- input.cpp cleanup.

This commit is contained in:
Christoph Oelckers 2021-11-01 08:25:00 +01:00
parent 928b5d2ee8
commit babdae682f

View file

@ -80,8 +80,8 @@ enum
static void processWeapon(PLAYERp const pp)
{
if (pp->PlayerSprite < 0) return;
USERp u = User[pp->PlayerSprite].Data();
if (pp->Actor() == nullptr) return;
USERp u = pp->Actor()->u();
int i;
if (loc.getNewWeapon() == WeaponSel_Next)
@ -121,7 +121,6 @@ static void processWeapon(PLAYERp const pp)
}
else if (loc.getNewWeapon() == WeaponSel_Prev)
{
USERp u = User[pp->PlayerSprite].Data();
short prev_weapon = u->WeaponNum - 1;
short start_weapon;
@ -154,7 +153,6 @@ static void processWeapon(PLAYERp const pp)
}
else if (loc.getNewWeapon() == WeaponSel_Alt)
{
USERp u = User[pp->PlayerSprite].Data();
short const which_weapon = u->WeaponNum + 1;
loc.setNewWeapon(which_weapon);
}