00:55:28 +01:00
Christoph Oelckers
5078750569
- sprite indices in mirrors converted to actor pointers
2021-11-29 00:55:28 +01:00
Christoph Oelckers
1152ec0b54
- use actor pointers in animation system.
2021-11-29 00:55:28 +01:00
Christoph Oelckers
826b514571
- removed a few pointless or unused macros.
2021-11-29 00:55:27 +01:00
Christoph Oelckers
1011f10c0b
- SpriteP fully replaced in player.cpp
2021-11-29 00:55:27 +01:00
Christoph Oelckers
a583a9cb14
- some smaller changes in various places.
2021-11-29 00:55:27 +01:00
Christoph Oelckers
bc584f6ff6
- the rest pf player.cpp
2021-11-29 00:55:27 +01:00
Christoph Oelckers
ba4b5bbbcb
- PLAYER::Killer
2021-11-29 00:55:27 +01:00
Christoph Oelckers
f2058933ed
- DoPlayerBeginDie
2021-11-29 00:55:26 +01:00
Christoph Oelckers
c40fc488e5
- SpawnBubble.
2021-11-29 00:55:26 +01:00
Christoph Oelckers
d3302d6cf9
- minor changes in multiple functions in player.cpp
2021-11-29 00:55:26 +01:00
Christoph Oelckers
7d7000f6ab
- FindNearSprite + PLAYER::remote_sprite.
2021-11-29 00:55:26 +01:00
Christoph Oelckers
0e37e0904e
- sop::sp_child.
2021-11-29 00:55:26 +01:00
Christoph Oelckers
b6c741892e
- player movement functions.
2021-11-29 00:55:25 +01:00
Christoph Oelckers
89ef1c0961
- DoPlayerZRange + DoPlayerSlide.
2021-11-29 00:55:25 +01:00
Christoph Oelckers
48b1ce0c62
- savegame compatibility.
2021-11-29 00:55:25 +01:00
Christoph Oelckers
02671dbe2f
- PlayerUnderSprite.
2021-11-29 00:55:25 +01:00
Christoph Oelckers
dd684f36a4
- a few player functions.
2021-11-29 00:55:25 +01:00
Christoph Oelckers
448e57c86c
- PickEnemyTarget
...
prioritized to get rid of some recent mess.
2021-11-29 00:55:24 +01:00
Christoph Oelckers
8780be4ee4
- WpnGoal + sprite_num.
2021-11-29 00:55:24 +01:00
Christoph Oelckers
8336f689dd
- DoPickTarget.
2021-11-29 00:55:24 +01:00
Christoph Oelckers
f4d813b0c7
- reformatting function headers + deletion of unused code in player.cpp.
2021-11-29 00:55:24 +01:00
Christoph Oelckers
4ab13dcbea
- player.cpp global search & replace.
2021-11-29 00:55:24 +01:00
Christoph Oelckers
8ac0eed08a
- panel.cpp
2021-11-29 00:55:23 +01:00
Christoph Oelckers
b4d298874a
- most of ninja.cpp, except the player stuff.
2021-11-29 00:55:23 +01:00
Christoph Oelckers
5eca574bba
- got rid of some rarely used macros.
2021-11-29 00:55:23 +01:00
Christoph Oelckers
d10919704a
- miscactr.cpp
...
Mostly done with search & replace.
2021-11-29 00:55:23 +01:00
Christoph Oelckers
ac8df2f9f6
- light.cpp
2021-11-29 00:55:23 +01:00
Christoph Oelckers
65da74538c
- ActorFollowTrack.
2021-11-29 00:55:23 +01:00
Christoph Oelckers
69c97a88d3
- lava.cpp
2021-11-29 00:55:22 +01:00
Christoph Oelckers
e7dcd279af
- PickJumpMaxSpeed.
2021-11-29 00:55:22 +01:00
Christoph Oelckers
f09cf97822
- ScaleSpriteVector
2021-11-29 00:55:22 +01:00
Christoph Oelckers
e94785e571
- cleanup.
2021-11-29 00:55:22 +01:00
Christoph Oelckers
7012a77685
- InitShell / SpawnShell
2021-11-29 00:55:21 +01:00
Christoph Oelckers
aef68363b4
- FlagOwner refactoring.
...
Only those parts which use it as a sprite index, seveal actors recycle it as a general purpose variable.
2021-11-29 00:55:21 +01:00
Christoph Oelckers
e9fc342c93
- flag stuff.
2021-11-29 00:55:21 +01:00
Christoph Oelckers
3e91ac6417
- InitBloodSpray
2021-11-29 00:55:21 +01:00
Christoph Oelckers
5efb63b780
- InitCaltrops + InitPhosphorus
2021-11-29 00:55:21 +01:00
Christoph Oelckers
0b77a73976
- InitFlashBomb + PlayerInitCaltrops
2021-11-29 00:55:20 +01:00
Christoph Oelckers
3d04e332fc
- InitChemBomb + PlayerInitFlashBomb
2021-11-29 00:55:20 +01:00
Christoph Oelckers
0e1e29d768
- ChemBomb stuff.
2021-11-29 00:55:20 +01:00
Christoph Oelckers
93fde48abb
- SpawnRadiationCloud
2021-11-29 00:55:20 +01:00
Christoph Oelckers
5aaa0ce971
- collision stuff in jweapon.cpp migrated to Collision struct.
2021-11-29 00:55:20 +01:00
Christoph Oelckers
9872f7e5d1
- DoCaltrops
2021-11-29 00:55:20 +01:00
Christoph Oelckers
3e45549fe7
- DoChemBomb
2021-11-29 00:55:19 +01:00
Christoph Oelckers
f21cb1f3f6
- DoPhosphorus
2021-11-29 00:55:19 +01:00
Christoph Oelckers
3717a38779
- DoBloodSpray
2021-11-29 00:55:19 +01:00
Christoph Oelckers
e3e9e4030e
- splash functions.
2021-11-29 00:55:19 +01:00
Christoph Oelckers
cf8aaf7ff2
- JS_ProcessEchoSpot + UnlockKeyLock
2021-11-29 00:55:19 +01:00
Christoph Oelckers
f401d4bb44
- SW: don't spawn sprites to play wall sounds.
...
This function isn't really necessary because we got a sound playing variant that takes a world coordinate, which is far more practical here. Worse, this was leaking sprites.
2021-11-29 00:55:19 +01:00
Christoph Oelckers
a7cde2fd96
- SpriteP in inv.cpp.
2021-11-29 00:55:18 +01:00
Christoph Oelckers
babdae682f
- input.cpp cleanup.
2021-11-29 00:55:18 +01:00
Christoph Oelckers
928b5d2ee8
- SW: un-flag mirrors that got smashed.
...
The new renderer cannot check tilenums.
2021-11-29 00:55:18 +01:00
Christoph Oelckers
141428f583
- goro.cpp + hornet.cpp.
2021-11-29 00:55:18 +01:00
Christoph Oelckers
0437d92f3e
- girlninj.cpp
2021-11-29 00:55:18 +01:00
Christoph Oelckers
711f8123a1
- game.cpp.
2021-11-29 00:55:18 +01:00
Christoph Oelckers
0f60e3b4ec
- eel.cpp.
2021-11-29 00:55:17 +01:00
Christoph Oelckers
e192f4d40f
- rest of draw.cpp.
...
This file is very messy...
2021-11-29 00:55:17 +01:00
Christoph Oelckers
919a08448e
- first half pf draw.cpp
2021-11-29 00:55:17 +01:00
Christoph Oelckers
32fa3c52ea
- copysect.cpp iterators.
2021-11-29 00:55:17 +01:00
Christoph Oelckers
f41d68b376
- coolie.cpp
2021-11-29 00:55:17 +01:00
Christoph Oelckers
ef23f69072
- EnemyDefaults.
2021-11-29 00:55:16 +01:00
Christoph Oelckers
7b778f692b
- leftover SpriteNum's in coolg.cpp.
2021-11-29 00:55:16 +01:00
Christoph Oelckers
cde4b1f19e
- cache, cheats, colormap and enums.
2021-11-29 00:55:16 +01:00
Christoph Oelckers
f5c7ccd6af
- bunny.cpp
2021-11-29 00:55:16 +01:00
Christoph Oelckers
4231119717
- owner stuff
2021-11-29 00:55:15 +01:00
Christoph Oelckers
a69a45523f
- HitBreakSprite
2021-11-29 00:55:15 +01:00
Christoph Oelckers
aa13619087
- SpawnBreakFlames
2021-11-29 00:55:15 +01:00
Christoph Oelckers
8daa825aa1
- SpriteQueueDelete + DeleteNoSoundOwner.
2021-11-29 00:55:15 +01:00
Christoph Oelckers
6628ec9459
- DriveCrush
2021-11-29 00:55:14 +01:00
Christoph Oelckers
68e95eb292
- most of break.cpp.
2021-11-29 00:55:14 +01:00
Christoph Oelckers
13f0b08aeb
- AutoBreakWall and SpawnShrap cleanup.
2021-11-29 00:55:14 +01:00
Christoph Oelckers
d63ac59fa0
- FindBreakSpriteMatch
2021-11-29 00:55:14 +01:00
Christoph Oelckers
6a4049e33c
- SetupSpriteForBreak, extra sprite flags as enum
2021-11-29 00:55:14 +01:00
Christoph Oelckers
5bf77ddb2b
- make breakflags an enum.
2021-11-29 00:55:13 +01:00
Christoph Oelckers
de12433809
- USER::Attach and SetAttach.
2021-11-29 00:55:13 +01:00
Christoph Oelckers
bd47d61615
- replaced some changespritesect with ChangeActorSect.
2021-11-29 00:55:13 +01:00
Christoph Oelckers
a48b45143e
- ActorFindTrack
2021-11-29 00:55:13 +01:00
Christoph Oelckers
b3558d8925
- eliminated SetEnemy(In)active.
...
Both were only used once, so they are now inlined.
2021-11-29 00:55:13 +01:00
Christoph Oelckers
6c867e23ee
- PlayerTakeDamage
2021-11-29 00:55:12 +01:00
Christoph Oelckers
98fe147d7a
- PlaySpriteSound.
2021-11-29 00:55:12 +01:00
Christoph Oelckers
c15da92544
- add a Collision member to USER.
2021-11-29 00:55:12 +01:00
Christoph Oelckers
d5f1ec9ad7
- wrapped all assignments to USER::ret.
...
To allow more complex operations like filling a Collision struct and changing the calling code piece by piece.
2021-11-29 00:55:12 +01:00
Christoph Oelckers
af81a9e175
- DropAhead, DoActorActionDecide and ai.cpp cleanup.
2021-11-29 00:55:11 +01:00
Christoph Oelckers
c88524884c
- made USER::flame an actor pointer.
2021-11-29 00:55:11 +01:00
Christoph Oelckers
6db11ff2d5
- removed DebugMoveHit.
2021-11-29 00:55:11 +01:00
Christoph Oelckers
0de816d308
- replaced tgt_sp wrapper.
2021-11-29 00:55:11 +01:00
Christoph Oelckers
84b83ad9b8
- replaced hi_sp with an actor pointer.
2021-11-29 00:55:10 +01:00
Christoph Oelckers
c0c27dfd1a
- replaced lo_sp with an actor pointer, both in USER and PLAYER.
2021-11-29 00:55:10 +01:00
Christoph Oelckers
64d77945f9
- DoFindGroundPoint
...
This removes the last SpriteNum occurence in actpr.cpp
2021-11-29 00:55:10 +01:00
Christoph Oelckers
06b4e8cf08
- cleanup.
2021-11-29 00:55:10 +01:00
Christoph Oelckers
d60d3cd307
- second large batch of NewStateGroup calls.
2021-11-29 00:55:10 +01:00
Christoph Oelckers
02031c77d0
- first large batch of NewStateGroup calls.
2021-11-29 00:55:09 +01:00
Christoph Oelckers
d98fe4af73
- renamed NewStateGroup.
...
As refactoring aid.
2021-11-29 00:55:09 +01:00
Christoph Oelckers
fdcff8002d
- move_actor
2021-11-29 00:55:09 +01:00
Christoph Oelckers
5062dc6aa8
- a second large batch of KillSprite calls.
2021-11-29 00:55:09 +01:00
Christoph Oelckers
3e1e5fb343
- a large batch of KillSprite calls.
2021-11-29 00:55:08 +01:00
Christoph Oelckers
740c5e1e56
- DoSuicide
2021-11-29 00:55:08 +01:00